xxjuicesxx said:
You've never seen competitive fighters? Definitely skillworthy, button accuracy has always been a major concern with gaming. Only the best can hit the right buttons everytime in the right pattern with the right timing...doubleshots and aiming at the same time, I had to learn how to claw to do that stuff, fuck thats skill.
Glitchy button combo's in a FPS cannot be compared to combo's in competitive fighters.
BXR and the like in Halo 2 were never designed to be in the game or to have the effect they did and because of this, there's no documented instruction in the game to let players know about them. The sandbox wasn't designed with them in mind so they essentially sit outside of it.
There are traditional button combo's in all Halo games. Aiming, jumping, switching and firing weapons, changing and throwing grenades, activating equipping and the timing of these actions and the sequence are all button presses and combinations.
Halo can just like a competitive fighting game in this kind of comparison. Each player has his or her own strengths and weakness, different weapons, ammo counts, equipment but timing their usage and combining the right actions can be vital, a single misstep can be costly.
If you add in button press combination glitches you are removing it from the comparison to competitive fighting games, not brining it closer.
BXR and the like are fundamentally in error. It is cheating the system in place. If you are online using glitches against other players you cannot assume they will be aware of the glitches, use them themselves or anything. It's an unfair advantage. You'd have to set up a specific Custom game where the rules are explained to every player at the start of every game. You'd have to go out of your way to ensure every player knows every glitch otherwise the you'd be fixing the game in your favour.
In a fighting game, you are expected to know all of your characters moves, special moves and actions, in addition to the opponent's moves and the gameplay mechanics in effect. Knowing all of this isn't enough but it's knowing when to use certain moves and react that is important. Now, let's pretend I have a BXR-esque glitch and deploy it, then I'll have an advantage. My special kick attack hits twice instead of the expected once and since my opponent thought he knew it could only happen once, he's reacted to his expectations and left himself open. I win. By cheating.
Glitches are banned in the fight game community with very few exceptions just like button glitches are banned in other competitive genres.
So not only do glitches break and subvert the established sandbox but glitches cannot be deployed in any sort of fair, balanced or equal manner except in extreme or prohibitively limited circumstances.
If you exploit glitches in a competitive environment, like in fighting games, or like in FPS', you are a cheater.
The problem with Halo 2 was that Bungie simply couldn't fix the glitches and stop the cheaters. Thankfully as technology improves, glitching becomes less of an issue. But putting it up on a pedestal and singing it's praises is just stupid.
*I am not against things like BXR in principle, if it was a designed and planned feature. I do think including higher level button combinations would be sweet for the hardcore fan but it would alienate the casual player and I don't think such a system would be compatible with how the Halo series has developed.