Yes, they count.Mojo said:I gots a question, do firefight voices and crappy armor effects add towards the armory completion %? I've got almost every regular suit item but % is still under 90.
Bummer, I can't bring myself to spend 2mil or so credits on that stupid lightning oneGhaleonEB said:Yes, they count.
Try turning the modem back to factory default settings? I had mine turn moderate and doing that returned it to openPC saga continues: I rebooted the computer after installing Live Messenger. Now my NAT is set to moderate again, rebooting the entire network and all hardware three times in a row hasn't gotten it back to open.
Lazslo said:Sorry I know you, and everyone else doesn't give a shit (lul, I wouldn't) but yeah were not married...yet. Hah but thanks for the help with the Title bro. I'll be back on live soon destroying you in 5 shots as usual.
The final helmet aside (which isn't unlocked until the final rank), that's the only thing I have left. Currently "saving" up for it. Apparantly nothing new unlocks for the next seven million credits or so, which is odd.Mojo said:Bummer, I can't bring myself to spend 2mil or so credits on that stupid lightning one
I'll give the a shot in the morning, thanks for the suggestion.Try turning the modem back to factory default settings? I had mine turn moderate and doing that returned it to open
Deputy Moonman said:If I were the Master Chief I'd want a single weapon that can do it allI mean why are we limiting all this futuristic/forerunner technology to only short range, medium range, and long range? Envisioning what must go through the Master Chief's head, having to switch to the assault rifle for close encounters, gives me a chuckle. "Hold on a sec, Cortana.. I gotta switch to the AR."CE Pistol, please
senador said:I typed something up about this, and made fun of you a bit but decided that was dumb. Basically though, I don't think this would be true with real guns, especially future guns. Range would be even defined and the guns chosen for the range would be even more important.
I'm glad Halo isn't exactly true to real life. It needs to be about what a player can do with a controller in their hand, and not how it'd play out IRL.
But yes, if you were in-game Chief, I'd agree and punch Cortana for finding you a weapons store of ARs.
Am I right in thinking this?
Gabotron ES said:Yup! I'm a happy camper now.
59 entries so far!
lol. Yeah, I wasn't really thinking in terms of being realistic. It doesn't bother me having weapons in games that excel at close range or distance, but I don't like the idea that just because a weapon like the DMR or BR is good at distance, it should be terrible at close range. I know devs have to try to balance the game and give different weapons their specific roles. I just dislike the assault rifle so much as a more competent weapon like it is in Reach.senador said:I typed something up about this, and made fun of you a bit but decided that was dumb. Basically though, I don't think this would be true with real guns, especially future guns. Range would be even more defined and the guns chosen for the range would be even more important.
I'm glad Halo isn't exactly true to real life. It needs to be about what a player can do with a controller in their hand, and not how it'd play out IRL.
But yes, if you were in-game Chief, I'd agree and punch Cortana for finding you a weapons store of ARs.
Am I right in thinking this?
Deputy Moonman said:lol. Yeah, I wasn't really thinking in terms of being realistic. It doesn't bother me having weapons in games that excel at close range or distance, but I don't like the idea that just because a weapon like the DMR or BR is good at distance, it should be terrible at close range. I know devs have to try to balance the game and give different weapons their specific roles. I just dislike the assault rifle so much as a more competent weapon like it is in Reach.
I loved the assault rifle in Combat Evolved. It was fun to use (and useful in specific circumstances), it sounded awesome (especially the melee sound effects) and had a good feel. But it wasn't a dominant weapon, just like the needler and the plasma repeater aren't dominant weapons in Reach. Moving the assault rifle to the forefront as an alternative go-to weapon just irks me. And then calling it iconic is kind of silly to me because it wasn't even in Halo2 and wasn't really worth picking up until Reach. Halo has always been a precision weapon game for me and if Halo4 tries to continue pushing the assault rifle as a an alternative yet equally powerful option, I'm going to cry.
GhaleonEB said:PC saga continues: I rebooted the computer after installing Live Messenger. Now my NAT is set to moderate again, rebooting the entire network and all hardware three times in a row hasn't gotten it back to open. Good grief. :\
Devolution said:Made some player with the name "im so MLG bro" rage quit in doubles.
Ken said:On your 360? You could try setting a static IP for your 360 and then opening that port. Worked for me when my NAT randomly switched to moderate/strict.
Nutter said:Pfft, bloom has been in Halo since Halo 2.
bobs99 ... said:What number is the port you need to open? Im guessing depending on the dynamic ip you set it changes? If so whats the rule to know which port to open?
My xbox has been closed nat for a while now and I would love to sort it out :S
I laughed.
Ken said:I just followed this website's directions.
http://portforward.com/english/routers/port_forwarding/routerindex.htm
Choose your router, skip the advertisement on the next page, and then choose 'Setup a Static IP address on the Xbox 360.' Should guide you through the whole process.
bobs99 ... said:As for having different weapons for different ranges. I dont understand why people say that makes for better gameplay than having a versatile weapon which works close and mid range. Do people really just need to keep seeing different weapon skins or something? It doesnt add much variety to the gameplay itself, it just sets artificial annoying limits on what the player can do. I would argue it takes some of the variety out of the gameplay although I admit thats a subject that comes down to preference really. I think close range BR battles are far more dynamic (and fun) than AR battles.
wwm0nkey said:Didnt get this text before I went to sleep but apparently my sister also got me a Halo: Glasslands poster as well
Imma miss playing with youLazslo said:Sorry I know you, and everyone else doesn't give a shit (lul, I wouldn't) but yeah were not married...yet. Hah but thanks for the help with the Title bro. I'll be back on live soon destroying you in 5 shots as usual.
Gross.A27 Tawpgun said:Man I miss the Halo 3 sword... I fucking LOVED FFA swords/Team Swords.
Haha hugs all around!Steelyuhas said:This second paragraph is pure Halo beauty.
The bolded line is so true.bobs99 ... said:As for having different weapons for different ranges. I dont understand why people say that makes for better gameplay than having a versatile weapon which works close and mid range. Do people really just need to keep seeing different weapon skins or something? It doesnt add much variety to the gameplay itself, it just sets artificial annoying limits on what the player can do. I would argue it takes some of the variety out of the gameplay although I admit thats a subject that comes down to preference really. I think close range BR battles are far more dynamic (and fun) than AR battles.
Devolution said:Maybe I'm just weird but I always wanted a different set of sensitivity for sniper.
Maybe Bishop encountered Armor Lockers and outright left.Dax01 said:Glad to see the original thread title is back up.
Deputy Moonman said:lol. Yeah, I wasn't really thinking in terms of being realistic. It doesn't bother me having weapons in games that excel at close range or distance, but I don't like the idea that just because a weapon like the DMR or BR is good at distance, it should be terrible at close range. I know devs have to try to balance the game and give different weapons their specific roles. I just dislike the assault rifle so much as a more competent weapon like it is in Reach.
I loved the assault rifle in Combat Evolved. It was fun to use (and useful in specific circumstances), it sounded awesome (especially the melee sound effects) and had a good feel. But it wasn't a dominant weapon, just like the needler and the plasma repeater aren't dominant weapons in Reach. Moving the assault rifle to the forefront as an alternative go-to weapon just irks me. And then calling it iconic is kind of silly to me because it wasn't even in Halo2 and wasn't really worth picking up until Reach. Halo has always been a precision weapon game for me and if Halo4 tries to continue pushing the assault rifle as a an alternative yet equally powerful option, I'm going to cry.
A27 Tawpgun said:YHalo Reach Beta Pistol
king picollo said:Don't have a problem with AR starts but i tend to switch to pistol most of the time, even with the horrible bloom i fancy my chances of stripping someone shields quicker and getting a headshot or melee in first.
Damnit I'm away from the computer... So someone has to post it... Otherwise just imagine it.KidA Seven said:Pfft... adapt and enjoy the variety noob.
I don't even remember it, it'll probably break Invasion though if the pistols too strong, the first round is already a grind for the Elites with no precision weapons.Sikamikanico said:The beta pistol was superior though, I hope it makes a return to form with the 343i TU.
king picollo said:I don't even remember it, it'll probably break Invasion though if the pistols too strong, the first round is already a grind for the Elites with no precision weapons.
Then fix elites and the covey sandbox. The human weapons are fine. Pistol could use a buff, but the covey weapons are weak as hell.king picollo said:I don't even remember it, it'll probably break Invasion though if the pistols too strong, the first round is already a grind for the Elites with no precision weapons.
Agreed, it was a poor choice to add new Covenant weapons to the game and them make nearly all of them ineffective (Nerfle notwithstanding, love that gun) compared to their human counterparts. I will say that I love the power of the plasma pistol in Reach.A27 Tawpgun said:Then fix elites and the covey sandbox. The human weapons are fine. Pistol could use a buff, but the covey weapons are weak as hell.
MrBig said:Don't even bother with forwarding all the necessary ports, just place the 360 in a DMZ.
I did that in Reach the other day to not seeing it. What changed then?Sikamikanico said:Watch Vinnie and I's BETA Montage - theres a clip of you destroying 3 guys in 1 clip. And it's awesome.
MrBig said:Don't even bother with forwarding all the necessary ports, just place the 360 in a DMZ.