Also, once again, bloom is in Halo 2.
http://halo.bungie.org/images/fyrewulff_reticlebloom/halo2pistol_steady.jpg[img]
[img]http://halo.bungie.org/images/fyrewulff_reticlebloom/halo2pistol_fast.jpg[img]
Nobody has yet to disprove me on this.[/QUOTE]Huh. I was curious so I just loaded up H2V and gave this a whirl.
[img]http://i.imgur.com/FkBdk.jpg
One set was at longer range, the other at shorter range. But can you guess within the set which one was shot fast and which one was shot slow?
NullPointer said:
I seem to remember HaloGAF going over this just before Reach released. That bloom was already in Halo, but they made it visible in Reach.
Am I remembering that wrong?
People kept talking about this and I had to give it a shot to see if my memories of Halo CE were off or something, but
here were my results.
I did come to the realization that there was one key to how Halo CE handled spread. Tapping the trigger had a tighter spread, holding the trigger was wild.