Steelyuhas
Member
Hypertrooper said:The Anniversary gametypes in Big Team starts with DMR.
The 85% DMR correct?
What about the 4v4 Anniversary, on the classic variants of the maps? Still DMR's lying around the map?
Hypertrooper said:The Anniversary gametypes in Big Team starts with DMR.
But doesn't the Classic Anniversary playlist also have DMRs laying around the map?Hypertrooper said:The Anniversary gametypes in Big Team starts with DMR.
Steelyuhas said:DMR's in Anniversary gametypes? Wut?
Is this from matchmaking experience? On the classic variants of the maps?
9/13/2010?HiredN00bs said:
daedalius said:Looks like even in Anniversary game-type they are on the map as pickups. Guess I'll have to run around a bit in them if I can tear myself away from campaign later.
At least they are 85%. I remember shishka saying something about not even having DMRs when there are 3sk Pistols present, I guess that didn't go through.
Every gametype/map released with Bungie listed as the creator has that date listed. I'd guess it's just the default for anything made with the developer tools.Kibbles said:9/13/2010?
daedalius said:Looks like even in Anniversary game-type they are on the map as pickups. Guess I'll have to run around a bit in them if I can tear myself away from campaign later.
At least they are 85%. I remember shishka saying something about not even having DMRs when there are 3sk Pistols present, I guess that didn't go through.
Kibbles said:9/13/2010?
PsychoRaven said:That's just beyond fucking stupid. Anniversary playlists should only have weapons that were in Halo. The one exception is Headlong since that did have the BR and since reach don't have that DMR could fill in for it.
I like how they actually bothered to ROF cap the CE-mode pistol but seem to not want to do it for the zero bloom DMR.
FyreWulff said:All I know is that we were playing classic Beaver Creek and there was a DMR in the bottom tunnel of the bases. and it had 85% bloom.
Oddball is 85% bloom + bleedthru with the normal pistol.
The pistol blooms whether you hold the trigger (autofire) or you pulse the trigger. Crouching seems to have little to no effect.
I like how they actually bothered to ROF cap the CE-mode pistol but seem to not want to do it for the zero bloom DMR.
Kibbles said:9/13/2010?
random ot: Reached into Dr. Pepper 12 pack, grabbed a soda to find out it had no soda in it, just pressurized air, wtf? -.-
Thanks for all the updates and answering of questions, Fyrewulff, even if they aren't the answers I want.FyreWulff said:All I know is that we were playing classic Beaver Creek and there was a DMR in the bottom tunnel of the bases. and it had 85% bloom.
Oddball is 85% bloom + bleedthru with the normal pistol.
The pistol blooms whether you hold the trigger (autofire) or you pulse the trigger. Crouching seems to have little to no effect.
I like how they actually bothered to ROF cap the CE-mode pistol but seem to not want to do it for the zero bloom DMR.
FyreWulff said:I like how they actually bothered to ROF cap the CE-mode pistol but seem to not want to do it for the zero bloom DMR.
PsychoRaven said:Yea. That is one complaints from the beginning with the DMR. Whoever thought 3X zoom and that an uncapped rate of fire was a good idea should be forced to listen to the song Friday for 6 months straight day and night. It at most should have been 2x with a cap.
It wasn't a matter of not wanting to do it, but rather it was outside the scope and scale for the TU.
I haven't played any classic variants yet. So I don't know. I won't have time to play them to give you an answer.PooBone said:But doesn't the Classic Anniversary playlist also have DMRs laying around the map?
The DMR has a firing rate cap.PsychoRaven said:Yea. That is one complaints from the beginning with the DMR. Whoever thought 3X zoom and that an uncapped rate of fire was a good idea should be forced to listen to the song Friday for 6 months straight day and night. It at most should have been 2x with a cap.
I'm sure it is.daedalius said:I imagine its probably more involved than we think.
I think he meant such a rapid ROF.HiredN00bs said:The DMR has a firing rate cap.
GhaleonEB said:I'm sure it is.
Without understanding how hard that would be to pull off, it's still worth mentioning how good it would have been to have. ROF and bloom toggles are complimentary of one another. An appropriately ROF adjusted DMR would be lovely in BTB, for example. But that's the challenge with such an intergrated set of factors: adjust one, and to keep it in balance you need to ajust many more. It really never was reasonable to expect every tweak go alongside a suite of complimentary counter-tweaks. But within the scope of weapon balancing, ROF on the DMR would have been a great option for 343 to have.
I think he meant such a rapid ROF.
I wouldn't describe the ROF on the DMR as "rapid".GhaleonEB said:I think he meant such a rapid ROF.
I wouldn't want my name released to the community if I were him.Letters said:343i, can you please disclose the name of the person in charge of playlist decision making??
I would.HiredN00bs said:I wouldn't describe the ROF on the DMR as "rapid".
This thread convinced me that Demon's Souls is still worth checking out. And while Dark is more of a spiritual successor than a true sequel, I like playing previous games in a series before later entries so I can get a greater sense of appreciation for changes and improvements. Or so I can lament them.Ken said:Why not Dark Souls while the North American online population is still high?
So then what word would you use to describe the ROF on the AR?Tashi0106 said:I would.
HiredN00bs said:I wouldn't describe the ROF on the DMR as "rapid".
Did you just compare the ROF between a semi-automatic precision weapon and an automatic bullet hose?HiredN00bs said:So then what word would you use to describe the ROF on the AR?
Not really. Did you see Fyrewulff"s post?GhaleonEB said:Did you just compare the ROF between a semi-automatic precision weapon and an automatic bullet hose?
Yes, but I was responding to you, not him. I said:HiredN00bs said:Not really. Did you see Fyrewulff"s post?
GhaleonEB said:I think he meant such a rapid ROF.
HiredNOOBs said:I wouldn't describe the ROF on the DMR as "rapid".
He and the rest of 343i must think he's doing a stellar job, so why not? Doesn't he deserve credit?Hey You said:I wouldn't want my name released to the community if I were him.
OuterWorldVoice said:Halo 4 will be on Xbox 360 and use a modified core of the Halo engine(s). Not really a singular engine since it goes through fairly radical evolutions all the time.
daedalius said:Frank confirms H4 for both 360 and Xbox Next!
Also confirms H4 will be a radical evolution of the Halo engine!
I'm just being difficult. I agree that the DMR as-is w/o bloom injures the balance of the sandbox, but I'd like people to remember that there are many qualities that make the DMR the weapon it is. Aim deceleration, bullet magnetism, damage per shot, rate of fire, static margin-of-error, progressive, cadence-based margin-of-error (bloom), clip size, maximum ammo, reload speed, along with other outside variables like player health, movement speed, player momentum, weapon swap speed, and weapon availability all contribute to how that weapon plays.GhaleonEB said:I thought that was implied, but hey.
A27 Tawpgun said:Umm. Halo 4 was only confirmed for the 360, which we already knew from E3. It's not going to be an Xbox Next game. But I'm sure it will be backwards compatible...
As for H4 being a radical evolution of the Halo engine, that depends on your definition of radical. A bunch of "radical" changes in the back end could translate to nothing more than a refinement of the engine to have it do more things and whatnot. H3 to Reach was pretty "radical" but I wouldn't call the performance changes from H3 to Reach radical.
FyreWulff said:It'd be silly to make a separate Xbox Next version. 343 would never split the playerbase of a Halo game.
daedalius said:I was just poking fun at what Frank said in the Xbox Next speculation thread really
Basically just because he didn't say ONLY 360... so who knows. I'm not really going to get worked up about it one way or the other. I added a handy /sarcasm tag to my post though.
FyreWulff said:It'd be silly to make a separate Xbox Next version. 343 would never split the playerbase of a Halo game.
I want this. Wouldn't mind if it just looked a little better than the xbox 360 game but with super clean IQ.Demoncarnotaur said:Unless of course they played together and only the xbox next version was slightly better looking.
Still, I doubt it.
*shakes fist*HiredN00bs said:I'm just being difficult.
I agree on that front. I'm guessing you are directing this as Fyre, since I'd said as much in my post.HiredNOObs said:I agree that the DMR as-is w/o bloom injures the balance of the sandbox, but I'd like people to remember that there are many qualities that make the DMR the weapon it is. Aim deceleration, bullet magnetism, damage per shot, rate of fire, static margin-of-error, progressive, cadence-based margin-of-error (bloom), clip size, maximum ammo, reload speed, along with other outside variables like player health, movement speed, player momentum, weapon swap speed, and weapon availability all contribute to how that weapon plays.
Condemning a designer for not implementing a specific rate-of-fire seems a bit simplistic, n'est pas?
Letters said:I want this. Wouldn't mind if it just looked a little better than the xbox 360 game but with super clean IQ.
GhaleonEB said:I have another post about Firefight brewing, but I feel like I've berated them enough about it already. :lol
i sent the challenge to you, can you see it on Reach at all?thezerofire said:that's a lot of wins. is it 20 hours from when you start or 20 hours of game time?
Awesome, I was hoping they would go up soon.wwm0nkey said:Custom Challanges are up! made one and sent it to as many of you as it would allow me, 50 wins in 20 hours will get you 19k Cr