On the topic of Noble Team: Reach's characters felt so forced. Actually the whole campaign felt forced.
I doubt CE's single player will ever be topped by another single player FPS. It had interesting characters, the beautiful soundtrack, an incredible portrayal of guerilla warfare, objectives that actually move the story forward, mindblowing AI, and oh yeah, the gameplay comes second to none.
Reach could have been just as good, but for some reason they created the worst characters/plot in Halo history rather than following the backstory of Keyes and Chief and it was the worst depiction of global war I could imagine.
I'm just glad CEA happened.
I doubt CE's single player will ever be topped by another single player FPS. It had interesting characters, the beautiful soundtrack, an incredible portrayal of guerilla warfare, objectives that actually move the story forward, mindblowing AI, and oh yeah, the gameplay comes second to none.
Reach could have been just as good, but for some reason they created the worst characters/plot in Halo history rather than following the backstory of Keyes and Chief and it was the worst depiction of global war I could imagine.
I'm just glad CEA happened.