Nah he's the best 1v1 player. He has a way to go for 4v4s. Pistola is the best Halo player and has been for like 3 years. Roy follows him. Both of those 2 have been dominating for 2-3 years.
No posts for over an hour? At peak time?
HaloGAF is dead. Long live HaloGAF.
I failed my online personal fitness class in high school. You know you're lazy when you can't muster up the energy to LIE about running a mile. :lol (Hope everything works out, buddy.)
Doin arts bro, been checking. Nothing really to post.
Ran into some very rude players in Squad earlier; I imagine they were very proud of themselves when 2 people on our team both went -10, and the majority of their kills were sword, on countdown. Mad skills.
An online personal fitness class has to be the most ridiculous thing I have every heard of.
Yea.
I just won that match. My record is 1-3 now. Completely unsatisfying though. Really, I'm not sure how many more I'll play :/
Bleedthrough is fine in certain scenarios. Fyre is right in that they didn't design the feedback system for it, but IMO that's not enough to justify its removal.
Well since Halo 3 was actually designed around it, I always knew when i was one shot because the third BR shot stripped shields.
Conversely under 343Reach, I can be one shot after 4 shots and still have my shields up, or one shot after 4 shots and my shields are popped. Since they can adjust the pistol's damage, I have no idea why they just didn't make the pistol actually pop the damn shields after the fourth shot in TU settings. Instead of this ~~~ SECRET HEADSHOT ~~~ bullshit. There's quite a few people that would be more willing to swallow the bitter TU pill if 343 just gave up on the bleedthrough outside of Anniversary Classic.
Welcome back to playing Halo without me. Enjoy your stay until I'm freed from this prison of procrastination I've put myself in until Friday.Ran into some very rude players in Squad earlier; I imagine they were very proud of themselves when 2 people on our team both went -10, and the majority of their kills were sword, on countdown. Mad skills.
I agree that shielded bleedthrough is crap, unless it's a melee. I'm more confused about the melee settings than anything. When Barlow, heckfu, and I were playing today there was a game on Prisoner and it took 4 melees to kill the guy. I was insta-teleported back to Halo 2 pre-patch.
Below the flag spawns, up against those shortcut-jump incline things. Black on dark purple is kind of hard to see.Where in the name of FUCK do DMRs spawn on Arena Zealot.
I just went +1 with NINETEEN fucking assists, because all I had to work with were pistol, AR, PR, and the odd NR (which got me most my kills, despite feeling totally inconsistent for some reason).
Well see, if they're going to do bleedthrough at least imitate the style of Halo 3's and not Halo 1's. It doesn't make sense to get bleedthrough headshots because it's not the Halo 1 pistol in other modes.
As it is, the implementation comes off as half assed and half baked, and is puzzling since bleedthrough was announced as something to assist in the Halo 1 simulation for classic, not something intended to be deployed in the majority of Reach. If they want bleedthrough so badly, they can wait for Halo 4 where it'll probably be in there and the game will be designed around it and the shield will be a glorified extension to the health bar again. As it is, this is like trying to simultaneously have their cake (Halo 1 bleedthrough) and eat it too (Halo 3 bleedthrough). If I had to choose one I'd want Halo 3 where the shield doesn't care where it's being shot at until it pops because it's a goddamn shield, why the fuck does it care what body part it's over?
Hire Fyrewulff
Seriously i cant understand why the didnt tweak the damage of weapons so there's always a "shield pop" shot and then the "kill shot" after
I'm still mad because Bungie didn't share Megalo scripting with the community.
I mean, Invasion is entirely Megalo scripted, imagine what a group of talented guys could have done with these tools.
We would have needed some way to get gametypes signed with retail keys onto the 360. Hopefully someone will consider opening up Megalo via XNA. This is Microsoft, though.
We are fucked
I'll take this time to link you to one of the Megalo gametypes I'd like to script up
http://forums.bungie.org/halo/archive36.pl?read=1081856
Someday. Someday.
I didn't know it was confirmed that some Forerunner had escaped the Halo-Array. Myself didn't know this fact. So it was kind of surprised to read this little fact.
I fixed it a bit. It should be much more comprehensible now.
I fixed it a bit. It should be much more comprehensible now.
I didn't know it was confirmed that some Forerunner had escaped the activation of the Halos. Myself didn't know this fact. So it was kind of surprised to read this little fact.
i am not ashamed i rage quit minutes in to that game. not at all.
Welcome back to playing Halo without me. Enjoy your stay until I'm freed from this prison of procrastination I've put myself in until Friday.
Shield worlds where pretty much immune to the Halo array and the Didact and a few Prometheans apparently hid out on one.
The 3rd BR burst did not strip shields.Well since Halo 3 was actually designed around it, I always knew when i was one shot because the third BR shot stripped shields.
Conversely under 343Reach, I can be one shot after 4 shots and still have my shields up, or one shot after 4 shots and my shields are popped. Since they can adjust the pistol's damage, I have no idea why they just didn't make the pistol actually pop the damn shields after the fourth shot in TU settings. Instead of this ~~~ SECRET HEADSHOT ~~~ bullshit. There's quite a few people that would be more willing to swallow the bitter TU pill if 343 just gave up on the bleedthrough outside of Anniversary Classic.
The 3rd BR burst did not strip shields.
I think assuming all shots hit, it did.
But I think there were situations where not all 3 bullets hit, and by the 3rd shot there was still a sliver of shields.
EDIT:
Nope, you were right. 3 shots didn't strip shields. Interesting.
I agree that shielded bleedthrough is crap, unless it's a melee. I'm more confused about the melee settings than anything. When Barlow, heckfu, and I were playing today there was a game on Prisoner and it took 4 melees to kill the guy. I was insta-teleported back to Halo 2 pre-patch.
That's your theory, but the Halo: Encyclopedia saysShield worlds where pretty much immune to the Halo arrayand the Didact and a few Prometheans apparently hid out on one.
That's your theory, but the Halo: Encyclopedia says[Source: Halo Encyclopedia - The Definitive Guide to the Halo Universe ; pg. 181 ; Box "Activation of the Halo Array"]"...and the shattered remnants of the Forerunner civilization decided to leave the galaxy."
Otherwise I watched the Maw terminal again. In his monolog 343 Guilty Spark saysIf you read the Halo 4 game page(that will hurt, no new trailer, no screens, endure it, we all must endure it), you can easily spot the same words. ("an ancient enemy") I think it is irrefutable that Guilty Spark refers to the Flood as the ancient enemy. So Flood confirmed as main enemy again? Just bigger, (better), harder than before? Except the Halo 4 game page refers to another ancient enemy. Still easily stuff I think our hardcore fans already know and I'm just too slow to connect every piece together."Just as I finally discover that our Plan to save the Galaxy succeded, the ancient enemy is unleashed once more."
That's your theory, but the Halo: Encyclopedia says[Source: Halo Encyclopedia - The Definitive Guide to the Halo Universe ; pg. 181 ; Box "Activation of the Halo Array"]"...and the shattered remnants of the Forerunner civilization decided to leave the galaxy."
Otherwise I watched the Maw terminal again. In his monolog 343 Guilty Spark saysIf you read the Halo 4 game page(that will hurt, no new trailer, no screens, endure it, we all must endure it), you can easily spot the same words. ("an ancient enemy") I think it is irrefutable that Guilty Spark refers to the Flood as the ancient enemy. So Flood confirmed as main enemy again? Just bigger, (better), harder than before? Except the Halo 4 game page refers to another ancient enemy. Still easily stuff I think our hardcore fans already know and I'm just too slow to connect every piece together."Just as I finally discover that our Plan to save the Galaxy succeded, the ancient enemy is unleashed once more."
Well, the enemy they teased with the concept art trailer doesn't look close to anything we've seen from the flood. So that means that either we'll see a new enemy or a very new concept of the flood.
The Flood are a good enemy in concept just not in execution due to story reasons. Flood that behaves as intelligently as Elites and Brutes? Yes please. They'll be funto fight then so long as we get some feedback like hesitation in firing their weapons or pausing to attack when they've been nearly beaten. That is, not bullet sponges.
The Flood are a good enemy in concept just not in execution due to story reasons. Flood that behaves as intelligently as Elites and Brutes? Yes please. They'll be funto fight then so long as we get some feedback like hesitation in firing their weapons or pausing to attack when they've been nearly beaten. That is, not bullet sponges.
Could do dismemberment, at least for some forms.
Chip away at flesh to reveal the infection form controlling it.
The Concept enemy seems to have some machinery in it. Perhaps flood will build their own power armor or something.
Also, sort of off-topic, but I thought of the greatest enemy idea for Halo.
What would it be like if you fought an enemy that is just as skilled as you.
The elites are about as strong, but the AI makes them cakewalk. What if a certain elite-like unit had a much more aggressive and advanced AI. One that would seek cover more intelligently, use all the abilities in the game, flank, and have near perfect aim. Would this be possible given current AI abilities?
I remember hearing how they had to make marines even dumber back in Halo 3 as they'd easily destroy a Scarab on their own.
I don't see why this kind of "super deadly AI" would not be possible.
Try to program such an AI. It isn't that easy as it sounds.What would it be like if you fought an enemy that is just as skilled as you.
The elites are about as strong, but the AI makes them cakewalk. What if a certain elite-like unit had a much more aggressive and advanced AI. One that would seek cover more intelligently, use all the abilities in the game, flank, and have near perfect aim. Would this be possible given current AI abilities?
It also ends up not being as fun as it sounds - most people play computer adversaries in videogames with an expectation that they should win an absurd amount of the time.Try to program such a AI. It isn't that easy as it sounds.
I remember hearing how they had to make marines even dumber back in Halo 3 as they'd easily destroy a Scarab on their own.
I don't see why this kind of "super deadly AI" would not be possible.
Shoot the gun?
Try to program such an AI. It isn't that easy as it sounds.
Last dude had partial Halo Honour(r). He stayed in after his teammates quit, but he went afk after a while. I went up to him, and it took 4 melees.
Never said it was easy. I asked if it was possible. If any game had an AI that complex.