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Halo: Reach |OT7| What are They to Say Now?

Dax01 said:
Halo 4 is coming out "Holiday 2012." Why would they push the release date earlier?
I think that was based on what i said, i was unaware of the "holiday 2012" release window and assumed they would follow suit with a september 24-26th release.
 
StalkerUKCG said:
I think that was based on what i said, i was unaware of the "holiday 2012" release window and assumed they would follow suit with a september 24-26th release.
No. I think he just looked at the other Halo-releases and the 360's Halo FPS were released in September. No one can beat CoD in November.
 

Retro

Member
Blue Ninja said:
I want this. Like Firefight, but you're on the offensive instead of bunkering down and defending one spot. You get points for kills and multikills, same as in Firefight. Make it like F.E.A.R.'s Instant Action mode or Bulletstorm's Echoes mode (at least, that's what I think it was called).

Have it recreate famous moments from previous Halo games and I'm sold. Would love to see short objective-based co-op missions, in the vein of that first room aboard the Truth and Reconciliation, Banshee portions of Two Betrayals, Scarab-jump in New Mombasa... Might be a nice way to incorporate vehicles into regular play again too.
 
Retro said:
Have it recreate famous moments from previous Halo games and I'm sold. Would love to see short objective-based co-op missions, in the vein of that first room aboard the Truth and Reconciliation, Banshee portions of Two Betrayals, Scarab-jump in New Mombasa... Might be a nice way to incorporate vehicles into regular play again too.
I like ODST firefight. I had some epic experience. But I don't have those epic moments in Reach firefight.

GrimBrother1 posted an amazing idea at HBO. You can read it here.
 
Hypertrooper said:
I like ODST firefight. I had some epic experience. But I don't have those epic moments in Reach firefight.

GrimBrother1 posted an amazing idea at HBO. You can read it here.
It's a good idea. I'm sure campaign DLC wouldn't be as lucrative as MP would, but I'd love to see/play it. ODST's individual stories are a perfect example of what I'd pay good money for; short, objective-based Firefight scenarios that have some cool ties to the universe from an unseen perspective. Throw in some in-game leaderboards for scoring (Reach's FF leaderboards are severely lacking) a la Shadow Complex and it'll be wonderful.
 

TheOddOne

Member
squidhands said:
It's a good idea. I'm sure campaign DLC wouldn't be as lucrative as MP would, but I'd love to see/play it. ODST's individual stories are a perfect example of what I'd pay good money for; short, objective-based Firefight scenarios that have some cool ties to the universe from an unseen perspective. Throw in some in-game leaderboards for scoring (Reach's FF leaderboards are severely lacking) a la Shadow Complex and it'll be wonderful.
Gears is doing the whole single player DLC thing, I'll see how that goes and then I can really give my judgement on the benifit of single player DLC.
 
squidhands said:
It's a good idea. I'm sure campaign DLC wouldn't be as lucrative as MP would, but I'd love to see/play it. ODST's individual stories are a perfect example of what I'd pay good money for; short, objective-based Firefight scenarios that have some cool ties to the universe from an unseen perspective. Throw in some in-game leaderboards for scoring (Reach's FF leaderboards are severely lacking) a la Shadow Complex and it'll be wonderful.

Great idea honestly.

Key battles from specific points in the universe, Ghost of onyx final battle ect. As small campaign scenarios would be awesome, likely wouldnt make multiplayer level money but its one of the only things that gears DLC has done to impress me.

Would be great if they could give you the option in halo 4 to play ODST firefight with ODST style health or halo reach firefight.

Changing the playable character via DLC is a great way to keep the single player fresh aswell. How about missions as buck or johnson for instance, Noble 6 before he was Noble 6 or play as thom from noble team with the rest of noble team supporting you.
 
TheOddOne said:
Gears is doing the whole single player DLC thing, I'll see how that goes and then I can really give my judgement on the benifit of single player DLC.
Not gonna lie, Gears 2's campaign DLC was really, really lame. I hope that they've learned their lesson (and this doesn't sound like a scrapped campaign level) and produce something that's as fun as 3's campaign was to play.

StalkerUKCG said:
Great idea honestly.

Key battles from specific points in the universe, Ghost of onyx final battle ect. As small campaign scenarios would be awesome, likely wouldnt make multiplayer level money but its one of the only things that gears DLC has done to impress me.

Would be great if they could give you the option in halo 4 to play ODST firefight with ODST style health or halo reach firefight.

Changing the playable character via DLC is a great way to keep the single player fresh aswell. How about missions as buck or johnson for instance, Noble 6 before he was Noble 6 or play as thom from noble team with the rest of noble team supporting you.
I'm kind of sick of Noble Team at the moment, but it would be very cool to play Thom's last mission. Maybe 343 could give us a little more gory account of how Kat lost that arm.
 
squidhands said:
It's a good idea. I'm sure campaign DLC wouldn't be as lucrative as MP would, but I'd love to see/play it. ODST's individual stories are a perfect example of what I'd pay good money for; short, objective-based Firefight scenarios that have some cool ties to the universe from an unseen perspective. Throw in some in-game leaderboards for scoring (Reach's FF leaderboards are severely lacking) a la Shadow Complex and it'll be wonderful.
Then why not release Firefight maps?

Campaign DLC would be awesome, but if we're looking at ODST missions as models, Tayari Plaza and Uplift Reserve are the routes they should go in, not Oni Alpha Site.
 
squidhands said:
It's a good idea. I'm sure campaign DLC wouldn't be as lucrative as MP would, but I'd love to see/play it. ODST's individual stories are a perfect example of what I'd pay good money for; short, objective-based Firefight scenarios that have some cool ties to the universe from an unseen perspective. Throw in some in-game leaderboards for scoring (Reach's FF leaderboards are severely lacking) a la Shadow Complex and it'll be wonderful.
Yep. In-game leaderboards are a must for Halo 4's firefight. If you see Grim's idea as a special version of the FF map, it will be amazing. In nearly every Firefight map you trench yourself at a specific position. (In Reach there are specific reason for it. Or is it fun to drive with a Rockethog lol) Now we have two version of it: The normal Firefight version. Nothing special. And the Story-focused version of the map. This version forces you to move to specific position, you would never go, because these position aren't the best to survive waves against enemies. If you finish this goals, you'll get as a reward a cutscene or an audio dialog etc. At the end of the 4th set, you'll get an ending. The whole mission is still normal Firefight, but just with objectives.

Oh Ghal will be back today. Can he open OT8 now?

StalkerUKCG said:
Would be great if they could give you the option in halo 4 to play ODST firefight with ODST style health or halo reach firefight.
The big difference between ODST's firefight and Reach's firefight is the AI. In Reach only a group will attack you. In ODST a lot of more dudes are storming to you.
 
squidhands said:
Not gonna lie, Gears 2's campaign DLC was really, really lame. I hope that they've learned their lesson (and this doesn't sound like a scrapped campaign level) and produce something that's as fun as 3's campaign was to play.

I'm kind of sick of Noble Team at the moment, but it would be very cool to play Thom's last mission. Maybe 343 could give us a little more gory account of how Kat lost that arm.

I like noble team i fear with the events of reach being pretty "final" we wont see them again, This type of scenarios would allow their inclusion in Halo 4 in some small way. Just 1 or 2 short missions as a type of mini expansion showing Thoms death, Something similar could be done for the ODST Squads future.
 

Magni

Member
Devolution said:
Daed and magni have been added to the doc =).

Thanks :) Midterms are starting tomorrow for a solid week and a half, so I won't be on much (at all), but after that, back to the 360 :D
 
oih.jpg


:)

On a different note, DLC weightings are supposed to change today. I doubt I'll see much of an effect in Snipes but it made me think about the paltry selection of maps in the playlist as a whole. Now Atom has been removed there's only Hemorrhage, Uncaged, Powerhouse and Boardwalk. I'm hoping for a big revamp for Team Snipers after CEA has settled in, fresh forge maps added, add radar, remove pistols.

The Real Napsta said:
Atom was removed? I thought it was cliffhanger.

Both are now gone.
 

Flipyap

Member
Hypertrooper said:
I like ODST firefight. I had some epic experience. But I don't have those epic moments in Reach firefight.
BECAUSE YOU DON'T PLAY IT! And neither does anyone else! And now it's dead! Thanks a lot, jerks!
 
Flipyap said:
BECAUSE YOU DON'T PLAY IT! And neither does anyone else! And now it's dead! Thanks a lot, jerks!
But... but... It's a damn laggy experience for me. I'm trying to get this weekly with the classic settings. We could try it together, if you want it?
 

erpg

GAF parliamentarian
Excellent! My Xbox LIVE account is now fixed, they just never told me about it.


Love ya, Frank, Microsoft.
 

daedalius

Member
Oh man TU update today, maybe I'll see one of the DLC maps FOR THE FIRST TIME IN THE BTB PLAYLIST.

Also, hope they nerfed armor lock and camo more. Camo snipers have to be the worst thing ever conceived in this game. The 15th and anniversary playlist can't come soon enough.
 

Flipyap

Member
Hypertrooper said:
But... but... It's a damn laggy experience for me. I'm trying to get this weekly with the classic settings. We could try it together, if you want it?
Oh yeah, I do know how laggy it gets for you because your brother just can't stop downloading porn. That's an addiction, you know!
 
daedalius said:
Oh man TU update today, maybe I'll see one of the DLC maps FOR THE FIRST TIME IN THE BTB PLAYLIST.

Also, hope they nerfed armor lock and camo more. Camo snipers have to be the worst thing ever conceived in this game. The 15th and anniversary playlist can't come soon enough.
Supposedly Armor Lock is getting nerfed a little more today. I assume it means damage will drain the AA energy more quickly, I wonder how it compares to the previous drain rate.

I don't think there are any tweaks to Active Camo today though. I still wish a future TU would add one of these changes:

A) Zooming in while cloaked makes you visible, just as much as running around does. Radar jammer is unaffected.

OR

B) Cloaking sets your reticule to max bloom. Even for sniper rifles.

Short of that, I think they should make Active Camo drain at a consistent rate, whether you are standing still or not. Keep the movement-based effectiveness of the cloak (i.e. standing still makes you harder to see), but don't give someone a longer timer for camping one spot. Hopefully this could be done with the current TU's hooks.

If anything it should have been the reverse: move around quickly and you become more visible but the jamming effect can last longer, stand still and you become invisible but the energy drains more rapidly.
 

FyreWulff

Member
I would have just gone with making it take much longer to recloak after firing a weapon. Ideally, firing your weapon would drain the Camo AA's energy, so firing a sniper rifle would deplete it completely.

Valhalla had no camo and it still had a problem with snipers hiding behind rocks. Camo just makes it slightly harder to visually scan for their location.


Ultimately though, I'm still of the opinion that it should just be deleted from playlists where it doesn't work, and keep it where it does and save what you want to turn camo into for Halo 4. So far the AC "nerf" is a non-factor. If they nerf it too hard then everyone's just going to naturally start selecting Evade as much as possible.
 

daedalius

Member
ncsuDuncan said:
Supposedly Armor Lock is getting nerfed a little more today. I assume it means damage will drain the AA energy more quickly, I wonder how it compares to the previous drain rate.

I don't think there are any tweaks to Active Camo today though. I still wish a future TU would add one of these changes:

A) Zooming in while cloaked makes you visible, just as much as running around does. Radar jammer is unaffected.

OR

B) Cloaking sets your reticule to max bloom. Even for sniper rifles.

Short of that, I think they should make Active Camo drain at a consistent rate, whether you are standing still or not. Keep the movement-based effectiveness of the cloak (i.e. standing still makes you harder to see), but don't give someone a longer timer for camping one spot. Hopefully this could be done with the current TU's hooks.

If anything it should have been the reverse: move around quickly and you become more visible but the jamming effect can last longer, stand still and you become invisible but the energy drains more rapidly.

I think they should turn camo back into a pickup you actually have to fight over ;) (not an AA at all)
 
Dax01 said:
Then why not release Firefight maps?

Campaign DLC would be awesome, but if we're looking at ODST missions as models, Tayari Plaza and Uplift Reserve are the routes they should go in, not Oni Alpha Site.
Because Firefight is simply holding/defending a position, and what I'm talking about is more offensive in nature. Charging a well-defended position is way different than just waiting for enemies to drop out of a ship from your well-defended vantage point. Uplift Reserve's mission (not the FF map) is a great example of what I'd pay many spacebux for as DLC. Actually, I just want the gorram Chopper back.

daedalius said:
I think they should turn camo back into a pickup you actually have to fight over ;) (not an AA at all)
indeed. AA's were a nice experiment; let's go back to what works, shall we?
 

daedalius

Member
squidhands said:
Actually, I just want the gorram Chopper back.

indeed. AA's were a nice experiment; let's go back to what works, shall we?

Me too, screw the Revenant, seriously.

The only AAs I'd want to see kept would just be some movement abilities but all rolled into one that you get as default, no loadouts. could be another tiny energy bar, just like we have for sprint now.

Sprint, maybe makes you stop when you get shot so its not as much of a run-away tool. (hold button for a second)

Evade with a shorter range, and only 1 takes the whole energy bar. (tap button)

Super-jump(master chief assisted jump jetpack), higher jumps instead of a jetpack that use the whole energy bar. (hold jump)

Course that could all be garbage in actual practice, but I think it would be cool for Spartans to have that kind of stuff; at least then everyone is on even footing with movement abilities.
 
daedalius said:
Me too, screw the Revenant, seriously.

The only AAs I'd want to see kept would just be some movement abilities but all rolled into one that you get as default, no loadouts. could be another tiny energy bar, just like we have for sprint now.

Sprint, maybe makes you stop when you get shot so its not as much of a run-away tool. (hold button for a second)

Evade with a shorter range, and only 1 takes the whole energy bar. (tap button)

Super-jump(master chief assisted jump jetpack), higher jumps instead of a jetpack that use the whole energy bar. (hold jump)

Course that could all be garbage in actual practice, but I think it would be cool for Spartans to have that kind of stuff; at least then everyone is on even footing with movement abilities.
OR

Keep all of them, add new ones and make them invasion only.
 
Flipyap said:
Oh yeah, I do know how laggy it gets for you because your brother just can't stop downloading porn. That's an addiction, you know!
lol. There is a reason why the I-Net exists!

Edit.: Seriously let's find two other players, pick a ODST-like firefight gametype and try to reach the 4th set on Heroic.
 

daedalius

Member
Gabotron ES said:
OR

Keep all of them, add new ones and make them invasion only.

Just as long as in H4 they make BTB maps into invasion maps rather than the other way around.

Until one of us is on the design team, it doesn't really matter, but I don't think Frankie is too fond of some of the armor abilities (being a pause button and all), so I imagine we will see some changes regardless.
 
daedalius said:
I think they should turn camo back into a pickup you actually have to fight over ;) (not an AA at all)
I agree - I've expressed that opinion before. :)

Thankfully the Classic/Anniversary playlists will have Active Camo as a pickup. I'll probably spend most of my time in those playlists once CEA drops anyways.

My post today was directed more at what 343 might be willing to consider for Vanilla Reach.
 

daedalius

Member
ncsuDuncan said:
I agree - I've expressed that opinion before. :)

Thankfully the Classic/Anniversary playlists will have Active Camo as a pickup. I'll probably spend most of my time in those playlists once CEA drops anyways.

My post today was directed more at what 343 might be willing to consider for Vanilla Reach.

Wow that is great to hear, I wasn't totally sure.

And I will also pretty much always be in the CEA playlists, and I hope there is a CEA BTB playlist where I can play CTF ALL DAY.

Also, still looking for friends that like Objective BTB, let me know so I can add ;) want to get my friends list filled a little more before CEA drops.

Also, enjoyed reading your writeup on AAs and how they could/should be changed. Definitely all very agreeable points.
 
daedalius said:
Just as long as in H4 they make BTB maps into invasion maps rather than the other way around.

Until one of us is on the design team, it doesn't really matter, but I don't think Frankie is too fond of some of the armor abilities (being a pause button and all), so I imagine we will see some changes regardless.
Agreed on both, as much as I love invasion I don't mind they changing AA's to make them more balanced.
Maybe just give us the option to do so, uhm?
 
As some people said before, I'd like to see a mode (much like MW2 spec-ops) with small co-up missions featuring either ODST's or spartan III's (with SPI armor). Some more stealthy gameplay with perhaps silenced weapons. Sneaking into enemy territory and placing boms. I think being a weaker than a Spartan would be important since it gives a motivation to actually play in a stealthy way.

In the missions, we could fight against innies, the Covenant or the new enemies in Halo 4. There are enough possibilities for missions in the Halo universe
 

Hey You

Member
daedalius said:
Also, still looking for friends that like Objective BTB, let me know so I can add ;) want to get my friends list filled a little more before CEA drops.
Send me a Friend request, no mic at the moment and a little busy during the afternoons/evenings but hopefully by the time CEA drops I'll be on more (and have a job, this going pro stuff isn't paying off...).

GT: Heyy Youu
 

PooBone

Member
Dax01 said:
Halo 4 is coming out "Holiday 2012." Why would they push the release date earlier?
Halo 3, ODST, and Reach were Holiday 2012. All launched in September.

Hell the only reason Anniversary is coming out 11/15 is because it's day and date with the anniversary of the Xbox launch.
 
PooBone said:
Halo 3, ODST, and Reach were Holiday 2012. All launched in September.

Hell the only reason Anniversary is coming out 11/15 is because it's day and date with the anniversary of the Xbox launch.
No? Halo 3 and ODST were just stated for the year. (Announcement trailer of 3 and ODST only showed the year 2007, 2009). Reach were stated for Falls 2010. Otherwise Holiday isn't September.

Edit.: Finally I can download the launch trailer in Real HD quality.
 

ElRenoRaven

Member
Man that Halo Retrospective at gametrailers is nice. Nothing new but still cool. Still kind of saddens me though. Just knowing that Halo and Halo 2 made it to PC while the rest haven't. :(

I'm not kidding. If MIcrosoft really wants to prove that they give a crap about PC gaming and making live successful on PC they should go back and do a nice Halo Collection for PC with xbox live play. I would literally pay anything for A collection of all the games with improved graphics and gameplay over GFWL.

Imagine Halo 1 with Anniversary's graphics. Halo 2 with Anniversary level graphics, and then Halo 3 and ODST. All on the PC with support for the 360 controller and all with Xbox Live support. I guarantee you that collection would sell. No doubt at all. Sadly it will never ever happen. I'd just settle for the rest of the games being ported. It just seems so odd to have the first 2 and not the rest. :(
 

Karl2177

Member
PooBone said:
Halo 3, ODST, and Reach were Holiday 2012. All launched in September.

Hell the only reason Anniversary is coming out 11/15 is because it's day and date with the anniversary of the Xbox launch.
Finish the Fight - 2007
Prepare to Drop - Fall 2009
Halo: Reach / Falls 2010

None of those were specific enough to say Holiday like the Halo 4 teaser did. Halo 3's was the most vague, while ODST's was the most precise(still a month timeframe).
 
daedalius said:
So guys... how hard is it to make 6 consecutive sniper-rifle headshots from the passenger seat of a moving Revenant?

Just saw it happen, was aghast because I was a victim of said rape.

Looks like it was a group of 3 MLG guys :/
http://www.bungie.net/stats/reach/gamestats.aspx?gameid=841475995&player=Slade Templar
Terrible game, why do so many people quit.
It is super easy. The sniper gets super aim assist unzoomed on the passenger seat of the thing, it's ridiculous and busted.
 

daedalius

Member
Well shit, no longer impressed then. I had no idea there was super aim assist when in passenger, that's dumb.

Although looking at that guys stats, he's still pretty f'ing good.
 
thee henery said:
Yes, you get the splash when you sign in.

Cool beans.

Thanks to MS's games on demand code, I don't have to take the BF3 disc out of my Xbox. Ever!

Gonna play a few game to see if I get a DLC map to come up.

EDIT: played a couple TU playlist games, no DLC maps came up. (Didn't really expect them too, just hopeful)

Compared to playing Battlefield, the game feels outrageously slow and clunky haha.

Armor Locks second nerf appears to be a lot better, people got knocked out of it pretty quick.

Games in the TU playlist are now listed as playing in an 'Unknown' playlist instead of Premium Slayer.
 

daedalius

Member
Steelyuhas said:
Cool beans.

Thanks to MS's games on demand code, I don't have to take the BF3 disc out of my Xbox. Ever!

Gonna play a few game to see if I get a DLC map to come up.

Didn't see one in 4 games, weighting isn't high enough obviously.
 
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