Dax01 said:Variety, man.
There's absolutely no need for two 4v4 playlists to have overlaps like that, I can already see the populations being low as it is, not impressed by the early playlist management thus far.
Dax01 said:Variety, man.
Ramirez said:Elite Slayer, Stockpile, Headhunter, and Hot Potato in Anniversary playlists? SERIOUSLY?
Hype deflated by a million.
I guess Classic doesn't have them, but it still has Team Snipers, ugh.
I was only being half serious with that response. I don't understand the overlap between Anniversary Squad and Anniversary Classic. Just remove all the classic gametypes from Squad.Ramirez said:There's absolutely no need for two 4v4 playlists to have overlaps like that, I can already see the populations being low as it is, not impressed by the early playlist management thus far.
Dax01 said:I was only being half serious with that response. I don't understand the overlap between Anniversary Squad and Anniversary Classic. Just remove all the classic gametypes from Squad.
Some weird decisions here.
I think the idea is that it gives you the option to play the Anniversary gametypes on the updated variants (and "Reach" gametypes on classic variants) while separating out those people that only want the classic variants, but it's a super weird execution because of the crazy overlap combined with the way too numerous inclusions of the fringe stuff that I'm not sure anybody really likes (I'm sure there's data that invalidates my opinion out there). I don't generally expect any sort of justification for playlist stuff from years of radio silence after decisions that were confusing at best, but I would be very interested in seeing whether or not the guys really think that these playlists can sustain themselves on the already-limited playerbase they're going to draw.Dax01 said:I was only being half serious with that response. I don't understand the overlap between Anniversary Squad and Anniversary Classic. Just remove all the classic gametypes from Squad.
Some weird decisions here.
Hydranockz said:Play with full party or team size and never really have to worry about playing the shit gametypes.
Play alone and expect some dinos.
Ramirez said:I just want a playlist with classic Halo gametypes. Slayer, Flag, and Assault. No snipers, stockpile, headhunter, hot potato, etc.
Isn't that Classic? It doesn't have any of those gametypes you dislike and everything you like.Ramirez said:Even this isn't a guarantee, it's inevitable that the crap gametypes are the first choice on the list, resulting in the other team voting for them for whatever reason.
I just want a playlist with classic Halo gametypes. Slayer, Flag, and Assault. No snipers, stockpile, headhunter, hot potato, etc.
I'd like to see more transparency when it comes to playlist decisions in the future. A lot of the times, instances such as this, we're left wondering why 343 (and in the past, Bungie) made certain decisions. I'd like to see 343's reasoning because at the very least I'll be able to provide better feedback.Havok said:I think the idea is that it gives you the option to play the Anniversary gametypes on the updated variants (and "Reach" gametypes on classic variants) while separating out those people that only want the classic variants, but it's a super weird execution because of the crazy overlap combined with the way too numerous inclusions of the fringe stuff that I'm not sure anybody really likes (I'm sure there's data that invalidates my opinion out there). I don't generally expect any sort of justification for playlist stuff from years of radio silence after decisions that were confusing at best, but I would be very interested in seeing whether or not the guys really think that these playlists can sustain themselves on the already-limited playerbase they're going to draw.
Dax01 said:Isn't that Classic? It doesn't have any of those gametypes you dislike and everything you like.
.
Jeremiah was fairly good about answering the huge questions, but only in the Optimatch forum, which made it a complete pain in the ass to actually read the justification for these things. I don't expect special GAF treatment, but I would like to see these things surfaced a little more publicly. Not to be insulting in the slightest, but sometimes ideas go through that just very obviously shouldn't (which is not to say that this is necessarily one of those cases). In this particular instance, I would wonder why Snipers is in here when it has its own dedicated playlist (whose reason for existence is that people didn't like Snipers mixed in with normal Slayer), and why bad fringe stuff has still survived and is continuing to be put into playlists.Dax01 said:I'd like to see more transparency when it comes to playlist decisions in the future. A lot of the times, instances such as this, we're left wondering why 343 (and in the past, Bungie) made certain decisions. I'd like to see 343's reasoning because at the very least I'll be able to provide better feedback.
In a world where a Slayer gametype is one of the most heavily weighted gametypes in the Team Objective playlist, logic has no place.Slightly Live said:This so much. I cannot fathom why Headhunter and Hot Potato aren't swept under the carpet by this point.
Steelyuhas said:Oh boy.
Gonna have to wade through the shit to get something that's fun. Matchmaking mismanagement kills the hype once again.
I'll obviously be in Classic and nothing else, with the six other people. Immediate needs to that playlist without having played it: add king, remove snipers. And Headlong 4v4?! I know they are trying to get the maps around, but that won't work, just like Highlands doesn't work in 4v4, or 5v5 for that matter.
One grenade start for Anniversary gametypes?
Steelyuhas said:Oh boy.
Gonna have to wade through the shit to get something that's fun. Matchmaking mismanagement kills the hype once again.
I'll obviously be in Classic and nothing else, with the six other people. Immediate needs to that playlist without having played it: add king, remove snipers. And Headlong 4v4?! I know they are trying to get the maps around, but that won't work, just like Highlands doesn't work in 4v4, or 5v5 for that matter.
One grenade start for Anniversary gametypes?
Need those gimmick gametypes man.Slightly Live said:This so much. I cannot fathom why Headhunter and Hot Potato aren't swept under the carpet by this point.
I was thinking they could provide reasoning in the Bulletins. They'll list the playlist, then they'll go into explanation on why such playlist exists and why it has such and such gametypes. That way it's in an easy to remember, and easy to look up, place.Havok said:Jeremiah was fairly good about answering the huge questions, but only in the Optimatch forum, which made it a complete pain in the ass to actually read the justification for these things. I don't expect special GAF treatment, but I would like to see these things surfaced a little more publicly. Not to be insulting in the slightest, but sometimes ideas go through that just very obviously shouldn't (which is not to say that this is necessarily one of those cases). In this particular instance, I would wonder why Snipers is in here when it has its own dedicated playlist (whose reason for existence is that people didn't like Snipers mixed in with normal Slayer), and why bad fringe stuff has still survived and is continuing to be put into playlists.
Not classic? I seem to remember playing Team Sniper going back to Halo: CE.Ramirez said:Even this isn't a guarantee, it's inevitable that the crap gametypes are the first choice on the list, resulting in the other team voting for them for whatever reason.
I just want a playlist with classic Halo gametypes. Slayer, Flag, and Assault. No snipers, stockpile, headhunter, hot potato, etc.
I also don't understand the appeal of playing a playlist that has me playing ZB one game, and then bloom the next, I really disliked the TU beta playlist for this reason, it's a very jarring experience for me personally switching between the two.
Ramirez said:Wow, I was so focused on the awful gametypes I didn't even see Headlong in the 4v4 playlist, truly baffling to me. Also, one grenade start? Where is this mentioned?
-_-
Anniversary Classic game types have the following settings: no Armor Abilities, Anniversary Pistol (pistol traits have been modified to replicate CE behavior), one Frag Grenade upon loadout, player speed increased, gravity increased, jump height increased, shield and health recharge rates increased, and melee damage reduced. Please note that the standard TU changes also apply to Anniversary Classic game types.
lybertyboy said:Not classic? I seem to remember playing Team Sniper going back to Halo: CE.
lybertyboy said:Not classic? I seem to remember playing Team Sniper going back to Halo: CE.
The sniper gametype (which is weighted fairly low) was included to help round out the offerings for the Anniversary Classic playlist.
As has been stated before, there is overlap between squad & classic to allow the ever honorable Halo purists to bathe in the waters of Classic only while allowing those who desire to experience a wider variety of gameplay experiences in a single playlist.
Would you have preferred just the squad playlist?
Slightly Live said:Are we stuck with the inclusion of Hot Potato and Headhunter? I am under the impression they aren't particularly popular gametypes.
Ramirez said:Isn't there an achievement for getting a Skullamanjaro? There's your reason for that garbage being included, and it'll never go away if that's the case.
It's totally bizarre. The campaign achievements for Anniversary are the best batch of Halo achievements to date by quite a large margin, and yet MP achievements are included despite the overwhelming disapproval of such achievements since Halo 3's first MP achievements.Ramirez said:Isn't there an achievement for getting a Skullamanjaro? There's your reason for that garbage being included, and it'll never go away if that's the case.
kylej said:More shit changes the more it stays the same! Come to Blops 2! Choose what you want to play, when you want to play it, how you want to play it. It's a revelation!
Yeah, the more I think about it the more I'm fine with the overlap. It might force some of the Reach population to accidentally play Classic and then realize they prefer it to Vanilla Reach. I just hope the overlap doesn't split the Classic population.lybertyboy said:As has been stated before, there is overlap between squad & classic to allow the ever honorable Halo purists to bathe in the waters of Classic only while allowing those who desire to experience a wider variety of gameplay experiences in a single playlist.
Would you have preferred just the squad playlist?
ncsuDuncan said:Also lol at the Firefight playlist being all Arcade gametypes. Hopefully I04 will show up in the Reach FF playlists so people can still playFF LimitedScore Attack.
ncsuDuncan said:Also lol at the Firefight playlist being all Arcade gametypes. Hopefully I04 will show up in the Reach FF playlists so people can still playFF LimitedScore Attack.
Yeah, the more I think about it the more I'm fine with the overlap. It might force some of the Reach population to accidentally play Classic and then realize they prefer it to Vanilla Reach. I just hope the overlap doesn't split the Classic population.
Why can't Halo be like this... just why...kylej said:More shit changes the more it stays the same! Come to Blops 2! Choose what you want to play, when you want to play it, how you want to play it. It's a revelation!
This is the reason. We have to support 3 sets of distinct users with this release so some of the decisions might not make immediate sense unless you look at them through that lens.Slightly Live said:The Firefight Anniversary playlist is odd. They've removed Limited due to the need to free up space for more playlists - so why create an additional playlist for Anniversary?
With Defiant, they rigged the existing FF playlists to ensure Unearthed showed up as the first option every time for DLC owners, couldn't they have done the same for Anniversary?
That way they could have kept Limited and gave it the option for first-vote with Installation 04.
Seems odd. Maybe CEA owners wouldn't be able to access the FF playlists at all without the rest of the maps or something.
I know some folks will be disappointed with the lack of Limited gametype in Anniversary FF.
Letters said:Why can't Halo be like this... just why...
lybertyboy said:This is the reason. We have to support 3 sets of distinct users with this release so some of the decisions might not make immediate sense unless you look at them through that lens.
lybertyboy said:This is the reason. We have to support 3 sets of distinct users with this release so some of the decisions might not make immediate sense unless you look at them through that lens.
lybertyboy said:This is the reason. We have to support 3 sets of distinct users with this release so some of the decisions might not make immediate sense unless you look at them through that lens.
daedalius said:Ugh, DLC should just be required in everything besides Team Slayer; just like H3
That's a fair point, and something we can look at for the December update.Ramirez said:Why is FF Limited not even an option? What lens do I look through for that one?
lybertyboy said:That's a fair point, and something we can look at for the December update.
lybertyboy said:Headlong is a perfect example of why Sniper was added to the classic playlist. As has been mentioned it's sweet spot lies in a match greater than 4v4, but I find the occasional Sniper gametype on that map with those number of players to be fun.
Yep. It's all blocked off for the Headlong variant.FyreWulff said:Is that a new hallway for Breakneck? (connecting beam rifle spawn and back lift)