Halo splitscreen co-op RIP 2001-2015

Why? The suggested drop would have only occurrd in split screen and Halo was perfectly playable at 30fps. It would have remained 60fps in full screen.
Its just silly to me that this is even an issue for people. I mean it was a cool feature but after reading the details in GI yesterday it seems like Halo 5 might be the most ambitious Halo's ever. Id rather them use all of their resources into polish instead of trying to get some old school feature to work. Last time i tried to use split screen was Halo 3 and i just couldnt do it. The best way to do this is to buy another Xbox. I have 2 xbones in the house and the best part is i only have to buy 1 copy of the game digitally and only need to pay for 1 gamertag. Each person gets to experiance full online multiplayer with EVERY xbone game for the price of one. If you split the costs with the person you will end up saving money on games. I am not trying to say o hey just drop 200-300 bucks and problem solved, but i will say after doing that i never went back to split screen gaming.
 
This and the 2 person mp limit really suck for me personally.

Every Halo campaign, even including 4, I have played with local splitscreen. It's the thing that made Halo great for me.

I'm certainly not skipping the game as a result of this news, but it'll definitely get much less playtime.
 
Its one of my hobbies, and I like to game with other people, friends come over, instead of playing with complete strangers on the other side of the world.

So when I have friends and they ask "lets play some games..." I guess I have to say "nope...we cant".

Besides, my best gaming memories are of playing with friends, not killstreaks, not 2888k kills with 1 bullet. Just good old couch fun.

and they aren't big fans enough to own their own xbox one and have halo 5? just curious
 
The only reason my mother gave birth to my brother was so we could play splitscreen campaign co-op and now he's been put up for adoption. Thanks a lot 343 you've caused a family to be ripped apart! I bet it was you guys who caused goal warming as well...
 
The math for this sounds compelling at first blush but doesn't actually work like that. Couch players are usually either "extra" participants who would not buy the game or console anyway, people who already have the game in another location or relatives in the same house who absolutely would not buy a second console. So there are no "extra " sales to stretch for and actually a better argument for couch participants being slightly compelled to buy their own console.


Long story short, this is not a business decision it's a quality decision.




Yes and other more technically challenging aspects you may glimpse at E3.

Understood. Its a bad quality decision though. A quality Halo has this feature so without it and the reduction from 4 to 2 split screen mp makes quality subjective.
 
The math for this sounds compelling at first blush but doesn't actually work like that. Couch players are usually either "extra" participants who would not buy the game or console anyway, people who already have the game in another location or relatives in the same house who absolutely would not buy a second console. So there are no "extra " sales to stretch for and actually a better argument for couch participants being slightly compelled to buy their own console.


Long story short, this is not a business decision it's a quality decision.

That could very well be true, but you are forgetting people like me who highly value local coop and would buy the game just to play with that "extra" participant. I was considering picking up an XB1 to get that unique splitscreen experience, but now without it that is not going to happen.

Also note that split screen is great marketing. That "extra" player could be a guest who doesn't have the game but is now being introduced to it via an avid supporter. After all, what games do you think people play when firends come over? Why they are the ones that have local multiplayer.

Another way to look at this is that people who play Halo for multiplayer or solo campaign would buy Halo 5 regardless. I find it hard to believe that dropping splitscreen will gain any new players. Gameplay and story will be the deciding factors there. All this did was devalue Halo for those people who used the feature.
 
I've been reading this thread off and on but haven't decided to say anything till now.

The split-screen I'm Halo 4 was pretty bad and not an ideal way to play the game. I did the whole campaign split screen once and I don't care to do it again. Past Halo's had been pretty good but the direction split screen was headed I feel it was worth the trade off for all the amazing things Halo 5 is bringing.

But, with that said I can understand frustration and dissapointment. If Halo 5's campaign was online only I'd be just as outraged.
 
That could very well be true, but you are forgetting people like me who highly value local coop and would buy the game just to play with that "extra" participant. I was considering picking up an XB1 to get that unique splitscreen experience, but now without it that is not going to happen.

Also note that split screen is great marketing. That "extra" player could be a guest who doesn't have the game but is now being introduced to it via an avid supporter. After all, what games do you think people play when firends come over? Why they are the ones that have local multiplayer.

Another way to look at this is that people who play Halo for multiplayer or solo campaign would buy Halo 5 regardless. I find it hard to believe that dropping splitscreen will gain any new players. Gameplay and story will be the deciding factors there. All this did was devalue Halo for those people who used the feature.

It's like you didn't read anything I typed. When did I say dropping split screen would gain us players?
 
I think the split screen would be a nice feature, but tbh, it looked and felt like shit to actually play in the more recent Halo games. I'd rather not have it at all and the resources focused on other things than have a gimped feature to begin with.
 
It's like you didn't read anything I typed. When did I say dropping split screen would gain us players?
Not the least bit worried about the split screen / couch co-op crowd going to COD or Battlefront instead?

It's a staple of the series like no ADS

Idk, respect for ambition but it does suck a little (more so to others)
 
Sure, no local coop for campaign is a disappointment (I'm more disappointed by not having 4-person split-screen for MP), but it's definitely not going to hinder my enjoyment of the game. Everything else they've announced for Halo 5 easily makes up and then some for the split-screen options.
 
That could very well be true, but you are forgetting people like me who highly value local coop and would buy the game just to play with that "extra" participant. I was considering picking up an XB1 to get that unique splitscreen experience, but now without it that is not going to happen.

Also note that split screen is great marketing. That "extra" player could be a guest who doesn't have the game but is now being introduced to it via an avid supporter. After all, what games do you think people play when firends come over? Why they are the ones that have local multiplayer.

Another way to look at this is that people who play Halo for multiplayer or solo campaign would buy Halo 5 regardless. I find it hard to believe that dropping splitscreen will gain any new players. Gameplay and story will be the deciding factors there. All this did was devalue Halo for those people who used the feature.

Stinkles stated it is a quality issue... I am having a tough time with the lack of understanding here.

Edit: It sucks to lose a feature.... But it is really hard to withhold judgement until we see what we have gained..?
 
So if it's a quality issue is the game going to be locked 60FPS? If we're seeing an unlocked framerate from 40-60 then the quality bar must not be that high
 
It's like you didn't read anything I typed. When did I say dropping split screen would gain us players?

Frankie, don't beat your head against the wall too much over the people that are peeved about local coop being dropped. I'm sure the game will be amazing, and the loss of one feature that has been used less and less over time will be forgotten when the game comes out and blows us away. You're not going to please everyone, but if you had to sacrifice local coop to ensure a flawless experience it is worth it in the end. Keep calm and play on ;)

Edit: I would also like to say that I haven't played local coop very much since CE, when I only had one Xbox and one copy of the game. Ever since my friends and I have grown older, gotten jobs and become adults I have had absolutely zero need or want to play local coop at all. If I'm having friends over, I'm going to enjoy their company and not just play coop Halo with them :) Nothing against you if that is your jam, but I doubt that many people are hanging out to play campaign coop Halo >.<
 
Stinkles stated it is a quality issue... I am having a tough time with the lack of understanding here.

Edit: It sucks to lose a feature.... But it is really hard to withhold judgement until we see what we have gained..?

Who is "we"? What will people complaining here about the loss of said feature gain from that? You don't think that just because the game looks tremendously good and runs perfectly that this somehow makes this better? They still can't play the game with their friends and family, doesn't matter how high the quality and the other benefits.
 
These days, it's feature I hardly ever, maybe never use, and I'm still bummed. Halo and couch co-op are ubiquitous. God damn, the memories.
 
Seeing comments such as drop the frame rate to make split screen happen, while in a generation complaining that games are not 60 fps makes me hate the gaming community

Seeing some people being willing to compromise on one technical aspect of a game in order to get a social, cooperative couch experience seems like a reasonable choice to me. The single player is still 60fps.
 
Who is "we"? What will people complaining here about the loss of said feature gain from that? You don't think that just because the game looks tremendously good and runs perfectly that this somehow makes this better? They still can't play the game with their friends and family, doesn't matter how high the quality and the other benefits.

By we I mean those that are interested in the game.

By gain, I mean for those interested in the game to look at the complete package, the campaign, the MP, the undisclosed new mode, etc....

But then again, if Halo for you was ONLY split screen enjoyment, then I guess 343i lost a customer. I hope that PvZ 2 does not remove split screen for your enjoyment also.
 
343 and Microsoft just shot themselves in the foot.

I don't know how much the rest of you know about Halo culture (I'm an expert), but honor and shame and especially SPLIT SCREEN COOP are huge parts of it. It's not like it is in other fps games where you can become successful by being an asshole. If you screw someone over in Halo, you bring shame to yourself, and the only way to get rid of that shame is repentance. 

What this means is the Halo public, after hearing about this, is not going to want to purchase Halo 5 for Xbox One, nor will they purchase any of 343i's games. This is HUGE. You can laugh all you want, but 343i has alienated an entire market with this move.

343i, publicly apologize and put in SPLIT SCREEN COOP for Halo 5 or you can kiss your business goodbye.

?? Why would I want to play splitscreen? I hated that back in the 90's. Playing multi-player games online in the late 90's it was refreshing not to mess with local split screen. I was surprised people actually still want something like this.
 
One thing I think people are forgetting about the "friends without consoles playing" scenario is the cost of extra controllers. If they don't own an Xbox and you are the only user of the console otherwise, there's still a $50 barrier to entry for co-op.

As for the whole "lug your whole setup around" complaint, plenty of people did it for Halo 1 LAN parties, so what's the problem doing it again?
 
Eh if this was the Halo 2 days i would have cared. I remember i did some split screen for halo 2 and it was good. After that it was all xbl and such. Having a full time job nowadays working 9-5 and friends having full time jobs as well, xbl makes it easier. Sucks for the people who used it religiously.

But the other news such as free maps and being able to control your squad sounds amazing. The multiplayer population will be steady.
 
I've had a long standing tradition of playing through the halo campaign coop splitscreen with my wife. Wont be able to do this now.... I was going to buy an xbone for this, now I'd have to buy two. I just can't see that happening.
 
By we I mean those that are interested in the game.

Which would be everyone posting in this thread.

By gain, I mean for those interested in the game to look at the complete package, the campaign, the MP, the undisclosed new mode, etc....

And you will be able to look at all that and come to the conclusion "Ah yes, this all was only achieveable because they dropped local coop, I see the benefits!" ?

But then again, if Halo for you was ONLY split screen enjoyment, then I guess 343i lost a customer. I hope that PvZ 2 does not remove split screen for your enjoyment also.

No, campaign and campaign-coop in all forms was my Halo experience since the beginning in 2001, I never cared for the MP. So I have a very hard time seeing how beneficial this decision was overall.
 
When is Halo 5 supposed to be available for a digital pre-order? I've already pre-ordered digital BLOPS3. Now I just need to pre-order the digital versions of Halo 5 and Forza 6.
 
I've had a long standing tradition of playing through the halo campaign coop splitscreen with my wife. Wont be able to do this now.... I was going to buy an xbone for this, now I'd have to buy two. I just can't see that happening.

Yup. It's a shame. I told my girlfriend yesterday that halo was going back to the feature of each Co op player being an actual separate character because of how much better off a Co op experience that makes compared to chief clones. I guess it doesn't matter since we can't play together in the first place now.
 
Seeing some people being willing to compromise on one technical aspect of a game in order to get a social, cooperative couch experience seems like a reasonable choice to me. The single player is still 60fps.

No that's where you are wrong because its not called "single player" its called "campaign" mode. And their goal for a steady 60fps is what is making campaign mode awesome. It sounds like people are willing to pay 700 dollars for a top of the line audio receiver and then say hey who needs to put money into speakers just buy some 10 dollar ones and hook them up. Split screen is dead, especially when you are given dedicated servers for FREE to get an amazing co-op experience.
 
Which would be everyone posting in this thread.



And you will be able to look at all that and come to the conclusion "Ah yes, this all was only achieveable because they dropped local coop, I see the benefits!" ?



No, campaign and campaign-coop in all forms was my Halo experience since the beginning in 2001, I never cared for the MP. So I have a very hard time seeing how beneficial this decision was overall.

As more details emerge, I will be able to make an informed decision as to whether or not I want the game due to graphics, gameplay, MP, or whatever...

Stinkles has said that split screen omission is a quality issue. Feel free to call him a liar...
 
Thanks for being upfront and taking the time to do so, Frankie.

The rationale doesn't change the end result for me but at least, this doesn't seem completely random anymore.
 
As more details emerge, I will be able to make an informed decision as to whether or not I want the game due to graphics, gameplay, MP, or whatever...

Stinkles has said that split screen omission is a quality issue. Feel free to call him a liar...

Why should I call him a liar?

I'm trying to understand your train of thought that we should wait and see and then evaluate the pros and cons of this decision so we can come to the conclusion that it was overall beneficial for us as players e.g. the players not able to play local co-op anymore. I wonder why this part of the halo fanbase should react that way?
Should we be happy for other people that they get the best experience 343i was able to make?
 
Have neither of you read the posts in this thread? There are people that grew up with Halo split screen campaign being a big thing between them and their family or friends. Is it so hard to imagine the removal of this feature being a big blow to them?

'Antiquated late 90s feature'; 'has not impact in the overall quality' are hugely insulting and devoid of any context whatsoever. We should all be online and not have any actual face to face interation with real people I guess?


I completely understand if you see no value in that feature, but you don't get to decide what is or isn't objectively valuable for everyone else.
I'm expressing my opinion as are others in this thread. I've been around Halo since the very beginning, I've played plenty of split screen in my time, lan parties, etc. They were great times and I'll never forget those memories but I guess I just out grew the whole "Splitscreen is the only way I play games with friends" phase of my life.

Once again, I understand if you use it a lot but at the same time you can't completely dismiss a game because of it.
 
I'm expressing my opinion as are others in this thread. I've been around Halo since the very beginning, I've played plenty of split screen in my time, lan parties, etc. They were great times and I'll never forget those memories but I guess I just out grew the whole "Splitscreen is the only way I play games with friends" phase of my life.

Once again, I understand if understand if you use it a lot but at the same time you can't completely dismiss a game because of it.
Why can't a younger generation experience similar experiences though? Because we grew up? I'm saying that not just in regard to halo but split screen in general
 
Why should I call him a liar?

I'm trying to understand your train of thought that we should wait and see and then evaluate the pros and cons of this decision so we can come to the conclusion that it was overall beneficial for us as players e.g. the players not able to play local co-op anymore. I wonder why this part of the halo fanbase should react that way?
Should we be happy for other people that they get the best experience 343i was able to make?

My perspective comes from a person that enjoys the many facets of Halo. I love the lore and eat up the campaign. I also love MP, with a preference of BTB on larger maps. I also have enjoyed Firefight mode and Spartan Ops. In the past, I have enjoyed MP split screen, with all of the "stop looking at my screen!" drama that accompanies it.

This is why I was asking for us to suspend judgement before dismissing the title completely. But like I said, if the criteria for Halo enjoyment 100% depends on split screen, then I can see how people can utterly dismiss Halo 5.

My experience is that people often play games for multiple reasons. So for those folk, perhaps 343i will show something that may appeal in a different way.

Anyways, I am genuinely sorry that you did not get what you wanted.

Best regards :)
 
Why can't a younger generation exper similar experiences though? Because we grew up? I'm saying that not just in regard to halo but split screen in general
Most of the younger generation, in my experience, play online with their friends. It's just the day and age we live in I think.
That doesn't mean feel or experience the same thing as me.

To me, Halo is more than just a split screen experience nowadays. It's an epic campaign, fun multiplayer, and unique Forge maps to experience and build. To miss out on all of that because of the split screen is disheartening.
 
Yes but the game simulation runs at 60fps so you'd be losing a lot more than visual fidelity.

Can the simulation not run at 60 and the visuals at 30? Like some racing games?

The math for this sounds compelling at first blush but doesn't actually work like that. Couch players are usually either "extra" participants who would not buy the game or console anyway, people who already have the game in another location or relatives in the same house who absolutely would not buy a second console. So there are no "extra " sales to stretch for and actually a better argument for couch participants being slightly compelled to buy their own console.


Long story short, this is not a business decision it's a quality decision.




Yes and other more technically challenging aspects you may glimpse at E3.


One of my friends has been sold on an Xbone from playing Master-Chief Collection in split-screen. A second friend is seriously considering it based on the same experience.

I personally bought all the Halo games on 360 even though I didn't have the system, because I could play them together with a friend on his system. I may be a special case, but there's good reason for having local co-op; It's made Halo into more than a first-person shooter, it's somewhat of a party-game as well. And it's been a damn good one at that. I think it would be fantastic if it could be added in post-release.

Will we at least still be able to play online multiplayer with two people on local split-screen?
 
Some people simply dont have the time anymore to meet each other and play some rounds campaign.
Online is where its at.
My last time playing Splitscreen Coop was with Halo 3 in 2007. Since then its always online for me.
 
People who say it is a quality decision... That they can't do it because of framerate issue, hit detection or whatever.

Then why are they going to offer it for MP!?

It is a business decision I think... Anyways, nothing we can do now.
 
Why can't a younger generation experience similar experiences though? Because we grew up? I'm saying that not just in regard to halo but split screen in general

because the younger generation doesn't do that stuff anymore? They will have to settle for having their own xbox to play halo. Frankie has explained why they had to do it so either accept it or move on.
 
My perspective comes from a person that enjoys the many facets of Halo. I love the lore and eat up the campaign. I also love MP, with a preference of BTB on larger maps. I also have enjoyed Firefight mode and Spartan Ops. In the past, I have enjoyed MP split screen, with all of the "stop looking at my screen!" drama that accompanies it.

This is why I was asking for us to suspend judgement before dismissing the title completely. But like I said, if the criteria for Halo enjoyment 100% depends on split screen, then I can see how people can utterly dismiss Halo 5.

My experience is that people often play games for multiple reasons. So for those folk, perhaps 343i will show something that may appeal in a different way.

Anyways, I am genuinely sorry that you did not get what you wanted.

Best regards :)

I wish I was able to enjoy the mp of Halo as much as other people can but I never could, I've tried several times throuout the years. Firefight in ODST and REACH was the closest that got me into playing Halo online but those days are gone aswell.
Anyway, time to move on from this thread and Halo I guess, cheers!
 
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