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Halo The Master Chief Collection |OT| Halo Never Died, It Was Just Missing In Action

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clav

Member
My favorite change in the remaster:

ivcEDs4Nsgumx.gif

Diabetes with a fat cat would have suffice as well.
 
Hey to each his/her own. Might I ask why though? (Genuinely curious.. not being a dick here.)

I personally have only been able to get into 2 MP games since launch. The MP (the portion i bought it for... you might be into SP?) just doesn't function and i paid money for it. I'm not into giving people free loans.

I'm just terribly impatient, and I'd much rather play a somewhat broken but mostly functional game now than suffer through a 2015 delay.
 
I'm proud to say that my purchase history does indeed reflect the ideology I have which is - I BELIEVE A PRODUCT I PAY MONEY FOR SHOULD WORK.

Yep.

343 definitely knew this was coming in hot. They announced the game was gold but there were still major bugs when they showed the game off in the IGN live stream, and the multiplayer patch was released later than they planned.

They probably should've delayed this to November 25th if not further so that they had time to finish the multiplayer.

Also, after BF4 last year and now this and Driveclub among others, will anyone putting out a game with a major multiplayer component skip on doing a beta ever again? I hope not. People mock betas, saying they are just demos. But we've seen that betas serve a massively important function, even if the developer does not plan on taking any gameplay related feedback.
 

jay23

Member
I'm not extremely upset about matchmaking because I can find custom games at anytime. But I sure hope Microsoft can get this fixed asap before people start abandoning the game.

I know a lot of friends who purchased the console just for MCC, this is a terrible first impression.
 
My point was directed to the on-going outrage of "pls respond". Sure, make noise about non-functional products. The thing is we already know that 343i etc are already on-the-job. So I'm not sure what gets accomplished with even more noise. It's enough to have folks keep updating their experiences with MM.

I see. I agree for the most part but they really need to make a public statement. Hell, what they "should" do is put a hold on selling the game so the uninformed public doesn't purchase it expecting it to function as advertised. Something.

What do car manufacturers do when the issue a recall? They should do that. Recall until fixed.


I'm just terribly impatient, and I'd much rather play a somewhat broken but mostly functional game now than suffer through a 2015 delay.
I can understand that. To each his/her own.
 
Go to your customization for your load outs. Everything is unlocked, you need to pick a armor ability and some other perks

Thanks mate, didnt stand out so thank you for telling me that, i may never have honestly noticed i could do loadouts lol

another thing i dont notice or maybe it does happen, but at the end of a match some kind of progress on how far you are up each rank etc?
 
I know Frankie said that real-life conditions are different to testing and that this was basically unpredictable, but there are so many huge issues with this game beyond the matchmaking that there is no way that this all came as a surprise. Even offline this game is pretty crappy.

Campaigns freezing, missing lighting and other effects, UI often overlapping itself or completely disappearing, controls ignoring user settings or plain not working, audio glitches, progress not saved, missions being skipped, terminals crashing, and the common complete game crash. None of that should be much of a surprise. I encountered most of those on my first day with the game. All three of the first levels I played crashed and I see similar reports across the web (some are lucky enough to avoid them). This is not just a "whoops server issues." The entire game has major issues much greater than the average "day one fix" we've grown accustomed to in modern gaming. This makes Battlefield 4 look mighty fine. At least Driveclub's single player works pretty well, so I'm told.

Besides, it isn't like there is some problem inherent to XBL or Azure anyway. Titanfall runs great. COD:AW doesnt even have dedicated servers and runs okay most of the time. Why is the MCC such shit? Makes me think that the MM issues have less to do with the servers and more to do with the game itself being coded badly, necessitating major rewrites that will take quite a bit of time to create. Not a quick fix that we'll get today or tomorrow or even the next day. I hope to be proven wrong.

They've updated the server settings two or three times by now and things have only gone from completely unplayable to "maybe it will find a game if I restart my search three times and go take a shower." 343 acts like that's good progress on the issue. It isn't. Hardly even worth announcing. I can't believe their updates claim that things have "improved." All they've done is mildy polish shit so far. A better update would be to simply say that they have not seen the improvement desired and are still working on it.

I don't know whether this is the fault of bad management at 343 or unrealistic deadlines from Microsoft, or a combination of both. People are quick to choose sides, I notice a lot of people placing blame on Microsoft for rushing the deadline without any actual evidence of this (even if it is likely). Whatever the cause, heads should roll. I'm afraid for the population of this game right now. I envisioned this game being populated for years, the last great stronghold of classic Halo players for years to come. Now I'm envisioning people returning their game and the population never taking off in the first place. We're still in early days so I think they still have time to recapture the crowd, but their window of opportunity is getting smaller each day that goes by. If they don't hurry this shit up they'll have killed the dream. It just never should have been released this way in the first place and they know it, whoever is to blame.

I know 343 is telling the truth when they say they are now working hard on fixes. I appreciate the work they're doing right now. I'm sure poor Frankie's life is hell right now.

A bunch of people are returning this game and I can't say I disagree with them at all. However, I'm sticking with this game until it is fixed because I love Halo and I'm trying hard to give them the benefit of the doubt. Please don't make me regret it, 343.
 

AlStrong

Member
I see. I agree for the most part but they really need to make a public statement. Hell, what they "should" do is put a hold on selling the game so the uninformed public doesn't purchase it expecting it to function as advertised. Something.

Perhaps they could push out a notification screen for folks connecting the first time after they get the game, sort of like how Reach did community updates (can't remember if H4 did too).

I'm really not sure how they should go about sales in-store due to this... bungling.
 

HaleStorm

Member
Ugly. The original was clean and minimalist and blended in with the environment. The new one is ugly and obtrusive for the sake of a cheap joke.

Well, on real navy ships the vending machines are just as obnoxiously bright and colored as their civilian counter parts.

The part I have a problem with is that it is in some sort of control center or work center. No way they would deal with the additional foot traffic. that shit would be in the P-way or the galley.
 

Spazznid

Member
Other than no achievements the first day, I've run into no issues listed offline. Played a few matches online and it took a long time and people left, but no crashes.
 

E92 M3

Member
I know Frankie said that real-life conditions are different to testing and that this was basically unpredictable, but there are so many huge issues with this game beyond the matchmaking that there is no way that this all came as a surprise. Even offline this game is pretty crappy.

Campaigns freezing, missing lighting and other effects, UI often overlapping itself or completely disappearing, controls ignoring user settings or plain not working, audio glitches, progress not saved, missions being skipped, terminals crashing, and the common complete game crash. None of that should be much of a surprise. I encountered most of those on my first day with the game. All three of the first levels I played crashed and I see similar reports across the web (some are lucky enough to avoid them). This is not just a "whoops server issues." The entire game has major issues much greater than the average "day one fix" we've grown accustomed to in modern gaming. This makes Battlefield 4 look mighty fine. At least Driveclub's single player works pretty well, so I'm told.

Besides, it isn't like there is some problem inherent to XBL or Azure anyway. Titanfall runs great. COD:AW doesnt even have dedicated servers and runs okay most of the time. Why is the MCC such shit? Makes me think that the MM issues have less to do with the servers and more to do with the game itself being coded badly, necessitating major rewrites that will take quite a bit of time to create. Not a quick fix that we'll get today or tomorrow or even the next day. I hope to be proven wrong.

They've updated the server settings two or three times by now and things have only gone from completely unplayable to "maybe it will find a game if I restart my search three times and go take a shower." 343 acts like that's good progress on the issue. It isn't. Hardly even worth announcing. I can't believe their updates claim that things have "improved." All they've done is mildy polish shit so far. A better update would be to simply say that they have not seen the improvement desired and are still working on it.

I don't know whether this is the fault of bad management at 343 or unrealistic deadlines from Microsoft, or a combination of both. People are quick to choose sides, I notice a lot of people placing blame on Microsoft for rushing the deadline without any actual evidence of this (even if it is likely). Whatever the cause, heads should roll. I'm afraid for the population of this game right now. I envisioned this game being populated for years, the last great stronghold of classic Halo players for years to come. Now I'm envisioning people returning their game and the population never taking off in the first place. We're still in early days so I think they still have time to recapture the crowd, but their window of opportunity is getting smaller each day that goes by. If they don't hurry this shit up they'll have killed the dream. It just never should have been released this way in the first place and they know it, whoever is to blame.

I know 343 is telling the truth when they say they are now working hard on fixes. I appreciate the work they're doing right now. I'm sure poor Frankie's life is hell right now.

A bunch of people are returning this game and I can't say I disagree with them at all. However, I'm sticking with this game until it is fixed because I love Halo and I'm trying hard to give them the benefit of the doubt. Please don't make me regret it, 343.

Good post! I blame it on the fact that 343i took an a project they couldn't do themselves but simply decided to outsource everything out and just supervise. I think Microsoft trusted them to deliver a working game. They came to Microsoft in the last month and told them they are in trouble. Of course at that point, MS couldn't delay the game without serious financial consequences. They weighed those versus the social media affect of the game being broken and decided between the lesser of two evils. I think they bet wrong, but that is just me. Word of mouth is an extremely powerful tool these days. Halo has only so much wiggle room - and a lot of it was used up with Halo 4. MCC was supposed to show us how serious 343i can be when given time as a studio. Instead, they just supervised other people putting it together.
 

RdN

Member
I know Frankie said that real-life conditions are different to testing and that this was basically unpredictable, but there are so many huge issues with this game beyond the matchmaking that there is no way that this all came as a surprise. Even offline this game is pretty crappy.

Campaigns freezing, missing lighting and other effects, UI often overlapping itself or completely disappearing, controls ignoring user settings or plain not working, audio glitches, progress not saved, missions being skipped, terminals crashing, and the common complete game crash. None of that should be much of a surprise. I encountered most of those on my first day with the game. All three of the first levels I played crashed and I see similar reports across the web (some are lucky enough to avoid them). This is not just a "whoops server issues." The entire game has major issues much greater than the average "day one fix" we've grown accustomed to in modern gaming. This makes Battlefield 4 look mighty fine. At least Driveclub's single player works pretty well, so I'm told.

Besides, it isn't like there is some problem inherent to XBL or Azure anyway. Titanfall runs great. COD:AW doesnt even have dedicated servers and runs okay most of the time. Why is the MCC such shit? Makes me think that the MM issues have less to do with the servers and more to do with the game itself being coded badly, necessitating major rewrites that will take quite a bit of time to create. Not a quick fix that we'll get today or tomorrow or even the next day. I hope to be proven wrong.

They've updated the server settings two or three times by now and things have only gone from completely unplayable to "maybe it will find a game if I restart my search three times and go take a shower." 343 acts like that's good progress on the issue. It isn't. Hardly even worth announcing. I can't believe their updates claim that things have "improved." All they've done is mildy polish shit so far. A better update would be to simply say that they have not seen the improvement desired and are still working on it.

I don't know whether this is the fault of bad management at 343 or unrealistic deadlines from Microsoft, or a combination of both. People are quick to choose sides, I notice a lot of people placing blame on Microsoft for rushing the deadline without any actual evidence of this (even if it is likely). Whatever the cause, heads should roll. I'm afraid for the population of this game right now. I envisioned this game being populated for years, the last great stronghold of classic Halo players for years to come. Now I'm envisioning people returning their game and the population never taking off in the first place. We're still in early days so I think they still have time to recapture the crowd, but their window of opportunity is getting smaller each day that goes by. If they don't hurry this shit up they'll have killed the dream. It just never should have been released this way in the first place and they know it, whoever is to blame.

I know 343 is telling the truth when they say they are now working hard on fixes. I appreciate the work they're doing right now. I'm sure poor Frankie's life is hell right now.

A bunch of people are returning this game and I can't say I disagree with them at all. However, I'm sticking with this game until it is fixed because I love Halo and I'm trying hard to give them the benefit of the doubt. Please don't make me regret it, 343.

This is a great post. Matchmaking problems are taking most of the attention, but there are a lot of issue with the game that are, frankly, unacceptable.
 

Brolic Gaoler

formerly Alienshogun
Good post! I blame it on the fact that 343i took an a project they couldn't do themselves but simply decided to outsource everything out and just supervise. I think Microsoft trusted them to deliver a working game. They came to Microsoft in the last month and told them they are in trouble. Of course at that point, MS couldn't delay the game without serious financial consequences. They weighed those versus the social media affect of the game being broken and decided between the lesser of two evils. I think they bet wrong, but that is just me. Word of mouth is an extremely powerful tool these days. Halo has only so much wiggle room - and a lot of it was used up with Halo 4. MCC was supposed to show us how serious 343i can be when given time as a studio. Instead, they just supervised other people putting it together.


This is the big issue, did they just put the nail in the coffin?

People don't put enough stock in how social media effects brand.

They gon learn!
 
Good post! I blame it on the fact that 343i took an a project they couldn't do themselves but simply decided to outsource everything out and just supervise. I think Microsoft trusted them to deliver a working game. They came to Microsoft in the last month and told them they are in trouble. Of course at that point, MS couldn't delay the game without serious financial consequences. They weighed those versus the social media affect of the game being broken and decided between the lesser of two evils. I think they bet wrong, but that is just me. Word of mouth is an extremely powerful tool these days. Halo has only so much wiggle room - and a lot of it was used up with Halo 4. MCC was supposed to show us how serious 343i can be when given time as a studio. Instead, they just supervised other people putting it together.

Where's the source that says they went to MS saying they were in trouble? First I'm hearing of this.
 

mhi

Member
I know Frankie said that real-life conditions are different to testing and that this was basically unpredictable, but there are so many huge issues with this game beyond the matchmaking that there is no way that this all came as a surprise. Even offline this game is pretty crappy.

Campaigns freezing, missing lighting and other effects, UI often overlapping itself or completely disappearing, controls ignoring user settings or plain not working, audio glitches, progress not saved, missions being skipped, terminals crashing, and the common complete game crash. None of that should be much of a surprise. I encountered most of those on my first day with the game. All three of the first levels I played crashed and I see similar reports across the web (some are lucky enough to avoid them). This is not just a "whoops server issues." The entire game has major issues much greater than the average "day one fix" we've grown accustomed to in modern gaming. This makes Battlefield 4 look mighty fine. At least Driveclub's single player works pretty well, so I'm told.

Besides, it isn't like there is some problem inherent to XBL or Azure anyway. Titanfall runs great. COD:AW doesnt even have dedicated servers and runs okay most of the time. Why is the MCC such shit? Makes me think that the MM issues have less to do with the servers and more to do with the game itself being coded badly, necessitating major rewrites that will take quite a bit of time to create. Not a quick fix that we'll get today or tomorrow or even the next day. I hope to be proven wrong.

They've updated the server settings two or three times by now and things have only gone from completely unplayable to "maybe it will find a game if I restart my search three times and go take a shower." 343 acts like that's good progress on the issue. It isn't. Hardly even worth announcing. I can't believe their updates claim that things have "improved." All they've done is mildy polish shit so far. A better update would be to simply say that they have not seen the improvement desired and are still working on it.

I don't know whether this is the fault of bad management at 343 or unrealistic deadlines from Microsoft, or a combination of both. People are quick to choose sides, I notice a lot of people placing blame on Microsoft for rushing the deadline without any actual evidence of this (even if it is likely). Whatever the cause, heads should roll. I'm afraid for the population of this game right now. I envisioned this game being populated for years, the last great stronghold of classic Halo players for years to come. Now I'm envisioning people returning their game and the population never taking off in the first place. We're still in early days so I think they still have time to recapture the crowd, but their window of opportunity is getting smaller each day that goes by. If they don't hurry this shit up they'll have killed the dream. It just never should have been released this way in the first place and they know it, whoever is to blame.

Agreed completely; for not even a second should they pretend that this was wholly unexpected.

Let's track some of 343's record from my perspective

- First project was Halo Anniversary, went well and HaloAnni playlist was the most fun I had since Halo 2.
- 343 is tasked with Halo 3 and Reach playlist maintenance and they fail completely. No accountability.
- Halo 4 launches with no beta and rides the brand name into initial outstanding sales.
- Multiplayer map packs are available for free for everyone in an obvious blunder and their PR team does some amazing work. (seriously hope whoever came up with the spin idea was promoted)
- H4 multiplayer is middling and, (already in the works pre-launch) a partnership with Virgin Gaming is announced.
- The tournment fails to have any impact on long term player base. This is Virgin Gaming's most high profile partnership and the division folds shortly after. My guess is the visibilty they were hoping for never materialized.
- HMCC and Halo 5 beta are announced
- PAX tournement with controlled builds goes relatively smoothly.
- Announce an e-sports initiative. This is their solution to the horrondous longevity of Halo4's multiplayer and the presumed subsequent sharp declines in long tail sales, as evidenced by the price drops that occured shortly after launch.
- Their e-sports does their first tournment and you see a preview of what's to happen, with players dropping out games randomily via what I assume was LAN ?
- HMCC launches and the multiplayer is in complete shambles

Organizations simply can't function without accountability and it has to start from the top. There is just no way a game can ship in a state such as this, without having there been an organizational failure. And this goes deeper than just bad decision making, they need to re examine their processes, culture, as well as capital.

Something just stinks there, and they better figure it out before Halo 5 crashes in their faces as well.
 

Calm Killer

In all media, only true fans who consume every book, film, game, or pog collection deserve to know what's going on.
I know Frankie said that real-life conditions are different to testing and that this was basically unpredictable, but there are so many huge issues with this game beyond the matchmaking that there is no way that this all came as a surprise. Even offline this game is pretty crappy.

Campaigns freezing, missing lighting and other effects, UI often overlapping itself or completely disappearing, controls ignoring user settings or plain not working, audio glitches, progress not saved, missions being skipped, terminals crashing, and the common complete game crash. None of that should be much of a surprise. I encountered most of those on my first day with the game. All three of the first levels I played crashed and I see similar reports across the web (some are lucky enough to avoid them). This is not just a "whoops server issues." The entire game has major issues much greater than the average "day one fix" we've grown accustomed to in modern gaming. This makes Battlefield 4 look mighty fine. At least Driveclub's single player works pretty well, so I'm told.

Besides, it isn't like there is some problem inherent to XBL or Azure anyway. Titanfall runs great. COD:AW doesnt even have dedicated servers and runs okay most of the time. Why is the MCC such shit? Makes me think that the MM issues have less to do with the servers and more to do with the game itself being coded badly, necessitating major rewrites that will take quite a bit of time to create. Not a quick fix that we'll get today or tomorrow or even the next day. I hope to be proven wrong.

They've updated the server settings two or three times by now and things have only gone from completely unplayable to "maybe it will find a game if I restart my search three times and go take a shower." 343 acts like that's good progress on the issue. It isn't. Hardly even worth announcing. I can't believe their updates claim that things have "improved." All they've done is mildy polish shit so far. A better update would be to simply say that they have not seen the improvement desired and are still working on it.

I don't know whether this is the fault of bad management at 343 or unrealistic deadlines from Microsoft, or a combination of both. People are quick to choose sides, I notice a lot of people placing blame on Microsoft for rushing the deadline without any actual evidence of this (even if it is likely). Whatever the cause, heads should roll. I'm afraid for the population of this game right now. I envisioned this game being populated for years, the last great stronghold of classic Halo players for years to come. Now I'm envisioning people returning their game and the population never taking off in the first place. We're still in early days so I think they still have time to recapture the crowd, but their window of opportunity is getting smaller each day that goes by. If they don't hurry this shit up they'll have killed the dream. It just never should have been released this way in the first place and they know it, whoever is to blame.

I know 343 is telling the truth when they say they are now working hard on fixes. I appreciate the work they're doing right now. I'm sure poor Frankie's life is hell right now.

A bunch of people are returning this game and I can't say I disagree with them at all. However, I'm sticking with this game until it is fixed because I love Halo and I'm trying hard to give them the benefit of the doubt. Please don't make me regret it, 343.

I have been playing since day one offline and I have not had any crashes. I have had some audio hangs but nothing serious. 10 hours of gameplay so far. MM and parties have been my only issues so far. just saying that not everyone is experiencing these issues.
 
I know Frankie said that real-life conditions are different to testing and that this was basically unpredictable, but there are so many huge issues with this game beyond the matchmaking that there is no way that this all came as a surprise. Even offline this game is pretty crappy.

Campaigns freezing, missing lighting and other effects, UI often overlapping itself or completely disappearing, controls ignoring user settings or plain not working, audio glitches, progress not saved, missions being skipped, terminals crashing, and the common complete game crash. None of that should be much of a surprise. I encountered most of those on my first day with the game. All three of the first levels I played crashed and I see similar reports across the web (some are lucky enough to avoid them). This is not just a "whoops server issues." The entire game has major issues much greater than the average "day one fix" we've grown accustomed to in modern gaming. This makes Battlefield 4 look mighty fine. At least Driveclub's single player works pretty well, so I'm told.

Besides, it isn't like there is some problem inherent to XBL or Azure anyway. Titanfall runs great. COD:AW doesnt even have dedicated servers and runs okay most of the time. Why is the MCC such shit? Makes me think that the MM issues have less to do with the servers and more to do with the game itself being coded badly, necessitating major rewrites that will take quite a bit of time to create. Not a quick fix that we'll get today or tomorrow or even the next day. I hope to be proven wrong.

They've updated the server settings two or three times by now and things have only gone from completely unplayable to "maybe it will find a game if I restart my search three times and go take a shower." 343 acts like that's good progress on the issue. It isn't. Hardly even worth announcing. I can't believe their updates claim that things have "improved." All they've done is mildy polish shit so far. A better update would be to simply say that they have not seen the improvement desired and are still working on it.

I don't know whether this is the fault of bad management at 343 or unrealistic deadlines from Microsoft, or a combination of both. People are quick to choose sides, I notice a lot of people placing blame on Microsoft for rushing the deadline without any actual evidence of this (even if it is likely). Whatever the cause, heads should roll. I'm afraid for the population of this game right now. I envisioned this game being populated for years, the last great stronghold of classic Halo players for years to come. Now I'm envisioning people returning their game and the population never taking off in the first place. We're still in early days so I think they still have time to recapture the crowd, but their window of opportunity is getting smaller each day that goes by. If they don't hurry this shit up they'll have killed the dream. It just never should have been released this way in the first place and they know it, whoever is to blame.

I know 343 is telling the truth when they say they are now working hard on fixes. I appreciate the work they're doing right now. I'm sure poor Frankie's life is hell right now.

A bunch of people are returning this game and I can't say I disagree with them at all. However, I'm sticking with this game until it is fixed because I love Halo and I'm trying hard to give them the benefit of the doubt. Please don't make me regret it, 343.

This.
100% this.

I hate knowing that under the pile of bugs that some of my favorite games of all time are dying to work properly. MM is one issue, the others are simply inexcusable. You can't ship a broken product without getting flak, as far as I'm concerned, the shit they're getting is fair. 343i has yet to prove that they deserve to preside of one of the most respected franchises in the industry. All they've done is show that they simply aren't capable of handling it, shame no one can take over.

We don't deserve this treatment as fans and 343 doesn't deserve this license.
 
I know Frankie said that real-life conditions are different to testing and that this was basically unpredictable, but there are so many huge issues with this game beyond the matchmaking that there is no way that this all came as a surprise. Even offline this game is pretty crappy.

Campaigns freezing, missing lighting and other effects, UI often overlapping itself or completely disappearing, controls ignoring user settings or plain not working, audio glitches, progress not saved, missions being skipped, terminals crashing, and the common complete game crash. None of that should be much of a surprise. I encountered most of those on my first day with the game. All three of the first levels I played crashed and I see similar reports across the web (some are lucky enough to avoid them). This is not just a "whoops server issues." The entire game has major issues much greater than the average "day one fix" we've grown accustomed to in modern gaming. This makes Battlefield 4 look mighty fine. At least Driveclub's single player works pretty well, so I'm told.

Besides, it isn't like there is some problem inherent to XBL or Azure anyway. Titanfall runs great. COD:AW doesnt even have dedicated servers and runs okay most of the time. Why is the MCC such shit? Makes me think that the MM issues have less to do with the servers and more to do with the game itself being coded badly, necessitating major rewrites that will take quite a bit of time to create. Not a quick fix that we'll get today or tomorrow or even the next day. I hope to be proven wrong.

They've updated the server settings two or three times by now and things have only gone from completely unplayable to "maybe it will find a game if I restart my search three times and go take a shower." 343 acts like that's good progress on the issue. It isn't. Hardly even worth announcing. I can't believe their updates claim that things have "improved." All they've done is mildy polish shit so far. A better update would be to simply say that they have not seen the improvement desired and are still working on it.

I don't know whether this is the fault of bad management at 343 or unrealistic deadlines from Microsoft, or a combination of both. People are quick to choose sides, I notice a lot of people placing blame on Microsoft for rushing the deadline without any actual evidence of this (even if it is likely). Whatever the cause, heads should roll. I'm afraid for the population of this game right now. I envisioned this game being populated for years, the last great stronghold of classic Halo players for years to come. Now I'm envisioning people returning their game and the population never taking off in the first place. We're still in early days so I think they still have time to recapture the crowd, but their window of opportunity is getting smaller each day that goes by. If they don't hurry this shit up they'll have killed the dream. It just never should have been released this way in the first place and they know it, whoever is to blame.

I know 343 is telling the truth when they say they are now working hard on fixes. I appreciate the work they're doing right now. I'm sure poor Frankie's life is hell right now.

A bunch of people are returning this game and I can't say I disagree with them at all. However, I'm sticking with this game until it is fixed because I love Halo and I'm trying hard to give them the benefit of the doubt. Please don't make me regret it, 343.

I'm with you. Disappointing. Makes me angry. It's probably a combination of unrealistic deadlines, deadlines that can't be moved (you have to be kidding yourself if you think that delaying the game was ever an option that was realistically on the table), and bad management.

Probably mostly too much to do and too little time to do it all in. And too many developers/teams helping out (can you imagine trying to coordinate that many teams?...probably was a nightmare for project managers). I feel bad for the developers the most, especially the ones that knew this might happen and have literally no power to delay/change anything significant...and now their reputation is on the line and they have to fix the mess. And even if it wasn't their fault, they have to deal with all of the shit that comes with it (silver lining: at least they'll get a good pay day in the end, after all the major fixes?). As someone in software development, I don't want to imagine being in this situation.

Ah man...so upsetting because I want(ed) this game to be so damned good. I hope they can fix this stuff, and fast. Both for the sake of Halo as a franchise and 343's reputation.

I think a major lesson to come of this is that online games have to have public Beta's. Especially ones that are this big. To do so is almost reckless. I know it seems like an obvious lesson (of course you should do this), but I hope developers are watching this and learning how to not repeat these mistakes. Especially 343 for Halo 5.

Thank goodness the campaign's are (mostly) functional. I enjoyed them enough that I can take my time playing SP before getting to MP (and maybe by then many issues will be sorted?). Doesn't make it much better...but it's enough to at least make me keep the game.
 

RoKKeR

Member
Got into Halo 2 classic with relative ease, but it is so, SO annoying to see a game fill up quickly with players and the STOP THE SEARCH at 7 or 9 players... this just screams fundamentally broken MM.

Also plasma rifle starts in H2. lol
 

Caja 117

Member
Got into Halo 2 classic with relative ease, but it is so, SO annoying to see a game fill up quickly with players and the STOP THE SEARCH at 7 or 9 players... this just screams fundamentally broken MM.

Also plasma rifle starts in H2. lol

Covenant Map I presume, Good ol' times
 

Strider

Member
Good post! I blame it on the fact that 343i took an a project they couldn't do themselves but simply decided to outsource everything out and just supervise. I think Microsoft trusted them to deliver a working game. They came to Microsoft in the last month and told them they are in trouble. Of course at that point, MS couldn't delay the game without serious financial consequences. They weighed those versus the social media affect of the game being broken and decided between the lesser of two evils. I think they bet wrong, but that is just me. Word of mouth is an extremely powerful tool these days. Halo has only so much wiggle room - and a lot of it was used up with Halo 4. MCC was supposed to show us how serious 343i can be when given time as a studio. Instead, they just supervised other people putting it together.

I don't think they "took on a project they couldn't do themselves" ... I think it was forced upon them. They were and still are busy with Halo 5 but IMO someone higher up the chain forced this project on them in hopes it would save them from being demolished this holiday season by the PS4 and thus losing possible customers.

I'm not saying the studios involved don't deserve some blame. They knew deadline/release date way beforehand and didn't get the game in good condition in time. But this isn't all 343's doing and they answer to people above them.
 

GDJustin

stuck my tongue deep inside Atlus' cookies
I don't know who to blame, or if there really IS anyone to blame (sometimes deadlines are just tight), but it's been known for quite a while that MCC was going to be a game that was "coming in hot."

Sometimes a game is pretty much totally done a 1+ month before launch, retail copies are already in-hand, etc etc. But other times it's a mad scramble right up until the final moment.

MCC is 100% in the latter category, and people working on it have known for some time that it was all going to (hopefully) come together in the 11th hour.
 
Is it me or do a lot of people don't know about some secrets on H2A maps?

I played a couple of Lockdown games and I was the only one pointing at the ice peaks. Got a couple of kills (cheevo included!) and a betrayal, haha.
 

harSon

Banned
This.
100% this.

I hate knowing that under the pile of bugs that some of my favorite games of all time are dying to work properly. MM is one issue, the others are simply inexcusable. You can't ship a broken product without getting flak, as far as I'm concerned, the shit they're getting is fair. 343i has yet to prove that they deserve to preside of one of the most respected franchises in the industry. All they've done is show that they simply aren't capable of handling it, shame no one can take over.

We don't deserve this treatment as fans and 343 doesn't deserve this license.

Agreed, but not because of MCC. The brunt of the package wasn't developed by 343i
 

SegaShack

Member
Personally I know it will be fixed one day and don't feel the need to return than rebuy something.

Not that I'd ever defend this mess of a game, but there's a content patch supposedly coming out at the weekend. I'm giving it to then before I get a refund personally

Honestly I love this game, but no way will it be fixed so soon. There are just way too many issues.
 
I have been playing since day one offline and I have not had any crashes. I have had some audio hangs but nothing serious. 10 hours of gameplay so far. MM and parties have been my only issues so far. just saying that not everyone is experiencing these issues.

I am glad you haven't had serious issues offline. There are many of us that have unfortunately. I was worried it was just me until I started seeing people post pictures and videos of the exact same things.
 
All ive ever wanted was matchmaking Halo CE and it is here at my finger tips and I can't have it. I'm going to lose my goddamn mind.

Cruelty at the highest level. Burn Microsoft!!!! burn!!!!!
 
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