Done all the Halos.
OK, quick post if you even interested in my opinion.
Bugs so far (and MCC has a lot of them even after the second update)
- Game literally skipped one chapter - 343 and loaded the Library instead in Halo: CE. And i've noticed a few broken scripts along the way at the Maw. Don't get me wrong, but i don't remember inifinte respawn of the flood there neither on 360 ot PC.
- A lot of collision and physics bugs plus inconsistent FPS in Halo 2 AE.
- Some shadow issues in Halo 3 and framerate dips in the last chapters.
- Suprisingly, but very specific-hardware-tailored Halo 4 was awesome all the road down the ending. Not a single bug was given that day.
Now a few words about Halo 2 AE (because i have really nothing to say about other games - they're just ports with native 1080p and 60fps). I can say i'm impressed. For a remake 8-12 months in the making Halo 2 AE is really solid. Saber refreshed visuals just right and the new visual style is not interfering with original Bungie vision. Halo CE AE for example was too shiny and full of light bulbs in the remastered version IMO. Plus CG from Blur in H2AE. Just gorgeous.
But Halo 2 AE has two flaws. First - physics. It's a direct port of a very sparse physics model from first Xbox and it's looking very strange in updated game's visuals final picture. This porting is especially strange when it comes to the vehicles. I can't explain it, but something with jumps and bump when you in a tank or a warthog is wrong on so many levels. Second flaw is overall presentation. I mean it's OK, but not very next-gen. I will say visuals is something between Halo 4 and Halo: Reach with slightly better textures. Once again it's fine, but i'd like to see some more in nextgen (currentgen, sorry) game, at least some particles from explosions!
Multiplayer is broken for me BTW.
Note that i own a digital copy of the game.