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Halo The Master Chief Collection |OT| Halo Never Died, It Was Just Missing In Action

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Figments

Member
Finding this hard to believe. This thing is messed up in so many ways from multiplayer to singleplayer. Either they gave you a different version than everyone else or you're bullshitting.

Have yet to encounter an issue beyond slow as fuck matchmaking and moderate stuttering in splitscreen.
 

Kadin

Member
I know there have been a ton of multiplayer issues, but what are the issue people are having with the campaign? I just had these tonight:

- Loaded a previous co-op game with my friend and suddenly the level we were on (Halo CE - Keyes) was finished; we started on the next one.

- Finished Halo CE but I didn't get credit for Maw; friend did. So now I'm 9/10.

- We both started up Halo 2 and it started us right after the Chief gets off the tram. Skipped the entire first 5-10mins of the intro.

Did we do something to make these things happen or are these just a few of the many bugs throughout the game?
 

Karl2177

Member
Does it even start preloading the map after you select it in the lobby?

Not that I can tell. It looks like most of the loading is done in the loading screen. In customs, Forge, and Campaign that is. For MM, I can't really tell, because it's only given me the map that was voted for once out the 8 matches I've been able to get into.
 

DopeyFish

Not bitter, just unsweetened
I know there have been a ton of multiplayer issues, but what are the issue people are having with the campaign? I just had these tonight:

- Loaded a previous co-op game with my friend and suddenly the level we were on (Halo CE - Keyes) was finished; we started on the next one.

- Finished Halo CE but I didn't get credit for Maw; friend did. So now I'm 9/10.

- We both started up Halo 2 and it started us right after the Chief gets off the tram. Skipped the entire first 5-10mins of the intro.

Did we do something to make these things happen or are these just a few of the many bugs throughout the game?

that bottom "bug" was part of the original game... probably because before that moment is essentially just the stick check

the achievements should eventually pop... sometimes they get delayed
 

Wereroku

Member
They made a single statement the day after, how many more did they release after which keeping people up to date on their progress of updating the game?

I don't know I'm on my phone why don't you look it up instead of just shitting on evo like you are asking people to do with mcc.
 

RiccochetJ

Gold Member
I am absolutely convinced that Halo 4 was meant to be a day 1 release next gen game. This game looks fantastic at 1080/60. The action, the cut scenes, the trigger rumble just screams that this game was prepped to put all 1st gen games on the new generation of consoles to shame.

I did not like the Halo 4 campaign on the 360. I am extremely happy with it here on the XB1.
 

FordGTGuy

Banned
I don't know I'm on my phone why don't you look it up instead of just shitting on evo like you are asking people to do with mcc.

I'm not shitting on Evo, I'm just saying that 343/Microsoft seem to be much more active in keeping up to date with the community than Sony/Evo were. I'm not the one that brought up the comparison and I'm sure as hell not going to argue over it. Bottom-line is that MCC hasn't been out anywhere as long as Driveclub.
 

Wereroku

Member
I'm not shitting on Evo, I'm just saying that 343/Microsoft seem to be much more active in keeping up to date with the community than Sony/Evo were. I'm not the one that brought up the comparison and I'm sure as hell not going to argue over it. Bottom-line is that MCC hasn't been out anywhere as long as Driveclub.
Ok dude whatever. Both 343 and evo don't deserve the vitriol getting thrown at them but people have the right to be angry that their products were broken.

So GameSpot changed their score? I noticed that it was updated on the Metacritic page. I thought Metacritic didn't update review scores? Or did they change that?

Hopefully they fix the issues by the time I get the game on the 26th.

They didn't use to update maybe they do now.
 
Ok I'm close to getting an Xbox One but I need to know if MCC delivered on 1080p/60fps, especially on MP.

Can anyone let me know if the drops are as bad as Digital Foundry states?

Is it game breaking?
 
one or two days from server overload i could understand, but not being able to play matchmaking with my friends for what is looking like a week is embarrassing. and this is on top of all the other game-breaking glitches.

i hope this doesn't end up being another driveclub.
 

Seventy70

Member
Ok I'm close to getting an Xbox One but I need to know if MCC delivered on 1080p/60fps, especially on MP.

Can anyone let me know if the drops are as bad as Digital Foundry states?

Is it game breaking?

I wouldn't say game breaking, but it's definitely irritating and not 1080/60 unless your not playing split screen on Halo 1-3.
 

DopeyFish

Not bitter, just unsweetened
Ok I'm close to getting an Xbox One but I need to know if MCC delivered on 1080p/60fps, especially on MP.

Can anyone let me know if the drops are as bad as Digital Foundry states?

Is it game breaking?

MP is smooth as butter with the exception of a couple H2A maps which see very slight infrequent dips
 

Nowise10

Member
Ok I'm close to getting an Xbox One but I need to know if MCC delivered on 1080p/60fps, especially on MP.

Can anyone let me know if the drops are as bad as Digital Foundry states?

Is it game breaking?

The start of matches in Halo 2 Anniversary and Halo 4, its choppy for like 10 seconds tops, then its completely fine for the rest of the game.

Their are a couple drops throughout Halo 2, and they aren't bad at all.
 

waveking

Banned
Anyone else think Halo 2 Anniversary controls a bit weird? After finish CE I jumped into Halo 2 and immediately noticed that something was off. Its a bit hard to describe but the right stick movement doesn't feel smooth at all to me. Like the amount of distance I assume the crosshair will cover isn't the same as it actually does. And it feels a bit clunky too. I have only previously played Halo 2 on PC so I don't know if the game ran similarly on the original Xbox.
 
Done all the Halos.
OK, quick post if you even interested in my opinion.

Bugs so far (and MCC has a lot of them even after the second update)

- Game literally skipped one chapter - 343 and loaded the Library instead in Halo: CE. And i've noticed a few broken scripts along the way at the Maw. Don't get me wrong, but i don't remember inifinte respawn of the flood there neither on 360 ot PC.

- A lot of collision and physics bugs plus inconsistent FPS in Halo 2 AE.

- Some shadow issues in Halo 3 and framerate dips in the last chapters.

- Suprisingly, but very specific-hardware-tailored Halo 4 was awesome all the road down the ending. Not a single bug was given that day.

Now a few words about Halo 2 AE (because i have really nothing to say about other games - they're just ports with native 1080p and 60fps). I can say i'm impressed. For a remake 8-12 months in the making Halo 2 AE is really solid. Saber refreshed visuals just right and the new visual style is not interfering with original Bungie vision. Halo CE AE for example was too shiny and full of light bulbs in the remastered version IMO. Plus CG from Blur in H2AE. Just gorgeous.

But Halo 2 AE has two flaws. First - physics. It's a direct port of a very sparse physics model from first Xbox and it's looking very strange in updated game's visuals final picture. This porting is especially strange when it comes to the vehicles. I can't explain it, but something with jumps and bump when you in a tank or a warthog is wrong on so many levels. Second flaw is overall presentation. I mean it's OK, but not very next-gen. I will say visuals is something between Halo 4 and Halo: Reach with slightly better textures. Once again it's fine, but i'd like to see some more in nextgen (currentgen, sorry) game, at least some particles from explosions!

Multiplayer is broken for me BTW.

Note that i own a digital copy of the game.
 

JayEH

Junior Member
Man the side stepping this rep is giving me lol. The reason why I can't get a refund apparently is because game launches are stressful and I need to give them a chance to fix it. I've given them since Tuesday to fix this.
 

Kadin

Member
Anyone else think Halo 2 Anniversary controls a bit weird? After finish CE I jumped into Halo 2 and immediately noticed that something was off. Its a bit hard to describe but the right stick movement doesn't feel smooth at all to me. Like the amount of distance I assume the crosshair will cover isn't the same as it actually does. And it feels a bit clunky too. I have only previously played Halo 2 on PC so I don't know if the game ran similarly on the original Xbox.
I was playing CE co-op with a friend and we immediately started 2 after we finished it. We both remarked how much better the controls were. The feedback from the guns seemed a lot better and no lag or jerkiness at all.
 

YomommaZ

Member
In your ideal world, would you have rather the game delayed until Feb and have it without any issues? Then have the h5 beta in the summer, and h5 not out till sometime 2016?
What kind of twisted logic is this? I can't possibly believe that someone from a consumer point of view would even dare to question our rights to working products on release... Unbelievable what some people are willing to sacrifice just so they can get the game out!

They should delay the release of the game until it's FINISHED! Even if that means they release it in 2020... If they can't get it to work properly then they should issue a public apology and state they are unable to make a working game and close the studio...

Some of the problems would be possible to fix with proper QA and beta. Of course you can't predict everything and many problems still surface after release but they could at least make an effort to limit the problems that plauge the game before they released it. But the real issue as I see it is with the publishers that pressure developers to have the game out at a certain date no matter the condition of the game and do damage control with patches later... They share the same logic as the fellow I'm quoting.

The media and us as consumers should rip these half finished games as Battlefield 4, Driveclub, Unity, MCC etc. to shreds. Unlike the dude at IGN that gave MCC 9/10 even if he admits in his review that the most important part of the collection is broken...
 
Well looks like I found a big fuck up. So after not being able to find a match for about 10 minutes, I decide to look at my recent players. And lo and behold there's people there that I never was paired up with in the past 10 minutes. My god, did this game have a QA team?
 

cheezcake

Member
But Halo 2 AE has two flaws. First - physics. It's a direct port of a very sparse physics model from first Xbox and it's looking very strange in updated game's visuals final picture. This porting is especially strange when it comes to the vehicles. I can't explain it, but something with jumps and bump when you in a tank or a warthog is wrong on so many levels. Second flaw is overall presentation. I mean it's OK, but not very next-gen. I will say visuals is something between Halo 4 and Halo: Reach with slightly better textures. Once again it's fine, but i'd like to see some more in nextgen (currentgen, sorry) game, at least some particles from explosions!

I noticed the physics stuff too, unfortunately the "game state" has to be 1 to 1 with original Halo 2 which means they can't change the physics engine, otherwise swapping between original H2 and H2: AE would be broken.
 
Done all the Halos.
OK, quick post if you even interested in my opinion.

Bugs so far (and MCC has a lot of them even after the second update)

- Game literally skipped one chapter - 343 and loaded the Library instead in Halo: CE. And i've noticed a few broken scripts along the way at the Maw. Don't get me wrong, but i don't remember inifinte respawn of the flood there neither on 360 ot PC.

- A lot of collision and physics bugs plus inconsistent FPS in Halo 2 AE.

- Some shadow issues in Halo 3 and framerate dips in the last chapters.

- Suprisingly, but very specific-hardware-tailored Halo 4 was awesome all the road down the ending. Not a single bug was given that day.

Now a few words about Halo 2 AE (because i have really nothing to say about other games - they're just ports with native 1080p and 60fps). I can say i'm impressed. For a remake 8-12 months in the making Halo 2 AE is really solid. Saber refreshed visuals just right and the new visual style is not interfering with original Bungie vision. Halo CE AE for example was too shiny and full of light bulbs in the remastered version IMO. Plus CG from Blur in H2AE. Just gorgeous.

But Halo 2 AE has two flaws. First - physics. It's a direct port of a very sparse physics model from first Xbox and it's looking very strange in updated game's visuals final picture. This porting is especially strange when it comes to the vehicles. I can't explain it, but something with jumps and bump when you in a tank or a warthog is wrong on so many levels. Second flaw is overall presentation. I mean it's OK, but not very next-gen. I will say visuals is something between Halo 4 and Halo: Reach with slightly better textures. Once again it's fine, but i'd like to see some more in nextgen (currentgen, sorry) game, at least some particles from explosions!

Multiplayer is broken for me BTW.

Note that i own a digital copy of the game.

thanks for the write-up man

I've only finished Halo CE and played some of Halo 2:AE, but yeah, I've def experienced the same bugs.
In regards to CE's Anniversary visuals, I feel like they add more than they take away. While the art is overdone in places (Silent Cartographer's lighting is just too much), there are instances where it completely fills in much needed fidelity. Like, Truth and Reconciliation and 343 Guilty Spark look REMARKABLY better now.

Also, Blur's cinematics are fucking mind-blowing. It's a damn shame we probably won't ever see a full film with these visuals. Would probably be insanely expensive.
 

waveking

Banned
I was playing CE co-op with a friend and we immediately started 2 after we finished it. We both remarked how much better the controls were. The feedback from the guns seemed a lot better and no lag or jerkiness at all.
LOL. Maybe I need to get used to the controls a tad. I have only played a couple of chapters so I hope this doesn't bother me as much later. I think I need to fiddle around with my look sensitivity too ( I am playing on 6).
 

Sephzilla

Member
I don't believe you. Prove it.
The closest I've come to a single player glitch was that after Assault on the Control Room the next loading screen was for The Library, but the actual level that loaded was 343 Guilty Spark. Beyond that my single player experience has been great.
 
The closest I've come to a single player glitch was that after Assault on the Control Room the nenext loading screen was for The Library, but the actual level that loaded was 343 Guilty Spark. Beyond that my single player experience has been great.

So it's a common bug then. My advice DON'T YOU EVER EXIT THE GAME WHEN YOU DECIDED TO LEAVE 343!

Because the game will simply skip the 343 chapter and load The Library instead.

Been there done that.
 

dLMN8R

Member
Is it expected that you can't switch between the old and new art style/quality during Halo: CE cutscenes? Just making sure I'm not missing anything......

I know you can during Halo 2: CE, but I'm wondering about the original. During gameplay it works great, just cutscenes take whatever was the most recent I was using.
 

Omni

Member
Done all the Halos.
OK, quick post if you even interested in my opinion.

Bugs so far (and MCC has a lot of them even after the second update)

- Game literally skipped one chapter - 343 and loaded the Library instead in Halo: CE. And i've noticed a few broken scripts along the way at the Maw. Don't get me wrong, but i don't remember inifinte respawn of the flood there neither on 360 ot PC.

- A lot of collision and physics bugs plus inconsistent FPS in Halo 2 AE.

- Some shadow issues in Halo 3 and framerate dips in the last chapters.

- Suprisingly, but very specific-hardware-tailored Halo 4 was awesome all the road down the ending. Not a single bug was given that day.

Now a few words about Halo 2 AE (because i have really nothing to say about other games - they're just ports with native 1080p and 60fps). I can say i'm impressed. For a remake 8-12 months in the making Halo 2 AE is really solid. Saber refreshed visuals just right and the new visual style is not interfering with original Bungie vision. Halo CE AE for example was too shiny and full of light bulbs in the remastered version IMO. Plus CG from Blur in H2AE. Just gorgeous.

But Halo 2 AE has two flaws. First - physics. It's a direct port of a very sparse physics model from first Xbox and it's looking very strange in updated game's visuals final picture. This porting is especially strange when it comes to the vehicles. I can't explain it, but something with jumps and bump when you in a tank or a warthog is wrong on so many levels. Second flaw is overall presentation. I mean it's OK, but not very next-gen. I will say visuals is something between Halo 4 and Halo: Reach with slightly better textures. Once again it's fine, but i'd like to see some more in nextgen (currentgen, sorry) game, at least some particles from explosions!

Multiplayer is broken for me BTW.

Note that i own a digital copy of the game.
You should go back to 360 and see just how bad Reach and H4 look. H2:A is a clear step up.
 
You should go back to 360 and see just how bad Reach and H4 look. H2:A is a clear step up.

H4 is right here on MCC and look very, very classy for a game from 360. H2AE is limited by engine transition feature i think. You can't make everything SOOOO BETTER without broking the initial H2 engine.
 

Kadin

Member
Is it expected that you can't switch between the old and new art style/quality during Halo: CE cutscenes? Just making sure I'm not missing anything......

I know you can during Halo 2: CE, but I'm wondering about the original. During gameplay it works great, just cutscenes take whatever was the most recent I was using.
Correct. Can't switch with CE so it's working as intended but I sure wish you could.
 

Shin-Ra

Junior Member
At least it should give you a list of which websites to not take seriously.
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Much love and care. None of it crammed in or hastily included.
 

Omni

Member
H4 is right here on MCC and look very, very classy for a game from 360. H2AE is limited by engine transition feature i think. You can't make everything SOOOO BETTER without broking the initial H2 engine.
But H4 on X1 isn't the same as it was on 360.

Your point was that H2 doesn't look very next gen. My point is that your perception is skewed because of this remaster. Go back and look at Halo 4 on Xbox 360 and then compare it to Halo 2 on X1. There's a huge difference.
 
But H4 on X1 isn't the same as it was on 360.

Your point was that H2 doesn't look very next gen. My point is that your perception is skewed because of this remaster. Go back and look at Halo 4 on Xbox 360 and then compare it to Halo 2 on X1. There's a huge difference.

Aside from 60fps and 1080p i see no huge difference. Textures, models and tech are the same.

I'm not speaking about resolution here, because if H2AE was 720p it would be a total joke. Mostly my piont is about level geometry, particle effects, light engine and other tech stuff like sprite explosions. It would be nice to see some of these fancy particle effects from rifle bulelts impact for example. I'm not saying that H2AE is ugly or past-gen. It's very solid, but IMO on par with Halo 4 (note that i think that Halo 4 engine created by Corrinne Yu and 343 team was truly outstanding even by today's standarts). Nothing bad, very nice, but not next-gen either.
 

GavinGT

Banned
Any time the vote is a tie, matchmaking freezes and I have to quit the game. It's like it can't decide which to pick and just locks up.
 

prateeko

Member
Anyone who thinks the Wednesday update will fix the game entirely is kidding themselves, right?

Basically. I was really looking forward to online coop and given how painfully slow it is to get into MP on top of that I'm seriously contemplating getting a refund. A large part of this game is unacceptably broken. This was clearly not done when it shipped...
 
I see people saying that H4 is smooth, but I have insane framerate issues near 'loading done' and 'checkpoints'. I can't remember it even dropping like that on 360.
 

Takashi

Member
Just finished CE's campaign, and thankfully I only encountered one glitch, the one most people have experienced where it skips a mission. I had just finished Library and when Two Betrayals started I saved and quit. When I came back and resumed it started me on Keyes. That was the only glitch I got, and achievements seemed to pop fine.. so far. Haven't tried multi yet so hopefully it gets fixed by the time I finish running thru the campaigns.
 
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