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Halo The Master Chief Collection |OT| Halo Never Died, It Was Just Missing In Action

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I'm timing my matchmaking times and right now for my second match it's been 5 minutes and there is 7 of us out of 10 waiting for a connecting session.

Yawn.

4 v 3 NO THX
 

Freeser

Member
I ended up getting thrown into a big team battle game when I was in the H2A playlist. After the game was over it kept me in the BTB lobby.
 

Tawpgun

Member
Nobody is against new features and variety in Halo. Those 3 specifically broke the Halo sandbox, however.

I'll go on loadouts first. Custom loadouts make sense for a side-show gametype, but not the entire game. When anyone can start with a Plasma Pistol or Shotgun-type-weapon on every map, you can't design the map around a specific playstyle since they don't have to pick the weapon off the map.

This also created problems in BTB, like since everyone can now start with a Plasma Pistol, vehicles are now super vulnerable since they can be EMPd by everyone off spawn.

Usually in a Halo game you'd fix this by tuning the gametype for each map or playlist. PP too OP on a map? Turns out people are abusing the shotty in Doubles? You can just delete the weapons off. But now that you let everyone choose them, you're stuck with them everywhere. Reach at least had the ability to remove loadouts that were OP or remove them entirely if they didn't work out. Halo 4 could have just used it to select your weapon skins, but they had to go HAM on it.


So Perks are introduced. Perks ruin the readability and consistency of the Halo sandbox. They counter the bad idea of the PP being available off spawn 24/7 by letting you choose a perk that cancels out the EMP effect. They counter everyone having a rocket launcher available for standing in one spot by adding a perk that lets you survive your vehicle being destroyed. They ruin the entire point of the shields/shot system by letting your shields last longer than other people's with no way to tell. Standard functionality like the Red X was removed and shifted over to being a perk, because who knows why. And guess what.. most of them were locked off unless you coughed up more money, meaning that people that had more money than you had more capability than you did.

And then they dug in even more by selling more perks down the road.


Ordnance broke the entire weapon sandbox. You could call heavy weapons to anywhere on the map, including the best spot to use them. If you started to win, you got to win even harder by having weapons delivered to you. There was no weapon loops anymore (having to retrieve a good weapon from the worst place to use it to the best place to use it) which meant map movement became irrelevant. Forging maps no longer mattered because your map was just a backdrop to 343's universal gametype. I could forge a great map where a sniper rifle was on an exposed bridge, didn't fucking matter because someone could just summon one from on top of a base. In an arena shooter the maps should matter.

Great post.

343 realized their mistake too. While things like custom loadouts were a bit too fundamental of a system to Halo 4 as a whole they did introduce gametypes that restricted them, disabled personal ordnance, and made ordnance on map more consistent.

Many forget that at launch Halo 4 had personal ordnance which was random, and then a random weapon would fall at some random weapon ordnance point on the map.

What the fuck 343 was smoking during that dev process I don't know. But I'd love to have some.
 
That last match felt bad, like I was paired up to a party who knew what they were doing at all times, bah.

Now as I try the big team battle playlist for the first time ever I get "failed to connect as the session is full"
 

Caja 117

Member
Nobody is against new features and variety in Halo. Those 3 specifically broke the Halo sandbox, however.

I'll go on loadouts first. Custom loadouts make sense for a side-show gametype, but not the entire game. When anyone can start with a Plasma Pistol or Shotgun-type-weapon on every map, you can't design the map around a specific playstyle since they don't have to pick the weapon off the map.

This also created problems in BTB, like since everyone can now start with a Plasma Pistol, vehicles are now super vulnerable since they can be EMPd by everyone off spawn.

Usually in a Halo game you'd fix this by tuning the gametype for each map or playlist. PP too OP on a map? Turns out people are abusing the shotty in Doubles? You can just delete the weapons off. But now that you let everyone choose them, you're stuck with them everywhere. Reach at least had the ability to remove loadouts that were OP or remove them entirely if they didn't work out. Halo 4 could have just used it to select your weapon skins, but they had to go HAM on it.


So Perks are introduced. Perks ruin the readability and consistency of the Halo sandbox. They counter the bad idea of the PP being available off spawn 24/7 by letting you choose a perk that cancels out the EMP effect. They counter everyone having a rocket launcher available for standing in one spot by adding a perk that lets you survive your vehicle being destroyed. They ruin the entire point of the shields/shot system by letting your shields last longer than other people's with no way to tell. Standard functionality like the Red X was removed and shifted over to being a perk, because who knows why. And guess what.. most of them were locked off unless you coughed up more money, meaning that people that had more money than you had more capability than you did.

And then they dug in even more by selling more perks down the road.


Ordnance broke the entire weapon sandbox. You could call heavy weapons to anywhere on the map, including the best spot to use them. If you started to win, you got to win even harder by having weapons delivered to you. There was no weapon loops anymore (having to retrieve a good weapon from the worst place to use it to the best place to use it) which meant map movement became irrelevant. Forging maps no longer mattered because your map was just a backdrop to 343's universal gametype. I could forge a great map where a sniper rifle was on an exposed bridge, didn't fucking matter because someone could just summon one from on top of a base. In an arena shooter the maps should matter.

Great post, Im bookmarking this jewell.
 
That's it. I finally cracked. Just had the worst fucking MM game ever. 5v3, lag up the ass, and then the game loses connection all together. Fuck this.
 

Homeboyd

Member
I just don't get why they have to keep the shit in that breaks the game, but instead, now, try to balance it so it doesn't break the game. Sprint is still in but is nerfed b/c it ruined encounters with people running to safety. Loadouts are still in but are now set specifically to the map so you can't get weapons that ruin vehicle play, etc on a map. ADS was never in and now it is but hey it's aesthetic only so don't get mad at us!

Just why? Why does all that shit have to be in the game when it's proven how well the game plays without it? What's the point of shoving all that type of shit in the game if your next move is immediately trying to figure out how to make it less OP? Just get rid of it. It's like there's a checklist of shit they have to add but know it breaks the game so they have to then come up with new ways to nerf it so it doesn't. Nerfs to the halo 5 armor abilities, yes, they're armor abilities, will be next.
 

Ghazi

Member
I just don't get why they have to keep the shit in that breaks the game, but instead, now, try to balance it so it doesn't break the game. Sprint is still in but is nerfed b/c it ruined encounters with people running to safety. Loadouts are still in but are now set specifically to the map so you can't get weapons that ruin vehicle play, etc on a map. ADS was never in and now it is but hey it's aesthetic only so don't get mad at us!

Just why? Why does all that shit have to be in the game when it's proven how well the game plays without it? What's the point of shoving all that type of shit in the game if your next move is immediately trying to figure out how to make it less OP? Just get rid of it. It's like there's a checklist of shit they have to add but know it breaks the game so they have to then come up with new ways to nerf it so it doesn't. Nerfs to the halo 5 armor abilities, yes, they're armor abilities, will be next.

I haven't been keeping up, apparently, so loadouts in H5 per map? WTF. Where was this shown?
I'm surprised so many of you are still bothering with this

it's broken, why bother wasting time with the multiplayer?

Because it's what some people, including myself, bought the game for?
 
I haven't been keeping up, apparently, so loadouts in H5 per map? WTF. Where was this shown?


Because it's what some people, including myself, bought the game for?

I think he's commenting on how people are still trying, yet everyone knows its broken.

I'm assuming this thread has died down a lot over the past few days because people have simply given up and are just waiting for the next big blog post/update from 343i before they try again.
 

Bread

Banned
Because it's what some people, including myself, bought the game for?
I'm one of those people

but the game doesn't work, so I stopped trying to make it work. I'm wondering why so many of you guys are putting yourselves through hell to play games with uneven teams and the other bullshit associated with the matchmaking right now.
 
After replaying the Halo 2 campaign on heroic I can say that it is easily one of the worst first-person shooter campaigns I have ever played. After Halo: CE's classic campaign it's hard to believe the same developer made Halo 2's. I started playing Halo 4's campaign after finishing 2 and had an even greater appreciation for what 343 did in their "reboot" of the Halo franchise.

The development troubles of Halo 2 are well documented and obviously there was more focus on multiplayer (which was for the better since Halo 2 MADE online gaming on consoles) but even so, my God...The game is so flat, boring, cheap and unfair, and poorly designed. There are so many weapons that can't carry enough ammo to make them useful and scenarios where there aren't enough weapons available. Scenarios where you have to get lucky not to die...Just so so bad.
 
After replaying the Halo 2 campaign on heroic I can say that it is easily one of the worst first-person shooter campaigns I have ever played. After Halo: CE's classic campaign it's hard to believe the same developer made Halo 2's. I started playing Halo 4's campaign after finishing 2 and had an even greater appreciation for what 343 did in their "reboot" of the Halo franchise.

The development troubles of Halo 2 are well documented and obviously there was more focus on multiplayer (which was for the better since Halo 2 MADE online gaming on consoles) but even so, my God...The game is so flat, boring, cheap and unfair, and poorly designed. There are so many weapons that can't carry enough ammo to make them useful and scenarios where there aren't enough weapons available. Scenarios where you have to get lucky not to die...Just so so bad.

Halo 2 was the only Halo campaign I did not complete multiple times, mostly because it sucked. I played about 4-5 hours on Heroic in MCC, and it still sucked. But the difficulty was never an issue.

It definitely was boring though because there's certain sections that you simply have to "game" your way through. But I never thought it was overly difficult, or that there wasn't enough ammo or anything.
 

HTupolev

Member
Halo 2 was the only Halo campaign I did not complete multiple times, mostly because it sucked. I played about 4-5 hours on Heroic in MCC, and it still sucked. But the difficulty was never an issue.

It definitely was boring though because there's certain sections that you simply have to "game" your way through.
Yeah, so those areas that you have to "game" your way through? Legendary basically just makes that much worse.
 

Kibbles

Member
I was having a blast playing coop on Halo 2. Granted we only got up till Regret but it still is fun to me and I think they did a great job with the remaster.
 
Halo 2 was the only Halo campaign I did not complete multiple times, mostly because it sucked. I played about 4-5 hours on Heroic in MCC, and it still sucked. But the difficulty was never an issue.

It definitely was boring though because there's certain sections that you simply have to "game" your way through. But I never thought it was overly difficult, or that there wasn't enough ammo or anything.

H2 was the only Bungie campaign I've only completed once. There are a few okay levels in there, but it was boring, and artificially difficult.
 
Uhhh... They should have Thanksgiving with their families. Matchmaking is good enough to give them the day off.
They shouldn't be working on Thanksgiving.

It's broke as fuck still, but yeah, they shouldn't work.

Yeah, so those areas that you have to "game" your way through? Legendary basically just makes that much worse.

I have zero intention to ever play H2 on Legendary, much less ever touch the campaign again. I watched all the new Blur cutscenes on youtube, and the memories of all those horrible mission/level designs came flooding back and I was like "man, this campaign REALLY sucked"
 

gossi

Member
Re thanksgiving, I doubt the entire company is working it. Bet if you track down random 343 employees, they will be tweeting about being with fam.
 

RowdyReverb

Member
I'm surprised so many of you are still bothering with this

it's broken, why bother wasting time with the multiplayer?

Because it's Halo and it's really great when it does work. Plus, on a more psychological note, randomized positive reinforcement is actually one of the most addictive reward patterns (e.g. gambling)
 

joaomgcd

Member
So I just tried booting up the game today and it gets stuck at the "Microsoft Studios" logo screen right after starting up. Now I can't even access the game at all! Anyone have a similar issue? Any way to fix this? Thanks in advance
 

clav

Member
After replaying the Halo 2 campaign on heroic I can say that it is easily one of the worst first-person shooter campaigns I have ever played. After Halo: CE's classic campaign it's hard to believe the same developer made Halo 2's. I started playing Halo 4's campaign after finishing 2 and had an even greater appreciation for what 343 did in their "reboot" of the Halo franchise.

The development troubles of Halo 2 are well documented and obviously there was more focus on multiplayer (which was for the better since Halo 2 MADE online gaming on consoles) but even so, my God...The game is so flat, boring, cheap and unfair, and poorly designed. There are so many weapons that can't carry enough ammo to make them useful and scenarios where there aren't enough weapons available. Scenarios where you have to get lucky not to die...Just so so bad.

I always thought the narrow design was to get multiplayer co-op working. You could select it in the matchmaking menus, but it just came up as an error message.
 

gossi

Member
So I just tried booting up the game today and it gets stuck at the "Microsoft Studios" logo screen right after starting up. Now I can't even access the game at all! Anyone have a similar issue? Any way to fix this? Thanks in advance

Restart console, or Quit (from Xbox home, press menu button over Halo and click Quit, then restart game).
 

RPS37

Member
I'm almost done with Halo CE's Campaign... Really not looking forward to starting Halo 2's.

I'm feeling the complete opposite. I'm on the third mission of CE and I just want to finish it so I can start Halo 2.
Also just lost my first checkpoint :(
 
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