• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

Halo The Master Chief Collection |OT| Halo Never Died, It Was Just Missing In Action

Status
Not open for further replies.

HaleStorm

Member
My biggest complaint last night wasn't the matchmaking, but getting put into multiple gungoose matches in a row. I consider this an improvement.

That sucks. I find gungoose to be a terrible game type.

It might work if you are playing at a LAN party or if the whole game is people you know, but for the most part it is just nonsense.
 

Welfare

Member
Usually the MLG type of players are the one who say Halo 4 is bad.

An old friend of mines has his little brother to this day who will always say H2 is the best Halo, and he's only 14.
Naw, Halo 4 is considered bad by a lot of people not under the Competitive bannar.
 

Noobcraft

Member
Halo 4 is good in certain game types (it has really solid BTB because of sprint, armor abilities, loadouts, and vehicle variety) but it pretty much sucks in team slayer because map control isn't possible in it.
 

Enordash

Member
I was hoping for some sort of word today considering that tomorrow is Thanksgiving here in the states. Found a game of Team Slayer last night that connected 13 people, then dropped to 5 after the countdown. I'm assuming that this thread is majorly slowing down because there's no use in coming to report nonsense like this since it's the case constantly. Seems like more and more people are going the route of a refund. Honestly can't blame anyone at this point. I can't see this game being fixed for months.

Also, I don't think they can win with the beta next month. If it is plagued by similar nonsense, the hype for Halo 5 will die. If it works perfectly, MCC will feel like an even bigger slap in the face.
 

Sai

Member
The smaller maps in Halo 4 were mostly bad. Perks, Ordinance Drops, and custom Loadouts hurt the game too.

At it's core, Halo 4 a solid Halo game, especially after the balances 'n tweaks. It wasn't enough to make up for the above, though; which is why I ended up dropping it—twice.

[EDIT] - Halo 2 Classic Team Slayer on Coagulation is pain. Halo 2 Classic Team Slayer on Coagulation without BR starts is suffering.
 

E92 M3

Member
hmm I dont think so. I mean, once the game works as it should, I predict the coming hordes will break it again :D
when it works, its perfect. it only needs to work consistently. nothing else.

I hope you're right - but the general matchmaking fodder will be gone. People are fickle and competition is fierce.
 

SimonM7

Member
Between already-borked checkpointing and MCC's affinity for cloud/progress saves that I'll generously say sporadically work, me and 343 both are lucky I love Halo 4.
 

Havoc2049

Member
Due to the current state of Halo MCC multiplayer...

Halo 4 multiplayer > Halo MCC multiplayer

Halo 4 multiplayer:
-matchmaking works
-more game types
-better stat tracking
-a ranking system that works and isn't glitched
-can get into matches quickly
-better user interface
-doesn't have a bunch of graphic and sound glitches
-gunplay is stable and not a glitched mess
-you know the population of the game type you are getting into, so you can estimate how quickly you will get into a match and can prepare yourself, instead of guessing.
-game chat and party chat work and isn't glitched
-the party system works and isn't glitched
-wasn't released 3-6 months too early and had quality Q&A time
 
Due to the current state of Halo MCC multiplayer...

Halo 4 multiplayer > Halo MCC multiplayer

Halo 4 multiplayer:
-matchmaking works
-more game types
-better stat tracking
-a ranking system that works and isn't glitched
-can get into matches quickly
-better user interface
-doesn't have a bunch of graphic and sound glitches
-gunplay is stable and not a glitched mess
-you know the population of the game type you are getting into, so you can estimate how quickly you will get into a match and can prepare yourself, instead of guessing.
-game chat and party chat work and isn't glitched
-the party system works and isn't glitched
-wasn't released 3-6 months too early and had quality Q&A time

I will take a good halo game that is bugged over the shittiest Halo game possible aka Halo 4
 

RBK

Banned
Naw, Halo 4 is considered bad by a lot of people not under the Competitive bannar.

Depends on who you ask, most opinions seemed to be formed based off of majority rule.

It's fair enough say some of the changes implemented that bode well in a Halo game, but to say it's bad is silliness.
 
I live in Ohio and also get games consistently.

If searches turn up dry, exit the Halo app and start it again. That works for me.

Indiana here, and I also get matches pretty consistently. I use that same trick and I am keeping track of the results of killing it. I was 4 matches of 7 attempts last night after killing it. I was 3 matches for 5 attempts after backing out of the search.
 

gossi

Member
Quick update: I am now quickly finding Big Team Battle matches every time in UK. Previously I had never found one since launch.

I think something big has changed server side.
 
Due to the current state of Halo MCC multiplayer...

Halo 4 multiplayer > Halo MCC multiplayer

Halo 4 multiplayer:
-matchmaking works
-more game types
-better stat tracking
-a ranking system that works and isn't glitched
-can get into matches quickly
-better user interface
-doesn't have a bunch of graphic and sound glitches
-gunplay is stable and not a glitched mess
-you know the population of the game type you are getting into, so you can estimate how quickly you will get into a match and can prepare yourself, instead of guessing.
-game chat and party chat work and isn't glitched
-the party system works and isn't glitched
-wasn't released 3-6 months too early and had quality Q&A time

If those are your only benchmarks, Reach multiplayer > Halo 4 multiplayer > Halo MCC multiplayer.
 

Sai

Member
No they didn't. God forbid someone introduces a little variety into Halo.
I'm all for variety, I'm not one of those fans that desire the same Halo game with a new coat of paint every few years. I like sprint, and want it to work within Halo's sandbox. I was okay with the armor abilities with the exception of Armor Lock and the Jet Pack.

Perks, Ordinance Drops, and custom Loadouts skewed things too far though.
 

Havoc2049

Member
Infinity Slayer is fun as a game type for a little variety every now and then, but not as the main/featured game type in Halo, like it was in Halo 4.
 

gossi

Member
Just dropping back in to say matchmaking is finally working for me. Even BTB. Something has changed. However, the amount of client bugs is still amazing - get matched to full games etc regularly. But big progress for me today.
 

FyreWulff

Member
No they didn't. God forbid someone introduces a little variety into Halo.

Nobody is against new features and variety in Halo. Those 3 specifically broke the Halo sandbox, however.

I'll go on loadouts first. Custom loadouts make sense for a side-show gametype, but not the entire game. When anyone can start with a Plasma Pistol or Shotgun-type-weapon on every map, you can't design the map around a specific playstyle since they don't have to pick the weapon off the map.

This also created problems in BTB, like since everyone can now start with a Plasma Pistol, vehicles are now super vulnerable since they can be EMPd by everyone off spawn.

Usually in a Halo game you'd fix this by tuning the gametype for each map or playlist. PP too OP on a map? Turns out people are abusing the shotty in Doubles? You can just delete the weapons off. But now that you let everyone choose them, you're stuck with them everywhere. Reach at least had the ability to remove loadouts that were OP or remove them entirely if they didn't work out. Halo 4 could have just used it to select your weapon skins, but they had to go HAM on it.


So Perks are introduced. Perks ruin the readability and consistency of the Halo sandbox. They counter the bad idea of the PP being available off spawn 24/7 by letting you choose a perk that cancels out the EMP effect. They counter everyone having a rocket launcher available for standing in one spot by adding a perk that lets you survive your vehicle being destroyed. They ruin the entire point of the shields/shot system by letting your shields last longer than other people's with no way to tell. Standard functionality like the Red X was removed and shifted over to being a perk, because who knows why. And guess what.. most of them were locked off unless you coughed up more money, meaning that people that had more money than you had more capability than you did.

And then they dug in even more by selling more perks down the road.


Ordnance broke the entire weapon sandbox. You could call heavy weapons to anywhere on the map, including the best spot to use them. If you started to win, you got to win even harder by having weapons delivered to you. There was no weapon loops anymore (having to retrieve a good weapon from the worst place to use it to the best place to use it) which meant map movement became irrelevant. Forging maps no longer mattered because your map was just a backdrop to 343's universal gametype. I could forge a great map where a sniper rifle was on an exposed bridge, didn't fucking matter because someone could just summon one from on top of a base. In an arena shooter the maps should matter.
 
Nobody is against new features and variety in Halo. Those 3 specifically broke the Halo sandbox, however.

I'll go on loadouts first. Custom loadouts make sense for a side-show gametype, but not the entire game. When anyone can start with a Plasma Pistol or Shotgun-type-weapon on every map, you can't design the map around a specific playstyle since they don't have to pick the weapon off the map.

This also created problems in BTB, like since everyone can now start with a Plasma Pistol, vehicles are now super vulnerable since they can be EMPd by everyone off spawn.

Usually in a Halo game you'd fix this by tuning the gametype for each map or playlist. PP too OP on a map? Turns out people are abusing the shotty in Doubles? You can just delete the weapons off. But now that you let everyone choose them, you're stuck with them everywhere. Reach at least had the ability to remove loadouts that were OP or remove them entirely if they didn't work out. Halo 4 could have just used it to select your weapon skins, but they had to go HAM on it.


So Perks are introduced. Perks ruin the readability and consistency of the Halo sandbox. They counter the bad idea of the PP being available off spawn 24/7 by letting you choose a perk that cancels out the EMP effect. They counter everyone having a rocket launcher available for standing in one spot by adding a perk that lets you survive your vehicle being destroyed. They ruin the entire point of the shields/shot system by letting your shields last longer than other people's with no way to tell. Standard functionality like the Red X was removed and shifted over to being a perk, because who knows why. And guess what.. most of them were locked off unless you coughed up more money, meaning that people that had more money than you had more capability than you did.

And then they dug in even more by selling more perks down the road.


Ordnance broke the entire weapon sandbox. You could call heavy weapons to anywhere on the map, including the best spot to use them. If you started to win, you got to win even harder by having weapons delivered to you. There was no weapon loops anymore (having to retrieve a good weapon from the worst place to use it to the best place to use it) which meant map movement became irrelevant. Forging maps no longer mattered because your map was just a backdrop to 343's universal gametype. I could forge a great map where a sniper rifle was on an exposed bridge, didn't fucking matter because someone could just summon one from on top of a base. In an arena shooter the maps should matter.

thanks for expanding.

perfect example of all this at work is ragnarok. a map that used to have one laser and two snipers could have upwards of 5 of each at the same time. this is fine for a special gametype like splockets or snipers, but it ruined the map in the base gametypes. sniping the other team's sniper was a big part of pushes on that map, but suddenly in Halo 4 you had 3 guys with binary rifles camping behind their bases. then they saturated it with vehicles (which was never valhalla's strong point because of how linear it is) and then gave everyone plasma pistols.
 

Sai

Member
Nobody is against new features and variety in Halo. Those 3 specifically broke the Halo sandbox, however.

I'll go on loadouts first. Custom loadouts make sense for a side-show gametype, but not the entire game. When anyone can start with a Plasma Pistol or Shotgun-type-weapon on every map, you can't design the map around a specific playstyle since they don't have to pick the weapon off the map.

This also created problems in BTB, like since everyone can now start with a Plasma Pistol, vehicles are now super vulnerable since they can be EMPd by everyone off spawn.

Usually in a Halo game you'd fix this by tuning the gametype for each map or playlist. PP too OP on a map? Turns out people are abusing the shotty in Doubles? You can just delete the weapons off. But now that you let everyone choose them, you're stuck with them everywhere. Reach at least had the ability to remove loadouts that were OP or remove them entirely if they didn't work out. Halo 4 could have just used it to select your weapon skins, but they had to go HAM on it.


So Perks are introduced. Perks ruin the readability and consistency of the Halo sandbox. They counter the bad idea of the PP being available off spawn 24/7 by letting you choose a perk that cancels out the EMP effect. They counter everyone having a rocket launcher available for standing in one spot by adding a perk that lets you survive your vehicle being destroyed. They ruin the entire point of the shields/shot system by letting your shields last longer than other people's with no way to tell. Standard functionality like the Red X was removed and shifted over to being a perk, because who knows why. And guess what.. most of them were locked off unless you coughed up more money, meaning that people that had more money than you had more capability than you did.

And then they dug in even more by selling more perks down the road.


Ordnance broke the entire weapon sandbox. You could call heavy weapons to anywhere on the map, including the best spot to use them. If you started to win, you got to win even harder by having weapons delivered to you. There was no weapon loops anymore (having to retrieve a good weapon from the worst place to use it to the best place to use it) which meant map movement became irrelevant. Forging maps no longer mattered because your map was just a backdrop to 343's universal gametype. I could forge a great map where a sniper rifle was on an exposed bridge, didn't fucking matter because someone could just summon one from on top of a base. In an arena shooter the maps should matter.
Well put.

I truly did want to like Halo 4's multiplayer, but...
 

NYYstateofmind

Neo Member
halo 4 wasnt a bad game. it was a bad halo game.

just as a friendly reminder, 343 mislead us up until weeks before the game actually launched. anybody remember the gameinformer preview that was a PR nightmare for the company?

http://www.gamefaqs.com/boards/632877-halo-4/62503861

you can google img search it too if you want to read the article verbatim.

ah yes... what a nice little bomb to drop on us! especially after the OG footage of h4 was the battle rifle on conan! very nice of them to mislead us by shouting, "The BR IS BACK! The BR IS BACK!" only to have it be inferior in almost every way at the launch of the game, and 8 months into it.

good guys 343 are batting 1.000
 
halo 4 wasnt a bad game. it was a bad halo game.

just as a friendly reminder, 343 mislead us up until weeks before the game actually launched. anybody remember the gameinformer preview that was a PR nightmare for the company?

http://www.gamefaqs.com/boards/632877-halo-4/62503861

you can google img search it too if you want to read the article verbatim.

ah yes... what a nice little bomb to drop on us! especially after the OG footage of h4 was the battle rifle on conan! very nice of them to mislead us by shouting, "The BR IS BACK! The BR IS BACK!" only to have it be inferior in almost every way at the launch of the game, and 8 months into it.

good guys 343 are batting 1.000

I'll be the first to poop on Halo 4, but it definitely did not take 8 months for them to buff the BR.
 
I resumed my halo 1 campaign today to find that not only did I lose a bunch of progress again but my right and left stick controls were bizarrely reversed.

Wtf.

Your control scheme can be fixed by turning off the "south paw" option in the menu.

The same thing happened to me.
 

//ARCANUM

Member
I don't know what's happening but I just had about an hour and a half of consistent rumble pit matches with no issues whatsoever. Don't have my hopes up however. I'm sure when I try later it will be back to being broke as hell.
 

IHaveIce

Banned
Does the scarab gun skull disable all achievements or only the score based ones?

( ie: level cmpletion, number of enemies killed etc)
 

Booshka

Member
No they didn't. God forbid someone introduces a little variety into Halo.
How many hours did you put into Halo 4 MP?
Nobody is against new features and variety in Halo. Those 3 specifically broke the Halo sandbox, however.

I'll go on loadouts first. Custom loadouts make sense for a side-show gametype, but not the entire game. When anyone can start with a Plasma Pistol or Shotgun-type-weapon on every map, you can't design the map around a specific playstyle since they don't have to pick the weapon off the map.

This also created problems in BTB, like since everyone can now start with a Plasma Pistol, vehicles are now super vulnerable since they can be EMPd by everyone off spawn.

Usually in a Halo game you'd fix this by tuning the gametype for each map or playlist. PP too OP on a map? Turns out people are abusing the shotty in Doubles? You can just delete the weapons off. But now that you let everyone choose them, you're stuck with them everywhere. Reach at least had the ability to remove loadouts that were OP or remove them entirely if they didn't work out. Halo 4 could have just used it to select your weapon skins, but they had to go HAM on it.


So Perks are introduced. Perks ruin the readability and consistency of the Halo sandbox. They counter the bad idea of the PP being available off spawn 24/7 by letting you choose a perk that cancels out the EMP effect. They counter everyone having a rocket launcher available for standing in one spot by adding a perk that lets you survive your vehicle being destroyed. They ruin the entire point of the shields/shot system by letting your shields last longer than other people's with no way to tell. Standard functionality like the Red X was removed and shifted over to being a perk, because who knows why. And guess what.. most of them were locked off unless you coughed up more money, meaning that people that had more money than you had more capability than you did.

And then they dug in even more by selling more perks down the road.


Ordnance broke the entire weapon sandbox. You could call heavy weapons to anywhere on the map, including the best spot to use them. If you started to win, you got to win even harder by having weapons delivered to you. There was no weapon loops anymore (having to retrieve a good weapon from the worst place to use it to the best place to use it) which meant map movement became irrelevant. Forging maps no longer mattered because your map was just a backdrop to 343's universal gametype. I could forge a great map where a sniper rifle was on an exposed bridge, didn't fucking matter because someone could just summon one from on top of a base. In an arena shooter the maps should matter.

rekt; great post.
 
Well first online game in a week now, it got a game up and running in about 3 minutes... sadly it was 3 v 3 zenith.

Why could it not wait for 4 more players? why?

*edit* one guy quit, overseas host so I had delay on everything.
 
It came out June 3, 2013. It took almost 7 months (6 months 29 days) for them to balance the game.

RG0BS1U.gif
 

Booshka

Member
It came out June 3, 2013. It took almost 7 months (6 months 29 days) for them to balance the game.

Halo 2 took a similar amount of time, 2 months shorter actually, April 05, to finally be a good Halo game. Pre patch Halo 2 was pretty terrible, still no where close to how bad Halo 4 is, but it took a long ass time for it to get good. Went on to be wildly popular on XBL for 2 years after that though, Halo 4 died in a couple months.
 
Status
Not open for further replies.
Top Bottom