Frustrated_Grunt
Member
My biggest complaint last night wasn't the matchmaking, but getting put into multiple gungoose matches in a row. I consider this an improvement.
My biggest complaint last night wasn't the matchmaking, but getting put into multiple gungoose matches in a row. I consider this an improvement.
Naw, Halo 4 is considered bad by a lot of people not under the Competitive bannar.Usually the MLG type of players are the one who say Halo 4 is bad.
An old friend of mines has his little brother to this day who will always say H2 is the best Halo, and he's only 14.
hmm I dont think so. I mean, once the game works as it should, I predict the coming hordes will break it again
when it works, its perfect. it only needs to work consistently. nothing else.
Due to the current state of Halo MCC multiplayer...
Halo 4 multiplayer > Halo MCC multiplayer
Halo 4 multiplayer:
-matchmaking works
-more game types
-better stat tracking
-a ranking system that works and isn't glitched
-can get into matches quickly
-better user interface
-doesn't have a bunch of graphic and sound glitches
-gunplay is stable and not a glitched mess
-you know the population of the game type you are getting into, so you can estimate how quickly you will get into a match and can prepare yourself, instead of guessing.
-game chat and party chat work and isn't glitched
-the party system works and isn't glitched
-wasn't released 3-6 months too early and had quality Q&A time
Also me and my friend who lives in Ohio consistently find games now. So that's something right!!!!! :/
Also me and my friend who lives in Ohio consistently find games now. So that's something right!!!!! :/
I live in Ohio and also get games consistently.
If searches turn up dry, exit the Halo app and start it again. That works for me.
Perks, Ordinance Drops, and custom Loadouts hurt the game too.
Naw, Halo 4 is considered bad by a lot of people not under the Competitive bannar.
I live in Ohio and also get games consistently.
If searches turn up dry, exit the Halo app and start it again. That works for me.
No they didn't. God forbid someone introduces a little variety into Halo.
No they didn't. God forbid someone introduces a little variety into Halo.
Needs more evolution. Adapt.No they didn't. God forbid someone introduces a little variety into Halo.
Due to the current state of Halo MCC multiplayer...
Halo 4 multiplayer > Halo MCC multiplayer
Halo 4 multiplayer:
-matchmaking works
-more game types
-better stat tracking
-a ranking system that works and isn't glitched
-can get into matches quickly
-better user interface
-doesn't have a bunch of graphic and sound glitches
-gunplay is stable and not a glitched mess
-you know the population of the game type you are getting into, so you can estimate how quickly you will get into a match and can prepare yourself, instead of guessing.
-game chat and party chat work and isn't glitched
-the party system works and isn't glitched
-wasn't released 3-6 months too early and had quality Q&A time
I will take a good halo game that is bugged over the shittiest Halo game possible aka Halo 4
No they didn't. God forbid someone introduces a little variety into Halo.
I'm all for variety, I'm not one of those fans that desire the same Halo game with a new coat of paint every few years. I like sprint, and want it to work within Halo's sandbox. I was okay with the armor abilities with the exception of Armor Lock and the Jet Pack.No they didn't. God forbid someone introduces a little variety into Halo.
God forbid 343 shove in shit into the franchise because every FPS needs to be a cookie cutter variant of CoD.No they didn't. God forbid someone introduces a little variety into Halo.
No they didn't. God forbid someone introduces a little variety into Halo.
how is copying what every other game has in any way 'variety'?
No they didn't. God forbid someone introduces a little variety into Halo.
No they didn't. God forbid someone introduces a little variety into Halo.
Find an AAA shooter that doesn't have some form of perks, loadouts, and kill streaks."Every other game" is a bit of a stretch.
Nobody is against new features and variety in Halo. Those 3 specifically broke the Halo sandbox, however.
I'll go on loadouts first. Custom loadouts make sense for a side-show gametype, but not the entire game. When anyone can start with a Plasma Pistol or Shotgun-type-weapon on every map, you can't design the map around a specific playstyle since they don't have to pick the weapon off the map.
This also created problems in BTB, like since everyone can now start with a Plasma Pistol, vehicles are now super vulnerable since they can be EMPd by everyone off spawn.
Usually in a Halo game you'd fix this by tuning the gametype for each map or playlist. PP too OP on a map? Turns out people are abusing the shotty in Doubles? You can just delete the weapons off. But now that you let everyone choose them, you're stuck with them everywhere. Reach at least had the ability to remove loadouts that were OP or remove them entirely if they didn't work out. Halo 4 could have just used it to select your weapon skins, but they had to go HAM on it.
So Perks are introduced. Perks ruin the readability and consistency of the Halo sandbox. They counter the bad idea of the PP being available off spawn 24/7 by letting you choose a perk that cancels out the EMP effect. They counter everyone having a rocket launcher available for standing in one spot by adding a perk that lets you survive your vehicle being destroyed. They ruin the entire point of the shields/shot system by letting your shields last longer than other people's with no way to tell. Standard functionality like the Red X was removed and shifted over to being a perk, because who knows why. And guess what.. most of them were locked off unless you coughed up more money, meaning that people that had more money than you had more capability than you did.
And then they dug in even more by selling more perks down the road.
Ordnance broke the entire weapon sandbox. You could call heavy weapons to anywhere on the map, including the best spot to use them. If you started to win, you got to win even harder by having weapons delivered to you. There was no weapon loops anymore (having to retrieve a good weapon from the worst place to use it to the best place to use it) which meant map movement became irrelevant. Forging maps no longer mattered because your map was just a backdrop to 343's universal gametype. I could forge a great map where a sniper rifle was on an exposed bridge, didn't fucking matter because someone could just summon one from on top of a base. In an arena shooter the maps should matter.
Well put.Nobody is against new features and variety in Halo. Those 3 specifically broke the Halo sandbox, however.
I'll go on loadouts first. Custom loadouts make sense for a side-show gametype, but not the entire game. When anyone can start with a Plasma Pistol or Shotgun-type-weapon on every map, you can't design the map around a specific playstyle since they don't have to pick the weapon off the map.
This also created problems in BTB, like since everyone can now start with a Plasma Pistol, vehicles are now super vulnerable since they can be EMPd by everyone off spawn.
Usually in a Halo game you'd fix this by tuning the gametype for each map or playlist. PP too OP on a map? Turns out people are abusing the shotty in Doubles? You can just delete the weapons off. But now that you let everyone choose them, you're stuck with them everywhere. Reach at least had the ability to remove loadouts that were OP or remove them entirely if they didn't work out. Halo 4 could have just used it to select your weapon skins, but they had to go HAM on it.
So Perks are introduced. Perks ruin the readability and consistency of the Halo sandbox. They counter the bad idea of the PP being available off spawn 24/7 by letting you choose a perk that cancels out the EMP effect. They counter everyone having a rocket launcher available for standing in one spot by adding a perk that lets you survive your vehicle being destroyed. They ruin the entire point of the shields/shot system by letting your shields last longer than other people's with no way to tell. Standard functionality like the Red X was removed and shifted over to being a perk, because who knows why. And guess what.. most of them were locked off unless you coughed up more money, meaning that people that had more money than you had more capability than you did.
And then they dug in even more by selling more perks down the road.
Ordnance broke the entire weapon sandbox. You could call heavy weapons to anywhere on the map, including the best spot to use them. If you started to win, you got to win even harder by having weapons delivered to you. There was no weapon loops anymore (having to retrieve a good weapon from the worst place to use it to the best place to use it) which meant map movement became irrelevant. Forging maps no longer mattered because your map was just a backdrop to 343's universal gametype. I could forge a great map where a sniper rifle was on an exposed bridge, didn't fucking matter because someone could just summon one from on top of a base. In an arena shooter the maps should matter.
halo 4 wasnt a bad game. it was a bad halo game.
just as a friendly reminder, 343 mislead us up until weeks before the game actually launched. anybody remember the gameinformer preview that was a PR nightmare for the company?
http://www.gamefaqs.com/boards/632877-halo-4/62503861
you can google img search it too if you want to read the article verbatim.
ah yes... what a nice little bomb to drop on us! especially after the OG footage of h4 was the battle rifle on conan! very nice of them to mislead us by shouting, "The BR IS BACK! The BR IS BACK!" only to have it be inferior in almost every way at the launch of the game, and 8 months into it.
good guys 343 are batting 1.000
I resumed my halo 1 campaign today to find that not only did I lose a bunch of progress again but my right and left stick controls were bizarrely reversed.
Wtf.
halo 4 wasnt a bad game. it was a bad halo game.
I'll be the first to poop on Halo 4, but it definitely did not take 8 months for them to buff the BR.
halo 4 wasnt a bad game. it was a bad halo game.
turbo update was around june 2013, right? that's the patch that pushed it to a 4sk IIRC. maybe there was one beforehand.
How many hours did you put into Halo 4 MP?No they didn't. God forbid someone introduces a little variety into Halo.
Nobody is against new features and variety in Halo. Those 3 specifically broke the Halo sandbox, however.
I'll go on loadouts first. Custom loadouts make sense for a side-show gametype, but not the entire game. When anyone can start with a Plasma Pistol or Shotgun-type-weapon on every map, you can't design the map around a specific playstyle since they don't have to pick the weapon off the map.
This also created problems in BTB, like since everyone can now start with a Plasma Pistol, vehicles are now super vulnerable since they can be EMPd by everyone off spawn.
Usually in a Halo game you'd fix this by tuning the gametype for each map or playlist. PP too OP on a map? Turns out people are abusing the shotty in Doubles? You can just delete the weapons off. But now that you let everyone choose them, you're stuck with them everywhere. Reach at least had the ability to remove loadouts that were OP or remove them entirely if they didn't work out. Halo 4 could have just used it to select your weapon skins, but they had to go HAM on it.
So Perks are introduced. Perks ruin the readability and consistency of the Halo sandbox. They counter the bad idea of the PP being available off spawn 24/7 by letting you choose a perk that cancels out the EMP effect. They counter everyone having a rocket launcher available for standing in one spot by adding a perk that lets you survive your vehicle being destroyed. They ruin the entire point of the shields/shot system by letting your shields last longer than other people's with no way to tell. Standard functionality like the Red X was removed and shifted over to being a perk, because who knows why. And guess what.. most of them were locked off unless you coughed up more money, meaning that people that had more money than you had more capability than you did.
And then they dug in even more by selling more perks down the road.
Ordnance broke the entire weapon sandbox. You could call heavy weapons to anywhere on the map, including the best spot to use them. If you started to win, you got to win even harder by having weapons delivered to you. There was no weapon loops anymore (having to retrieve a good weapon from the worst place to use it to the best place to use it) which meant map movement became irrelevant. Forging maps no longer mattered because your map was just a backdrop to 343's universal gametype. I could forge a great map where a sniper rifle was on an exposed bridge, didn't fucking matter because someone could just summon one from on top of a base. In an arena shooter the maps should matter.
It came out June 3, 2013. It took almost 7 months (6 months 29 days) for them to balance the game.
Lol, then it's a bad game. You can't spin that.
It came out June 3, 2013. It took almost 7 months (6 months 29 days) for them to balance the game.
It came out June 3, 2013. It took almost 7 months (6 months 29 days) for them to balance the game.