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Halo The Master Chief Collection |OT| Halo Never Died, It Was Just Missing In Action

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dwells

Member
This. Bungie's post-Destiny PR has been some of the worse I've ever heard of, let alone seen. The customer is always wrong, it's amazing.

I think people have nostalgia goggles on. Bungie has been that way for a long time. They wouldn't budge on SMG starts in Halo 2 and admit they were a bad idea until some snarky insulting quip during the last week of the game. They insisted modding was not a problem, and reports of standby and other network exploits were exaggerated. Both statements being as far from the truth as possible. Their moderators were often abrasive and ban-happy. Achronos couldn't handle criticism and was constantly on power trips.

They've had a serious case of hubris ever since Halo 1 turned out to be massive.
 

Sephzilla

Member
I think people have nostalgia goggles on. Bungie has been that way for a long time. They wouldn't budge on SMG starts in Halo 2 and admit they were a bad idea until some snarky insulting quip during the last week of the game. They insisted modding was not a problem, and reports of standby and other network exploits were exaggerated. Both statements being as far from the truth as possible. Their moderators were often abrasive and ban-happy. Achronos couldn't handle criticism and was constantly on power trips.

They've had a serious case of hubris ever since Halo 1 turned out to be massive.

Bungie.net's mods were some of the worst mods on any game forum.
 

GobFather

Member
That's great guys, but me and quite a few others are clearly still having these issues and no matter how many times you say it's working for most people... it doesn't make it work for me. So much so I traded the game in.


And he can get this game lmao, its working better now and he has 30-40 hours of campaign to go through.

It's amazing that you claim destiny had so much connection error that you had to return it even though many other had no problem with the connection. But for this game, since YOU are having "ok" connection... you would recommend someone else that they should still get this game even though so many are still complaining about connection issues..more than destiny's. Just read all the posts! You are not very consistent...

And how are you STILL having connection issues with destiny , if you have traded it?
 

Onikaan

Member
hey i bet 343 might have openings soon!

599.gif
 

Freeser

Member
Maybe this is what annoys me the most.

"some users" aren't experience "longer than normal" anything.

Most users find matchmaking dead broken. Saying its just some users and longer than normal just treats us like idiots.


The fact that this patch didn't fix much and broke other things....what the actual hell

It's crazy that you say this as a fact with complete certainty. Really you are basing it off people whining on a forum and have no metrics whatsoever to base it off of. You could be right and they could be lying to us all but there is no way that you can legitimately come to that conclusion based on the facts that the community has,
 
It's crazy that you say this as a fact with complete certainty. Really you are basing it off people whining on a forum and have no metrics whatsoever to base it off of. You could be right and they could be lying to us all but there is no way that you can legitimately come to that conclusion based on the facts that the community has,

...theres a poll at halo waypoint forums
 

JonCha

Member
Reading the patch notes on 343's website, it seems like this update isn't really focusing on matchmaking times per se but more the experience around games, eg searching for new games and the false games being created. So with that in mind I'm a little surprised people are complaining matchmaking times haven't been improved when the focus, for this update, doesn't specifically seem to be that?

Maybe I'm reading this wrongly though ...
 
anyone able to play with friends, tried for 30min just trying to get my friend in my game and nothing, says they have been added but when I start he's still in menu
 

dwells

Member
It's crazy that you say this as a fact with complete certainty. Really you are basing it off people whining on a forum and have no metrics whatsoever to base it off of. You could be right and they could be lying to us all but there is no way that you can legitimately come to that conclusion based on the facts that the community has,

It's pretty clearly obvious that this is a widespread problem. There's enough anecdotal evidence to support that. Enough that the "some users" experiencing "longer than normal" matchmaking language is completely inappropriate.

"We are aware that a significant number of users are are experiencing severely delayed or otherwise dysfunctional matchmaking. We are diligently working to ensure all our fans can enjoy the game as it was intended" would be a substantially better wording. It acknowledges the scale of the issue, the words "significant" and "fans" imply a more personal connection, and there's a promise that they're hard at work to right things, all while still being PR-friendly.


...


Yes, I am available for consulting.
 

Freeser

Member
...theres a poll at halo waypoint forums

Which is still just a small cross section of the population.

The server logs and statistics that they look at are objective and unbiased unlike the opinions of forum goers. I think a lot of the community isn't educated on what to expect from match times either. You can not go into a game expecting to get matched as quickly as you would in COD or Titanfall due to no JIP and skill based matching.

Do I think they are sugar coating how the deliver their matchmaking success stats? Probably, but there's no way of telling with the information available.

Also, in no way am I condoning the state that MCC was shipped in.
 

Madness

Member
Left/fired.

Didn't one of the former Bungie higher ups tweet something like "Destiny - from the people who fired the people who made Halo" or something like that?
 
Yeah, that was Jaime Griesemer who tweeted to Marty when be was terminated...

"Destiny - from the creators of Halo (that we didn't fire.)"

The Bungie we have now is very different than the one that made CE/2/3 even Reach.
 

Nebula

Member
You can not go into a game expecting to get matched as quickly as you would in COD or Titanfall due to no JIP and skill based matching.

This is gold. You're in a thread about Halo, where a majority of people will be comparing this game to past Halo games and the search times within those games around launch. Halo 3 had great match times despite JIP not existing and Skill based matching.
 

RulkezX

Member
You can not go into a game expecting to get matched as quickly as you would in COD or Titanfall due to no JIP and skill based matching.

.

What about H3 , H4 or Reach ?

I cant believe anyone would try to defend or rationalise the ridiculous wait times.
 

Naked Lunch

Member
This is gold. You're in a thread about Halo, where a majority of people will be comparing this game to past Halo games and the search times within those games around launch. Halo 3 had great match times despite JIP not existing and Skill based matching.

I would not call Halo 3 wait times "great". Maybe for its time. Maybe Halo just needs to drop the match making system. Waiting for matches every round and hoping what you want to get voted on is lame and outdated. There would be nights in Halo 3 where I would want to play CTF and it would never get voted on in a 3 hour session. I want to pick from servers of exactly what I want to play.

One major way to solve these wait times to just to open the game up to join in progress. Big Team would benefit greatly for one. Halo 4 worked fine in BTB with JIP. Half the reason MCC has uneven teams is because people's games are crashing and the round starts or simply rage quitters. In both cases there is no way for the empty slots to be filled. The system is outdated as fuck.
 
What about H3 , H4 or Reach ?

I cant believe anyone would try to defend or rationalise the ridiculous wait times.

Yeah, it really wouldn't matter if they would turn the Dedicated Servers back on. It should be lightening fast, considering it wouldn't have to attempt to match you with the best possible connections (thus having matchmaking take longer). You would always be connecting you to your nearest Data Center. It would only have to group you with people of similar skill.
 

Freeser

Member
What about H3 , H4 or Reach ?

I cant believe anyone would try to defend or rationalise the ridiculous wait times.

All 3 of those games had much larger install bases at launch. I agree that MM was completely broken at launch and most of the population has moved on to other games. The lower population count along with skill/JIP are a reason for MCC to take longer to match than a COD or Titanfall IMO. Personally I don't see a problem with 30-90 second wait times to get matched and that's what I have experienced.
 

Manp

Member
Bungie will not only not fix things people don't like they'll tell you you're stupid for not liking them.

yeah, stupid... that's exactly how i felt after yesterday having bought the destiny expansion pass upfront.

so that makes bungie kinda right, no?
 
343i should have just went with a server browser and community rented servers
no annoying matchmaking waiting times, no unballanced teams, games and mods of each persons (admins) choice, no lag,...

BF3 and BF4 are doing such a great job in that regard, i really dont get why other studios dont pick up their system
 

Adaren

Member
I mean, 343i has publically acknowledged the problems and are releasing patches. What else do they need to say? I'm being genuine.

When Warlords of Draenor (the latest WoW expansion) released, the servers had issues for a couple days. Long queues, crashes, broken load screens that locked people out of their characters, etc.

Blizzard explained the issues causing the server problems, explained their solution in a non-technical way before they even patched it out, and then tacked on 5 days of free game time on every account. Updates happened multiple times per day.

I realize that Blizzard has more experience with game launches and server issues than 343, but they also do a top-tier job of handling botched launches of major games. They know the importance of frequent communication and treating your customers like they're smart people.
 

Overdoziz

Banned
343i should have just went with a server browser and community rented servers
no annoying matchmaking waiting times, no unballanced teams, games and mods of each persons (admins) choice, no lag,...

BF3 and BF4 are doing such a great job in that regard, i really dont get why other studios dont pick up their system

There needs to be a combination of the two. Matchmaking for a consistent, condensed, streamlined experience and a server browser for more inconsistent, more varied, specific experience.
Hey 343, put the Halo 4 playlist back, thanks.
get that garbo outa here m8
 

Shpeshal Nick

aka Collingwood
So I actually played yesterday without having to reset my console beforehand.

Progress!! Although playing Halo 2 Classic reminded me how terrible traditional Halo actually is. It's amazing what lag does to the MP of this game. It made me realise that Halo dwindled in popularity not because of the changes that were made, but because people just don't want to wear down a shield anymore. It's fuckign maddening, especially when lag is in the mix.

I was BRing the fuck out of this guy after I had already softened him with a grenade, not only did he not die, he killed me with an SMG in less than 2 seconds. Jesus fucking Christ. Had to play Titanfall afterwards to calm down.
 

Sephzilla

Member
Hey 343, put the Halo 4 playlist back, thanks.

CE first, son.

Playlists should be

Rumble Pit
Halo CE
Halo 2 Classic
Halo 2 Anniversary
Halo 3
Halo 4
Big Team Objective

So I actually played yesterday without having to reset my console beforehand.

Progress!! Although playing Halo 2 Classic reminded me how terrible traditional Halo actually is. It's amazing what lag does to the MP of this game. It made me realise that Halo dwindled in popularity not because of the changes that were made, but because people just don't want to wear down a shield anymore. It's fuckign maddening, especially when lag is in the mix.

I was BRing the fuck out of this guy after I had already softened him with a grenade, not only did he not die, he killed me with an SMG in less than 2 seconds. Jesus fucking Christ. Had to play Titanfall afterwards to calm down.

Honestly right now Halo 2 Classic feels laggier than it ever did on the original Xbox. Something's goofed with it right now. BRs and Snipers were never this worthless in H2
 

Shpeshal Nick

aka Collingwood
to be fair, H3 was definitely not perfect out of the box. I barely played Reach or H4 so I can't comment on those.

They had long wait times. Especially 4. But to be honest, I only ever remember Halo games having long wait times in MP. Once again CoD spoiled people. Even Titanfall with its small population has shorter wait times.
 

dc89

Member
The games current state reminds me of that episode of FRIENDS.

When Ross goes to the Zoo looking for his monkey to be told by the zoo administrator "well he got sick, then he got sicker, then he got a little better... but then he died."
"I'll leave you with a saying, sometimes monkeys (games) die. It's not a great saying, but it certainly is fitting today."

RIP Halo.
 

Welfare

Member
They had long wait times. Especially 4. But to be honest, I only ever remember Halo games having long wait times in MP. Once again CoD spoiled people. Even Titanfall with its small population has shorter wait times.

No they didn't, and if they did, it was in the low pop playlists.

MCC could just have low population. Can't really fix that.
 
So I actually played yesterday without having to reset my console beforehand.

Progress!! Although playing Halo 2 Classic reminded me how terrible traditional Halo actually is. It's amazing what lag does to the MP of this game. It made me realise that Halo dwindled in popularity not because of the changes that were made, but because people just don't want to wear down a shield anymore. It's fuckign maddening, especially when lag is in the mix.

I was BRing the fuck out of this guy after I had already softened him with a grenade, not only did he not die, he killed me with an SMG in less than 2 seconds. Jesus fucking Christ. Had to play Titanfall afterwards to calm down.

I have this happen as well. I recorded a clip of it: http://xboxclips.com/DestiniesReqium/f688058d-8ea7-4fcb-9e06-5dd3eba95d96

Granted, going frame by frame, it looked like he had an Overshield. But my team mate still blasted him with a direct frag grenade and still took an entire BR clip (12 bursts) to die. So I do not believe he should have taken anywhere close to that amount.
 
I really really want a postmortem on this. I have to understand exactly how something like this went so spectacularly wrong.

If you listen to the Giant Bombcast.. this week's had a part where they talk about MCC. Patrick Klepek talked a little bit about the development.

The impression I got is that they were originally just working on H2A but that it got changed to all the MC Halo's.

I agree though.. I feel like we need more Geoff Keighley style write ups on just about every big release that comes out. Titanfall made a lot more sense to me after reading the one he wrote up.
 

UND3RxOATH

Neo Member
Very happy with the change of returning the lobby after a game. As noted in the recent patch to stay consistent with previous titles. Successful night in terms of Matchmaking. We are getting closer to a fully functional MP title.
 
Okaaaaay. So some people find longer load times. Why then? Why is there no explanation or have I missed it. Every one of my friends has the same exact problem with this game. Is it my NAT? Can't be. It's open and forwarded. Has been for years. Not my connection type or speed either. If it's certain users then why? This game has really opened my eyes to this generation. Almost every game I've purchased this year has been delivered with bugs, patches, and everything else day one and still half don't seem to work properly. I think I'm just going to have to start waiting until I know exactly how a game is before buying. Maybe this game was the catalyst. I'm tired pf wasting my hard earned money on unplayable junk.
 

klodeckel

Banned
Yep, just played 5 perfect games in a row. Then I went to go eat. Search time at about 30 seconds. One game was 5vs4 tho.

Couldn't test party matchmaking yet.

Matchmaking now works for me like it should have worked from day one. Team balance still an issue, I hope that "early next week" patch will fix this, too.

After that they can move on to ranks, checkpoints and the other smaller-scaled bugs.

(NAT open, 32 ping, 20 mbps, location: Germany)
 
Yep, just played 5 perfect games in a row. Then I went to go eat. Search time at about 30 seconds. One game was 5vs4 tho.

Couldn't test party matchmaking yet.

Matchmaking now works for me like it should have worked from day one. Team balance still an issue, I hope that "early next week" patch will fix this, too.

After that they can move on to ranks, checkpoints and the other smaller-scaled bugs.

(NAT open, 32 ping, 20 mbps, location: Germany)

Checkpoints better be high on their list. I get wanting to get MM working for most people, but they need to have the campaign working as well. Lots of people buy games and never even touch the mp.
 
Well, I have over a hundred games played in matchmaking now. I noticed slight improvements since the update. Matchmaking is fairly fast (1-2 mins), besides BTB, those always take longer to find. However, teams are still uneven from time to time. So it's getting better for me, just really slowly.
 
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