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Halo The Master Chief Collection |OT| Halo Never Died, It Was Just Missing In Action

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Derpyduck

Banned
Play levels to completion and you should have minimal issues. I've played all of CE, half of 2, and 3/4ths of 3. Only had a mission drop once, and my buddy didn't get end game achievements when we beat CE, but we just played the last level again and everything unlocked as intended.

This was over Xbox Live though; never played local split-screen. I've heard some of the games have frame rate issues in split-screen so be prepared for that

From my experience, all but Halo 3 have framerate issues in pretty much every single mode.
 
Nah, same as ever for me. Got a match on stonetown. Man does the frame rate chug like crazy. Went over the beach side mancannon, think it must've dropped to low tens for frame rate for a few seconds.
Really? Halo 2:A has been a pain for me but the framerate has not chugged once for me yet.
 

Madness

Member
Really? Halo 2:A has been a pain for me but the framerate has not chugged once for me yet.

Nah, Stonetown is the worst. Go over that mancannon on beach side. It's not even like there were a lot of people playing it was 5v5 match happening too. Who knows.

I knew it slowed down near the spinning wheel, but this almost froze it up twice when I would spawn on beach and mancannon up. Could be anecdotal too. Who knows.
 

membran

Member
Nah, Stonetown is the worst. Go over that mancannon on beach side. [...] this almost froze it up twice when I would spawn on beach and mancannon up. Could be anecdotal too.

It's the same when you do it by yourself in a custom game without any players, and why wouldn't it be? Stonetown is the worst offender, but you can also notice fps drops on Shrine when looking towards mid. Same goes for Zenith. Don't get me even started on campaign or split screen performance.

This games runs at up to 60fps. I was expecting locked 60fps, should have known better. I'm spoiled by my gaming PC.
 
Played a few games last night with some friends.

Under the right circumstances (booting up game, all joining party, going into matchmaking) it finds a match quickly and the match is flawless in its gameplay. A truly amazing experience.

After the match..... thats where we are still running into problems. Sometimes it throws us into a weird looking lobby with two columns and changes the party leader to my friend. There is also inconsistency in who is in what party with who and who sees what party they are in.

Instead of waiting around to try and get everyone together again, we found it was much quicker to have everyone just quit the game and load it back up again. Get back together with no issues and go into matchmaking again.


This game is farrrr better than where it was a few weeks ago. I can honestly say its not an unplayable abomination. Its still not where it needs to be but know that they are working on it and things have gotten much better.

Again, going in and playing by yourself is no problem. The main problems left deal with keeping your party together after the match and onto the next match painlessly.

We had NO issues of them splitting up the party onto different teams. We were always on the same team.
 

dwells

Member
I genuinely think 343/all parties involved never came across these issues until the game hit live servers with millions of people and variables.
Not a chance in hell that's true. The game has been buggy for ages. The builds they've shown off and held tournaments with prior to release had all sorts of bugs, including crashes and connectivity issues. So much so that they interrupted multiple pro games and required matches to be restart. Whenever anyone expressed concern, 343 fed us the same "oh, it's an old build and has been taken care about, don't worry" crap.

Not to mention all the bugs that don't even require online connectivity to be an issue. The massive framerate drops on H2A maps, the nigh-unplayable framerate for splitscreen in Halo Anniversary and Halo 4, the checkpoint process not saving, task completion not registering, the Halo 4 hard crashes to the console error screen, the Halo 1 netcode being so bad that they removed the promised Halo 1 playlist prior to launch, emblems not working, etc.

There's literally hundreds of bugs and issues in this game, and even the most incompetent developers and QA teams in the world would've seen that. They knew they were shipping an unfinished and broken game. There's no way around that. Lying to us all and acting like it's a surprise is flat-out insulting.
 

Monster Zero

Junior Member
Haven't touched this game in 2 weeks, probably the most disappointing purchase I've made since this gen started, probably longer. Until I can game with my friends reliably, I'm not giving this game time. I had so much hope for this game, it seemed fail proof, but w/e. They got me :D
 
Seriously, what is up with Foundry map matches in Halo 3 and horrendous lag? Game works great for EVERY other map in that game, but Foundry is beyond shit when it comes to online performance.
 
Not a chance in hell that's true. The game has been buggy for ages. The builds they've shown off and held tournaments with prior to release had all sorts of bugs, including crashes and connectivity issues. So much so that they interrupted multiple pro games and required matches to be restart. Whenever anyone expressed concern, 343 fed us the same "oh, it's an old build and has been taken care about, don't worry" crap.

Not to mention all the bugs that don't even require online connectivity to be an issue. The massive framerate drops on H2A maps, the nigh-unplayable framerate for splitscreen in Halo Anniversary and Halo 4, the checkpoint process not saving, task completion not registering, the Halo 4 hard crashes to the console error screen, the Halo 1 netcode being so bad that they removed the promised Halo 1 playlist prior to launch, emblems not working, etc.

There's literally hundreds of bugs and issues in this game, and even the most incompetent developers and QA teams in the world would've seen that. They knew they were shipping an unfinished and broken game. There's no way around that. Lying to us all and acting like it's a surprise is flat-out insulting.

I understand you might be a bit frustrated but why on earth would a developer/publisher release a game if they knew they had these problems? You might say but MS forced them to and they only wanted sales before Xmas but I'm not buying that. This will have more of an impact on current and future sales than delaying it would have.
 

Nebula

Member
I understand you might be a bit frustrated but why on earth would a developer/publisher release a game if they knew they had these problems? You might say but MS forced them to and they only wanted sales before Xmas but I'm not buying that. This will have more of an impact on current and future sales than delaying it would have.

Money. It's more profitable for them to release a broken game at that time then to wait and fix it and release it at a later date.
 

WanderingWind

Mecklemore Is My Favorite Wrapper
I understand you might be a bit frustrated but why on earth would a developer/publisher release a game if they knew they had these problems? You might say but MS forced them to and they only wanted sales before Xmas but I'm not buying that. This will have more of an impact on current and future sales than delaying it would have.

You don't buy that Microsoft would want to push out its flagship title in time for the holiday buying season during a year in which its console sales have been less than spectacular?
 

TTUVAPOR

Banned
At the end of the day, whether it was MSFT or 343 or one or more of the hanful of developers working on this title, I want the game fixed.

Associate blame to whoever, I couldn't care less about who gets blamed, I want my game fixed.

There's simply no excuse of why this game was not in stable working condition for online multiplayer matchmaking on launch day. No excuse.

At this point, any more apologizing from the parties involved is pointless, just keep working hard at fixing the game.
 
Money. It's more profitable for them to release a broken game at that time then to wait and fix it and release it at a later date.

You don't buy that Microsoft would want to push out its flagship title in time for the holiday buying season during a year in which its console sales have been less than spectacular?

With people returning the game and the negative word of mouth, I don't think it has helped. So no, I don't believe they knowingly shipped a broken product.
 

mcrommert

Banned
My experiences from last night. First off everyone should do a full reboot after patch installs. BTB is still completely broken...never find anyone. This could be a side effect of it never working properly so no one ever plays it.dunno

Both halo 2 anniversary team slayer and rumble work great...played 4 rumble games and they all connected better than before...most under 30 seconds. Ranked halo 2 anniversary was slower, but not much worse...still issues with team composition and connectivity (one game did not complete load and went to game over when it used to say match incomplete)

If you are a rumble player, game works as it should...other gametypes...still works in progress

Edit: Should always say your mileage will vary as this is just what i found. Microsoft went with a bizarre ipv4-to-ipv6 tunneling for the xbox one and it seems to have cause all sorts of weird nat issues, so thats another source of problems.
 

WanderingWind

Mecklemore Is My Favorite Wrapper
With people returning the game and the negative word of mouth, I don't think it has helped. So no, I don't believe they knowingly shipped a broken product.

I think you overestimate how much message boards and Kotaku drive sales of marquee, established franchises. In short, they simply don't. There are no reports of mass returns of the game and if they manage to patch it up before everybody opens their shiny new Xbox Ones on Christmas, the vast majority of people simply won't ever know. If NeoGAF, Kotaku and Reddit ran things, then yeah, you'd be correct. But with things like Madden, Halo and Call of Duty, there is no stopping the purchases.

Any way you want to slice it, from Microsoft's perspective, they had to get it out before the holidays to push sales of not only the game, but its console. Bet you a cookie the sales numbers come January reflect that.
 

TTUVAPOR

Banned
My experiences from last night. First off everyone should do a full reboot after patch installs. BTB is still completely broken...never find anyone. This could be a side effect of it never working properly so no one ever plays it.dunno

Both halo 2 anniversary team slayer and rumble work great...played 4 rumble games and they all connected better than before...most under 30 seconds. Ranked halo 2 anniversary was slower, but not much worse...still issues with team composition and connectivity (one game did not complete load and went to game over when it used to say match incomplete)

If you are a rumble player, game works as it should...other gametypes...still works in progress

I did the hard reset of my box, didn't make one bit of difference. Not everyone is going to experience the same success.
 

GoodlifeX

Member
My experiences from last night. First off everyone should do a full reboot after patch installs. BTB is still completely broken...never find anyone. This could be a side effect of it never working properly so no one ever plays it.dunno

Both halo 2 anniversary team slayer and rumble work great...played 4 rumble games and they all connected better than before...most under 30 seconds. Ranked halo 2 anniversary was slower, but not much worse...still issues with team composition and connectivity (one game did not complete load and went to game over when it used to say match incomplete)

If you are a rumble player, game works as it should...other gametypes...still works in progress


Couldn't get into a single H2A game last night but didn't do a reboot. Hopefully that works.
 
BTB is still broken, tons of crashes.

I think its about time we heard from 343 just what the hell they are gonna do for compensation. Even ubi announced a decent deal for an apology.

Its past due now. The game obviously isn't gonna work for a few weeks, maybe months. we know we are only gonna hear about patches right before the patch now too. All the updates have been "we continue to work..."

K. Fine. Game is broken. Its gonna take awhile. So what are they gonna do about it?
 

TTUVAPOR

Banned
I think you overestimate how much message boards and Kotaku drive sales of marquee, established franchises. In short, they simply don't. There are no reports of mass returns of the game and if they manage to patch it up before everybody opens their shiny new Xbox Ones on Christmas, the vast majority of people simply won't ever know. If NeoGAF, Kotaku and Reddit ran things, then yeah, you'd be correct. But with things like Madden, Halo and Call of Duty, there is no stopping the purchases.

Any way you want to slice it, from Microsoft's perspective, they had to get it out before the holidays to push sales of not only the game, but its console. Bet you a cookie the sales numbers come January reflect that.

There's also another semi-fact that the ratio of actual players playing online multiplayer versus people playing single player campaign (offline/online) heavily weighs more on the single player campaign side of things.

For example, if MCC sold five million copies, maybe about one million of them would be unique users online for multiplayer. The rest are hanging out in campaign land.

I have a friend who just solely plays single player campaigns, never touches online multiplayer of anything.
 

Sephzilla

Member
My experiences from last night. First off everyone should do a full reboot after patch installs. BTB is still completely broken...never find anyone. This could be a side effect of it never working properly so no one ever plays it.dunno

Both halo 2 anniversary team slayer and rumble work great...played 4 rumble games and they all connected better than before...most under 30 seconds. Ranked halo 2 anniversary was slower, but not much worse...still issues with team composition and connectivity (one game did not complete load and went to game over when it used to say match incomplete)

If you are a rumble player, game works as it should...other gametypes...still works in progress

From starting searching to loading the game I was getting into BTB games in under 2 minutes, and after that the game was fine. BTB isn't broken. Team Slayer was even faster for me last night.

With each patch, outside of the first one, I've seen noticeable updates to matchmaking speed and stability of matches. I know not everyone's experience will be the same, but with some of the cases I've seen from people posting in this thread I'm starting to wonder if those users are suffering from some outside source.

And no, the Xbox One's NAT type is not always that reliable.
 

mcrommert

Banned
There's also another semi-fact that the ratio of actual players playing online multiplayer versus people playing single player campaign (offline/online) heavily weighs more on the single player campaign side of things.

For example, if MCC sold five million copies, maybe about one million of them would be unique users online for multiplayer. The rest are hanging out in campaign land.

I have a friend who just solely plays single player campaigns, never touches online multiplayer of anything.


This is true. We need counts on the playlists so we can tell what is causing the problems...lack of players or connections. Titanfall did this so very well along with choosing server location.
 
From starting searching to loading the game I was getting into BTB games in under 2 minutes, and after that the game was fine. BTB isn't broken. Team Slayer was even faster for me last night.

With each patch, outside of the first one, I've seen noticeable updates to matchmaking speed and stability of matches. I know not everyone's experience will be the same, but with some of the cases I've seen from people posting in this thread I'm wondering if those users are suffering from some outside source.

And no, the Xbox One's NAT type is not always that reliable.

I'm getting into call of duty, titan fall, and destiny matches in like 30 seconds. its MCC.
 

TTUVAPOR

Banned
From starting searching to loading the game I was getting into BTB games in under 2 minutes, and after that the game was fine. BTB isn't broken. Team Slayer was even faster for me last night.

With each patch, outside of the first one, I've seen noticeable updates to matchmaking speed and stability of matches. I know not everyone's experience will be the same, but with some of the cases I've seen from people posting in this thread I'm wondering if those users are suffering from some outside source.

And no, the Xbox One's NAT type is not always that reliable.

I think it's purely a non-client thing in my opinion. It's hit or miss when the game works for me personally. I do feel like each patch just creates a domino effect of more issues.
 
I think you overestimate how much message boards and Kotaku drive sales of marquee, established franchises. In short, they simply don't. There are no reports of mass returns of the game and if they manage to patch it up before everybody opens their shiny new Xbox Ones on Christmas, the vast majority of people simply won't ever know. If NeoGAF, Kotaku and Reddit ran things, then yeah, you'd be correct. But with things like Madden, Halo and Call of Duty, there is no stopping the purchases.

Any way you want to slice it, from Microsoft's perspective, they had to get it out before the holidays to push sales of not only the game, but its console. Bet you a cookie the sales numbers come January reflect that.

I think you underestimate the power of word of mouth. Yes, sales will still be good for MS and they no doubt wanted to get this game out on the scheduled release date, but the last thing they needed was bad press on their marquee franchise, especially leading into halo 5. It will affect sales but it still would be illogical for them to knowingly release a broken game.

lmao if you think this game worked fine the day before it released. lmfao

Are you really laughing your ass off and then laughing your fucking ass off?
 
This is true. We need counts on the playlists so we can tell what is causing the problems...lack of players or connections. Titanfall did this so very well along with choosing server location.

If player counts are a huge problem now, wait till they add back all the playlists.

We should hope very hard that player counts are not the issue.
 

Sephzilla

Member
I think it's purely a non-client thing in my opinion. It's hit or miss when the game works for me personally. I do feel like each patch just creates a domino effect of more issues.

It certainly does seem like new issues pop up with each patch, no doubt.

At least it seems like the black screen issue was tied more to the Xbox Live issue last night. After Xbox fixed their shit I didn't get the black screen anymore. Which is odd.
 

lush

Member
The compensation is just going to be the H2A DLC maps, let's be real. Maybe they'll push the H5 beta out early or keep it open longer, ha. Absolute cluster for all parties involved.

Hope MS is happy with the short-term results of pushing an unfinished game out the door as the long-term results look pretty depressing.
 

Sephzilla

Member
The compensation is just going to be the H2A DLC maps, let's be real. Maybe they'll push the H5 beta out early or keep it open longer, ha. Absolute cluster for all parties involved.

Hope MS is happy with the short-term results of pushing an unfinished game out the door as the long-term results look pretty depressing.

This is honestly the best compensation, in my opinion. It's something actually for the game and gets people back into the game.
 
The compensation is just going to be the H2A DLC maps, let's be real. Maybe they'll push the H5 beta out early or keep it open longer, ha. Absolute cluster for all parties involved.

Hope MS is happy with the short-term results of pushing an unfinished game out the door as the long-term results look pretty depressing.

Yeah thats fine with me, id be fine with new free maps for everyone.
 

Drewfonse

Member
Play levels to completion and you should have minimal issues. I've played all of CE, half of 2, and 3/4ths of 3. Only had a mission drop once, and my buddy didn't get end game achievements when we beat CE, but we just played the last level again and everything unlocked as intended.

This was over Xbox Live though; never played local split-screen. I've heard some of the games have frame rate issues in split-screen so be prepared for that

Thanks, man. Yeah, I've heard of frame rate issues. Oh well. Should still be fun.
 

TTUVAPOR

Banned
Do we really think they're going to create new maps for this collection? Doesn't really make sense to me. I mean unless they're maps from Reach...

Realistically, they could be or already have worked on H2A DLC maps. This stuff gets done well ahead of video game launches. I'm sure they were counting on DLC promos but I have a feeling that plan has now backfired.

EA took a risk with still selling the damn BF4 premium crap, even after all their fiascos too.
 

gossi

Member
For the record I find BTB is by far the slowest playlist to matchmake. My average is still 20+ minutes per match. Sucks because that's the most objective based mode.
 

E92 M3

Member
Actual photo of me right now:

217734.jpg

LOL
 

WanderingWind

Mecklemore Is My Favorite Wrapper
I think you underestimate the power of word of mouth. Yes, sales will still be good for MS and they no doubt wanted to get this game out on the scheduled release date, but the last thing they needed was bad press on their marquee franchise, especially leading into halo 5. It will affect sales but it still would be illogical for them to knowingly release a broken game.

"Yes, sales will be good." That's the bottom line. That's the logic. They exist to sell games and they do so by the quarter and fiscal year.
 
Realistically, they could be or already have worked on H2A DLC maps. This stuff gets done well ahead of video game launches. I'm sure they were counting on DLC promos but I have a feeling that plan has now backfired.

EA took a risk with still selling the damn BF4 premium crap, even after all their fiascos too.
Oh, that's right. I completely forgot about the H2 maps that haven't been remastered yet. Total brain fart.
 

Sephzilla

Member
I very much want to play this game but it has been broken...so of course player count is down as people have given up.

343 seriously needs to do a major relaunch/rehab campaign once MCC is fixed.

i'm also squarely in the camp that doesn't want to hear squat about Halo 5 until MCC is fixed
 

gAg CruSh3r

Member
It'd be a better read if he didn't structure it like a soccer mom sending a Reply To All e-mail about her kid not getting to play defender
EDIT: getting deeper into this thing it reads more like someone's mad obummer's in office (WAKE UP SHEEPLE)
is this dude really trying to get twitter followers at the end of it?

Yeah I know it sounds like a someone going into defense mode for there child but I think the main message he is trying to push through is that we need to be open minded for why 343 did what they did and help; instead of kicking dirt. We are all very upset how the game turned out but what more can can we and they do at this point? That's why they are fixing it and updating it as fast as they can.

Also yes I know he put his Twitter account at the end. I think its just a way to get a hold of him.

I figure most people on NeoGAF and HaloGAF would tear this apart.
 

lush

Member
Free maps should bring some people back, especially if MM is finally functional for everyone at that point. Still not sure how you go about repairing the brand or even approaching the Halo 5/the beta at this point.

Still makes me sad, this could've and should've been amazing. Especially after Halo 4, this isn't what either party needed.
 
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