Can't get in a game tonight. WTF?
Couldn't get any game to match last night.
Hasn't that been tried? Punishing your playerbase won't work. Join-in-progress is the lesser evil, provided that players are kept from match to match - that way you only run the risk of jumping into a losing game for the first match of your session.
After hours of play with 4, the game is better but still has its quirks.
Getting a new glitch where one person in our lobby out of 4 cannot hear each other. This person who experiences this seems to be at random and changes.
Games will start but then will kick us out and takes a long time.
One time in our search of 4, one person from our party was on the other team.
After a game, one person will disconnect from our party and cannot rejoin. Has to reset Halo or Xbox One.
On the positive side, I have rarely like rarely have had uneven teams after a lot of time with the game.
Any word on the status of these dedicated servers that were promised to us?
It has, and it's succeeded; look at LoL, who, last I checked, had fairly harsh penalties for repeat quitters, and as a result doesn't have anything like the MCC's quit rate. It works, man.
Happy to change my tune if something has been shown to work empirically, but it never has before in Halo.This. What League does works.
I understand that but I can also understand why some might not like that. When the only solid counter to something is to use the same thing it kind of perpetuates the idea that the thing in question might be a tad too good. (Assuming BR starts)
In my opinion automatic weapons should safely trump BR at close range. I'm okay with it otherwise
Happy to change my tune if something has been shown to work empirically, but it never has before in Halo.
You'd need some more changes - like being able to forfeit a match, but maybe that is the way to go. Because if I'm the one left in a wildly unbalanced match (in terms of player count), it would suck if I got penalized for quitting.
I know, it's almost like they're withholding them until after the Halo 5 Beta or something. The Matchmaking is working good enough to where they should turn them back on.
Yep, this hasn't really been an issue since Halo 3, and was only as prevalent as it was in Halo 2 because the SMG was horrible, and stuff like BXR.I think both the H3 AR and H2A AR trump a BR close range with proper dodge/jumping and maybe a melee.
Just practice with the BR more?
I said it in the other OTT, but I really wonder about people's skill levels when they complain about the BR.
They say it themselves, they have the most powerful weapon in the game...then proceed to complain about it because it's too good because they get shot from everywhere? YOU HAVE THE SAME WEAPON.
Quit absolutely has to go IMO, it's a blight on the entire system. Replace it with a team surrender vote. Force players back into the game or customs only if they drop out or dashboard.
Better yet player toggles or maps and gametypes before matchmaking.
No, the problem isn't the BR itself. It's the user. The whole debate over the OPness of the BR is just lesser-skilled players projecting their own lack of competence with the BR on the weapon itself.
My take is that there should be Join-In-Progress for unranked playlists and that if you quit out of a ranked match, you should not be able to rejoin matchmaking until that match ends.
My take is that there should be Join-In-Progress for unranked playlists and that if you quit out of a ranked match, you should not be able to rejoin matchmaking until that match ends.
Taken from this article: http://halo.bungie.org/misc/networkguide.html
I run a Linksys wrt54g with DD-WRT firmware. Xbox One is hardwired. I ensure you that it is set up correctly as I am literally a network administrator by profession. This stuff is my day job. This is the same setup I have used for Halo since...forever, and I've never had trouble before.
...before the Xbox One that is. Destiny still disconnects me all the time and is unplayable. Titanfall works perfectly fine though.
Personally I'm beginning to become suspicious of the Xbox One's ipv6 tunneling. I haven't read up much on the teredo tunneling protocol being used, but I probably should.
I run a Linksys wrt54g with DD-WRT firmware. Xbox One is hardwired. I ensure you that it is set up correctly as I am literally a network administrator by profession. This stuff is my day job. This is the same setup I have used for Halo since...forever, and I've never had trouble before.
...before the Xbox One that is. Destiny still disconnects me all the time and is unplayable. Titanfall works perfectly fine though.
Personally I'm beginning to become suspicious of the Xbox One's ipv6 tunneling. I haven't read up much on the teredo tunneling protocol being used, but I probably should.
Hey now, don't give him a reason to stop posting here entirely.Looking at his post history, Frankie is still active here. Just not in halo threads. A lot of posts in the community off topic threads.
The last halo post was in the community thread for halo just telling someone "i bet your wrong" about i think playlists or something.
You have fans begging for answers and you're just gonna ignore them and post everywhere else....?
Hey now, don't give him a reason to stop posting here entirely.
How do you see him answering without digging a deeper hole for himself and 343i? It may be frustrating, but sometimes it's best to keep quiet until more concrete answers can be given.
There really should be more severe penalties for outright quitting. I haven't had this much of an issue with folks idling or quitting since the early days of Halo 2.
Hey now, don't give him a reason to stop posting here entirely.
How do you see him answering without digging a deeper hole for himself and 343i? It may be frustrating, but sometimes it's best to keep quiet until more concrete answers can be given.
There really should be more severe penalties for outright quitting. I haven't had this much of an issue with folks idling or quitting since the early days of Halo 2.
Hey now, don't give him a reason to stop posting here entirely.
How do you see him answering without digging a deeper hole for himself and 343i? It may be frustrating, but sometimes it's best to keep quiet until more concrete answers can be given.
There really should be more severe penalties for outright quitting. I haven't had this much of an issue with folks idling or quitting since the early days of Halo 2.
BR starts or I quit. Even teams or I quit. Halo 2/2A or 3 in Team Slayer, I quit. The game does not let me play what I want to play, so why should I stay in the game?
Because in the bold situations you're hurting the experience of how other people want to play the game.
I don't want SMG starts. They're terrible IMO. The game doesn't have a BR only playlist, so I can't go there. There is no Halo CE playlist, but there surely is a Halo 2 Classic, Halo 2A, and Halo 3 playlist, so when I go to the only playlist that has CE that isn't BTB, and it doesn't get picked, I am not staying there. If I wanted H2C/A or Halo 3, I would go the dedicated playlist for them.
As of now, this game can't satisfy my needs in MM, and when it doesn't, I won't stay.
BR starts or I quit. Even teams or I quit. Halo 2/2A or 3 in Team Slayer, I quit. The game does not let me play what I want to play, so why should I stay in the game?
It wasn't an issue in Halo 2 because the BR was hitscan and not neutered by spread and consistency on a good and stable netcode. The AR in Halo 3 was stupidly easy to use and wasn't restricted in any way except range. Combine that with Halo 3's super-strong melee, of course it wasn't as hard to use against BR users in close proximity. That doesn't make it better, it makes it more user-friendly and frustrating to play.Yep, this hasn't really been an issue since Halo 3, and was only as prevalent as it was in Halo 2 because the SMG was horrible, and stuff like BXR.
BR's still the all-around utility weapon, but it can be overcome with weapons like the AR and DMR depending on the range. I still recall some discontent over the fact that the BR wasn't indomitable unless it was against a Rocket Launcher or Sniper Rifle; some don't want to see automatic weapons like the AR being competent in any capacity.
Playing with local players still only counts as one vote.
So 4 people split screen, and matched with 4 other people, an entire team only counts for a single vote.
Playing with local players still only counts as one vote.
So 4 people split screen, and matched with 4 other people, an entire team only counts for a single vote.
Playing with local players still only counts as one vote.
So 4 people split screen, and matched with 4 other people, an entire team only counts for a single vote.
Yeah, this really irks me. So annoying.
Your split screen friends are still only using one xbox live account though. Your tv only is one paying customer. The other team is 4 paying customers. Makes sense that split screen is only one vote.
What if its two people with their own XBL accounts on a single XB1 though
Yeah, that needs to be fixed.
Overall though I think MCC should ditch voting in general and go back to a more Halo 2 like "you play what we pick for you" system.
Your split screen friends are still only using one xbox live account though. Your tv only is one paying customer. The other team is 4 paying customers. Makes sense that split screen is only one vote.
This has to be a troll, right? There's no way you actually view it that way.Your split screen friends are still only using one xbox live account though. Your tv only is one paying customer. The other team is 4 paying customers. Makes sense that split screen is only one vote.
Only one disc
With so many options i still love having the 3 to vote for. There is still a massive amount of variety which i keep coming back to. I love the cross game playlists.
I think veto should make a comeback. Lets not all decide what we want to play, lets agree on what we DONT want to play.
This is a joke post, right?
Also I'm pretty sure that the older games counted guest votes.
I said outright quitting, not dropping out due to network issues; and I wish the game could differentiate between the two.Why would you penalize quitting when the game lags out for some people?
Penalize for shitty netcode? That's a double whammy.
Halo 4 did, and i think 2?
I can agree with this.It wasn't an issue in Halo 2 because the BR was hitscan and not neutered by spread and consistency on a good and stable netcode. The AR in Halo 3 was stupidly easy to use and wasn't restricted in any way except range. Combine that with Halo 3's super-strong melee, of course it wasn't as hard to use against BR users in close proximity. That doesn't make it better, it makes it more user-friendly and frustrating to play.
An assault rifle being competent is fine, but it needs to offer some strong recoil if you're going to make it beefy. Also needs to have weaker melee damage. Double beatdowns are also often more useful to use than weapons because it's so easy. In Halo 3 it was incredibly easy (and annoying) to kill with an AR/melee.
3 did too.
This is a joke post, right?
Also I'm pretty sure that the older games counted guest votes.
There being so many options is why I want voting to die. This game has 100+ maps and I've played maybe 30% of them at most because people keep voting for Lockout or Blood Gulch any time it pops up.
Veto is a good system. But fuck no to halo 2 "you play what you get" system.
Veto for br's please.
I don't mind voting either. I'd rather play 10 games in a row on similar maps and gametypes that I know are good than to have to suffer through smg's on backwash for the sake of variety
Every time MM fails for me, a hard reset usually clears it up, at least temporarily.