Yep, halo 5 looks pretty great, and I will totally post about stuff happening at sdcc and gamescom here regarding it. I cannot believe we would be at fault discussing the franchise in this thread.
Pretty sure it got locked because of a certain couple pages of "gifs" that were quite inappropriate.
AR starts promote map movement, didn't you get the memo?
Regarding patches for the MCC, what's left to be fixed? Most major issues seem to be fine for me, the most annoying thing I run into is the H4 sound glitch on the Pit.
They really do need to get around to fixing the playlist settings though, fuck H3 AR starts.
There's a fair few little things, but the one thing I can think of off the top of my head is that Player Trait Zones are still useless in H4 Forge (there's no menu to adjust the properties of the zones as it was on the pause screen in H4) unless they fixed that when I wasn't looking.
Wait... You can drive a vehicle with the flag in CE????
They could probably take a few less precision shots, but admittedly the gold elites take nearly just as many.
Problem with knights are how quick they are to teleport when their shields are down, and by the time you reacquire them, they have full shields. So that could be solved easily by not letting them teleport when their shields are down, and making their shields come back more slowly. Also, the invulnerability frames and/or lack of a distinct head hitbox when their shields pop is annoying.
HaloGAF is dead, and treating this thread as a substitute is probably going to get it locked.
In other news ODST is neat, but man those faces are bad. Watching Dare and Fillon is like watching two peeled potatoes get to first base.
Yeah, when it comes to the character models, ODST and Halo 5 look two generations apart. It's gonna be great having Buck looking like Nathan Fillion, finally.HaloGAF is dead, and treating this thread as a substitute is probably going to get it locked.
In other news ODST is neat, but man those faces are bad. Watching Dare and Fillon is like watching two peeled potatoes get to first base.
Yeah, when it comes to the character models, ODST and Halo 5 look two generations apart. It's gonna be great having Buck looking like Nathan Fillion, finally.
HaloGAF is dead, and treating this thread as a substitute is probably going to get it locked.
In other news ODST is neat, but man those faces are bad. Watching Dare and Fillon is like watching two peeled potatoes get to first base.
Hey guys, I have a slightly OT question regarding Halo Reach. So I played through Halo CE back when the MCC was released, and through Halo 2, 3 and ODST over the last couple of weeks. For the full experience in release order I ordered Reach on the 360 and want to play through it before starting Halo 4.
Now I'm wondering, how jarring will the transition be going from the 1080p/60fps campaigns to the last gen Reach? I don't suppose it runs with 60fps, or does it?
I can't see how talking about Halo in a Halo thread could possibly be used to justify locking it.HaloGAF is dead, and treating this thread as a substitute is probably going to get it locked.
Still crashing for folks. Think I saw it crashed 3/4 times during a session one of the RUL guys were doing at the weekend.Regarding patches for the MCC, what's left to be fixed? Most major issues seem to be fine for me, the most annoying thing I run into is the H4 sound glitch on the Pit.
They really do need to get around to fixing the playlist settings though, fuck H3 AR starts.
Still crashing for folks. Think I saw it crashed 3/4 times during a session one of the RUL guys were doing at the weekend.
Reach wasn't 60fps, but it was still a pretty smooth game.
Tried this game again at my buddy's tonight.
Has Halo 3 Legendary with 3 or 4 people been made harder? I remember running through it on 360 and it wasn't bad. We booted up the 360 version and got to the same point in the game in half the time. Did 343 mess up the difficulty/change it too?
Eh... Reach is perhaps my favorite Halo and one of my all-time favorite games, but I don't think I would say it's "pretty smooth". It's not all over the place or anything, but it has more dips than any Halo game outside of CE on OG Xbox and easily the lowest average framerate. It's definitely going to be very noticeable going between it and MCC.(yeah that's right, fight me HaloGAF)
Which is why I really, really hope MCC gets a Reach port. Or even a standalone port if need be. Reach with at a solid 60FPS would be amazing.
I do wonder how Reach's much more aggressive motion blur will translate over though.
Tried this game again at my buddy's tonight.
Has Halo 3 Legendary with 3 or 4 people been made harder? I remember running through it on 360 and it wasn't bad. We booted up the 360 version and got to the same point in the game in half the time. Did 343 mess up the difficulty/change it too?
The motion blur would need to be adjusted for 60fps for sure.
I haven't played Reach in a while so my memory must be cloudy on the framerates haha. That aside though, Reach was fun and, for me, one of the most frustrating achievements:
Can you guess which one?
I played an obscene amount of Reach so pretty much everything about it is still pretty vivid in my mind lol.
Also, I loved that achievement haha. Probably took more attempts than the vast majority of achievements I've gone for, but I wasn't even mad lol. It just got more hilarious with each try, which is funny because I am very easily frustrated. Every time I've played that level since, I've made at least one attempt at it.
COME ON 343, BRING IT BACK. I WILL PAY YOU ALL THE MONIES FOR REACH DLCthough hey, $5 would be cool too because I'm broke
Edit: Does this count as port begging? lul
I played an obscene amount of Reach so pretty much everything about it is still pretty vivid in my mind lol.
Also, I loved that achievement haha. Probably took more attempts than the vast majority of achievements I've gone for, but I wasn't even mad lol. It just got more hilarious with each try, which is funny because I am very easily frustrated. Every time I've played that level since, I've made at least one attempt at it.
COME ON 343, BRING IT BACK. I WILL PAY YOU ALL THE MONIES FOR REACH DLCthough hey, $5 would be cool too because I'm broke
Edit: Does this count as port begging? lul
If they got Reach to work, and put a separate SWAT mode for Reach only. I would rebuy this game after all of the shit I've talked about it since November, they would have to do it before Reach is BC on X1 tho. Otherwise itll be too little too late
#PortBeg
At least we'll get it, in a way, with backwards compatibility. Not the same as an actual port, but better than nothing!
If they got Reach to work, and put a separate SWAT mode for Reach only. I would rebuy this game after all of the shit I've talked about it since November, they would have to do it before Reach is BC on X1 tho. Otherwise itll be too little too late
SWAT was the best thing to play in Reach. Although I preferred it in 4 I think, I missed the BR.I second a Reach SWAT-only playlist. That was the jam.
SWAT was the best thing to play in Reach. Although I preferred it in 4 I think. I missed the BR.
SWAT was the best thing to play in Reach. Although I preferred it in 4 I think, I missed the BR.
"SWAT was never meant to be played with the BR."
^ actual post seen on Waypoint circa Halo 4's launch
That's just crazy talk. The DMR is very satisfying to use in SWAT, however you can't pull off one shot double kills with it."SWAT was never meant to be played with the BR."
^ actual post seen on Waypoint circa Halo 4's launch
I always had a good time lurking the HaloGaf thread but perhaps its closing can raise this thread back from the dead. I have a lot to talk about concerning the MCC.
Ridiculous. H4 SWAT was fantastic with the BR.
That's just crazy talk. The DMR is very satisfying to use in SWAT, however you can't pull off one shot double kills with it.
I just like that post because SWAT was literally invented with the BR.
Now on-topic, more and more people are finding out how to 'dodge' out of the matchmaking lobby once a game and map has been voted for. This causes to restart the search for players and a new voting round will happen. This is the lamest thing ever, especially when a map gets voted for which almost never appears in matchmaking. Anyone else annoyed by this?
Which is also why JIP haters suck.
Jip sucks, There are not much postive points for it. Especially in a Ranked environment.
Jip sucks, There are not much postive points for it. Especially in a Ranked environment.
At this point quitters of any kind are the worst thing about MCC. Like seriously, I don't give a shit if you didn't get the map/game/type combo you wanted. Just let the rest of us play Halo without having to deal with reset matchmaking/voting and/or uneven teams. I don't jump out if your shitty choice gets picked, so don't jump out on mine.
Which is also why JIP haters suck.
JiP is basically the worst possible solution to the quitting problem. It's basically trying to fill a leaky bucket with some kind of high-volume hose that requires punching an even bigger hole in the bottom. People quit more easily since they figure they'll just be replaced; and granted, with a proper system, they will be. But they generally aren't replaced immediately, and in the interval, their team ends up at a decided disadvantage. It's not much fun for the joiners, either, since they inevitably end up in a pretty bad position.
To go back to the original metaphor, rather than using this outlandish bucket filling tool, we could just... patch up the bucket? Quit penalties and quitter's jails are the way to go, IMO. Works for MOBAs and fighting games, don't see why it wouldn't work here. Don't let quitters join a new game until their old one is finished (with the option to rejoin at any time), stick repeat offenders in jail where they can only play other quitters. I'd shy away from ranking penalties, other than making a quit count as a simple loss, since more extravagant penalties just encourages derankers.
Ridiculous. H4 SWAT was fantastic with the BR.
JiP is basically the worst possible solution to the quitting problem. It's basically trying to fill a leaky bucket with some kind of high-volume hose that requires punching an even bigger hole in the bottom. People quit more easily since they figure they'll just be replaced; and granted, with a proper system, they will be. But they generally aren't replaced immediately, and in the interval, their team ends up at a decided disadvantage. It's not much fun for the joiners, either, since they inevitably end up in a pretty bad position.
To go back to the original metaphor, rather than using this outlandish bucket filling tool, we could just... patch up the bucket? Quit penalties and quitter's jails are the way to go, IMO. Works for MOBAs and fighting games, don't see why it wouldn't work here. Don't let quitters join a new game until their old one is finished (with the option to rejoin at any time), stick repeat offenders in jail where they can only play other quitters. I'd shy away from ranking penalties, other than making a quit count as a simple loss, since more extravagant penalties just encourages derankers.
Yep, halo 5 looks pretty great, and I will totally post about stuff happening at sdcc and gamescom here regarding it. I cannot believe we would be at fault discussing the franchise in this thread.
Pretty sure it got locked because of a certain couple pages of "gifs" that were quite inappropriate.
AR starts promote map movement, didn't you get the memo?
Not getting royally fucked by quitters (especially when one quitter causes a cascading effect of everyone quitting, particularly in BTB) is a pretty massive positive in my book.
And screw ranking. People's e-penises are a terrible reason to not have JIP for the people who just want to play the damn game. At least do the Gears thing if ranking is so important: JIP for social, none for ranked.
Well, I see this point, because of how the BR is a three-shot weapon. You are essentially playing with an advantage for headshots.
Plus especially in Halo 4 the DMR is a much more satisfying weapon to hit people with.