Welfare
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Wait, how? Why?
How is JiP good? It's terrible and doesn't belong in a competitive environment.
Wait, how? Why?
How is JiP good? It's terrible and doesn't belong in a competitive environment.
I wish online Halo was more like Halo 1 PC, with a huge server browser and matches that you could hop in and hop out of anytime. Was awesome just playing a never ending CTF map rotation with people joining at any time. Don't care about ranking, it doesn't matter to me.
Pretty sure 343 said that Warzone will have JIP whereas Arena won't.I've been saying this for a few years now.
COD has changed things forever. JIP is necessary these days imo. Most people arent professional hardcore gamers, they just wanna jump in and jump out quickly. All games are like this now. Its one of the big reasons that those old school R6 games (where you died and waited for the round to end to come back in) didnt work anymore. People have no patience anymore. Ill be curious to see how the new one does. But all that to say, one of the reasons i dont play MCC much is because for one, quitters and two, it doesnt keep you in matchmaking after the game ends. But going into a game and seeing that it starts off unbalanced or when you see people dropping, i just dont see the point to keep going.
Well, I see this point, because of how the BR is a three-shot weapon. You are essentially playing with an advantage for headshots.
Plus especially in Halo 4 the DMR is a much more satisfying weapon to hit people with.
Whynotboth.gif?
It'd be great to see things like a rejoin for people who get d/ced (like Dota 2), and I think in most cases I'd rather have people join in progress (although I understand why some people hate getting into a 3-0 objective game and the like.) Those can work in conjunction with penalties and waiting periods for quitters so that they're less likely to quit in general.
Thing is, Xbox Live isnt a professional competitive gaming league. Its an online service. If you were talking about MLG or something, then yes, id agree..
Thing is, Xbox Live isnt a professional competitive gaming league. Its an online service. If you were talking about MLG or something, then yes, id agree.
People (speaking broadly) do still have the patience. Setting aside the aforementioned MOBA example, CounterStrike doesn't have this issue, nor Team Fortress. Neither is cursed with a plague of quitters. It's not something inherent to the genre, it's a problem with the current setup not sufficiently disincentivizing it.
You didn't even give an answer to my question. How is it good?
Well look at Destiny. Most of the game modes that dont use MM, i dont even touch them. And im sure im not the only one. Thats why MM can be good, it makes it easy to find people.
Now if you go into a game, its already started and your team is getting hammered, then the game should just ask you if you want it to count in your stats. Thats what everyone is worried about anyway.
Well look at Destiny. Most of the game modes that dont use MM, i dont even touch them. And im sure im not the only one. Thats why MM can be good, it makes it easy to find people.
Now if you go into a game, its already started and your team is getting hammered, then the game should just ask you if you want it to count in your stats. Thats what everyone is worried about anyway.
You can find players in pre and post game lobbies. JiP is you joining a game that's in progress, so how does that help to find players more than the standard pre/post game lobbies where players can communicate/shit on others without having to focus on the game?
But MM =/= JiP.
And personally? I'm not concerned about my stats, except in a tangential sort of way. I want to have fun. Hopping into a CTF match with only 1 other team mate down by 2 flags isn't fun. Getting ranked down because of it and having to play against people playing with their feet definitely isn't fun.
Oh and that Playlist management is a pain.
SMG Starts, AR Objective etc... its disgusting that this stuff is still in rotation.
But it looks like that 343 doesnt care anymore. That new Community Update has no word on Playlist updates or MCC in general. All aboard the H5 train i guess?
It doesn't have to be competetive... You are put in matches, where you are losing by 20 points and that's straight up not fun for anyone except the team that is destroying you.
Your logic also fails, because Halo is meant to be a competetive shooter. Bungie always said that and 343i is still saying it.
They don't give a shit buddy. Maybe there was a budget allocated for post launch MCC playlist support but it got spunked on basically remaking the game 5 months after it launched.
I literally played Smashed AR starts the other night. Literally. Which begs the question: if they can be bothered to implement the droppings of some rookie Forger from 2008, why the F U C K can't they put the H3 MLG maps and gametypes in?
Honestly, I'm fairly certain some GAFer would happily take the reins of MCC playlist management for peanuts (or FREE) if 343i would be so bold as to let them.
I still can't believe there aren't any Forge maps in any of the H2A playlists at this point either. Wasn't that supposed to be the caveat to the "H2A is only shipping with six maps"?
Warzone continues to look like the perfect sandpit for ideas which don't quite fit with Arena.
You may have caught Major Nelsons blog which mentioned that a new Warzone map will be revealed in the lounge via a massive 6′ x 6′ map constructed by Mega Bloks more on that this week.
Any Gaffer would've done a much better job with playlist management in Halo 4 and I have no idea why playlists aren't getting update frequently. 343 says that they have 2 different teams working on MCC and Halo 5, so where the fuck is the support?
I honestly don't even want join in progress for Warzone, I hate going into a game and not having proper orientation on how the team is playing. From the other perspective, if my team quits, I'd want the game to end as quickly as possible. By the time people join there's a good chance the other team already gained an advantage anyway, especially in objective game types. At least in Halo 4 you could tell if you were going to join in progress as you would see the player cards, so you had a chance to switch networks and not join. It'd be nice to have an option to turn off join in progress games.
I honestly don't even want join in progress for Warzone, I hate going into a game and not having proper orientation on how the team is playing. From the other perspective, if my team quits, I'd want the game to end as quickly as possible. By the time people join there's a good chance the other team already gained an advantage anyway, especially in objective game types. At least in Halo 4 you could tell if you were going to join in progress as you would see the player cards, so you had a chance to switch networks and not join. It'd be nice to have an option to turn off join in progress games.
I know they said somewhere that WZ matches last 20-25 mins, the ones at E3 were just sped up. I know I wouldn't want to play that long and still have it 5v12 or whatever. I don't mind JiP for large game types like WZ or even BTB, however I can understand not having them for 4v4 and the more competitive modes.
Frank can you add Reach to the MCC for me? Need to replay the 2nd best Halo campaign. Thanks dude.
I thought they were in the process of simply making the X360 Reach discs backward compatible?
Kinda hard to justify adding it to MCC if they can just do that eh?
I thought they were in the process of simply making the X360 Reach discs backward compatible?
Kinda hard to justify adding it to MCC if they can just do that eh?
I thought they were in the process of simply making the X360 Reach discs backward compatible?
Kinda hard to justify adding it to MCC if they can just do that eh?
Most of the other Halo games are/will be BC as well.
Need mah 60fps
So playing ranked in MCC is pretty damn good now (with friends).
I'm so glad we will get solid ranking in H5 right from the start. It will make a big difference I think.
I agree. A ranking system that works will do wonders. I know the BETA ranking was somewhat wonky but even still I was getting close matches on a very regular basis. I hope that continues during launch.
I got placed into gold playing by myself, then the game matched me against fully party onyx groups and I got wrecked.
There's not JiP in Arena is there? I thought it was just in Warzone.
Frank can you add Reach to the MCC for me? Need to replay the 2nd best Halo campaign. Thanks dude.
I'd be up for that if they added a ZB Legendary Slayer option. ZB in Campaign would be fun, too.
I hated that nonsense in Reach, where we had games with zero bloom, or half bloom, etc..If Reach gets a port to the MCC they need to keep things consistent across the board, which would hopefully be a reduced or zero bloom gametype.