Poodlestrike
Banned
The more I play the MCC, the more desperate I get for Halo 5. Maybe it's just the rose tinted glasses kicking in, but my god do I miss the beta.
Every time I play the MCC I just wish that I was playing Halo 5.The more I play the MCC, the more desperate I get for Halo 5. Maybe it's just the rose tinted glasses kicking in, but my god do I miss the beta.
I just wish that I was playing Halo 5.
I feel for the loss of splitscreen campaign in H5 but as for playing MCC vs. future Halo titles without splitscreen I will NOT miss them in multiplayer. Besides the lack of skill matching I also find quitters playing on splitscreen to be a higher weighted percentage. At least no screen cheating anymore either
[lMG]http://screenshotscontent-t3001.xboxlive.com/000911111111593e-dabdfb62-902a-4e5d-8e48-2c21c3f33607/Thumbnail_Large.PNG[/IMG]
Looking at finally picking this up. So torn on Digital vs Physical though. Can currently get digital for $59AUD or physical for $44AUD. Decision seems simple but lately I have really found the value in not swapping disks, especially with my ADD gamer habits.
Decisions!
I feel for the loss of splitscreen campaign in H5 but as for playing MCC vs. future Halo titles without splitscreen I will NOT miss them in multiplayer. Besides the lack of skill matching I also find quitters playing on splitscreen to be a higher weighted percentage. At least no screen cheating anymore either
Had a great moment earlier on stream
https://www.youtube.com/watch?v=-ty9DJ_CWk0
Please make Team Snipers a permanent playlist
Had a great moment earlier on stream
https://www.youtube.com/watch?v=-ty9DJ_CWk0
Please make Team Snipers a permanent playlist
Had a great moment earlier on stream
https://www.youtube.com/watch?v=-ty9DJ_CWk0
Please make Team Snipers a permanent playlist
Given that most games require mandatory installs of some components to disc, and many games have day-one or early patches, I think the arguments for physical really come down to "I found it for much cheaper than online" (as you have) or "I really want something taking up space on my shelf." Otherwise digital is definitely the best option.
Can't say I've been too impressed with Halo 1. I'm about to start Keyes so I'm pretty far now. Combat vs Covenant was pretty basic but at least interesting. The way it has been spamming Flood has not been, especially since it just started randomly throwing in rocket guys for instakills. I trust the next games will incorporate a lot more tactics into gameplay.
I'm still early in Halo CE in my MCC playthrough too.
The lore in this series seems incredible. I've played Halo CE on 360 before so I'm familiar with some terms, like Covenant, 343 Guilty Spark, the literal definition of Halo, etc... I am so STOKED to understand to gain more insight on the following terms/topics as I get further into the series in my MCC playthrough...
Reclaimer
Didact
Librarian
and so on.
Is online co-op Halo: CE supposed to be a laggy mess? It's ridiculous how laggy it works.
I seem to recall CEA was exceptionally bad in that regard, but due to everyone bailing out after MCC launched I never got a chance to try it.
Yeah, Halo 1's online coop is worse than the originally 360 games.Is online co-op Halo: CE supposed to be a laggy mess? It's ridiculous how laggy it works.
In what way?Cooperative for CEA in the MCC was much better than the stand alone game for 360.
In my experience, not really. It feels better when just walking around since the right analog stick gives an instant visual response, but if you're off-host and the latency isn't really low, it can feel damned near impossible to actually hit anything. There's a really janky mismatch between where it looks like your shots ought to be going and where they're actually going.Cooperative for CEA in the MCC was much better than the stand alone game for 360.
In what way?
On an unrelated note, solid post Wesley, though I'm not sure if the rabbit hole goes that deep with 343.
You lurk, and reply here.
Err, have you tried working methodically through the encounters? You make it sound like you're aggressively trying to dash through the areas. Keyes is supposed to be something of a white-knuckles experience, but it'll do that even if you aren't trying to speedrun it.Nothing but a single extremely narrow path and a bazillion enemies the whole way. To get a little bit farther in from this checkpoint after jumping into the pool I had to memorize a path where I throw a grenade way ahead of me so I kill like 6 Flood before I even see them to actually survive because a horde is chasing me. That isn't good gameplay, it's just trial and error shit. Then I run up to a spot where it seems a dead end and Cortana is like "analyzing" but I'm already dead from like literally 20 enemies.
If it's completely pitch black, you might consider adjusting your TV's brightness. Being able to vaguely make out the wall countours and rocks and bushes doesn't really kill the atmosphere.It's all pitch black so I have no way of making out different pathways, especially since I have no time to look with all the enemies around.
That's not necessarily a good plan. What you usually want to do is manipulate the fight by weakening the stronger group, so they more completely kill each other, and...Then I spent every single encounter waiting for the Covenant and Flood to completely finish fighting it out before I engaged
...drawing the enemies places to expose them. For instance, with the huge encounter at the Keyes blob, one option is to briefly engage the Covenant in the exit door before retreating to the rear, to try and pull them and the Flood onrush together. Covenant get thinned out by the Flood, Flood get thinned out by the Covenant.Now if I jump off the platform and run in the back corner of the room before the flood come in, I can lure them a bit at a time so finish them off without getting overwhelmed, but then after I clear them I have a hallway absolutely packed to the brim with Covenant, who instantly shoot me and throw grenades when the door opens, so that will be very slow going if I ever feel up to the task of clearing the flood again and then taking that on.
Halo 1's checkpoints are cautious about triggering when there's danger. They're mostly position-based, but some won't trip unless you aren't shooting or there aren't enemies about.At first I thought it had to do with positional progression, but then it would do like 2 saves in fairly quick succession, so I don't get it. It seems to make sections between checkpoints 5x longer if there happens to be 10x the bullshit between you and the next one.
Tried that, only got explosions everywhere as well as like 5x the leapers not giving a single fuck about Covenant and just going for me....drawing the enemies places to expose them. For instance, with the huge encounter in the bridge, one option is to briefly engage the Covenant in the exit door before retreating to the rear, to try and pull them and the Flood onrush together. Covenant get thinned out by the Flood, Flood get thinned out by the Covenant.
If you always let things resolve themselves, you'll inevitably have some huge groups to deal with on your own. When they're fighting each other is often the very best time to engage, since you can control the fight and find some safety in their preoccupation with each other.
Tried that, only got explosions everywhere as well as like 5x the leapers not giving a single fuck about Covenant and just going for me.
One explosion = I'm dead.
3 melee hits = I'm dead.
2 melee hits and a couple little bugs = I'm dead.
So when you're looking at a solid 30 enemies, half of which can move twice as fast as you, playing "run between them and then run away" does not work at all.
Not really sure what to tell you then. I use that tactic on most playthroughs (and I play legendary) and it works like a dream.Tried that, only got explosions everywhere as well as like 5x the leapers not giving a single fuck about Covenant and just going for me.
If 3 melee hits from a Flood combat form can kill you, and you're doing a full-series cross-game playlist, that means that you're on legendary difficulty (and have low health).One explosion = I'm dead.
3 melee hits = I'm dead.
2 melee hits and a couple little bugs = I'm dead.