TheOhrenberger.
Banned
But K/D ratio/spread is actually an important stat in game modes other than slayer. There are a lot of people who like to say that kills don't matter as much in objective game modes (like CTF for example) but that's just not true. Usually the team with more kills (or the higher K/D ratio) wins out. Killing players and staying alive is very important in a game mode like CTF because it takes enemies off the map for a short time and allows your team to either gain map control or push and grab a flag. This same concept applies for every other objective game mode.I've been asking for this since forever. The K/D ratio from Objective should not count towards the overall K/D ratio (only Slayer variants should count IMO)
The people who act as if kills aren't that important in objective are probably the same bad kids who run at the flag/hill/objective relentlessly who just keep dying over and over. They think they're helping their team but in reality they're probably the reason the team lost. Someone who drops like a -5 or -10 spread at the end of a game probably didn't give the team too much help (of course there are exceptions to this rule). If I ever go +20 I feel like I was a significant part in my team's win, slayer or objective, and I feel like that should count towards my overall stat.
What I do like though is that Halo doesn't track your kills on the in game score board for game modes other than slayer. It does a good job at emphasizing that capturing the flag is what you should be trying to do, or holding a hill, etc. Kills should appear in the post game report though. They're too important of a stat not to track in objective game modes.