All true. I decided to document a small sample of the lag, p2p, games ending early, no loads etc nsfw language:
https://www.youtube.com/watch?v=9Exx1_J1Dvg (All gameplay from the last 7 days)
Frankie on the 13th of November:
http://www.neogaf.com/forum/showpost.php?p=138727444&postcount=278
Emergency implies an exceptional circumstance. In the last month or so about 1 in 7 games (at best) has been on a dedicated server. Practically every match I play has late grenade throwing, sluggish reticle, shot registration issues etc that simply aren't there when a dedicated server is used. The difference is so stark it's immediately obvious when the game is using peer to peer hosting. Anecdotal evidence should be sufficient in a matter as obvious as this but the amount of times I've seen games terminate when a peer host quits or is booted removes any doubt about this issue whatsoever. So, why are dedicated servers a rare treat rather than the norm that they should be? The game was persistently advertised with dedicated servers as a key selling point. As it stands, the assertion that MCC is using dedi's in any significant capacity is fraudulent.
Also, have we seen the promised full breakdown of what happened?