Halo Xbox One "Legitimate", No Longer A Trilogy, Now A Saga

Dedicated servers, 60fps, live streaming with commentary, snapchat, ranked vs. social split, Dat CGI, maybe some cloud processing and all the new bells and whistles from a next gen console for Halo e.g. improved AI. Yes please sign me up for however many Halo games you care to release.

Feel free to change to a monthly release cycle for maps or campaign missions as I'm game for a new cadence of content. Just please support maps/settings/playlists directly for their niche styles at launch. Oh and if you have time throw in a built in regional/global tournament and ranking system. A personal wager system would be super sweet and the ultimate in trash talking but I doubt legal or responsible marketing would approve such a beast.
 
Dedicated servers, 60fps, live streaming with commentary, snapchat, ranked vs. social split, Dat CGI, maybe some cloud processing and all the new bells and whistles from a next gen console for Halo e.g. improved AI. Yes please sign me up for however many Halo games you care to release.

Feel free to change to a monthly release cycle for maps or campaign missions as I'm game for a new cadence of content. Just please support maps/settings/playlists directly for their niche styles at launch. Oh and if you have time throw in a built in regional/global tournament and ranking system. A personal wager system would be super sweet and the ultimate in trash talking but I doubt legal or responsible marketing would approve such a beast.

I wouldn't expect all that based on 343's track record.
 
I absolutely loved Halo. Until Halo 2 came out. Series began to go down hill with that game. I tried Halo 3 and couldn't even make it through the story.
 
I wouldn't expect all that based on 343's track record.

Let us take a look at what is confirmed already:

1. Dedicated servers = confirmed by Bonnie Ross @ E3.

2. 60fps = confirmed by Bonnie Ross @ E3.

3. Live streaming with commentary = confirmed during X1 presentation with Twitch features.

4. SnapChat = confirmed in X1 presentation with Skype features.

5. Ranked vs. social split = semi-confirmed by Josh Holmes Tweet post Halo 4 launch and sustain.

6. Dat CGI = semi-confirmed with Halo 4 and Spartan Ops already having this CGI. The partnership with Axis Animations remains intact so I'm almost ready to confirm this one beyond semi-confirmed.

7. Maybe some cloud processing = semi-confirmed as Halo 4 already uses Azure right now for some settings and matchmaking plus there was already an Azure development team interview video with 343i about their new experiences when developing Halo 4 + Azure.

8. Improved AI etc = semi-confirmed with the new resources, processing horse power, increased memory & Azure cloud potential this is almost a given the next gen Halo title(s) will have improved AI, physics, lighting etc.

Other:
Feel free to change to a monthly release cycle for maps or campaign missions as I'm game for a new cadence of content. Just please support maps/settings/playlists directly for their niche styles at launch. Oh and if you have time throw in a built in regional/global tournament and ranking system. A personal wager system would be super sweet and the ultimate in trash talking but I doubt legal or responsible marketing would approve such a beast.

To me the cadence release is already confirmed when you look at how fast the Halo 4 map packs came out, all the unlocks, Spartan Ops episodes and CGI.

The current sustain already points at a reversal of the developer vision for many playlists and both Frankie & Josh have commented in various media about ranked vs. social split. Further looking at Virgin Gaming or the latest $500K FFA tournament and hiring of community/developer/professional gamer staff this is ready to be semi-confirmed. Perhaps not online and built into the game but certainly they'll continue support or holding their own tournaments.

The wager system is a far out idea and I already commented I don't believe it will be in game.


Now when we look back over the points almost all of the base features are already confirmed either by 343i or the X1 itself. I'm already excited about Halo Xbox One.
 
I wouldn't expect all that based on 343's track record.

Track record? You mean Halo Anniversary (Basically the definition of support, especially when they took over Reach) and Halo 4?

Lets clear something here because clearly the 343 haters here don't know much about the development of that studio.

They went from 0 employees to 350 during the course of Halo 4's development. They took over what is essentially the lifeblood of the Xbox from one of the most beloved developers around...Of COURSE there were going to be growing pains associated with Halo 4. Of course it was going to be a crazy dev cycle and of course not everybody was going to be pleased. In the end they released a decent Halo title (Not the best, not the worst) they have admitted to their faults and will hopefully learn from their mistakes accordingly.

I get a bit defensive, I frequently get to attend 343 events (Just got back from one during E3) I understand what they went through developing that game, the employees understand the monumental feat they have before them. I'd say for their first attempt everything turned out pretty damn good.

I expect better the next time, 343 expects themselves to better. I am confident that they will.

So let's cut this ridiculous Halo 4/343 hate.
 
Track record? You mean Halo Anniversary (Basically the definition of support, especially when they took over Reach) and Halo 4?

Lets clear something here because clearly the 343 haters here don't know much about the development of that studio.

They went from 0 employees to 350 during the course of Halo 4's development. They took over what is essentially the lifeblood of the Xbox from one of the most beloved developers around...Of COURSE there were going to be growing pains associated with Halo 4. Of course it was going to be a crazy dev cycle and of course not everybody was going to be pleased. In the end they released a decent Halo title (Not the best, not the worst) they have admitted to their faults and will hopefully learn from their mistakes accordingly.

I get a bit defensive, I frequently get to attend 343 events (Just got back from one during E3) I understand what they went through developing that game, the employees understand the monumental feat they have before them. I'd say for their first attempt everything turned out pretty damn good.

I expect better the next time, 343 expects themselves to better. I am confident that they will.

So let's cut this ridiculous Halo 4/343 hate.

Well said but here's a few more things 343i had to wrangle with:

1. The universe lore/story management and unification, Bungie used to develop the game and MS did the lore writing. An interesting tidbit I was never aware of until late last year.

2. All the merchandise, which is around 1500 SKU's (products like books, figurines, posters, toys etc). This is all handled by 343i now.

3. Build a studio of 300+ developers, new motion capture , new facial capture, office equipment, networking, systems, servers, processes, marketing, PR, tech, design, new audio, new composers...

4. Redevelop the game engine and art/tech assets for more than just Halo 4/360 they've obviously been hard at work on X1, tablets & mobiles.

5. Waypoint app and website which has been getting better and better.

6. New partnerships and ventures such as Axis Animation (in game CGI), books (authors like Greg Bear), Forward Unto Dawn, New Halo TV series.


When you look at the time frame and what was achieved I'm actually quite impressed with what the studio put out for their first full game. I can't wait for their next generation title(s).
 
Well said but here's a few more things 343i had to wrangle with:

1. The universe lore/story management and unification, Bungie used to develop the game and MS did the lore writing. An interesting tidbit I was never aware of until late last year.

2. All the merchandise, which is around 1500 SKU's (products like books, figurines, posters, toys etc). This is all handled by 343i now.

3. Build a studio of 300+ developers, new motion capture , new facial capture, office equipment, networking, systems, servers, processes, marketing, PR, tech, design, new audio, new composers...

4. Redevelop the game engine and art/tech assets for more than just Halo 4/360 they've obviously been hard at work on X1, tablets & mobiles.

5. Waypoint app and website which has been getting better and better.

6. New partnerships and ventures such as Axis Animation (in game CGI), books (authors like Greg Bear), Forward Unto Dawn, New Halo TV series.


When you look at the time frame and what was achieved I'm actually quite impressed with what the studio put out for their first full game. I can't wait for their next generation title(s).


All good points. ESPECIALLY the bold one. Bungie left 343 with a clusterfuck of canon to clean up (Which they have done a surprisingly good job fixing the Reach storyline)

My only complaint about 343's handling of the books is I'm not a big fan of Karen Traviss. She isn't bad per say but her writing the sequel to Nylund's work just didn't pan out right (So far, she still has one more book).

Frankie, if you are reading this...I've begged you in person, I'll beg on Gaf...Bring back Nylund! Then we are sterling!
 

One: Gamespot gets paid to cover games and says Reach was a spinoff. No. Reach is a mainline title, it leads right into Halo 1.


Secondly, why would anyone ever think a Halo game announced by Microsoft at their own E3 press conference be illegitimate? I'd like to think they just aren't letting any hobos off the street run in, slam a disc into the video queue and then walk out on stage talking about the game with nobody tackling them.

Well said but here's a few more things 343i had to wrangle with:

1. The universe lore/story management and unification, Bungie used to develop the game and MS did the lore writing. An interesting tidbit I was never aware of until late last year.

The more correct version of that is Bungie made their games, but MS handled the outside books and stuff themselves. Bungie wasn't going to hold their breath catering to a side of the series Microsoft prevented them from having control over. Besides the fact that Reach's lore is barely broken, most of the anger just seems to be over the fact that it wasn't a Fall of Reach circlejerk from beginning to end. Who would hold their game back over a book written before Halo 1 came out by someone who never saw the game before it was sent to publishers? Not even to mention that Nylund came back and wrote the journal that came with the Reach LEs, so it's not like he feels wronged by Bungie either. They were always consistent that the games were primary canon and the books were bonus material.
 
One: Gamespot gets paid to cover games and says Reach was a spinoff. No. Reach is a mainline title, it leads right into Halo 1.


Secondly, why would anyone ever think a Halo game announced by Microsoft at their own E3 press conference be illegitimate? I'd like to think they just aren't letting any hobos off the street run in, slam a disc into the video queue and then walk out on stage talking about the game with nobody tackling them.



The more correct version of that is Bungie made their games, but MS handled the outside books and stuff themselves. Bungie wasn't going to hold their breath catering to a side of the series Microsoft prevented them from having control over. Besides the fact that Reach's lore is barely broken, most of the anger just seems to be over the fact that it wasn't a Fall of Reach circlejerk from beginning to end. Who would hold their game back over a book written before Halo 1 came out by someone who never saw the game before it was sent to publishers? Not even to mention that Nylund came back and wrote the journal that came with the Reach LEs, so it's not like he feels wronged by Bungie either. They were always consistent that the games were primary canon and the books were bonus material.

Now it would be interesting for Indie developers, modders and hackers to get some video time on the main stage ;)

Thanks for the updated information about the lore, I know you have a greater understanding of Halo intricacies than I mate. I was really taken back by the unified 343i approach both by MS & 343i. It's far better for Halo overall. I agree it's not like they were out of left field but I can't say I wasn't taken back about the MS/Bungie split though.

On the Nylund books I wish those story lines made it into games. They should bring in a spin off series all about blue team. Also the Reach LE Halsey journal was pure awesome, loved it!
 
One: Gamespot gets paid to cover games and says Reach was a spinoff. No. Reach is a mainline title, it leads right into Halo 1.
In regards to Reach, it might not be considered a "mainline" game in the sense the mainline games involve Master Chief as the protagonist. So, I can understand why they would consider it a spinoff, in a sense.
 
In regards to Reach, it might not be considered a "mainline" game in the sense the mainline games involve Master Chief as the protagonist. So, I can understand why they would consider it a spinoff, in a sense.

Microsoft probably didn't help the assumption that Halo: Subtitle games were now spinoffs after charging 60$ for ODST, and probably why they just went with 'Halo 4'.
 
I absolutely loved Halo. Until Halo 2 came out. Series began to go down hill with that game. I tried Halo 3 and couldn't even make it through the story.

Halo 3 didnt even have a story; they stripped it out and put it into books, comics and ARGs instead.
 
Halo 4 was a great game. It had a great single player campaign, and the changes to MP were a noble attempt to improve on an stagnating formula. I trust 343 to deliver the best game in the series on their second attempt.
 
Well said but here's a few more things 343i had to wrangle with:

1. The universe lore/story management and unification, Bungie used to develop the game and MS did the lore writing. An interesting tidbit I was never aware of until late last year.

2. All the merchandise, which is around 1500 SKU's (products like books, figurines, posters, toys etc). This is all handled by 343i now.

3. Build a studio of 300+ developers, new motion capture , new facial capture, office equipment, networking, systems, servers, processes, marketing, PR, tech, design, new audio, new composers...

4. Redevelop the game engine and art/tech assets for more than just Halo 4/360 they've obviously been hard at work on X1, tablets & mobiles.

5. Waypoint app and website which has been getting better and better.

6. New partnerships and ventures such as Axis Animation (in game CGI), books (authors like Greg Bear), Forward Unto Dawn, New Halo TV series.


When you look at the time frame and what was achieved I'm actually quite impressed with what the studio put out for their first full game. I can't wait for their next generation title(s).
What people easily forget is that 343i choose to take this direction with Halo 4. They choose for infinity multiplayer, they choose for a non-traditional campaign and its story, they choose for SPOPS. Kevin Franklin and Frank O'Connor said that multiple times.

Sure for a "new" studio this feat can be seen as impressive. I see it as a bad job. They had the funding and support of Microsoft, they had 4 Years of dev time, they had 5 games to use as templates and examples, they had enough to make Halo 4 a true Halo game. But they dropped the ball and decided to make Halo your average generic shooter.
 
Let us take a look at what is confirmed already:

1. Dedicated servers = confirmed by Bonnie Ross @ E3.

2. 60fps = confirmed by Bonnie Ross @ E3.

3. Live streaming with commentary = confirmed during X1 presentation with Twitch features.

4. SnapChat = confirmed in X1 presentation with Skype features.

5. Ranked vs. social split = semi-confirmed by Josh Holmes Tweet post Halo 4 launch and sustain.

6. Dat CGI = semi-confirmed with Halo 4 and Spartan Ops already having this CGI. The partnership with Axis Animations remains intact so I'm almost ready to confirm this one beyond semi-confirmed.

7. Maybe some cloud processing = semi-confirmed as Halo 4 already uses Azure right now for some settings and matchmaking plus there was already an Azure development team interview video with 343i about their new experiences when developing Halo 4 + Azure.

8. Improved AI etc = semi-confirmed with the new resources, processing horse power, increased memory & Azure cloud potential this is almost a given the next gen Halo title(s) will have improved AI, physics, lighting etc.

Other:
Feel free to change to a monthly release cycle for maps or campaign missions as I'm game for a new cadence of content. Just please support maps/settings/playlists directly for their niche styles at launch. Oh and if you have time throw in a built in regional/global tournament and ranking system. A personal wager system would be super sweet and the ultimate in trash talking but I doubt legal or responsible marketing would approve such a beast.

To me the cadence release is already confirmed when you look at how fast the Halo 4 map packs came out, all the unlocks, Spartan Ops episodes and CGI.

The current sustain already points at a reversal of the developer vision for many playlists and both Frankie & Josh have commented in various media about ranked vs. social split. Further looking at Virgin Gaming or the latest $500K FFA tournament and hiring of community/developer/professional gamer staff this is ready to be semi-confirmed. Perhaps not online and built into the game but certainly they'll continue support or holding their own tournaments.

The wager system is a far out idea and I already commented I don't believe it will be in game.


Now when we look back over the points almost all of the base features are already confirmed either by 343i or the X1 itself. I'm already excited about Halo Xbox One.

1. Cool but peer-to-peer matchmaking isn't a huge problem.

2. Cool but not important.

3. Cool but not important (and not something 343 would tackle since it's something implemented on the console systems level).

4. See above.

5. Semi-confirmations are not confirmations.

6. CGI is not important. Halo has gone without it until now.

7. Cloud processing is nothing but a buzz word until a developer actually proves otherwise.

8. You're expecting improved AI when the AI in Halo 4 was a dumbed down version of existing Halo AI.

You're free to hype yourself up (that's what Microsoft and 343 want anyway) but you're hyping yourself over a game you haven't seen. A game you don't even know you'll like yet.

Track record? You mean Halo Anniversary (Basically the definition of support, especially when they took over Reach) and Halo 4?

Lets clear something here because clearly the 343 haters here don't know much about the development of that studio.

They went from 0 employees to 350 during the course of Halo 4's development. They took over what is essentially the lifeblood of the Xbox from one of the most beloved developers around...Of COURSE there were going to be growing pains associated with Halo 4. Of course it was going to be a crazy dev cycle and of course not everybody was going to be pleased. In the end they released a decent Halo title (Not the best, not the worst) they have admitted to their faults and will hopefully learn from their mistakes accordingly.

I get a bit defensive, I frequently get to attend 343 events (Just got back from one during E3) I understand what they went through developing that game, the employees understand the monumental feat they have before them. I'd say for their first attempt everything turned out pretty damn good.

I expect better the next time, 343 expects themselves to better. I am confident that they will.

So let's cut this ridiculous Halo 4/343 hate.

When did they admit to their faults? Aside from a vague comment in one of the Halo Bulletins, I have seen them do no such thing. In fact, they've done the complete opposite. On various occasions that have asserted that the changes they brought upon the franchise with Halo 4 were amazing and their gift to Halo fans everywhere.

And the game isn't a horrible piece of software. It works, it has pretty assets (and ugly ones; look at the textures on the Jackal Sniper perches), and has pretty good production values (aside from various bugs and hiccups). But the game is littered with questionable design decisions and is missing various Halo components that fans have come to expect (Firefight, Campaign Saved Films, Scoring, Classic Gametypes, Web Fileshare at launch, Videos of Saved Films on the web, etc.).

Good for them that they completed the project but that doesn't mean I'm going to excuse them for making a product I find to be very lacking. I don't pity them either. My opinion of the game is based on the game. At the end of day, it is what best represents them.
 
I'll never understand the hate for Halo 2.

I cannot speak for the multiplayer, but replaying the single player recently put the word "lame" in my mind, as a lot of the earth levels in particular are just "defend this space" then moving along and doing the same thing. The flying around that base is also quite.. unfocused.

Halo 3 was a significant jump forward in terms of both focus as well as sandbox. It's just that they added some questionable ways of storytelling.
 
Halo 4 was a great game. It had a great single player campaign, and the changes to MP were a noble attempt to improve on an stagnating formula. I trust 343 to deliver the best game in the series on their second attempt.

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I'll never understand the hate for Halo 2.

I went over the story hatred that people have with halo 2 with you before because you were wondering (months ago in a thread). And you seemed to understand it then :)

The gameplay reasons many hated dual weild, nerf pistol, and auto aim cranked to 11. Althouh it is pretty universally loved for its maps. Well made.
 
No, no, no, no.

No.

I can't stress this enough. No.

Did you play Halo 3?

Did you play Halo 2?

Breath of fresh air?

More like a mouthful of ass water.

"Open up wide, Halo fans." That's what it really was.
I'm not even sure I agree,
I think I do
but this almost had me in tears.
 
Looking at a lot of the complaints in this thread, I think the Prometheans could be improved with a few steps.

  • Color code them and their weapons. It's very difficult to tell them apart.
  • Increase the interactions between them outside of Watcher support, and decrease the amount of support Watcher's offer so that they're not the primary target in every combat encounter.
  • Add more types; I'm surprised they went with only three main types. Enemy variety is the spice of life.
  • Add more fights between the two factions; the flood may have been poor enemies in all the main Halo trilogy, but at least they provided some interesting set-pieces fighting against the covenant.
 
How about starting a new franchise, Take some risks MS. Gamers love a new AAA exclusive franchise.

I think that's what their doing with Remedy and Insomniac. There is no reason to dump the Master Chief. He's the closest thing the Xbox has to a mascot.
 
I lost a lot of faith after Halo 4 when my interest was already dwindling, so they need to hit a home-run this time and stay away from catering to COD fans, etc. by adding some similar features if they don't work with what your game is built on. I've seen way too many of my favorite series die because they thought they had to adapt or die and made the game more "mainstream" just to lose on both fronts like SOCOM 4 which was another old console series known for being a popular online game with a hardcore community.

The SP is interesting in its own way of course, but the meat of the game is with the MP and messing with the Halo identity jeopardizes that. There's a difference between keeping a series fresh and keeping up with the crowd and changing fundamental aspects of the game.

I really hope they pull if off for Halo 5 and revitalize people's interest in the series.
 
60 frames-per-second Halo is going to be so damn awesome. Hopefully, it's locked and never drops.

Any word yet of Forge coming back? Next-gen Forge should be sweet.
 
I think that's what their doing with Remedy and Insomniac. There is no reason to dump the Master Chief. He's the closest thing the Xbox has to a mascot.

Isn't that what Black Tusk is doing.
Remedy's game looks interesting but its not a FPS, Insomniacs game looks horrible and I wouldn't really rate them AAA. Black Tusk, well not enough is known at this point about the game.

I'm more interested in 343 doing a AAA exclusive FPS that's not Halo. Start a new universe and expand on that.
 
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