I was really looking forward to this game. Setting, check! General vibes, check. Character performances, check. Visuals, check.
Unfortunately, after two and a half hours playing it, it becomes clear it's style over substance – the game. The gameplay is just so utterly dull.
Mechanically it doesn't make a difference if you jump or wall jump; the game requires a bare minimum of timing and traversal just looks cool but demands nothing from you. There's no challenge. Combat always takes place in arena-like areas and is completely detached from the traversal and "exploration" part. And that exploration is a complete joke. Stray off 10 meters, find something to collect or to push a iron sheet, get +10 XP currency (or whatever they come up with lore-wise), be done. Also, I don't know why am I rewared by pushing iron sheets; is this is Southern thing? I know redneck jokes like, you might be a redneck if you own a home that is mobile and seven cars that ain't. But I don't get it, these iron/tin sheets lying randomly on the ground, probably from some botchy home, and why it is a thing to push them. Ok.
Anyways, most interactions are purely context-sensitive. You want to push a cart with your cool powers? If you don't stand at the exact distance and angle so the object is highlighted, nothing happens when use you powers. Every object you want to physically interact with has to be highlighted first. It feels static and archaic. There are no systemic features in this game.
The plot evolves as videogamey as it gets. A speaking fish (cool thing!) wants to help you, but of course you have to free him first (okay...). For this, you have to find a magic bootle (naturally...). Then you have to fill said magic bottle with stuff you have to find and collect (which is a just an endless route of linear rail-like parcour) and watch sad, ghostly memories or people who had a rough life in these parts.
I didn't even care for the skill upgrades because it's your typical AA action button masher skill tree with little surprises. Same goes for the story. It starts strong and grounded with human tragedy and emotions and great character performances. Then you wander off, meet strange characters and... nothing really happens for over an hour. Just endless parcouring that oppose no challenge; nothing requires any brain power or aptness on the controller except one or two fights so far.
It's a real shame because the audio design is excellent, visuals are stunning (especially with HDR on a 21:9). But as a video game is fails colossally.