South of Midnight is one of the weakest Game Pass release on Steam ever with only 1500 players

There is also a concentrated effort going on here by some folks who want to discredit Steam CCU and any conversation around it by dubbing it a completely useless metric (even though it is regularly used by analysts to calculate game sales), and mocking everyone who is using it to determine the success or failure of a game on Steam.
Yep. It's very obvious.
 
Blue Prince is already approaching 5k CCU on Steam. Released this morning also on PS+ and Gamepass lmao.
Quoted for context.

SoM 24h peak continues to trend downwards. Should hit higher peaks this weekend, but the game is slipping down the top sellers list, currently sitting at #53. For comparison, Blue Price is sitting at #5.

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That obviously means more people have decided to subscribe to Game Pass Ultimate in order to play it :messenger_clapping:
Nope. Why are you making so many assumptions?
  1. That people are playing this game on Game Pass?
  2. This game brought new gamers to Game Pass?
  3. A lot of people subscribed to Game Pass Ultimate to play this game?
You have literally 0 data on how many people subscribed to play SoM, if any.
 
Nope. Why are you making so many assumptions?
  1. That people are playing this game on Game Pass?
  2. This game brought new gamers to Game Pass?
  3. A lot of people subscribed to Game Pass Ultimate to play this game?
You have literally 0 data on how many people subscribed to play SoM, if any.
It's just common sense bbz

If the CCU number is low = they must all be using Game Pass Ultimate.

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:messenger_sunglasses::messenger_ok:
 
It's just common sense bbz

If the CCU number is low = they must all be using Game Pass Ultimate.

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:messenger_sunglasses::messenger_ok:
LMAO. So gamers MUST be playing this game, and they'd be subscribing to Game Pass to play this game.

There is no possibility in your world where people just aren't interested in playing this game. Some chicken logic that is lol.
 
Nope. Why are you making so many assumptions?
  1. That people are playing this game on Game Pass?
  2. This game brought new gamers to Game Pass?
  3. A lot of people subscribed to Game Pass Ultimate to play this game?
You have literally 0 data on how many people subscribed to play SoM, if any.
Even if the answer is yes to all 3, it would actually be a bigger indictment against SoM. Let's say Game Pass has brought more players to SoM. Cool, then the bigger word of mouth as a result should translate into higher CCU on Steam, no? We're not seeing that. In fact, it has been getting worse.
 
The same problem as Hellblade 2. Great visuals, barebones gameplay, questionable protagonist.
Just watched a stream of it, since it looked like an interesting candidate for VR and used se Alice like gameplay.

Took a bit of a break, came back 3 hours later and it was the streamer fighting the same 5 trash mobs over and over again in closed 'arenas'.

If they want to make diverse games, at least apply that to the enemy units and gameplay first...

THe streamer looked like he was going through torture.
 
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Yes, we love video games. We always loved video games. We are doing it for the GAMEZ.

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Really hope this studio falls.
 
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Hasn't gotten above 1411 in past several days. Gradual dropping off each day. It's at 995 now.
May break that 1,411 mark this weekend. But if it doesn't do this weekend, it likely won't ever - which would be horrible results.

And even if it crosses 1,411, I doubt it will cross the 2,000 mark.

So, either way, it's a terrible sales performance and a definite flop on PC.
 
Is this from the studio that has a community manager who hates gamers and white male gamers? I honestly don't understand how that kind of shit can be okay to say, it's insanely sexist and racist. I rooted for the game, but I can't support a studio that hates me for my gender and race.

Imagine movie directors or music artists hating their audience this much. There's something really rotten in modern games development.
 
I was really looking forward to this game. Setting, check! General vibes, check. Character performances, check. Visuals, check.

Unfortunately, after two and a half hours playing it, it becomes clear it's style over substance – the game. The gameplay is just so utterly dull.

Mechanically it doesn't make a difference if you jump or wall jump; the game requires a bare minimum of timing and traversal just looks cool but demands nothing from you. There's no challenge. Combat always takes place in arena-like areas and is completely detached from the traversal and "exploration" part. And that exploration is a complete joke. Stray off 10 meters, find something to collect or to push a iron sheet, get +10 XP currency (or whatever they come up with lore-wise), be done. Also, I don't know why am I rewared by pushing iron sheets; is this is Southern thing? I know redneck jokes like, you might be a redneck if you own a home that is mobile and seven cars that ain't. But I don't get it, these iron/tin sheets lying randomly on the ground, probably from some botchy home, and why it is a thing to push them. Ok.

Anyways, most interactions are purely context-sensitive. You want to push a cart with your cool powers? If you don't stand at the exact distance and angle so the object is highlighted, nothing happens when use you powers. Every object you want to physically interact with has to be highlighted first. It feels static and archaic. There are no systemic features in this game.

The plot evolves as videogamey as it gets. A speaking fish (cool thing!) wants to help you, but of course you have to free him first (okay...). For this, you have to find a magic bootle (naturally...). Then you have to fill said magic bottle with stuff you have to find and collect (which is a just an endless route of linear rail-like parcour) and watch sad, ghostly memories or people who had a rough life in these parts.

I didn't even care for the skill upgrades because it's your typical AA action button masher skill tree with little surprises. Same goes for the story. It starts strong and grounded with human tragedy and emotions and great character performances. Then you wander off, meet strange characters and... nothing really happens for over an hour. Just endless parcouring that oppose no challenge; nothing requires any brain power or aptness on the controller except one or two fights so far.

It's a real shame because the audio design is excellent, visuals are stunning (especially with HDR on a 21:9). But as a video game is fails colossally.
 
Would it matter? They made a game no one is interested in, they can port all they want but it won't make any difference.
I agree, would porting it on the PS5 even cover their cost of porting it and optimization cost? Or is Sony willing to pay for it to come to PSN plus?

I don't think it's worth it. Let the game die and move on.
 
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Yeah, right. I heard that about Hellblade 2, Hi-Fi Rush, Indiana Jones even.

They put trailers on social media/youtube, they discuss the game during their directs, and that's enough marketing usually.
Hellblade 2 turned into vaporware. Nobody thought that would be the best thing ever, still, Microsoft put a trailer of a two hour game five years before release

Hi-Fi rush was showing, releasing and killing the studio. There's a lot of people that only heard it and don't even care.

Indiana Jones really got a lot of marketing, but wasn't really great and the IP is in a bad shape
 
Let's be charitable and say this sold 100K units across PC and Xbox and has another 2 million players on gamepass.

7 years of development by around 80-100 people in Montreal.

Unlikely that many, if any, people have subbed/will sub to gamepass for this game.

Could MS, or any company, be happy with this level of "success" ?

It is interesting how many similar games have failed over the last few years: Forspoken, Dustborn, Flintlock, Unknown 9, South of Midnight..

It's a decent game. Nothing groundbreaking, but solid overall with atmosphere and soundtrack as its strengths. I don't quite understand why it took seven years. Maybe it suffered from development hell like many other Xbox titles? I don't know. After Contrast and We Happy Few I had expected something a bit more quirky than this. South of Midnight is allright, though, and I had fun playing it.
 
Quoted for context.

SoM 24h peak continues to trend downwards. Should hit higher peaks this weekend, but the game is slipping down the top sellers list, currently sitting at #53. For comparison, Blue Price is sitting at #5.

8wcOWAA.png
Both are on gamepass so who cares about steam ccu /s
 
Had to drop it after chapter 8. Love the mythology and style but the the gameplay is just too fake, predictable and tedious. For a short game the lack of variety is unforgiveable, especially after 5+ years and 80 employees.
 
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Playing the game now, on chapter 6.

It's actually pretty decent, gives me PS2 era vibes gameplay wise, I think if the combat had more attacks/combos etc, and wasn't as basic as it is, I think it would massively improve the game a lot.

(But I feel this way about a lot of games tbh)

Art direction wise it's interesting enough and I quite like the setting and ost, plus it's apparently only 10 hours long, so a short and sweet experience.

It's nothing ground breaking, but I don't think games need to be, just enjoyable.

After this, I'm going to finally dive into pirate yakuza what I can't wait for :)
 
There is also a concentrated effort going on here by some folks who want to discredit Steam CCU and any conversation around it by dubbing it a completely useless metric (even though it is regularly used by analysts to calculate game sales), and mocking everyone who is using it to determine the success or failure of a game on Steam.
It's pretty funny that people are trying to discredit Steam CCU which is a hard metric based on actual sales but then they post about "players" for a GamePass game when the publisher posts about it on X.
 
Maybe they should have made the main character look more like Katie, it would have helped? I don't know why they had to take that ugly art direction with the main character.

Even though she literally hates my existence and doesn't want me to play the game, I'd bang this every day and twice on Sunday lol

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Maybe they should have made the main character look more like Katie, it would have helped? I don't know why they had to take that ugly art direction with the main character.

Even though she literally hates my existence and doesn't want me to play the game, I'd bang this every day and twice on Sunday lol

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I prefer this below since she keeps a similar hair style and skin tone while looking way better than whatever was in the game.

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May break that 1,411 mark this weekend. But if it doesn't do this weekend, it likely won't ever - which would be horrible results.

And even if it crosses 1,411, I doubt it will cross the 2,000 mark.

So, either way, it's a terrible sales performance and a definite flop on PC.
The dream is dead. It added a whopping 27 ccu.
 
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