RoyalLaFlame
Banned
I just found out the Xbox One will support portuguese from Europe. This is odd.
MS? Are you ok? pls respond
MS? Are you ok? pls respond
I just found out the Xbox One will support portuguese from Europe. This is odd.
MS? Are you ok? pls respond
Hue."Xbox, hue hue hue"
Hue.
This is great MS, more support for my country? I love it. What's that? You're supporting our indie devs too through ID@Xbox? Wow!
We're portuguese, not Brazilian
You all look the same to me.Hue.
This is great MS, more support for my country? I love it. What's that? You're supporting our indie devs too through ID@Xbox? Wow!
We're portuguese, not Brazilian
How? What? We're the real portuguese guys... wtf Sub-Zero?Sorry, after so many years of Netbattle and Brazilians speaking Portuguese I've still got my wires crossed. :lol
No we don't. Don't be mean.You all look the same to me.
#RacistWednesdays
But I didn't.. I... I was just... I.... sadface.jpgNo we don't. Don't be mean.
But I didn't.. I... I was just... I.... sadface.jpg
You're a good person, my friend.... you're a good person. So don't feel bad! Rejoice because the Xbox One will have portuguese and I'm happy about it!But I didn't.. I... I was just... I.... sadface.jpg
He sent me this via twitter:Where did Gui go?
You're a good person, my friend.... you're a good person. So don't feel bad! Rejoice because the Xbox One will have portuguese and I'm happy about it!
If I can interpret your wording correctly, I believe the proper word is coitous.
"incessant donglobonglery"
Dingolilingo!
http://www.youtube.com/watch?v=5ZxtQjTHLFgThere's a neon genesis evangelion joke in there I can't put my finger on.
Halo 2 Revengeance Rising: Palmer Re:loadedI can kill every enemy in the area and not get it, then sprint through and get it, or vise versa.
First time playing through Halo 2 on Legendary for a while, probably my 11th run of the game or so on Legendary and it's still a pain in the balls. Elites can spawn as blue/red/ultra which is frustrating - especially when they are ultras, enemies have a tendency to spawn in weird locations, I had forgotten how absurd the Jackel snipers are, the 360 glitch where the screen gets an image burned onto it is a pain because you can't see, the Brutes on Gravemind not dropping Carbines, and worst of all (and this goes for CE Legendary as well) the checkpoints are fucking TERRIBLE.
There seems to be no rhyme or reason for the checkpoints whatsoever. I can kill every enemy in the area and not get it, then sprint through and get it, or vise versa. I hope this is a OG Xbox/360 error and the checkpoints will work properly on H2A.
Enemies have been doing weird things as well, which they never used to do. Enemies following me from previous parts of the level on The Arbiter, 3/4 elites spawning after the honour guards at the start of Regret instead of 2 with a 3rd later and the grunts on Gravemind that are passively running following me into the next room and aggroing. Really weird stuff. Having played through the game so many times I'm starting to wonder if they've become self-aware.
But yeah, checkpoints...fix em.
I think the checkpoints are just the nature of the game. I know lots of people complain bitterly about getting into "unwinnable" checkpoints in CE, although I've never had them myself (then again I also say CE is the easiest Legendary Halo game save for ODST.)
There was a decent amount of technically-floating stuff in the Halo trilogy, but most of it had something resembling a practical purpose. In Halo 1, 343GS and sentinels float for travel, and there are floating elevators on AotCR/TB, 343GS, and Library; the only other floaty thing that immediately comes to mind are the spinny things in the shaft at the start of AotCR. Things also generally felt more "solid", as Forerunner structures weren't just phasing in and out and pretending to be Optimus Prime.
Especially when there was already concept art for things like this, that looks miles better than the Forerunner designs in 4:
I definitely hope that's the case, this guy isn't inspiring much confidence though:
I seriously hate that floaty-pieces-everywhere Forerunner aesthetic that 4 introduced. The Didacts armor in particular stood out to me as exceptionally stupid. What do those floating pieces even do??
Halo's original Forerunner aesthetics were so good because they felt ancient and mysterious, which was helped by the fact that they were mostly so simple, IMO. Very geometric and not flashy.
Cortana had the same wings in her back so.....
I dunno, that concept art kinda looks like generic sleek alien to me.
I prefer the design in 4. It's a bit more original.
Although I so admit the design in 4 is quite reminiscent of a Transformer.
Also the weapon design in 4 was bloody great. The release animations of the Promethean weapons was awesome.
Cortana had the same wings in her back so.....
Floating stuff means it have great power and defy the natural laws of physic.
Halotracker was you huh? Awesome. Welcome.
I think the checkpoints are just the nature of the game. I know lots of people complain bitterly about getting into "unwinnable" checkpoints in CE, although I've never had them myself (then again I also say CE is the easiest Legendary Halo game save for ODST.)
I'm so excited, I cannot wait to post impressions only to be called a shill and be told that I drink from the 343 kool-aid. We will see how it plays, I am extremely excited.
I wish I could go .. I want to play H2A.
Well he got his evolution forcefully accelerated so that might count. The only thing I can thing of is "I don't like instrumentality " which seems funny to me.
So wait is RTX campaign only for H2A? or did they just confirm LAN? Can't imagine hooking up so many boxes on live.
"Gameplay demo", so that might mean the campaign spot we saw at E3.So wait is RTX campaign only for H2A? or did they just confirm LAN? Can't imagine hooking up so many boxes on live.
I seriously hate that floaty-pieces-everywhere Forerunner aesthetic that 4 introduced. The Didacts armor in particular stood out to me as exceptionally stupid. What do those floating pieces even do??
Halo's original Forerunner aesthetics were so good because they felt ancient and mysterious, which was helped by the fact that they were mostly so simple, IMO. Very geometric and not flashy.
I don't know who in 343 decided that all Forerunner tech should have glowing lines and random floating pieces, but for me it honestly ruined any kind of uniqueness the race had. Random floating pieces and glowing lines is like the blandest possible "they're super advanced but we don't know how else to show it" aesthetic. Absolutely no reason or purpose behind most of it.
Besides, how does it make sense that these:
Came from the same race that created these:
Especially when there was already concept art for things like this, that looks miles better than the Forerunner designs in 4:
wut? why you say this blasphemy, unknown?Count me in as a fan of Halo 4's Forerunner architecture. Halo 2 was the worst IMO because it looked too archaic and similar to what can be seen in our reality (ie: Mayan temples).
I personally like both designs. Insofar as what we've seen I think that the Knights actually mesh fairly well with the older Forerunner stuff, the only difference being they have a bit more curves (and in general, 343's Forerunner stuff has been less angular overall.)
The Warrior-Servants we see in Halo 4's terminals seem to me much more Forerunnery than that concept art, personally.
Count me in as a fan of Halo 4's Forerunner architecture. Halo 2 was the worst IMO because it looked too archaic and similar to what can be seen in our reality (ie: Mayan temples).
Count me in as a fan of Halo 4's Forerunner architecture. Halo 2 was the worst IMO because it looked too archaic and similar to what can be seen in our reality (ie: Mayan temples).
Still, aesthetically, it's much more in line with the Forerunner looks from the previous Halo games. It's a good concept, I think.
The Promethean design in 4, though... I don't think "original" is the right word. Nothing about that Knight remotely says "Halo" or "Forerunner" to me. It's big and clunky with weird seams and glowing lines everywhere and looks vaguely like some big beetle thing. And orange everywhere.
I think the odder thing is that the temple structures don't make much sense. Cortana mentions them being built "to honor" the old ones, IIRC, but even back then it seemed weird you'd have old ruins on a Halo, and 343 certainly didn't make it any more sensical.
Dude, those ruins on Delta Halo were awesome. I like the idea of Forerunners being a little more into nature than they're usually portrayed.Count me in as a fan of Halo 4's Forerunner architecture. Halo 2 was the worst IMO because it looked too archaic and similar to what can be seen in our reality (ie: Mayan temples).
I feel the forerunner stuff in previous halos looked more like ancient ruins though rather than the creations of an all powerful galactic empire.
The stuff in 4 looks far more alive.
for ex: http://static.planetminecraft.com/f...eenshot/1145/1551386530_30bfed03d2_804460.jpgDude, those ruins on Delta Halo were awesome. I like the idea of Forerunners being a little more into nature than they're usually portrayed.
Guess it's just a matter of taste, then. Personally, I like the ancient ruins look far better than the glowing, floating architecture of 4, which I think is a bit generic. It's an all-powerful galactic empire that was also ancient and disappeared a long time ago.
Did they ever actually explain those ruins on Delta Halo? I actually liked them, I just thought the aesthetic was an interesting change.
I feel very similarly. Original Forerunner style [and the forerunner suit concept art, but that's a different matter] > bionicle forerunners.Guess it's just a matter of taste, then. Personally, I like the ancient ruins look far better than the glowing, floating architecture of 4, which I think is a bit generic. It's an all-powerful galactic empire that was also ancient and disappeared a long time ago.
Did they ever actually explain those ruins on Delta Halo? I actually liked them, I just thought the aesthetic was an interesting change.
for ex: http://static.planetminecraft.com/f...eenshot/1145/1551386530_30bfed03d2_804460.jpg
the mix of forerunner structures being as one creates a very cool vibe to it.
along with the vistas:
https://waypointprod.blob.core.wind...es/2013/2/14/halo-4-spartan-ops-ep10-06-2.jpg
Guardian in Halo 3.I cannot for the life of me remember the name of the map for the first picture, but it was one of my all time favorites.
Guardian is the name of that map.I cannot for the life of me remember the name of the map for the first picture, but it was one of my all time favorites.