This guy knows what's up.Hell I go for Evil Zone 2 as well.
This guy knows what's up.Hell I go for Evil Zone 2 as well.
You're free to count Silent Hill them making a good game, though I think even that's being a bit generous. My point is they've only made the one, and about a dozen turds. If that somehow inspires confidence in you, I think you might be a little bit weird.
Killer Instinct making a return inspires confidence.
Not hearing a single negative impression of the game even though they bring it to every event they can does inspire confidence though. Wouldn't you agree? Every single person who has played the game and shared their impressions has said it's a fun game. And all of the competitive players who have tried it think it's great.It shouldn't. Like every other good game on earth, Killer Instinct was only good because it was made by a talented development team. There's nothing inherently good about any IP.
It shouldn't. Like every other good game on earth, Killer Instinct was only good because it was made by a talented development team. There's nothing inherently good about any IP.
Name one good game they've made that isn't Silent Hill: Homecoming.
What does that have to do with anything? The team is COMPLETELY different for KI and Ken Lobb is overseeing the whole project. Taking jabs at Double Helix is pointless at this point. This game has had nothing but overwhelmingly positive impressions.
Like is the ONLY argument people have against this game "lol double helix"
Have you played it?heres my argument against the game and why I probably wouldn't even play it if it was on ps3/ps4
Its 2D DoA.
Have you played it?
It was just a question. No need to get your panties in a bunch.I don't need to play it to know that the fundamentals are similar, but nice try anyways.
I mean does anybody really need to play it to know it shares a similar game mechanic/meta as DoA? The game is a guess/read game in which you have to guess/read the breaker/counter breaker.
O hey that sounds like DoA gameplan with holds.
The part where they separate is 2D vs 3D core mechanics, which changes things quite a bit, but not enough where the overall game plan is still similar. The actual game starts when you hit the other person not beforehand like in other fighting games, because you do relatively little damage from fireballs and pokes. Just watch the stream and listen to what filthyrich has said in the past. The high damage combos come from counter breakers and just avoiding getting broken. Unlike traditional fighters where the game is avoid getting hit while landing a hit.
But I guess I need to play the game to know that. Shit is annoying when non fighting game players try to talk as if they know jack shit about fighting games.
The whole "have you played it" shit is stupid when it comes to fighting games. If you are familiar enough with fighting game fundamentals, then you can probably tell what games you will like and what games you won't just by watching it.
It was just a question. No need to get your panties in a bunch.
Is kI a show piece fighter?.
No problem, I could have elaborated in my post a bit more.eh, sorry. I took it the wrong way. After years of drive-by post of "have you played it?" and other really dumb rhetoric question I just assume anybody that ask is asking to be an ass.
To me it is. Looks beautiful and from the developer commentary is really deep.
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SickTo me it is. Looks beautiful and from the developer commentary is really deep.
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Killer Instinct was a bad franchise
Double Helix is a bad developer
Maybe two negatives can turn into a positive?
Just a quick look at fighting game launch month sales (NPD) on consoles over the past few years.
[2011]
Marvel vs Capcom 3 (PS3, 360) - 790.2K
[2012]
Streetfighter x Tekken (PS3, 360) - greater than 230K
Soulcalibur V (PS3, 360) - between 221K and 330K
Tekken Tag Tournament 2 (PS3, 360) - between 88K and 99K (creamsugar)
Dead or Alive 5 (PS3, 360) - did not chart in launch month
PlayStation All-Stars (PS3) - less than 80K [PSV - less than 8K]
[2013]
Injustice: Gods Among Us (PS3, 360, Wii U) - 760K
It seems like unless you have a big license (DC Comics) or are Capcom, you can't really achieve great sales. Although Soulcalibur did okay.
I agree with what you're saying; there's nuance beyond the pure numbers.ehhh simplifying that isn't right, you have to understand the history of those releases.
There were TONS of fighting games getting release within a 2 year window. This is the current golden age of fighting games at the moment so there is tons of saturation.
SFxT had crossassault incident + mixed reviews from the FGC.
SC5 was known to be rushed and the series has been suffering fatigue
TTT2 has been suffering fatigue as well. Also it is known to be a hard game to learn which dissuaded people from getting it.
DoA5 never really had a big following. Tons of casuals that bought the game when there weren't many fighters around but the scene was small.
Injustice had 2 things going for it. The NRS crowd and the DC license. Those two ensure that it would do well.
MvC3 was a successor to one of the most beloved fighting games ever. MvC2 has brought so much hype that people bought the game based on the name.
PSAS was never going to sell well. New IP, character selection was highly questionable and no history from the devs.
Even SF5 wouldn't sell well in the current market. Just too many fighting games out at the moment.
KI will do decently well because its the ONLY new fighting game on next gen consoles.
I agree with what you're saying; there's nuance beyond the pure numbers.
But I don't think there's necessarily a disconnect there; essentially because it's an over-saturated market, only games within that market with certain things going for them (large historical followings like Capcom fighters, appealing licensed characters like DC and Marvel comics) can survive and/or thrive.
It will be interesting to see how Killer Instinct performs.
Yeah, round 2 of PSALBRSB may have been a big hit
No one gives a fuck about non-Capcom fighters, so no.
If they make a direct copy of Smash's gameplay, I'd buy it day one and probably never put it down. I can name many people who would do the same thing. And I'm sure those people can name some of their own.
Injustice all day long. Ball undropped.
Where's my Battle Arena Toshinden, Sony?
This topic is basically about Killer Instinct, but with Sony pile driving the XbONE 2:1 in console pre-sales and KillZone having about a 1/4 of a million in pre-sales vs. Forza's 90 some thousand copies pre-sold just in the US no one can really say Sony dropped the ball. Sony's exclusive content is already displacing MS' in a significant way and Sony's better performance showings on multiplats isn't helping MS either.
Injustice is a good and tested fighter that will tide fighter fans over for a little while and my guess is that it will be better regarded on next gen pretty quickly. There's definitely a resurgence in the fighting game genre so Sony will have to have a significant exclusive showing in the genre to help bolster it's "Necessary Diversity in Genre" mantra.
Killer Instinct has some problems already
A.) It's not looking great and the conversation surrounding that is growing
B.) The game has a crippled cast of playable characters feature built-in where you basically only get a 5th of the game before having the Pay2Win gremlins knocking on your front door.
To me it is. Looks beautiful and from the developer commentary is really deep.
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Neither is MVC3, and it's the most popular.
Can I just say, everyone is downplaying how bad the launch library is. I know for a fact that come mid-December the tears are going to begin pouring.
Are you watching the same thing I am? There are like 4 frames of animation on that spin kick. This is a freakin next gen game for god sakes.