Has Sony dropped the ball with no showpiece fighter available at launch?

You're free to count Silent Hill them making a good game, though I think even that's being a bit generous. My point is they've only made the one, and about a dozen turds. If that somehow inspires confidence in you, I think you might be a little bit weird.

Killer Instinct making a return inspires confidence. And who knows? Maybe it will suck. But it's really hard to tell with this one, and I'd rather look at it positively until we can know for sure.
 
Killer Instinct making a return inspires confidence.

It shouldn't. Like every other good game on earth, Killer Instinct was only good because it was made by a talented development team. There's nothing inherently good about any IP.
 
It shouldn't. Like every other good game on earth, Killer Instinct was only good because it was made by a talented development team. There's nothing inherently good about any IP.
Not hearing a single negative impression of the game even though they bring it to every event they can does inspire confidence though. Wouldn't you agree? Every single person who has played the game and shared their impressions has said it's a fun game. And all of the competitive players who have tried it think it's great.

Shit, it was already voted into a road to evo tournament. And neither it, nor the console it's releasing on have come out yet.
 
It shouldn't. Like every other good game on earth, Killer Instinct was only good because it was made by a talented development team. There's nothing inherently good about any IP.

Sure, I agree. And the Double Helix that made their previous outings is different, and their team has multiple people with experience ranging from working on games like skullgirls, street fighter 2 turbo, the original KI, and weaponlord. They've had the game playable constantly and are always open to feedback, and have shown the game a ton on stream. It's a game they're clearly confident about and the genuine enthusiasm people who have already tried it come back with instills confidence.
 
Name one good game they've made that isn't Silent Hill: Homecoming.

What does that have to do with anything? The team is COMPLETELY different for KI and Ken Lobb is overseeing the whole project. Taking jabs at Double Helix is pointless at this point. This game has had nothing but overwhelmingly positive impressions.

Like is the ONLY argument people have against this game "lol double helix"
 
What does that have to do with anything? The team is COMPLETELY different for KI and Ken Lobb is overseeing the whole project. Taking jabs at Double Helix is pointless at this point. This game has had nothing but overwhelmingly positive impressions.

Like is the ONLY argument people have against this game "lol double helix"

heres my argument against the game and why I probably wouldn't even play it if it was on ps3/ps4

Its 2D DoA.
 
It'd help me care more, if they had a fighter.

The only things that make me say "man, I want a PS4" are the promised JP series coming to it (as we can bet it'll be the system they develop for primarily between the two), and a few of their Indie games.

But nothing at launch really attracts me. I could care less about Killzone; I've had a PS2 and 3, and never have been fully attracted to the games. Uncharted, God of War... they don't really DO anything for me. They're the kind of games I play when they're hyped, or when I get them on a good sale... but they don't stick with me.

Sony's just pushing the same genres everything I currently own on PS3 and Xbox 360 already has armies of. I love their indie focus, but I'll play loads of them on the Vita + an eventual Vita TV.

Rime is probably the most interesting of all the early announced games I've seen.

I guess it feels odd for me. Sony keeps telling me how much their worldwide studios are working on all these varied games... but I feel like I've have access to lots of them with all the hardware I already have from them, or that they're just not making games in genres I care about as much.

Why does XB1 have the closest thing to a Hot Shots Golf between them both? Along with a Panzer Dragoon Spiritual successor, and the team that made it working for them? Why are they the ones delivering a remake on a classic fighter IP? It just seems so odd.
 
Have you played it?

I don't need to play it to know that the fundamentals are similar, but nice try anyways.

I mean does anybody really need to play it to know it shares a similar game mechanic/meta as DoA? The game is a guess/read game in which you have to guess/read the breaker/counter breaker.

O hey that sounds like DoA gameplan with holds.

The part where they separate is 2D vs 3D core mechanics, which changes things quite a bit, but not enough where the overall game plan is still similar. The actual game starts when you hit the other person not beforehand like in other fighting games, because you do relatively little damage from fireballs and pokes. Just watch the stream and listen to what filthyrich has said in the past. The high damage combos come from counter breakers and just avoiding getting broken. Unlike traditional fighters where the game is avoid getting hit while landing a hit.

But I guess I need to play the game to know that. Shit is annoying when non fighting game players try to talk as if they know jack shit about fighting games.

The whole "have you played it" shit is stupid when it comes to fighting games. If you are familiar enough with fighting game fundamentals, then you can probably tell what games you will like and what games you won't just by watching it.
 
I don't need to play it to know that the fundamentals are similar, but nice try anyways.

I mean does anybody really need to play it to know it shares a similar game mechanic/meta as DoA? The game is a guess/read game in which you have to guess/read the breaker/counter breaker.

O hey that sounds like DoA gameplan with holds.

The part where they separate is 2D vs 3D core mechanics, which changes things quite a bit, but not enough where the overall game plan is still similar. The actual game starts when you hit the other person not beforehand like in other fighting games, because you do relatively little damage from fireballs and pokes. Just watch the stream and listen to what filthyrich has said in the past. The high damage combos come from counter breakers and just avoiding getting broken. Unlike traditional fighters where the game is avoid getting hit while landing a hit.

But I guess I need to play the game to know that. Shit is annoying when non fighting game players try to talk as if they know jack shit about fighting games.

The whole "have you played it" shit is stupid when it comes to fighting games. If you are familiar enough with fighting game fundamentals, then you can probably tell what games you will like and what games you won't just by watching it.
It was just a question. No need to get your panties in a bunch.
 
Unfortunately, I doubt any fighter would be a system seller for PS4. It would hep, but the genre seems to be fading a little. It's mostly about sports, shooters and license games now.
 
Lets just all pretend they dropped the ball so they'll feel obliged to make one.

Absolutely terrible. Really couldn't be more disappointed Sony.
 
Is kI a show piece fighter?.

To me it is. Looks beautiful and from the developer commentary is really deep.

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Killer Instinct was a bad franchise
Double Helix is a bad developer

Maybe two negatives can turn into a positive?
 
Just a quick look at fighting game launch month sales (NPD) on consoles over the past few years.

[2011]
Marvel vs Capcom 3 (PS3, 360) - 790.2K

[2012]
Streetfighter x Tekken (PS3, 360) - greater than 230K
Soulcalibur V (PS3, 360) - between 221K and 330K
Tekken Tag Tournament 2 (PS3, 360) - between 88K and 99K (creamsugar)
Dead or Alive 5 (PS3, 360) - did not chart in launch month
PlayStation All-Stars (PS3) - less than 80K [PSV - less than 8K]

[2013]
Injustice: Gods Among Us (PS3, 360, Wii U) - 760K

It seems like unless you have a big license (DC Comics) or are Capcom, you can't really achieve great sales. Although Soulcalibur did okay.
 
Just a quick look at fighting game launch month sales (NPD) on consoles over the past few years.

[2011]
Marvel vs Capcom 3 (PS3, 360) - 790.2K

[2012]
Streetfighter x Tekken (PS3, 360) - greater than 230K
Soulcalibur V (PS3, 360) - between 221K and 330K
Tekken Tag Tournament 2 (PS3, 360) - between 88K and 99K (creamsugar)
Dead or Alive 5 (PS3, 360) - did not chart in launch month
PlayStation All-Stars (PS3) - less than 80K [PSV - less than 8K]

[2013]
Injustice: Gods Among Us (PS3, 360, Wii U) - 760K

It seems like unless you have a big license (DC Comics) or are Capcom, you can't really achieve great sales. Although Soulcalibur did okay.

ehhh simplifying that isn't right, you have to understand the history of those releases.

There were TONS of fighting games getting release within a 2 year window. This is the current golden age of fighting games at the moment so there is tons of saturation.

SFxT had crossassault incident + mixed reviews from the FGC.

SC5 was known to be rushed and the series has been suffering fatigue

TTT2 has been suffering fatigue as well. Also it is known to be a hard game to learn which dissuaded people from getting it.

DoA5 never really had a big following. Tons of casuals that bought the game when there weren't many fighters around but the scene was small.

Injustice had 2 things going for it. The NRS crowd and the DC license. Those two ensure that it would do well.

MvC3 was a successor to one of the most beloved fighting games ever. MvC2 has brought so much hype that people bought the game based on the name.

PSAS was never going to sell well. New IP, character selection was highly questionable and no history from the devs.

Even SF5 wouldn't sell well in the current market. Just too many fighting games out at the moment.

KI will do decently well because its the ONLY new fighting game on next gen consoles.
 
KI seems to me like next gen's DoA, in that DoA 3 and 4 were out real early on xbox1 and 360, and a lot of people who wouldn't normally play fighters have copies of them.
 
KI is a good looking game that also seems to be a fun, good playing game, as well.

Kind of wish there was an awesome True Next Gen Tekken Tag Tournament sequel a la PS2 launch style.
 
ehhh simplifying that isn't right, you have to understand the history of those releases.
There were TONS of fighting games getting release within a 2 year window. This is the current golden age of fighting games at the moment so there is tons of saturation.
SFxT had crossassault incident + mixed reviews from the FGC.
SC5 was known to be rushed and the series has been suffering fatigue
TTT2 has been suffering fatigue as well. Also it is known to be a hard game to learn which dissuaded people from getting it.
DoA5 never really had a big following. Tons of casuals that bought the game when there weren't many fighters around but the scene was small.
Injustice had 2 things going for it. The NRS crowd and the DC license. Those two ensure that it would do well.
MvC3 was a successor to one of the most beloved fighting games ever. MvC2 has brought so much hype that people bought the game based on the name.
PSAS was never going to sell well. New IP, character selection was highly questionable and no history from the devs.
Even SF5 wouldn't sell well in the current market. Just too many fighting games out at the moment.

KI will do decently well because its the ONLY new fighting game on next gen consoles.
I agree with what you're saying; there's nuance beyond the pure numbers.

But I don't think there's necessarily a disconnect there; essentially because it's an over-saturated market, only games within that market with certain things going for them (large historical followings like Capcom fighters, appealing licensed characters like DC and Marvel comics) can survive and/or thrive.

It will be interesting to see how Killer Instinct performs.
 
I agree with what you're saying; there's nuance beyond the pure numbers.

But I don't think there's necessarily a disconnect there; essentially because it's an over-saturated market, only games within that market with certain things going for them (large historical followings like Capcom fighters, appealing licensed characters like DC and Marvel comics) can survive and/or thrive.

It will be interesting to see how Killer Instinct performs.

I think it will do fine. The budget can't be that high compared to say mvc3/injustice considering their development time.

KI will have the whole F2P + first fighting game thing to help them. Casuals will want to pay the 20 bucks, get all the characters rather than just wait for the rotation. Look at League of Legends players, many of them drop money easily when a character is release because they want it the moment its available. Same thing will happen for KI.
 
I see it has been covered well that fighters sell like shit these days. Sony themselves attempted it a year ago and it was a major bomba.

The biggest genre is First-Person-Shooters however and the PS4 is owning it in that department with Killzone SF and highly superior multiplatform games.
 
Yeah, round 2 of PSALBRSB may have been a big hit

If they make a direct copy of Smash's gameplay, I'd buy it day one and probably never put it down. I can name many people who would do the same thing. And I'm sure those people can name some of their own.
 
No one gives a fuck about non-Capcom fighters, so no.

Interestingly enough, people do. In fact, after playing SF4 (got for free on PS+) I've decided that I'm probably not going to play another capcom fighting game ever again (yes, it's that bad). I have, however, played other fighting games (DOA, Tekken), and I love them.

If they make a direct copy of Smash's gameplay, I'd buy it day one and probably never put it down. I can name many people who would do the same thing. And I'm sure those people can name some of their own.

Eh, IMO PSASBR's system was better. Much harder to get your kills stolen.
 
This topic is basically about Killer Instinct, but with Sony pile driving the XbONE 2:1 in console pre-sales and KillZone having about a 1/4 of a million in pre-sales vs. Forza's 90 some thousand copies pre-sold just in the US no one can really say Sony dropped the ball. Sony's exclusive content is already displacing MS' in a significant way and Sony's better performance showings on multiplats isn't helping MS either.

Injustice is a good and tested fighter that will tide fighter fans over for a little while and my guess is that it will be better regarded on next gen pretty quickly. There's definitely a resurgence in the fighting game genre so Sony will have to have a significant exclusive showing in the genre to help bolster it's "Necessary Diversity in Genre" mantra.

Killer Instinct has some problems already
A.) It's not looking great and the conversation surrounding that is growing
B.) The game has a crippled cast of playable characters feature built-in where you basically only get a 5th of the game before having the Pay2Win gremlins knocking on your front door.
 
I also suspect that Warframe, with the melee combat system that's integrated into the game and still evolving is going to fill a need for a lot of people looking for that in fighting games.
 
Can I just say, everyone is downplaying how bad the launch library is. I know for a fact that come mid-December the tears are going to begin pouring.

I'll be waiting with green tea.

Yes, a fighter would have helped tremendously.
 
This topic is basically about Killer Instinct, but with Sony pile driving the XbONE 2:1 in console pre-sales and KillZone having about a 1/4 of a million in pre-sales vs. Forza's 90 some thousand copies pre-sold just in the US no one can really say Sony dropped the ball. Sony's exclusive content is already displacing MS' in a significant way and Sony's better performance showings on multiplats isn't helping MS either.

Injustice is a good and tested fighter that will tide fighter fans over for a little while and my guess is that it will be better regarded on next gen pretty quickly. There's definitely a resurgence in the fighting game genre so Sony will have to have a significant exclusive showing in the genre to help bolster it's "Necessary Diversity in Genre" mantra.

Killer Instinct has some problems already
A.) It's not looking great and the conversation surrounding that is growing
B.) The game has a crippled cast of playable characters feature built-in where you basically only get a 5th of the game before having the Pay2Win gremlins knocking on your front door.


sounds like Pr talk
Last part is pure nonsense.
But whatever...
 
Killer Instinct looks really good to me, really can't wait. It'll be the first next gen game I download for sure.

That reveal of Spinal was top drawer.
 
We can look forward to Guilty Gear Xrd in 2014. If you're wondering about JP fighters I don't think that any developer would release one for the NA launch considering the PS4 isn't coming to Japan till February.
 
Can I just say, everyone is downplaying how bad the launch library is. I know for a fact that come mid-December the tears are going to begin pouring.

Is that gonna be from Xbone buyers after they've actually played Killer Instinct? :p

I kid... the tears will obviously be from after they've played Ryse.
 
Are you watching the same thing I am? There are like 4 frames of animation on that spin kick. This is a freakin next gen game for god sakes.

That's a GIF, and they're applying a lot of hitstop effects to the animation to make it freeze like that in-engine. You'll see the in-betweens when the game is running at 60FPS.
 
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