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Has the PS5 already cemented itself as the worst Playstation generation in history?

What's Sony's worst generation?

  • Playstation

    Votes: 13 1.6%
  • Playstation 2

    Votes: 8 1.0%
  • Playstation 3

    Votes: 211 25.7%
  • Playstation 4

    Votes: 23 2.8%
  • Playstation 5

    Votes: 565 68.9%

  • Total voters
    820

adamsapple

Or is it just one of Phil's balls in my throat?
The master racists comment is just pointing out that if you think the ps5 gen is a disappointment that’s the same case for PC given that the libraries aren’t any different other than pc gets games later

Sure, both of these can be true at the same time. Is that going to make the poll results more palatable for you?

Or are you still going to be an outlier and dispute it?
 

James Sawyer Ford

Gold Member
Thus exposing our fundamental disagreement. In my opinion Sony will continue to shrink and Nintendo will get larger for the exact same reason. But don't get me wrong, it's not a console warrior thing. I would not suddenly flip and find the practice benign if Nintendo did it, I'd think they had gone crazy and pissed on Yamauchis grave.

I see a future where Nintendo has never been more prosperous after ditching exclusivity and going multiplatform. Their monster IPs would be even more enormous.


Sure, both of these can be true at the same time. Is that going to make the poll results more palatable for you?

Or are you still going to be an outlier and dispute it?

I don’t care about the poll results. There’s a lot of jaded folks here that love to complain or reminisce about the past, so it’s not surprising to me

I’m fine being an outlier here, while poll results are outliers in real life based on sales adoption
 
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nial

Gold Member
To be honest, it's a big grasp of straws when your list (or anyone elses) has tons of remasters and remakes. Your short list has a bunch of them already. And one is a Lego game.

But if you look at Analog Futres PS3 list of tons of games, many are new IPs. I dont think even one is a remaster or remake (skimmed it fast).
Literally which list...?
 

MayauMiao

Member
Hard to predict, I’m not saying it will happen the next 10 years but I can see it happening in the next 20-30

Market will force their hand like it has everywhere else

I don't see it happening, not even in 20-30 years as long as Nintendo continue to produce their own game system. Nintendo knows their exclusives are the pillars of their game system success.
 

adamsapple

Or is it just one of Phil's balls in my throat?
I don’t care about the poll results. There’s a lot of jaded folks here that love to complain or reminisce about the past, so it’s not surprising to me

Yes, you are on an enthusiast gaming forum, most people you'll encounter here are long timers and have gone through multiple generations.


I’m fine being an outlier here, while poll results are outliers in real life based on sales adoption

Eh, sales adoption and people's opinions on something don't have to be mutually exclusive. Otherwise, CoD would be the best gaming franchise and Avatar the greatest movie of all time.
 

James Sawyer Ford

Gold Member
Eh, sales adoption and people's opinions on something don't have to be mutually exclusive. Otherwise, CoD would be the best gaming franchise and Avatar the greatest movie of all time.

For many people that’s true though?

If people hate the ps5 they wouldn’t be buying it as fast, and at such a high cost.
 

BlackTron

Member
I see a future where Nintendo has never been more prosperous after ditching exclusivity and going multiplatform. Their monster IPs would be even more enormous.

Yeah, I know that's what you think lol. The whole theory is great so long as we assume the harm to the console ecosystem will be small. Since money is made on the entire ecosystem, and not just sales of first party games, we can't just count sales of first party games to measure the net effect. We have to subtract the lost opportunity cost of growing/maintaining the console base by using that brand as leverage as well.

The difference of opinion becomes, how much opportunity cost is that? You think it's small, I think it's very very big. Agree to disagree.
 

James Sawyer Ford

Gold Member
Switch is about to outsell the PS2 to become the best selling console of all time. It classifies as the best of the consoles going by that logic too.

What are you arguing? That switch is a hated console just like ps5 is supposedly hated?

Switch may have the most selling units eventually, but it doesn’t have the largest dollar spend
 
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Kokoro2020

Member
I like all the PS consoles in their own right. The PS3 is the worst one for me though, mostly because it's the one I'm least willing to go back to these days.
 

BlackTron

Member
For many people that’s true though?

If people hate the ps5 they wouldn’t be buying it as fast, and at such a high cost.

I don't think it's that people hate PS5. Just in some ways, it's the least good PS they remember, while Xbox didn't even show, and Nintendo is mopping up.

They could stand to do better.
 
I would go as far to say that it will be neverending.

There's a lot of people on here that love to express disappointment about things being cross-gen. Beyond it making no sense, they better get used to it because I'll be shocked if every PS6 game doesn't also release on PS5.
Unless devs start going pathtracing as Cerny wants... Not like it even matters because PS5 and co. can just get the broken/baked lightning paths right?
 
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MagnesD3

Member
The people who say Ps3 are insane. We had The Last of Us, Demons Souls, God of War 3, Metal Gear Solid 4, Resistance Fall of Man, Uncharted 3 and 2, Heavy Rain, Infamous 1/2, Sly 4, Little Big Planet 1/2, a few a Ratchet and Clanks just to name a few.

Ps5 has Returnal and Astro. Spidey 2, Horizon 2, Ragnorok...

Id love an age test for those whos prefer psv over ps3.
 
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Mibu no ookami

Demoted Member® Pro™
This would be true if the market actually operated fully on principal of quality and sales being tied to the hip, but you and I both know that isn't true. COD is basically recycled content year over year, yet continues to sell millions annually. Many games that fail commercially don't do so because they're bad quality; it's usually because they don't have the marketing budgets to compete with the CODs, GTAs etc. in finding an audience.

Also while you may want to compare SIE's past content to current content objectively, that is not 100% possible. Even objectively, what you say about those games being unplayable now isn't completely true; you as a gamer have become de-acclimated to what those older titles provided, so you're just as responsible for them being "unplayable" in your eyes as the game is for being made during an earlier generation (thus not having modern QOL). If your take were objectively true, there wouldn't be a thriving retro community for many types of older games in the first place.

Even beyond that, you can't directly compare games then to games now when you ignore the subjective aspect of things. A lot of older games may not have the QOL polish of modern equivalents, or the visual fidelity, but they likely will have an artistic vision, style and quirkiness to them that for a subset of gamers, are infinitely more appealing than modern titles. I tend to think that gamers who are more nuanced in their tastes and see the medium more as an art form, tend to be the ones who can still appreciate & enjoy older games (yes even 5th-gen 3D titles) for what they are, and genuinely get into them, while still playing modern games as well.

Where your argument falls apart is that I was there when these games came out. I remember playing them. Not only do they not have the QOL polish that you're ignoring as a factor of gaming improving, but these games weren't renowned at the time either.


PS2 (metacritic grades)
Rise To Honor - 68
Mark of Kri - 80


Even the revisionist history of games that people are praising now like Jet Moto, 7/10 on ign, Jet Moto 2, 7/10, Coolboarders 4.3/10, Coolboarders 2, 7.2/10...

I'm not going to keep beating the drums but nostalgia glasses aren't helping any of you.

There's a reason why Gran Turismo and God of War have survived since the PS1 and PS2 respectively, but these other franchises did not. There's a reason so many of these studios don't exist anymore. They weren't particularly good.

Syphon Filter for example started off pretty novel, but when compared to Metal Gear Solid, Metal Gear Solid 2, and Splinter Cell, it was woefully behind.

Sony tried bringing back Twisted Metal in 2012 with Eat Sleep Play which was a successor to Salt Lake... it didn't sell well AND it didn't review well.

People are crying over Bend Studio but their last two console games were Day's Gone (71 on Metacritic) and Syphon Filter Omega Strain (65 on Metacritic).

People need to drink a hot cup of reality and realize it wasn't all peaches and rainbows back in the day.
 
Until now, not a single gen-defining game. More like PS4 extra.

PS4 Extra is the best way to look at it imho. And PS4 is easily the second worst PlayStation generation imho.

I think without serious competition from anyone, Sony has gotten pretty lazy with the game output and have just coasted on money from PSN transactions and royalties. It’s evident in the list of games released. Maybe Nintendo has it right. Weaker hardware, but lower dev costs and more releases. PC always exists for the graphic fanboys. Sony games are all going there anyway.
 

MagnesD3

Member
PS4 Extra is the best way to look at it imho. And PS4 is easily the second worst PlayStation generation imho.

I think without serious competition from anyone, Sony has gotten pretty lazy with the game output and have just coasted on money from PSN transactions and royalties. It’s evident in the list of games released. Maybe Nintendo has it right. Weaker hardware, but lower dev costs and more releases. PC always exists for the graphic fanboys. Sony games are all going there anyway.

Im gonna cheat with my ranking

PS1 = PS3 = PS2 >>> PS4 >>>>>> PS5

Each of the earlier eras have thier pros and cons but they all were incredible times for Sony exclusive games and what thier systems offered. Ps4 began the fall and Ps5 may have cemented it..
 
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Even the revisionist history of games that people are praising now like Jet Moto, 7/10 on ign, Jet Moto 2, 7/10, Coolboarders 4.3/10, Coolboarders 2, 7.2/10...



Cool Boarders or Jet Moto getting a 7/10 twenty or thirty years ago is the equivalent of a high 8 in todays moronic review scale. Those franchises and genres died off in the AA/AAA scope because they don’t sell, regardless of quality.
 
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James Sawyer Ford

Gold Member
PS4 Extra is the best way to look at it imho. And PS4 is easily the second worst PlayStation generation imho.

I think without serious competition from anyone, Sony has gotten pretty lazy with the game output and have just coasted on money from PSN transactions and royalties. It’s evident in the list of games released. Maybe Nintendo has it right. Weaker hardware, but lower dev costs and more releases. PC always exists for the graphic fanboys. Sony games are all going there anyway.

Most of Nintendo’s efforts are lazy and they coast on rehashes more than Sony does

Their lower dev cost games aren’t compelling

Ambitious 3D Mario’s and Zelda’s we need more of
 

bender

What time is it?
I’m fine being an outlier here, while poll results are outliers in real life based on sales adoption

Does that make you one of the masses? A filthy, casual sheep?

well-bender.gif
 
Where your argument falls apart is that I was there when these games came out. I remember playing them. Not only do they not have the QOL polish that you're ignoring as a factor of gaming improving, but these games weren't renowned at the time either.


PS2 (metacritic grades)
Rise To Honor - 68
Mark of Kri - 80

Well for one thing, MC isn't the best barometer to judge games by. You're ignoring that reviews in general were a lot harsher/more strict back then vs. today, not to mention journalism in gaming (such as review standards/metrics) was much better too.

A 68 or 80 back in 2002/2004 for these games would probably be closer to a 78/90 these days, assuming even the basic modern QOL features were implemented.

Even the revisionist history of games that people are praising now like Jet Moto, 7/10 on ign, Jet Moto 2, 7/10, Coolboarders 4.3/10, Coolboarders 2, 7.2/10...

I'm not going to keep beating the drums but nostalgia glasses aren't helping any of you.

Again, you're completely ignoring the context of the market at that time vs today, and the higher review standards (on average) back then vs. today as well.

Also you're cherry-picking examples to prove your point...if someone's saying they remember Cool Boarders fondly, they're probably not talking about the ones 989 Studios made, similar with Twisted Metal 4. 989's output was rather well-known as not being great even at the time, compared to the earlier entries in those series made by the original studios.

There's a reason why Gran Turismo and God of War have survived since the PS1 and PS2 respectively, but these other franchises did not. There's a reason so many of these studios don't exist anymore. They weren't particularly good.

No, you're oversimplifying the reasons. Gran Turismo made it through partly because Polyphony wanted to continue working on that IP, and SIE/Sony from a business/marketing POV saw a car simulator being more endearing to the market than an arcade-style water ski racer or snowboarding game, both sub-genres getting a boost in the '90s due to growth of extreme sports and the X-Games.

However, with the presence of the Tony Hawk games and other 3P filling in the void with their own takes, SIE/Sony made a calculated move and pared back efforts on Jet Moto, Cool Boarders etc. The declining quality of the later, 989 Studios-developed titles only helped enable that as a contributing factor, but it was by far and away not the only one.

Syphon Filter for example started off pretty novel, but when compared to Metal Gear Solid, Metal Gear Solid 2, and Splinter Cell, it was woefully behind.

It was also not exactly 1:1 the same as those IP? Just because it didn't reach the heights of those other IP doesn't mean Syphon Filter itself had no room to exist.

Sony's problem was that they failed to get Bend to iterate on the IP properly; the first two games were received well but they dropped the ball hard on the 3rd, and partially recovered with the 4th. But by then it was too late.

Sony tried bringing back Twisted Metal in 2012 with Eat Sleep Play which was a successor to Salt Lake... it didn't sell well AND it didn't review well.

Uh...it did review well. You can check the wiki page to see the big outlet scores. 9/10 IGN, B from 1Up, 8/10 from Gamespot & Games Radar etc. Overall MC of 76...not great but not abysmal by any means.

The game not being some 90+ darling is more to do with lack of direction and polish on the developer & publisher part than it is indicative of the concept or IP having reached a pre-determined end.

People are crying over Bend Studio but their last two console games were Day's Gone (71 on Metacritic) and Syphon Filter Omega Strain (65 on Metacritic).

And ultimately, what role does SIE have in getting blame for those games coming out the way they did? We know Days Gone was rushed for a 2019 release, and clearly needed more time for polish. The game itself had a strong foundation and that became evident once the patches rolled out, but it should have never been released in that state.

Omega Strain is a case where maybe SIE studio management were just not as focused on guiding that game as they were other titles at the time; considering it came out when PS3 was new on the market, and SIE needed to focus on getting PS3 software up to speed, I can see why Omega Strain was not seen as a priority & probably didn't get the attention for polish it would have otherwise received.
 

OuterLimits

Member
PS3 generation is underrated in my opinion. The final 4 years of the gen was fantastic for 1st party releases. Online was still free and PS+ was actually offering really good games because it was necessary to get people to pay. The flash sales late gen were ridiculously good as well.(often 80%+ off)

Yes, so far the PS5 is the worst. Maybe it finishes strong, but that seems highly unlikely.
 

StreetsofBeige

Gold Member
Well for one thing, MC isn't the best barometer to judge games by. You're ignoring that reviews in general were a lot harsher/more strict back then vs. today, not to mention journalism in gaming (such as review standards/metrics) was much better too.

A 68 or 80 back in 2002/2004 for these games would probably be closer to a 78/90 these days, assuming even the basic modern QOL features were implemented.



Again, you're completely ignoring the context of the market at that time vs today, and the higher review standards (on average) back then vs. today as well.

Also you're cherry-picking examples to prove your point...if someone's saying they remember Cool Boarders fondly, they're probably not talking about the ones 989 Studios made, similar with Twisted Metal 4. 989's output was rather well-known as not being great even at the time, compared to the earlier entries in those series made by the original studios.



No, you're oversimplifying the reasons. Gran Turismo made it through partly because Polyphony wanted to continue working on that IP, and SIE/Sony from a business/marketing POV saw a car simulator being more endearing to the market than an arcade-style water ski racer or snowboarding game, both sub-genres getting a boost in the '90s due to growth of extreme sports and the X-Games.

However, with the presence of the Tony Hawk games and other 3P filling in the void with their own takes, SIE/Sony made a calculated move and pared back efforts on Jet Moto, Cool Boarders etc. The declining quality of the later, 989 Studios-developed titles only helped enable that as a contributing factor, but it was by far and away not the only one.



It was also not exactly 1:1 the same as those IP? Just because it didn't reach the heights of those other IP doesn't mean Syphon Filter itself had no room to exist.

Sony's problem was that they failed to get Bend to iterate on the IP properly; the first two games were received well but they dropped the ball hard on the 3rd, and partially recovered with the 4th. But by then it was too late.



Uh...it did review well. You can check the wiki page to see the big outlet scores. 9/10 IGN, B from 1Up, 8/10 from Gamespot & Games Radar etc. Overall MC of 76...not great but not abysmal by any means.

The game not being some 90+ darling is more to do with lack of direction and polish on the developer & publisher part than it is indicative of the concept or IP having reached a pre-determined end.



And ultimately, what role does SIE have in getting blame for those games coming out the way they did? We know Days Gone was rushed for a 2019 release, and clearly needed more time for polish. The game itself had a strong foundation and that became evident once the patches rolled out, but it should have never been released in that state.

Omega Strain is a case where maybe SIE studio management were just not as focused on guiding that game as they were other titles at the time; considering it came out when PS3 was new on the market, and SIE needed to focus on getting PS3 software up to speed, I can see why Omega Strain was not seen as a priority & probably didn't get the attention for polish it would have otherwise received.
Agreed.

Game ratings have trended up over time , hence the hilarious 6-10 rainbow scale someone made long time ago. Back then it was common to see tons of games at 5/10 or grilled to the bone with worse. It's gotten to a point I think it's kind of leveled off because you cant really get much higher.

I know someone will say "it's because games are better now" or "back then they reviewed more junky games". Perhaps, but like anything in life, products are reviewed on a static scale, but adjusted for the era. If a bunch of popular arcade games in the 80s got 6, 7, or a 9. Does that mean modern day games should all get 10/10 because it's obvious even random crappy indie games for $5 are better than Qbert or Frogger? And for solid AAA games they should get 15/10? Of course not.

When the inernet age really picked up, so did all the review scores. When everyone had to resort to magazine reviews, the scores were much lower and much more harsh.
 
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Zannegan

Member
I guess it depends on whether you're looking at their hardware or their software output.

PS3 was pretty rough, hardware wise (I even hated the controller), but their first party software output proved they were juggernauts. PS5 seems to have the opposite issue. But it's not the end of the generation (I hope), so, no, it's not cemented by any means.

Also, anecdotally, Helldivers 2 has become the evergreen co-op game of the generation for a lot of my family and friends, at least those who game. That's a pretty huge achievement even if this really does end up being Sony's worst generation.
 

Magic Carpet

Gold Member
Man 12 pages in and I see people still rating the PS5 worse than the PS3.
87 million PS3 sales - 84 million XB360 sales is a difference of only 3 million Thats the best it could do.
Compare that with the PS5 currently and PS3 just looks beat up.
PS3 was a big ass ball drop compared to the PS5.
Exclusives are a drop in bucket if everyone is playing 3rd party on the competition machine.
 

analog_future

Resident Crybaby
Man 12 pages in and I see people still rating the PS5 worse than the PS3.
87 million PS3 sales - 84 million XB360 sales is a difference of only 3 million Thats the best it could do.
Compare that with the PS5 currently and PS3 just looks beat up.
PS3 was a big ass ball drop compared to the PS5.
Exclusives are a drop in bucket if everyone is playing 3rd party on the competition machine.

Why would I care how many units the PS3 sold vs the PS5?

I care about how much enjoyment and value the generation has brought me, not how much money a massive corporation made off of it.
 

James Sawyer Ford

Gold Member
Why would I care how many units the PS3 sold vs the PS5?

I care about how much enjoyment and value the generation has brought me, not how much money a massive corporation made off of it.

and objectively your opinion is an outlier versus the public

Dollar spend and unit sales are much higher for ps5 than ps3
 

kaizenkko

Member
I disagree with a lot of Sony's decisions this gen, but people have a really short memory. Until now, PS5 have at least a equivalent line-up compared to the PS4.

PS4 2013~2017
Killzone Shadow Fallen
Knack
Knack 2
Driveclub
The Order
Until Dawn
Uncharted 4
Bloodborne
Ratchet & Clank
The Last Guardian
Horizon Zero Dawn
Gravity Rush 2
Nioh
13


PS5 2020~2024
Astros Playroom
Demon's Souls Remake
Returnal
Ratchet & Clank Rift Apart
GOW Ragnarok
Horizon Forbidden West
Gran Turismo 7
Spider-Man 2
Stellar Blade
Rise of the Ronin
Astro Bot
Helldivers 2
12


And I know people will tell that games like GOW Ragnarok and GT7 are cross-gen, but that's something that the majority of the publishers have done in the first three years of the gen cycle (and some keep doing).
 

analog_future

Resident Crybaby
and objectively your opinion is an outlier versus the public

Dollar spend and unit sales are much higher for ps5 than ps3

People buying shit doesn't always reflect quality though, as has been pointed out to you already in this thread.


Or maybe Madden and Call of Duty are indeed the best games of the year every year?
 

StreetsofBeige

Gold Member
I disagree with a lot of Sony's decisions this gen, but people have a really short memory. Until now, PS5 have at least a equivalent line-up compared to the PS4.

PS4 2013~2017
Killzone Shadow Fallen
Knack
Knack 2
Driveclub
The Order
Until Dawn
Uncharted 4
Bloodborne
Ratchet & Clank
The Last Guardian
Horizon Zero Dawn
Gravity Rush 2
Nioh
13


PS5 2020~2024
Astros Playroom
Demon's Souls Remake
Returnal
Ratchet & Clank Rift Apart
GOW Ragnarok
Horizon Forbidden West
Gran Turismo 7
Spider-Man 2
Stellar Blade
Rise of the Ronin
Astro Bot
Helldivers 2
12


And I know people will tell that games like GOW Ragnarok and GT7 are cross-gen, but that's something that the majority of the publishers have done in the first three years of the gen cycle (and some keep doing).
PS4 has more unique new IPs. PS5 list is mostly sequels and had a PS4 version too.
 

analog_future

Resident Crybaby
It's a better feature than exclusives IMHO. The One thing Xbox had over Sony until the PS5 came out.

Since you consider it a better feature than exclusives, I'm assuming that must mean you've been a big Xbox guy for all these years, right? Or maybe PC, which has had full backwards compatibility since inception, for the last 30+ years?
 
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TMLT

Member
You can play MORE games on your PS5 right now than at any other console in PlayStation history.

Thats because its the norm nowadays for current consoles to have access to tons of games from previous gens + a near endless stream of indie games. Its apples to oranges.
 
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