Where your argument falls apart is that I was there when these games came out. I remember playing them. Not only do they not have the QOL polish that you're ignoring as a factor of gaming improving, but these games weren't renowned at the time either.
PS2 (metacritic grades)
Rise To Honor - 68
Mark of Kri - 80
Well for one thing, MC isn't the best barometer to judge games by. You're ignoring that reviews in general were a lot harsher/more strict back then vs. today, not to mention journalism in gaming (such as review standards/metrics) was much better too.
A 68 or 80 back in 2002/2004 for these games would probably be closer to a 78/90 these days, assuming even the basic modern QOL features were implemented.
Even the revisionist history of games that people are praising now like Jet Moto, 7/10 on ign, Jet Moto 2, 7/10, Coolboarders 4.3/10, Coolboarders 2, 7.2/10...
I'm not going to keep beating the drums but nostalgia glasses aren't helping any of you.
Again, you're completely ignoring the context of the market at that time vs today, and the higher review standards (on average) back then vs. today as well.
Also you're cherry-picking examples to prove your point...if someone's saying they remember Cool Boarders fondly, they're probably not talking about the ones 989 Studios made, similar with Twisted Metal 4. 989's output was rather well-known as not being great even at the time, compared to the earlier entries in those series made by the original studios.
There's a reason why Gran Turismo and God of War have survived since the PS1 and PS2 respectively, but these other franchises did not. There's a reason so many of these studios don't exist anymore. They weren't particularly good.
No, you're oversimplifying the reasons. Gran Turismo made it through partly because Polyphony wanted to continue working on that IP, and SIE/Sony from a business/marketing POV saw a car simulator being more endearing to the market than an arcade-style water ski racer or snowboarding game, both sub-genres getting a boost in the '90s due to growth of extreme sports and the X-Games.
However, with the presence of the Tony Hawk games and other 3P filling in the void with their own takes, SIE/Sony made a calculated move and pared back efforts on Jet Moto, Cool Boarders etc. The declining quality of the later,
989 Studios-developed titles only helped enable that as a contributing factor, but it was by far and away not the only one.
Syphon Filter for example started off pretty novel, but when compared to Metal Gear Solid, Metal Gear Solid 2, and Splinter Cell, it was woefully behind.
It was also not exactly 1:1 the same as those IP? Just because it didn't reach the heights of those other IP doesn't mean Syphon Filter itself had no room to exist.
Sony's problem was that they failed to get Bend to iterate on the IP properly; the first two games were received well but they dropped the ball hard on the 3rd, and partially recovered with the 4th. But by then it was too late.
Sony tried bringing back Twisted Metal in 2012 with Eat Sleep Play which was a successor to Salt Lake... it didn't sell well AND it didn't review well.
Uh...it did review well. You can check the wiki page to see the big outlet scores. 9/10 IGN, B from 1Up, 8/10 from Gamespot & Games Radar etc. Overall MC of 76...not great but not abysmal by any means.
The game not being some 90+ darling is more to do with lack of direction and polish on the developer & publisher part than it is indicative of the concept or IP having reached a pre-determined end.
People are crying over Bend Studio but their last two console games were Day's Gone (71 on Metacritic) and Syphon Filter Omega Strain (65 on Metacritic).
And ultimately, what role does SIE have in getting blame for those games coming out the way they did? We know Days Gone was rushed for a 2019 release, and clearly needed more time for polish. The game itself had a strong foundation and that became evident once the patches rolled out, but it should have never been released in that state.
Omega Strain is a case where maybe SIE studio management were just not as focused on guiding that game as they were other titles at the time; considering it came out when PS3 was new on the market, and SIE needed to focus on getting PS3 software up to speed, I can see why Omega Strain was not seen as a priority & probably didn't get the attention for polish it would have otherwise received.