Bend Studio - 6 years wasted
Bluepoint Games - 4 years wasted
Firesprite - canceled GaaS games
Guerrilla Games - making
Horizon 3 probably
Haven Studios -
Fairgame$
Housemarque - ?
Insomniac Games -
Wolverine,
SM3
Malaysia Studio - support studio
Media Molecule - ?
Naughty Dog -
Intergalactic,
TLoU3? (in the future)
Nixxes Software - ports
Polyphony Digital -
GT8?
San Diego Studio -
MLB studio
San Mateo Studio - support
Santa Monica Studio -
GOW next?
Sucker Punch Productions -
GoY
Team Asobi -
Astro Bot next?
Valkyrie Entertainment - support
Games that will come this year or 2026/2027
Games that will most likely be cross gen between PS5-PS6
So 5 games we know for sure will appear on PS5 in near future, one GaaS trash, one annual sport game, and three bigger games - GoY, Wolverine and Intergalactic.
What has Bend Studios done for PlayStation in their entire history? Can you tell me all of their standout PS2 and PS3 games? Are you confident that this is the only project they were working on? They've been on handheld duty for over a decade and few bought their handheld games (but I was on of them). They made Day's Gone which looked like a completely uninspired game. No one cared about Bend until they wanted to use their lack of production as a mechanism against Sony as a company.
Bluepoint wasn't a first party studio until PS5. They've already delivered Demon's Souls Remake, which is probably their best project ever. They'll probably deliver another remake by the end of the generation. Housemarque is similarly much better on PS5 than they were on PS4.
Firesprite again, another studio that had nothing to do with Sony until Sony bought them. Tell me more about how you love Firesprite and their history.
Haven Studios, see above. Literally a start up.
You could lament the cancellation of Factions, but those assets will almost certainly go towards a huge multiplayer mode in TLOU3... Naughty Dog's production on PS5 will match its production on PS4 if not surpass it if TLOU3 and Intergalactic release. Only 250 devs working on Intergalactic, so we know the whole studio isn't behind it.
Santa Monica is working on at least a couple of projects. They only produced two PS4 games and have produced 1 PS5 game, and will certainly produce another game or two by the end of the generation.
What exactly has been lost and what studio has been less productive significantly due to a canceled game that was a major element of PlayStation in past generations?
So part of the narrative against Sony is that they bought some new studios to expand on what they're currently doing that weren't part of them in the past, but that's some how a negative against them, when if they hadn't purchased those studios at all, there would be no narrative at all... The only real project that was canceled and wasn't net new was Factions and like I said, I would bet good money it ends up in TLOU3, it's not as if they would just hit the delete button on assets.
You ignore studios like Insomniac who has much better production now. They released 3 PS4 games. They'll do a minimum of that on PS5 with Miles Morales, Rift Apart, Spider-Man 2, and since we're counting Ratchet and Clank remake we can count Spider-Man Remastered. They'll add Wolverine and probably a cross gen title.
And of course games are going to be cross-gen with PS6, just as some games are going to be cross gen between PS6 and PS7. Cross gen would have saved multiple titles in the past like God of War 2, God of War 3, Gran Turismo 4, Gran Turismo 6, TLOU (needed an immediate remaster on PS4). People have to start looking at PlayStation as a platform like PC is a platform. Combined userbase across models is how games are going to be able to compete with PC without having to start from scratch every generation. It allows for strong launch/launch window titles.
As for what Sony has this year, we have no idea, but again at this point last year we didn't know about Astro Bot, Until Dawn remake, Horizon Zero Dawn Remastered, or Lego Horizon, which all released last year, and no one was counting on Helldivers 2 to be the hit it was.