Here these ever been a more skillless deck in this game than Big Priest?
Yeah, whatever the last deck I lost to was.
Here these ever been a more skillless deck in this game than Big Priest?
Play solo against the default warlock. You'll win 7 games in 20 minutes easy.I need help to get rid of an 80G before new quests happen in 40 mins...
No chance I am getting the other ones done in this timeframe
ThomasMc#21494 (EU Account)
Quote me so I know you are not a horrible lurker person
Play solo against the default warlock. You'll win 7 games in 20 minutes easy.
I need help to get rid of an 80G before new quests happen in 40 mins...
No chance I am getting the other ones done in this timeframe
ThomasMc#21494 (EU Account)
Quote me so I know you are not a horrible lurker person
They're playing those to beat the priest. It's still the most played deck.
At least it seems you can target priest, unlike pre-nerf Jade Druid. Maybe I'm misreading this though. Hoping to get some actual game time in this weekend since I'm mostly watching the meta from reddit/GAF this week.
Bohoo warrior sees half a percent less play than pally
The difference between 6-7% and 2.6-3% in the 1-5 range is pretty substantial......Bohoo warrior sees half a percent less play than pally
Bohoo warrior sees half a percent less play than pally
To be fair, you can only run one Keleseth, which makes actually drawing it half as likely.Okay, straw man, but what about Prince Keleseth on two? That has a MUCH bigger impact on Rogue's winrate than War axe ever had for Warrior.
Obviously I'm talking about standard.
Alright, whose playing zoo on stream? Just faced 3 zoo players in a row where zoo was nonexistent yesterday. We are truly in the dank memes portion of the meta right now.
Just unpacked a DK Anduin, days before I was about to craft it! Blizzard loves me.for now
Does anyone agree that custom decks that stray off the beaten path have an advantage against net-decked, popular decks that people know how to counter? It sounds like common sense, but does that work in practice?
Players are gravitating to, and subsequently hating on the next best fastest deck. How surprising!
Does anyone agree that custom decks that stray off the beaten path have an advantage against net-decked, popular decks that people know how to counter? It sounds like common sense, but does that work in practice?
Patches still being played in decks?
Yes?
Guess the problem must be War Axe, Buccaneer, Nzoth's First Mate, Bloodsail Corsair, Ship's Cannon, Innervate, (insert random card here) and not Patches. /s
I don't think anyone doubts the power of patches. But they nerfed FWA because it's not rotating ever and patches will be.
I don't think anyone doubts the power of patches. But they nerfed FWA because it's not rotating ever and patches will be.
Blizzard in 2016: We think it is important to have powerful evergreen cards to give the game some stability.
Blizzard in 2017: We think it is important that evergreen cards be terrible to keep the game fresh.
We all get that. It's still silly and bonkers how many rounds of nerfs it's avoided.
Not a fan of this approach in general. Like if Primordial Glyph doesn't get touched next round, it's probably never getting touched because hey, it's just going to rotate in a little over a year from then. And on and on.
There's a bit of cynicism there, too, when it comes to dust refunds.
I think we know that their goal is to ensure the meta changes and that classic/basic cards still represent a significant portion of decks which is contrary to that goal. And it's obviously a delicate line to walk. One the one hand you want a set that helps define the flavor of each class and brings familiarity for players who return to game. On the other hand they want to reduce the impact of those cards at higher levels of play, where the meta actually develops and changes.
I don't really find these statements contradictory when put in proper context. Besides, 3 mana 3/2 weapon is far from terrible.
As strong of a card glyph is, I am not convinced it needs a nerf.
Did I think patches needs a nerf? It was listed in my nerf list, so definitely. But I see where if they are trying to nerf just pirate warrior they'd target FWA and not patches because in the future they might end up with the same issue with nerfing FWA or another card. Maybe they hope to avoid that problem by nerfing FWA now?
PW isn't why Patches is a problem though. Its power level overall is the problem, which is why it eventually forces its inclusion and the inclusion of at least two other other cards in so many fast decks. If it was a Warrior only card then I could see that viewpoint. But it's not.
Glyph is effectively a 0 net mana discover a spell. It needs something. It would still be played in some decks without the cost reduction at all because mage spells are some of the best cards in the game.
Glyph is effectively a 0 net mana discover a spell.