KingKiller
Neo Member
You can hop freely between America, Europe, and Asia with the same account. Progress isn't cross-server though.
What are the benefits of Europe or Asia vs American servers?
You can hop freely between America, Europe, and Asia with the same account. Progress isn't cross-server though.
It would have been much better if a strategy actually showed itself most games rather than 1 out of 10. I beat it due to pure RNG luck. When it gets into the groove of nothing but oozes.....Blizz shows they clearly did not give a fuck about this content and just wanted it done.
What are the benefits of Europe or Asia vs American servers?
All of the class challenges are just luck based.
How are they luck based? I found them very easy. If I didn't beat it one shot, I beat it in the second try.
How are they luck based? I found them very easy. If I didn't beat it one shot, I beat it in the second try.
Not really any difference outside of ping, but that's not a massive issue in a turn based card game. Some people seem to suggest there is difficulty differences with laddering/arena between the servers but who knows.What are the benefits of Europe or Asia vs American servers?
How are they luck based? I found them very easy. If I didn't beat it one shot, I beat it in the second try.
I feel the Warrior one depended on a great start. First try i died and made 0 damage second try i won with 30 life and 20 something armor.
The hunter one is extremely luck based since the whole deck is filled with web spinners. If you draw nothing but shite , or good but way too costly cards, you're going to lose. If your first three webspinners draw 3 king crushes you're going to lose.
Ah ok, I thought it was just me!Same thing happened to me for a while and then I suddenly found myself fluctuating between 1 and 2, never between 2 and 3 for some reason. I actually picked up way more nuances about my play around rank 1 than I thought I would, so try and take it as a learning experience. It's a grind but you'll get there eventually.
What deck are you using btw?
And for the record the Paladin challenge was the only one I didn't clear in one or two tries. When I finally curved out into Cult Master I won very handily.
Onyxia worked wonders on Heroic Kel'Thuzad. Poor guy kept stealing whelps while he's getting hit by Onyxia, Rag, and Ashbringer. That final swing to the face felt so satisfying.
Saphhiron was a different story though. Somehow managed to hang on with 1 life and beat him. He had a Spectral Knight and a Mana Wyrm on board with 16 health. I used Leeroy, Cone of Cold on the 2 whelps which also froze the Spectral Knight, and Ice Lanced the Mana Wyrm. Hit him down to 10 and prayed he didn't draw another Frostbolt, then slammed a Pyroblast onto his face. Definitely the toughest heroic fight.
Wow, I didn't make the wall. I am surprised.
AmazingWell...
I am sorry.
For the dude who makes all minions 1 health
What'd you guys use to beat him, I know kill the weapon
Also hunter is not a favoured deck against zoo, not in a million years.
Mad Scientist Hunter annihilates Zoo.
Was skeptical but yeah the deck they give the Paladin class challenge is total shit. It very clearly revolved around a single win condition, you buffing oozes. Lame as hell, Ill beat it and never do it again.
They literally give you TERRIBLE minions so you have next to zero chance outside of RNG drawing your cards in the perfect order. And you get zero taunts from what I can see also, meanwhile he plays plenty of taunt walls and actually interrupts your turn to auto play another taunt wall for free while gaining a hero power min control for the rest of the battle.
Thats not even remotely... Its so far past ridiculous that I cannot believe there is any way they intended for it to be anything other than a one and done. Im so disappointed with everything from Naxx outside of the cards. Its incredibly lazy.
Well...
I am sorry.
As someone who plays Mad Scientist Hunter...I don't think this is true at all. At best it might be 55/45, wins are heavily dependent on drawing UTH.
Kel'Thuzad is wonderful for handlocks.
Turn 10 Molten + Molten + Sunfury + KT. Good luck.
So, if you have a Kel'Thuzad then Faceless it...what happens? Does it keep reviving the other if you don't kill both off on the same turn?
Yes, and anything the dies will be resurrected for how many KTs you have. Example, if you have three KTs and a 1/1 dies. At the end of that turn, you'll get three 1/1s.
Yes, and anything the dies will be resurrected for how many KTs you have. Example, if you have three KTs and a 1/1 dies. At the end of that turn, you'll get three 1/1s.
Holy shit, I didn't think it would stack. That could get HILARIOUS with Reincarnate/Ancestral Spirit.