With the upcoming cards, I know that dragon paladin is the obvious choice. And being the obvious choice makes it much less interesting to me. Also I desperately want dragon warrior to be a thing. What's everyone's thoughts on how dragons fit into warrior?
I think it is a relatively good match because high mana dragons require a more defensive deck which warrior is good at.
The biggest challenge, I feel, is going to be finding the minimum set of dragons that can be included without compromising the synergy cards. On the high end I expect to use Alex/Ysera but I could see replacing Alex with Chromaggus if you want to go down a route of no BGH targets.
And then I feel that Volcanic Drake and Hungry Dragon are the other obvious includes. Volcanic Drake has really great synergy with brawl. The problem with brawl has always been that even if you clear most of the board, your opponent still usually has initiative because your other 1-3 mana can't put much pressure on the board. But Volcanic Drake solves that weakness and makes overextending into brawl a game losing proposition.
Hungry Dragon has great synergy with both weapons which can kill the summoned creature and acolyte of pain who can probably poke it for card draw. If you go turn 3 acolyte into turn 4 hungry dragon and kill a 2/1 with the acolyte that is fantastic value and tempo.
That gives me 6 dragons. Experimentation will have to see if that is enough. The problem I feel is that adding more dragons either give you too many high end cards (I can't see ever playing 3 8+ mana dragons) or it lowers the overall card quality of the deck which is quite bad for a control deck. Azure Drake is really borderline in my opinion because warrior doesn't benefit from the spell power and doesn't need 5 mana card draw.
The way to fit in the dragons overall I feel is to remove some of the more defensive tools that replace them with the new cards. The reason I feel this can work is because dragon synergy should give warrior more muscle in the early mid game allowing you to protect your life total more pro-actively through creature combat rather than healing through the damage. This means cards like Shield Maiden are out. It also means cards like BaronGeddon and Gorehowl probably have to go because they are more dependent on having a high life total rather than board presence.
The really interesting thing about Brawl->Volcanic Drake (and maybe revenge) is that they have the potential to force your opponents to play differently. A lot of people still extend into brawl because even if the warrior has it they keep initiative and can keep pressuring you and if the warrior doesn't have it then they just win. It should only take a few blow out games where warrior clears your board and then drops a big threat that people will begin to hesitate on being over aggressive in the same way you have to hesitate on taking a warlock down to 10hp. If enough people play these cards in warrior to alter the perception of those playing against you, these cards gain you life by just existing in your deck and the decks of others.
This is my first take on a dragon warrior deck:
http://www.hearthpwn.com/decks/230626-dragon-warrior
The first experiments I have in mind are to try out revenge (I think this card has more potential than my original gut reaction especially now that the deck is much lighter on armor) and possibly replace Dr Boom and Alex for BGH and Chromaggus in order to have a deck containing no BGH targets itself.