toddhunter
Member
I don't have any of these legendary cards required for these comp decks, or the raid cards for that matter.
I'm thinking about offsetting those with some high value neutrals.
When you are starting out, the cards that you want are:
Faerie Dragon - Gives you a minion that might survive a turn or two
Shattered Sun Cleric - Gives your crap minions +1/+1 which can turn things around often.
Chillwind Yeti - 5 health is still hard to deal with even if there are better options these days
Boulderfist Ogre - If you are lacking in big bodies, these can get the job done.
Stormwind champion - Your win condition in a new deck. If you have some board control, slamming one of these down can take the match.
Other than that, concentrating on trading (taking out other minions) rather than doing damage to the other hero. Without the best cards, you'll have limited comeback ability and staying in control of the board is the way you'll win your share.