Understood. But does eliminating agro decks make for a better game?
It doesn't. Face Hunter just feels worse than most because it NEVER trades.
Understood. But does eliminating agro decks make for a better game?
Muster does. Synergy with Volcanic Drake and Solemn Vigil. Muster doesn't need Quartermaster to be good.
Mm, fair point. Of course that in itself doesn't detract from the value of another card, which was the point of my post. I was speaking more to the combination of Muster + Knife Juggler vs. other synergies.
Knife Juggler + Muster isn't even a consistent combo. Juggler can feel pretty bad on curve because it is so easy to kill.
I have actually lost a game where I got the double Blackwing Technician dream with coin on turn 2 (Turn 2 BT, turn 3 BT).
You guys can guess what I lost to.
No Face Hunter. He didn't give a crap about my double 3/5s. I didn't draw Consecrate or my Belchers so I lost the game.Control Priest??
It's 100% fair. Why wouldn't it be?People would intentionally rush in StarCraft II matches against IdrA just because irrational rush hate and of his resulting insane tilt. I still argue with a friend if meta-gaming of this kind is fair.
Yeah let's talk about double Combo Druid with Emperor Balanced because that shit is just silly at this point.Please stop talking about Face Hunter. It's literally the worst discussion on the internet.
Skillfully stifling a face hunter who desperately is scraping for those final 8 points of damage. The evil smirk when you notice the game is done and you know it.
[/SPOILER]
No Face Hunter. He didn't give a crap about my double 3/5s. I didn't draw Consecrate or my Belchers so I lost the game
It was double 3/5 by turn 3.oh haha was it at least close? double 3/5s by turn 2 is still pretty good against FH
It's kinda like better Zombie Chows which I lose against sometimes
Please stop talking about Face Hunter. It's literally the worst discussion on the internet.
You mean skillfully drawing your taunts and healing on curve, and skillfully preventing them from drawing their owl, hunters mark or kill command on the turns where they will do the most damage to your defenses.
Let's discuss wild growth then.
Not only has this card a "secret" second effect that is not written on the cardtext, this effect is also its own card. Why does it work the way it does?
Blizzard probably thought the card would be garbage if it didn't have that secondary effect.Let's discuss wild growth then.
Not only has this card a "secret" second effect that is not written on the cardtext, this effect is also its own card. Why does it work the way it does?
I think part of what FoxSpirit is referring to is specifically constructing an anti-agro deck beforehand
So what if it makes you weaker against non-agro decks? Why should you be able to have one deck that is great against 100% of everything??
pros/cons is just how it works
Is there another card in the game that would become actually worthless at a certain point of every game? You're going to get to turn 10 in almost every Druid game. I think Blizzard really hates having cards that do nothing (as in actually nothing), even if the bonus effect is weird and maybe too good.
Blizzard probably thought the card would be garbage if it didn't have that secondary effect.
It eliminates playing smartly. Face Hunter doesn't have to be smart at all. It literally is hit face all the time and use hero power.
Ditto to decks against face. You can't have better in match strategy to beat them. You can't out think Face Hunter. You just have to hope you out RNG them with a crazy taunt/heal deck.
That's true. But Druids class feature is flexibility. Many of his class cards allow you choose one out of two different effects therefore, wouldnt it have been a better idea to make this card just like those? "Choose one: gain an empty Mana Crystal or draw a card". This would also fix the trouble with the wording.
Well when I play against those Legendary Control Warriors, I lose at least 75 or 80 percent (if not higher)
that's just the breaks
btw - what is that deck even weak against??
Control Warrior? I know Shaman wipes the floor with them most of the time. I think Paladin has a nice matchup against it as well. Not sure what the other weak matchups are.
Is there another card in the game that would become actually worthless at a certain point of every game? You're going to get to turn 10 in almost every Druid game. I think Blizzard really hates having cards that do nothing (as in actually nothing), even if the bonus effect is weird and maybe too good.
There are other cheap decks you can make too aside from Face Hunter. Zoolock is cheap, Mech Mage is cheap etc.Do you guys think that cost of cards also has a big thing to do with face hunters prevalence? I mean compared to a lot of the other deck types, face hunter (and mech mage) seems to be the cheapest to fully complete.
Midrange Hunter beats Control Warrior. It's really easy for Warrior to remove 1 health minions and gain advantage from them but it's much harder for Warriors to remove stuff like Highmanes/Shredders because of the Deathrattle and high attack damage because a lot of their removal comes from weapons.btw - what is that deck even weak against??
Midrange Hunter beats Control Warrior. It's really easy for Warrior to remove 1 health minions and gain advantage from them but it's much harder for Warriors to remove stuff like Highmanes/Shredders because of the Deathrattle and high attack damage because a lot of their removal comes from weapons.
Midrange Paladin also gives them trouble as does Midrange Druid. Shaman is also a bad match up for them. Demon Handlock isn't super favorable for them either.
Why are there face hunters in unranked? I thought that was the place to test new decks, what's there to test for them?
Casual is the place to farm dailies in. Whenever I get a Hunter daily and don't feel like taking up too much time I go to Casual and throw down with Face Hunter.Why are there face hunters in unranked? I thought that was the place to test new decks, what's there to test for them?
That's true. But Druids class feature is flexibility. Many of his class cards allow you choose one out of two different effects therefore, wouldnt it have been a better idea to make this card just like those? "Choose one: gain an empty Mana Crystal or draw a card". This would also fix the trouble with the wording.
This is such an obvious solution I can't believe it's not how the card works. Unless giving people access to a two-mana card draw in addition to Wrath is too good? I have to imagine people would still choose the mana acceleration over drawing a card.
I don't get the face hunter hate.
So it's the most straight forward aggro deck that also costs little dust so everyone having few cards but wanting a playable deck is playing it.
So what? If face hunter aggravates you that much, switch out two cards into a slightly more anti-face version. So your deck is slightly worse against others then? That's called meta.
God, I'd love to see the criers play some vintage-tournament magic.
You put some anti aggro in there or you are dead turn 3 or 4. AGRESSIVE.
Let's not even go to Legacy where the game is meta-magic.
Those guys who give up turn 7? Scrubs who will never get into legendary, not even to rank 5. The true fun of face hunter is those turn 10 kills, when you somehow manage to drag the damage over the finish line by a hair. When you yourself have only 2hp left.
The opposite is true, too. Skillfully stifling a face hunter who desperately is scraping for those final 8 points of damage. The evil smirk when you notice the game is done and you know it.
Of course, the anti-facehunter people will never know. They will complain all day about the Zerg rush and go into early expanding anyways. They are the IdrA of hearthstone and like him, will never go to the end. Their hate consumes their proper judgement and in it, they never make the slight adjustments that makes the matchup more managable. And of course, they will stick to an evening of playing a deck that has the worst matchup against facehunter possible. But the problem is facehunter.
Let's be good players.
People would intentionally rush in StarCraft II matches against IdrA just because irrational rush hate and of his resulting insane tilt. I still argue with a friend if meta-gaming of this kind is fair.
Been having pretty fun with this little deck:
Jesus that's a lot of 5 drops. I'd drop the quartermasters for something like zombie chow.
Jesus that's a lot of 5 drops. I'd drop the quartermasters for something like zombie chow.
My plan was that Dragon consort and Thaurissan will get me discounts on many of them.
I might still, tho I like beefy guys. Thanks for the tip.
Rend Blackhand is stumping me =/
Weird observation: almost every Dragon synergy card and/or good Dragon card has a Battlecry. I don't know what deck you could fit a Nerub'ar Weblord into, but it'd be hilarious if it did something for the first time ever.
Rend is actually useful in the deck, I'm surprised
Weird observation: almost every Dragon synergy card and/or good Dragon card has a Battlecry. I don't know what deck you could fit a Nerub'ar Weblord into, but it'd be hilarious if it did something for the first time ever.
Zoo was pretty popular when Naxx first came out. Everybody was theorycrafting that you would use it to counter zoo decks because practically every zoo card had a battlecry.
It didn't happen.