Didn't have those at the time. Just another great example why you play Muster over BT every time in Paladin.
Didn't have those at the time. Just another great example why you play Muster over BT every time in Paladin.
I took your advice, mellowed down on the combos, much less prone to flapping in the wind with nothing but low effect high cost spells. Here's the decklist.In my head your deck looks inconsistent and heavily reliant on combos that may not provide enough value to be worth the effort but it's hard to give specific advice without seeing the decklist.
Took this advice too. I had too many cards. I only started playing when I hit 5 and even then only moving at 6. Started playing games and replaced every card that if it was something else would have won me the game. Came out with the above Deck. Dunno about Freeze Mage but hey. Who does?In order for that to work, you have to have 2-3 spell damage minions on the board. You can't rely on that to happen with any sort of consistency. When I first started out, I tried the same thing, but it's just more effective and reliable to contest the board with minions than it is with spells. Minions also have the advantage of leaving something on the board that the other player has to deal with.
It sounds like you're holding on to way too many cards. If you still have 8-9 cards on turn 6, then you probably haven't done much of anything, and the other player could easily have gotten out of control by that point. Hell, most aggro decks would have already beaten you by then. It sounds like Freeze Mage would be a perfect fit for you, but I doubt you have most of the cards for it yet.
Can any of you figure out how I did it? I actually almost screwed it up.
how about this Mage Arena deck guys
I just won on this turn in arena.
Can any of you figure out how I did it?
Yup gotta avoid the comboI actually almost screwed it up.
Zoo is back. So annoying.
Zoo is back. So annoying.
Why is it annoying? It doesn't go always face and is not that strong at the moment.
That Jadefire card is interesting even if it may lead to some one turn kill type combos.
Most obvious being having a big creature on board then playing Arcane Golem + Power Overwhelming, charge that into the opponent plus the other creature then play this card to finish off the opponent.
Because zoo has always been annoying? If you don't draw your answers in your opening hand you're fucked, while it's almost impossible for them to get a bad mulligan. Because they can keep tapping to never run out of steam? Because imp gang boss is annoying as hell if you don't get your whirlwinds/death's bites.
At least mech mage will run out of steam in the late game.
After facing a million mech mages and facehunters, zoo feels like a walk in the park now. You just need one good aoe and you should win. Mech mage will still fuck you up with boom + antonidas + fireballs + whatever OP shit they cook from portals.
Because there are limited card slots in decks.
http://i.imgur.com/OK8TZmQ.png
I was embarrassed trying to play my Dragodin while being spectated so I remade the deck. I Cut Blackwing Technicians, Onyxia, and Alexstraza to make room for some more tech cards. Felt really heavy on the 5 drops so I cut quartermaster and one of the musters. I still get the benefit of quartermaster because most people still spend a lot of removal on the Silverhand Recruits. Threw in Rend to playtest, when it works it's an excellent tempo swing but vs most zoo and face hunters it's pretty worthless.
Still working on smoothing out the curve to try and prevent poor opening hands.
This is too much tech imo. You're trying to react to everything. If every single situation doesn't come up than all you've done is watered down your deck with weaker cards. It's the worst feeling in the world whenever you have a full hand and you can't just drop anything because it's full of tech.
I'll play most of those "tech" cards on curve even if I don't get value, because tempo has to be prioritized in this very aggressive meta. Obviously I'm going to save BGH vs control and Kezan vs Freeze Mage, but otherwise I'm fine playing Aldor or MCT on turn 3 if it's my only play.
I'm probably going to cut MCT, I was just curious if it would improve this deck vs any of the zoo variants going around right now. Rend is another that is currently only in the deck for test purposes.
Kezan is a card that I sorely miss when I don't run it. Every time I cut it I lose games that card would have made a big difference in.
5-3 with that mage deck, some crazy ass decks I faced.
I call this a win however
For a new player such as myself I would likely disenchant that as quickly as possible.
Does using HearthArena = wins?
Feels dirty
The reason you might not want to is well... it is pretty dang good still and one of the best legendary cards in the game. And if they ever nerf it, you get 3200 dust instead of 1600, so basically a free legendary on top of enough dust for a legendary.
5-3 with that mage deck, some crazy ass decks I faced.
I call this a win however
Does using HearthArena = wins?
Feels dirty
The reason you might not want to is well... it is pretty dang good still and one of the best legendary cards in the game. And if they ever nerf it, you get 3200 dust instead of 1600, so basically a free legendary on top of enough dust for a legendary.
edit:
Like heyo said, some legendary cards might be worth dusting even if to just craft a lot of very useful cards and you would definitely get a lot for 1600 dust. Dr. boom, is simply not one of those cards you dust... unless you have a second already. It might be appealing to get 1600 dust right away, but you'll likely want to have dr. boom and he takes 1600 dust to craft.
imma hold it until they decide to nerf it. Until they ever say "WE WILL NEVER NERF THIS CARD" imma hold it.
Yeah, I have a gold Dr. Boom as well. Pretty much guaranteed to eventually pay out 3200 dust. I plan on crafting Flame Leviathan and Shadow bomber, which are garbage cards but also the only two I need to complete the GvG set.
Does using HearthArena = wins?
Feels dirty
I jumped back onto Hearthstone this week, after a half a year's absence when the mobile versions launched. I hadn't checked HearthArena since its launch, which was rude of me to do. Two close friends of mine (groomsmen in my wedding this past winter, no less) are the guys behind the website. He'd been telling me about the project all the time but I just wasn't playing Hearth when it launched, so I just followed along without truly interacting with the product. Pretty damn neat.
HearthArena reminds me of last year when I'd draft an arena deck with those two on a Google Hangout and have them critique the choices. Synergy and curve were always emphasized a ton when we'd do that.
I mean, they're better drafters than I am, so getting their input back then helped, and getting it now from the website certainly helps. No one is perfect, though. I disagree with a decent chunk of the picks every time. One day I'll have to do a run and then get to a point where I disagree and ask them for feedback realtime to understand just wtf is going on besides the bubble.
This is a totally unsolicited post, in case any disclaimer is needed. Just glad to see two friends' work pay off. I do hope people love their website, like it, or find it remotely useable. Disagreement with the tier lists that existed this time last year spurred all this. Their obsession with Hearthstone is stronger than any game I've seen them obsessed with, and our D2 obsession ran deep.
The reason you might not want to is well... it is pretty dang good still and one of the best legendary cards in the game. And if they ever nerf it, you get 3200 dust instead of 1600, so basically a free legendary on top of enough dust for a legendary.
edit:
Like heyo said, some legendary cards might be worth dusting even if to just craft a lot of very useful cards and you would definitely get a lot for 1600 dust. Dr. boom, is simply not one of those cards you dust... unless you have a second already. It might be appealing to get 1600 dust right away, but you'll likely want to have dr. boom and he takes 1600 dust to craft.
Ya. Dr. Boom is basically the legendary that I'd craft from disenchanting a golden legendary.
I jumped back onto Hearthstone this week, after a half a year's absence when the mobile versions launched. I hadn't checked HearthArena since its launch, which was rude of me to do. Two close friends of mine (groomsmen in my wedding this past winter, no less) are the guys behind the website. He'd been telling me about the project all the time but I just wasn't playing Hearth when it launched, so I just followed along without truly interacting with the product. Pretty damn neat.
HearthArena reminds me of last year when I'd draft an arena deck with those two on a Google Hangout and have them critique the choices. Synergy and curve were always emphasized a ton when we'd do that.
I mean, they're better drafters than I am, so getting their input back then helped, and getting it now from the website certainly helps. No one is perfect, though. I disagree with a decent chunk of the picks every time. One day I'll have to do a run and then get to a point where I disagree and ask them for feedback realtime to understand just wtf is going on besides the bubble.
This is a totally unsolicited post, in case any disclaimer is needed. Just glad to see two friends' work pay off. I do hope people love their website, like it, or find it remotely useable. Disagreement with the tier lists that existed this time last year spurred all this. Their obsession with Hearthstone is stronger than any game I've seen them obsessed with, and our D2 obsession ran deep.