I hope it's 2v2.
I've been waiting for it since launch.
It's not like anyone else can see your profile (yet).
Flimsy excuses!They just don't want people to be discouraged by losing and having bad stats on their profile.
I am watching someone who has sub 15 viewers play paladin around rank 4 and all he plays against are other Paladins who draw better than he does, must be about 5 games in a row he just lost due to getting outdrawn in the first 4 turns, gross
Welcome to Hearthstone.
Any suggestions for improvements to this Control Warrior deck?
It destroys Face Hunter and Patron Warrior, but I'm not sure about other match-ups where regular Control Warrior (with Alex and Grom) has an advantage. I don't have Alex or Grom. I lost hard to tempo mage a couple of times.
Alex and grom are pretty huge win conditions and go hand in hand most of the time sadly, don't think I have any experience playing control without them :/
There are some other legendarys you can use in place of moltens etc however, such as rag and ysera.
You will generally have so much armor it will be rare for them to bring much value.
Not sure about the mountains either, but like I said I don't have much experience playing the deck without the normal legendarys so I wouldn't know how they work at the moment.
The second shield slam is a must, it's one of your main removal cards.
Whirlwind isn't very good in a patron meta but it has its use against hunters, people usually only play 1 in the fill slot however, 2 is a little overboard.
I'm assuming a few of these are filler cards for cards you may not have so I'm unsure.
The giants feel like a mistake. Do you have Ragnaros or Baron Geddon? Sneed's even?
BGH is still a must imo, obviously there's Boom everywhere but it also significantly improves the Handlock and general Control matchups. Against lategame decks four pieces of removal aren't that much in a deck like Control Warrior which, outside of the often unreliable Brawl, always addresses threats individually and doesn't start contesting the board with significant threats until turn 7 (6 if you count Shieldmaiden).
With the cards you're missing I'd either go towards a more midrange or a full-on dragon list. Don't like the giants at all.
Patron is absolutely disgusting. He need to be 4/3 jesus.
Patron is absolutely disgusting. He need to be 4/3 jesus.
I think they should change it to where it summons a Patron with the same amount of health as the one that spawned it. So, if you play Grim Patron, Cruel Taskmaster, you end up with a 5/2 and a 3/2. Play Whirlwind and you wind up with a 5/1, 3/1, 3/1, and 3/1. It keeps them from multiplying out of control. It could be abused with something like Rampage, though.
Edit: ^^^^ What he said.
4/3 would nerf patron warrior while making the card more interesting for other archetypes like mage (patron in arena is really good for mage).
4/3? Looks like a typo here.Patron is absolutely disgusting. He need to be 4/3 jesus.
Grim Patron is 3/3, dude.
4/3? Looks like a typo here.
Grim Patron is 3/3, dude.
What is the best Hearthstone guide around?
While we're at it, let's nerf Dr. Boom to 6/7!
That's a huge nerf if you put it out of Warsong range. Will probably make that card too crappy to make a deck around.
And it's too early to be talking about Patron nerfs when Dr Balance and Mad Scientist exist.
From the things your saying it sounds like your deck is the problem. You probably have a bad mana curve or you depend on too many combos. Can you list what your deck is? If not try building your deck using these guidelines:Yes. I've had mulligans turn into redraws of the same thing, shittier options, etc.
It's great to redraw, but if the game say gives me 4 various spell cards, I redraw 1-4, and get spell cards again, or a card that is 5 or 6 cost that was saved up for later in the game... and my opponent just gets a wrecking ball of good minion combos right out the gate then a comeback is damn near pointless pretty damn quick.
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Are some deck build so good, so tight, that you can never get an initial bad draw or redraw of your starter cards? I could SEE a deck being that good, but again I feel too much of this game is just RANDOM. You get lucky or you don't, and then you use skill after the random God has blessed or cursed you.
Post your deck list. Somebody can probably tell you what's wrong. If you have the cards for it, Freeze Mage pretty much wrecks Hunter.
Dr. Boom nerf idea,
whenever this minion takes damage summon a boom bot!
4/3 would nerf patron warrior while making the card more interesting for other archetypes like mage (patron in arena is really good for mage). That nerf u and the other guy propose just make the card strictly worse, which i'm not a fan of.
Knowing Blizzard they'll just add 1 mana to a combo piece and say "WOW NOW IT'S BALANCED"
Ugh. Getting my only 7+ attack minion BGHd in arena feels so bad.
There are way too many Drakonid Crushers and Force Tanks in Arena to not have BGH in your deck. It almost always hits something these days in Arena.
Oh no I am not saying you can play around it. I am saying if you get a choice of BGH then you should usually pick it unless you already have enough big body removals. Lately BGH has not let me down in Arena.Maybe so, but it's an epic and so you can't expect your enemy to have it.
Makes me think multiplayer so either Tourny Mode or else 2 v 2.
More teasing.
https://twitter.com/PlayHearthstone/status/608302573464854529/photo/1
"It wouldn’t be a night in the #Hearthstone Tavern without a good brawl! "
Tournament Mode?
They already confirmed it's not 2v2...
But could it be 1v1v1v1? 4 player free for all? LMAO!