I thought it only pulled from Rogue spells.this could give innervate or coin even. You're guaranteed something useful.
There are Warlock spells which are not all that useful unless you'rep laying against a demonlock.
Since Rogue is a bit terrible in current meta, here is my suggestion to make it work a bit more reliably.
yay/nay?
alternatively you can add those cards to your opponent's hand too (maybe for combo effect)
Rogue actually isn't terrible in the current meta.
But why would I ever want to spend 3 mana on that? It would have to be 1-2 or maybe even 0 mana for me to consider including that type of spell in a rogue deck tbh.
right, at high levels yeah rogue is good. I want to make it more reliable against aggros and do combos easier.
Oil Rogue continues its rise up the rankings as each week players get more and more accustomed to how powerful it was before Blackrock Mountain was launched. It seems like the big shift from Patron Warrior to Control Warrior has really started give Oil Rogue the space it needs to thrive. In addition, Rogue is possibly the best counter in the entire game against Malygos Warlock. When you’ve got a good matchup against two of the most popular and threatening decks in the metagame, you’re probably in a good position.
The birth / return of MalyRogue.3 mana for 3 Moonfires, much value, much wow.
The birth / return of MalyRogue.
So I booted up the game again after not playing it for like 6 months. Uhhh, they really do not reward time spent away, do they? I have outdated cards, it seems, compared to some of the behemoths I'm coming up against. No way in hell I'm paying to catch up. Any advice on getting up to speed?
So I booted up the game again after not playing it for like 6 months. Uhhh, they really do not reward time spent away, do they? I have outdated cards, it seems, compared to some of the behemoths I'm coming up against. No way in hell I'm paying to catch up. Any advice on getting up to speed?
I got rogue to 500, cause that is basically the only class I played in ranked early on. I loved my rogue decks back then.
I am close to getting Paladin to 500. I am at least 410 right now.
Shaman is at least 300+.
Everything else is abysmal. I probably have a class or two with literally 0 wins in ranked, or less than 10.
Already playing maly rogue and I wouldn't even play that card
Why would they reward not playing? You just gotta earn that gold and get packs like always.
I don't expect to be rewarded, but the game has so significantly outpaced me that it's not a huge chore to catch up.
If you want the most powerful new deck, you only need the newest adventure. There are always cheap decks that are viable and patron warrior is super cheap and very strong. I don't know why you would expect anything other than to be behind the curve in a card game after not playing for half a year.
There are two differing mentalities, because Hearthstone is both a video game and a CCG. There are plenty of mechanics in many online/competitive video games to allow returning players to catch up, as the devs are aware of the huge barrier to re-entry after time away. WoW itself has this in spades.
Many people who play Hearthstone haven't played traditional CCGs before, and may not realize things that are fairly typical about that type of game, including power creep, $$-cost to get high-end competitive decks, or the fact that you'll always be behind if you take a break while new content comes out.
Was there a Pint Sized Summoner from a Shredder? Only thing I can think of.What is going on... this druid played cenarius for 8 mana.
Was there a Pint Sized Summoner from a Shredder? Only thing I can think of.
Kind of a cool interaction, but if you trade with a Shredder and get a Summoner, your first minion still becomes cheaper.You're probably right.
Defender of the Ancients could be used in Malygos Shaman.Made a shaman anti-aggro card:
And a Paladin weapon:
You're probably right.
Kind of a cool interaction, but if you trade with a Shredder and get a Summoner, your first minion still becomes cheaper.
Cool weapon card by the way, but I don't think people would like it. It's basically Force Roar in one card for two less mana. Granted, you'd need at least four minions to get at least 13 damage.
Immune to 4 hits is insane, let alone also having 4 attack. Gimmie a 0/4 weapon with that text and I'll give you a broken deck.
It is still the type of card that potentially breaks the game in the right deck. Basically we're talking about a truesilver that, instead of healing 4 health, is gonna absorb 10 or more. Even at 6 mana it is too good.
The card has a budget of like 7-8 mana tbh, to begin with since it has potentially 16 damage. That is before including the insane text.
So I've finally figured this game out, and I'm winning all over the place in Play mode with a mage deck I've built. Question though: should I spend my gold on entering the arena, or on booster packs? Also, are the expansions worth buying?
If you average 3+ wins in Arena, you come out ahead on pure value. Aside from that you'll have to decide if the Arena runs in themselves provide you with entertainment to justify it.
3 wins usually gets you 50 gold and a pack, which is equal in value to the 150 gold you paid for the entry.
Or change your deck so you don't lose in the first 4-5 turns based off draws alone.
And then be vulnerable to every other deck besides the one you're trying to counter.
Since Rogue is a bit terrible in current meta, here is my suggestion to make it work a bit more reliably.
yay/nay?
http://image.noelshack.com/fichiers/2015/27/1436118422-28370ab72.png
alternatively you can add those cards to your opponent's hand too (maybe for combo effect)
Not if they were terrible! Only reason I made it up is because last I knew, Quel'Delar came in different forms. Just thought it would be cool to see that redone here as well. I suppose it wouldn't have to be neutral to do that though.neutral weapons could break the game.... and blingtron 3000 will be useless.
Blizzard is eventually going to have to change Life Tap I think. As more and better cards get added it's the only hero power that keeps getting exponentially better.
Then again, it's not the only thing in the game that essentially backs Blizzard into a corner balance wise.
This card is fucking insane. Probably downright broken. Let's break this down.
1.) 3 cards for 3 mana is CRAZY. The "balanced" cost for drawing 3 cards is 5 mana (Nourish).
2.) To make that 3 mana discount seem fair, you would have to consider that you may not get the 0 mana spells you want or that would be useful. The only real stinkers here are Totemic Might and Sacrificial Pact. Even then, you could enable a combo using Totemic Might. And the random Sacrificial Pacts might just be enough to scare the absolute crap out of any warlocks right off the ladder.
3.) Also in the "0 mana spells aren't that bad" column is the fact that as I just pointed out with Totemic Might, that Rogues are in a better position to use 0 mana spells than most classes because of how they can enable combos. You can make huge Van Cleefs with this card. Easy Eviscerates. Easy Tinker Combos on Turn 4.
4.) You'll get Preparations from this card extremely often, which pays for the mana cost on the initial card by itself. Almost as good with something like Innervate, which would also be an extremely common grab from this.
5.) Hunter's Mark for Rogue....... enough said.
6.) Oh yeah, and of course the reason you made this card is that it is fucking bonkers with Gadgetzan. Gadgetzan + Prep + Adrenaline Rush would draw you five cards guaranteed.
Was this Legendary compilation video posted? Some pretty cool ideas in here.
Blizzard is eventually going to have to change Life Tap I think. As more and better cards get added it's the only hero power that keeps getting exponentially better.
Then again, it's not the only thing in the game that essentially backs Blizzard into a corner balance wise.