Miracle rogue got nerfed for far less. https://www.youtube.com/watch?v=qbgoh9wYWXM
The Grim Patron warrior deck is going to get nerfed. It's just a matter of how Blizzard wants to go about it.
One charge of Death's Bite used up + Deathrattle, a hand that was reduced in cost by Emperor Thaurissan and he had the 6 cards he needed to make that play. Basically an 8 card 10 mana play.
That was akin to having the god draws that most aggro decks beat you with easily within 4-5 turns.
I didn't see any down turn in Dr Balanced usage even with people using stuff like BGH and MCT to try to counter it. The only down turn that happened with Dr Balanced usage was because it was not necessary to use it in Grim Patron decks or Freeze Mage. But it's present in every other deck anyway. Even Hunters and Zoolocks are using Dr Balanced now when before they were happy running stuff like Face Hunter (Hybrid/Midrange use Dr Balanced now because Face Hunter isn't consistent enough for tournament play).
So instead of being in 100% decks, it's now in like 90% decks. Sure it's not an instant win like Undertaker but then again neither are Emperor, Grim Patron or Mad Scientist most of the time. They are just really strong cards and Dr Balanced is clearly near the top of the food chain.
The more important thing to note is that Blizzard has changed their statements regarding the card numerous times and they now fully consider the card to be "strong" and a card that they are keeping their eye on. Granted they have also said the same for the Grim Patron deck (it's strong and they are keeping an eye on it) so who knows... maybe they both get nerfed.
Generally I would say that Blizzard tends to take two steps before doing a nerf.
1.) They see the entire meta shift to countering a strategy, yet the strategy still dominates.
2.) They add new cards into the game to counter the strategy, yet the strategy still dominates.
We've clearly passed step 1, so if the cards from Argent Tournament don't do anything, they will assuredly nerf something.
They could feasibly nerf it in tandem with the next expansion if they feel it's bad enough as it is.
By comparison, Dr. Boom is basically about making Turn 7 difficult to deal with instead of instantly winning the game, and with the amount of BGHs we saw, Dr. Boom's inclusion in decks actually took a downturn or were relatively easily dealt with.
One of the things that Kripp said was that the reason why he feels that Grim Patron won't get nerfed is that it's something that is Warrior only. The Miracle Rogue related nerfs were targeted towards the neutral creatures like Gadgetan and Leeroy which were creatures that more than just Rogue could abuse (and even far back as Sylvanas which was nerfed for the exact same reason as Dr Balanced should be nerfed which was that she was used in almost every deck).
Leeroy Jenkins created a strategy that revolved around trying to defeat your opponent in one turn without requiring any cards on the board. Fighting for board control and battles between minions make an overall game of Hearthstone more fun and compelling, but taking 20+ damage in one turn is not particularly fun or interactive. This was occurring when Leeroy was used in combination with other cards like Power Overwhelming, Faceless Manipulator, Cold Blood, Shadowstep, and Unleash the Hounds, among others.
"This is my best friend, who is just as bad as I am."
"Hello I am a bad card because this is a game where every creature is also removal."
"This is my best friend, who is just as bad as I am."
Well yeah- you don't have to design it exactly the same way, for precisely that reason. Even in MTG these cards have problems because combo decks in that game are ridiculous (in Legacy). B
What's odd is number 2 seemed like what they tried with Miracle, but they also nerfed it at the same time to never see the shakedown. Stuff like Bomb Lobber and Flamecannon seemed like more direct answers to a stealthed gadgetzan, but he was nerfed before we got to see it(due to the spare parts, I guess).
I believe in that video Kripp was focusing on recent Blizzard nerf patterns and the changes that were made to the game in a year. He states that Blizzard has sort of shifted their balance change philosophies and have done less and less balance changes over time. The reason why he was talking about Leeroy and not Warsong is because that happened within a year where as the Warsong/Charge nerfs were before that time (a few months before the 1 year mark since he made that video). Same thing for the UTH change.I think it needs to be pointed out that kripp is just making assumptions about why cards were nerfed and is not even going by the official statements as to why those nerfs happened. IIRC he went on to try and dismiss the reason why leeroy nerfed happened by claiming it happened because it affected more than just 1 class. That isn't the reason why or why not the nerf happened, that is the reason he gave to try and distinguish, but there is no real basis to say that is why the nerfs happened - it is all speculation.
What we have is the official statement made:
Now we're talking about a deck that can push out far more damage, but it is okay because only 1 class can do it in that particular way? That is just something kripp concocted to support his position.
Go back further and you'll see a number of warrior only nerfs relating to OTK. And then you'll see that the reasoning kripp made is just a bunch of selective memory bs. I'm talking warsong commander prenerf, charge pre-nerf. Those 2 class cards were nerfed because they enabled OTKs that existed at that time. So the whole "it only affects warrior" thing is just nonsense imho.
Edit:
I also forgot even UTH at one point was nerfed due to being a OTK enabler card. Originally UTH gave all beasts charge and +1 attack. These cards were all nerfed regardless of being available to only 1 class. And beast hunter wasn't even a top deck in competitive play at the time. It was actually not even that great.
I don't understand what's good about this deck. Seems like you would be MUCH better off playing Tempo Mage or Freeze Mage.Speaking of Grim Patron in other classes, this has surfaced
http://www.hearthpwn.com/decks/274270-fire-water-s16-legend
Looks inconsistent at best to me but supposedly it works. Too bad dusted my Flame Leviathan a while back lol I have Geddon though so might as well try with that instead...
They could always give Thaurissan the Pagle nerf and change it's ability from the end of your turn to the start of it. Give opponents a chance to stop super combos from happening.
What was Nerub'ar Weblord ever supposed to counter anyway? I don't know anything about the meta right before Naxx came out.
They are probably going to add in a Patron counter and add in something that makes Control Warrior insane. Maybe a reliable AOE clear or some bull shit condition using armor up like old school Shield Slam.It's kind of running joke at this point. In the next set, they're probably going to introduce a Patron counter while giving Warrior a new archetype to play instead.
What's actually going to happen is that they are going to add in some cards that will make Hunter or Warlock the best.
People just want to get their quick dailies.Wish I knew what possessed people to take their net decked Hunter decks into casual and then BM the entire time.
If there's one thing this game needs it's a better way to experiment with new decks without going up against the same meta decks over and over.
Wish I knew what possessed people to take their net decked Hunter decks into casual and then BM the entire time.
If there's one thing this game needs it's a better way to experiment with new decks without going up against the same meta decks over and over.
Secrets for Zoorock so they can also use Mad Scientists....New expansion should introduce weapons for non weapon classes, and secrets for non secret classes.
Mage could get like a staff with spell power. Shamens could get secrets that have overload costs or something.
Just found a new? bug. In arena I had a Ravenholdt Assassin stealthed and undamaged in play. The warrior plays a Frothing Berserker and then plays a Bouncing Blade. The BB hits the Frothing once and then my stealthed 7/5 once. Then there is a pause and my unit just gets destroyed. The history only shows -1 hit on each. ........UGH. I still ended up winning, but it almost ruined my arena run.
Edit: (Really though, it was a misplay by him. If he just played the BB first it would killed the one unit on board)
Secrets for Zoorock so they can also use Mad Scientists....
No fucking thanks.
Seems like you had server issues, not a bug.
I'll see if I can reproduce it.
I reproduced it. This time the Frothing died. Both units only took one hit again.
One easy thing to check: the first time, when the Ravenholdt Assassin died, how much buff did the Berserker gain?