all of the cost one less for each minion that died this turn card that they they introduced with BRM seem to be unpopular. I'd think Dragon's Breath should have a place in a freeze deck but even that isn't being used. The mechanic seems to be DOA. Just do a frost nova+doomsayer turn, on your turn you have 4 damage for free, possibly 8. Combines with Malygos too really well, but I guess that's not good enough and a rare thing.
Some of those cards have potential. They're good cards to print, because they're open-ended and can work with a lot of effects. Particularly Solemn Vigil. Cost Reduction mechanics always have a chance to get out of hand so they played it a bit safe.
What if they changed mad scientist to have the secret he puts into play be visible to the opponent? He is mad afterall. It would let you hover over and see it like when somebody steals your secret with Kezan.
The only other non-stat changes I can think of would add more RNG. I don't even think changing the stats to a 1/1 would make it unplayable.
Well, Paladins don't run secrets, hunters only run explosive and freezing sometimes, and Mages mainly run Mirror Entity and maybe Counterspell, so I dunno if that would help a lot.
The only other non-stat changes I can think of would add more RNG. I don't even think changing the stats to a 1/1 would make it unplayable.
I would keep mad scientist the way it is, buff Kezan to 3 mana and 3/4. The game will be a lot more fun, dropping all those secrets should have more risks attached. You can have your mad scientist killed and your secret stolen on turn 3.
With same logic for patron, mad scientist only affects hunter and mage, so it's fine!
If they bump it to 3 mana I can see hunters dropping it.
Kezan definitely does not need a buff.
Kezan definitely does not need a buff.
but they are not going to change mad scientist at this point, too late for that
Kezan is not the only way to deal with secrets. And how were secrets dealt with before kezan (and still)? Smart plays.
Secrets are much more evenly dealt with when your opponent has to actually use mana to play them, like before Mad Scientist
since we all love mad scientist >_>
No, players had to actually use up a turn and mana to lay down secrets making the effort to play around them worthwhile. Secrets aren't that good when you have to play them from hand.Kezan is not the only way to deal with secrets. And how were secrets dealt with before kezan (and still)? Smart plays.
I'm all in favor of control dominating the meta from now on. I could give two shits about the people who play those no-decision decks.
If control dominated the meta, you'd have to deal with shitty fatigue decks instead.
You would rather have it but most of the player base would complain to no end because of:I'd rather have long games than short mindless games.
Hope Blizzard adds more healing, taunts, AoE, etc.
It's just what it is I guess but my only problem with Kezan is it's a nice card to run in your deck, but I feel the value just isn't there if you aren't playing against a secret class.
The problem is you can't buff the card around that. You just have to hope if you run the card in your deck that you are seeing a ton of Hunter and Mage.
No, players had to actually use up a turn and mana to lay down secrets making the effort to play around them worthwhile. Secrets aren't that good when you have to play them from hand.
The current Midrange Hunter wouldn't be nearly as strong as it is if it weren't for Mad Scientist and neither would be Tempo Mage and Freeze Mage.
But Kezan Mystic doesn't need a buff, it's Mad Scientist that needs a nerf.
I don't care about ladder, if people want to aggro there let them have it, it's just casual is face hunter and zoo back to back now too, I wish there was a mode when you were guaranteed decent good games against people that care to experiment.
There is the issue of card cost and that people play aggro because they are cheap, who doesn't like to play cool cards instead? That's the problem with how this game begins to new players, after you finish tutorial missions you're left with ladder and casual mode.
What they should have done instead was to lock ladder out to new players, until they level up enough or have certain collection size, until then you're just matched with people of similar skill/collection in a quick match mode, which casual mode right now absolutely is not that. Right now instead everyone is obsessed over climbing and want the fastest way to it, I think it could have been handled a lot better.
Mad Scientist is worse than Dr. Boom anyway. It is similarly about 1.5 mana too cheap, but it is a non-legendary, comes early, doesn't have a clear answer like BGH against Dr. Boom, and is pretty much mandatory in every hunter and mage deck and some lists don't use Boom.
7/7 is worth about 6.5 mana. Ignoring War Golem at 7 mana because it is underpowered anyway. Boom Bots would be strong 1 mana cards on their own. So that's 2 extra mana. 8.5 mana. Plus it is a "combination" card that is like two cards in one (think Sludge Belcher, Harvest Golem, etc). Ordinarily a combo card like that adds additional value (about half a point of mana) but we'll waive that as legendaries get to be slightly more OP than vanilla cards. So its true cost would be about 8 mana imo. It would still be quite strong at 8 mana but would be underpowered at 9 mana.
Exactly, but some decks still would run it at 9 for the 3 bodies, Combo Druid for example. It just shows how incredibly broken the card is in its current state.
Played tavern brawl the first time for this new set.
Picked Hunter and faced against Paladin.
Opponent had 2 minions on his side.
Attacked his 1/1 with Reckless Rocketeer.
He played Concentration.
Goes for face with weapon.
Secret kicks in.
It's Misdirection.
He only has 9 health left.
Which instead attacks his Bolderfist Ogre with 10/3.
My face when he fell for it...
Anyone ever have a Daily Quest just disappear? I had two quests, one Paladin and one Warlock and I started to play a few Warlock games. Now my Paladin quest is gone. Weird.
It wasn't even that long, it was just the time between Naxx and GvG. And Mad Scientist was all over during that time because of synergy with Undertaker in Hunter decks so it's true strength was overshadowed by a more ridiculous card.Much wrong. There was a long period of time where mad scientist existed but kezan did not. The answer to that was to play smart around secrets regardless of the source.
Hunter is actually the only class that played secrets before mad scientist (and freeze mage of course). That says something about how worthwhile secrets were in being included in decks.
I doubt we'll be seeing a mad scientist nerf. We barely have enough strong 2 drops as it is and mad scientist happens to be very niche, largely used in just 2 classes.
I just got the stupid Samsung Galaxy S6 cardback + 3 packs.
Stupid.
You also get another pack if you play one game on Android.
I also wish I could share my account with someone to play arena for me with all this gold I've got stockpiled...
Just watch this
http://www.twitch.tv/destiny/v/7886475
02:04:45
the music
the timing on everything
the loss against the ai
everything is flawless!