They should of made a card that filled the board with Unlessh the Hounds pups for six mana. lol
Frodan is a very professional, he carries the broadcast of many small tournaments with random streamers who have no idea what they are doing co-casting. Kripp is good though.
Whirthun @CM_Whirthun
.@DisguisedToast Fallen Hero makes both the Warlock and the Hunter hero power deal 3 damage.
I wonder how they'll make use of inspire in rogue decks, since rogue is the class that can actually hurt itself by using hero power at the wrong time even way more than warlock can. For instance, rogue can have trouble using a weapon in an inspire deck since that precludes their use of hero power or they'll have to give up a valuable weapon charge (or more than 1 charge) to get inspire to work.
So, I am thinking maybe "Inspire: Your hero power becomes "add 1 attack to your weapon" or something that syncs that mechanic up would be appropriate.
I am glad they finally gave hunter a dud.
Wow, that is an extremely overcosted card. I dunno if it would even be played at 3 mana like Muster though.
Let's pretend Call Pet and King of Beasts don't exist, because HUCK FUNTERS, am I right?
I actually completely forgot those existed, lol.
Ball of Spiders is super weird though when you look at something like Muster though it would be way better than that at 3. I could see it being 4 mana or so, but not sure why they made it 6.
Do we have an actual release date or just August?
If you were designing a card that said "draw 3 random beasts", what would you assign as its mana cost?
Arcane Intellect is 3 mana.
Nourish is 5 mana.
If you were designing a card that said "draw 3 random beasts", what would you assign as its mana cost?
Arcane Intellect is 3 mana.
Nourish is 5 mana.
I don't think value is the cards issue, is that I can't see it ever being played on curve well. Do you want to ever play "Summon Spiders" on turn 6? 7? 8?
I don't think value is the cards issue, is that I can't see it ever being played on curve well. Do you want to ever play "Summon Spiders" on turn 6? 7? 8?
I actually completely forgot those existed, lol.
Ball of Spiders is super weird though when you look at something like Muster though it would be way better than that at 3. I could see it being 4 mana or so, but not sure why they made it 6.
Wisp is 0 mana and Webspinner is 1 mana (and a beast) so evidently "draw a random beast" is worth ~1 mana on its own.
I don't think this is how they design cards.
Yup, even the slowest of Hunter decks only run >5cc cards when they're straight up busted (i.e. Highmane and Boom). You don't want to give up your entire turn 6 for dubious delayed rng-based card advantage, but start to seriously threaten lethal and hero power every turn. Highmane and Boom are essentially shitty pinatas filled with steady shots.I don't think value is the cards issue, is that I can't see it ever being played on curve well. Do you want to ever play "Summon Spiders" on turn 6? 7? 8?
If you were designing a card that said "draw 3 random beasts", what would you assign as its mana cost?
Arcane Intellect is 3 mana.
Nourish is 5 mana.
Yeah, I take it back, 3 mana would be good. But I don't think anyone will play it unless a new deck emerges, on turn 6 if a Hunter is going to drop a 6-mana thing it will be Highmane or Leeroy.