So basically more "Beast' Druid cards.
Ohh right, forgot about their laughable Beast idea. That could happen as well.
I want something for druid that makes the rest of their spells more viable. Druid has a ton of cool spells that never see play.
Interesting idea I suppose.
Could someone please give me an example how this card would be any good?
Edit: except for the super obvious "trade, return to hand, put out card".
If you use your hero power.... does he automatically go to your hand or is it optional?
It's pretty bad if it automatically goes to your hand. This is essentially anti synergy for Inspire decks.
Good for Arena I suppose.
And this card is definitely not anti Patron with that attack value LMAO!
I figured it out, excellent synergy with Nozdormu. Noz + Inspire meta is here people.
eerrr anti patron card? .... I don't know anymore.
I'm trying to figure out what's the point, grinding deck? by wasting 3mana + 2mana hero power?
edit: obligatory good for arena comment here.
eerrr anti patron card? .... I don't know anymore.
I'm trying to figure out what's the point, grinding deck? by wasting 3mana + 2mana hero power?
edit: obligatory good for arena comment here.
I mean obviously you don't hero power if you have no other play to follow up and this is your only minion on board.
Like you play your 4 drop after this and then on turn 5 you ram this into a minion or face, use hero power and resummon it if you don't have any other 5 drop.
Breh there are are 130+ cards in this expansion....Do you think its possible that the expansion will already release next week? There are only 4 cards left to reveal if that is anything to go by.
http://us.battle.net/hearthstone/en/expansions-adventures/the-grand-tournament/cards
Breh there are are 130+ cards in this expansion....
Nah they will reveal a majority of them before release.True, but im talking about the cards in the link. Implies to me that they're showing only 4 more.
Nah they will reveal a majority of them before release.
Early game removals and board clears. Decks like those usually run out of steam after dumping their hands.How does one counter a deck with very low-cost minions (usually mechs) that sync with each other and end up majorly buffed?
Early game removals and board clears. Decks like those usually run out of steam after dumping their hands.
They'll reveal all of them before release. With GvG they dumped like half the set out onto facebook right before launch.