Mobius and pet octopus
Member
We need a new title for Blackrock, even if Dr Balance won't see change.
Any dragon-puns?
I still like, Blackrock you like a Dragoncane
We need a new title for Blackrock, even if Dr Balance won't see change.
Any dragon-puns?
For people that are more interested in Arena than Contructed, ADWCTA of Heartharena fame did a really extensive meta review of the cards in Blackrock:
https://www.youtube.com/watch?v=gEWZjybgAQY&feature=youtu.be
It's way more in depth than any review I've seen even from the constructed-side of things.
So, finally finished all of it, bulletpoints:
* Game will slow down a lot. More incentive to trade > going face.
* Dragon tribal synergy won't happen nearly as often as Mechs, but they get drafted when there is an option to because of individual strength.
* Best cards introduced are Imp Gang Boss and Fireguard Destroyer.
* Will benefit Priest, Shaman, Mage (yay!). Rogue is fucked unless you're lucky drafting Dark Iron Skulkers, and we don't talk about Warrior.
* Volcanic Drake, Solemn Vigil (well, not swing), Volcanic Lumberer are insane swing cards.
yesterday, Kripp says that Face Hunter will actually get better as well as agro in general
I trust Kripp because he's better Arena player than that guy and Kripp is cool
yesterday, Kripp says that Face Hunter will actually get better as well as agro in general
I trust Kripp because he's better Arena player than that guy and Kripp is cool
All of this is reasonable. Dark Iron Skulker is a godlike Rogue card, it's just too bad it's a Rare.So, finally finished all of it, bulletpoints:
* Game will slow down a lot. More incentive to trade > going face.
* Dragon tribal synergy won't happen nearly as often as Mechs, but they get drafted when there is an option to because of individual strength.
* Best cards introduced are Imp Gang Boss and Fireguard Destroyer.
* Will benefit Priest, Shaman, Mage (yay!). Rogue is fucked unless you're lucky drafting Dark Iron Skulkers, and we don't talk about Warrior.
* Volcanic Drake, Solemn Vigil (well, not swing), Volcanic Lumberer are insane swing cards.
Face Hunter in constructed might get better (which is what I think is what he talked about), aggressive Hunter in Arena is not really likely to get better (what card would make that happen? Not Quick Shot), and aggro overall will get worse.
I'm fairly sure Priest is gonna start dominating (mostly since it hardcounters Mage) and the tempering class for that will be Paladin. Holy trinity. Shaman boost will be interesting.
I didn't watch Kripp's analysis but it sounds like he's talking about constructed, face Hunter is extremely difficult to build in arena because of the random picks.
You know what the best part about Blackrock Mountain is?
No annoying sticky Deathrattle minions. The only Deathrattle minion might actually speed up the game in YOUR favor...
Yeah I realized soon after making that post.Imp Gang Boss is sticky. It's deathrattle plus.
I got as far as Rank 14, should I quit while I'm ahead or try to go further before the end of the season tonight?
I got as far as Rank 14, should I quit while I'm ahead or try to go further before the end of the season tonight?
You can't drop below 20, so it doesn't matter as far as the monthly card back goes.
You get no reward for legendary, other than the first time for a legendary card back.
So have fun however you want.
I saw someone else saying that face Hunter doesn't really have card slots to spare for the new spells.I didn't watch Kripp's analysis but it sounds like he's talking about constructed, face Hunter is extremely difficult to build in arena because of the random picks.
really, there's no bigtime reward for reaching Legendary every season??
I thought there was, but I've never done it myself
if not, what's the point then??
You get the card back the first time you reach legendary. After that there's no incentives unless you're going for one of the top 16 places.really, there's no bigtime reward for reaching Legendary every season??
I thought there was, but I've never done it myself
if not, what's the point then??
Welcome to Hearthstone
You get the card back the first time you reach legendary. After that there's no incentives unless you're going for one of the top 16 places.
There's no real penalty either way.
You get the card back the first time you reach legendary. After that there's no incentives unless you're going for one of the top 16 places.
I finally hit single digits, rank 9! Thanks to my face hunter and secret mage
Yes, but a 2/3 for 1 mana is really good. The downfall is having a 2nd dragon in your starting hand likely will cause for very slow play.Why is that 1 cost minion for priest considered good?
In order to work you must had a dragon deck right?
Yes, but a 2/3 for 1 mana is really good. The downfall is having a 2nd dragon in your starting hand likely will cause for very slow play.
It's considered OK at best.Why is that 1 cost minion for priest considered good?
In order to work you must had a dragon deck right?
SweetBug Fixes
Friends that are Away in Battle.net will no longer be displayed in your online friend count.
We've nailed the game board to the table: Spells that create screen shaking effects should no longer get your screen stuck in a bad position.
Warsong Commander will now give charge to minions summoned by other minions - charge forward!
Bane of Doom can now summon any collectible demons. Doom . . . DOOM!
Sylvanas Windrunner will no longer steal a minion that is about to die, which is weird because that's generally her thing.
Vol'jin will no longer destroy itself if the only other minion in play is stealthed.
Minions that are spawned from a Deathrattle are now targetable sooner. This will affect the Slime from Sludge Belcher, as well as the spawns from Harvest Golem, Piloted Shredder and Piloted Sky Golem.
General bug fixes and UI improvements.
It's considered OK at best.
Priest already has a very good 2/3 option in Zombie Chow and it can double as a Mind Blast with Auchenai combo. I guess Dragon Welp is more valuable in a full on Dragon deck but that is still in theory craft land right now.
Now it wouldn't take like 2 minutes just to kill a couple of Belchers on board...Minions that are spawned from a Deathrattle are now targetable sooner. This will affect the Slime from Sludge Belcher, as well as the spawns from Harvest Golem, Piloted Shredder and Piloted Sky Golem.
This is a MASSIVE buff to the spell. I think the two best demons it used to be able to spawn were Infernal and Felguard.Bane of Doom can now summon any collectible demons. Doom . . . DOOM!
Warsong combos are coming...Friends that are Away in Battle.net will no longer be displayed in your online friend count.
We've nailed the game board to the table: Spells that create screen shaking effects should no longer get your screen stuck in a bad position.
Warsong Commander will now give charge to minions summoned by other minions - charge forward!
Bane of Doom can now summon any collectible demons. Doom . . . DOOM!
Sylvanas Windrunner will no longer steal a minion that is about to die, which is weird because that's generally her thing.
Vol'jin will no longer destroy itself if the only other minion in play is stealthed.
Minions that are spawned from a Deathrattle are now targetable sooner. This will affect the Slime from Sludge Belcher, as well as the spawns from Harvest Golem, Piloted Shredder and Piloted Sky Golem.
General bug fixes and UI improvements.
The top 100 Legend players for the April Ranked Play season will also accrue points towards qualifying for the Hearthstone World Championship. For more information on how you can become the next Hearthstone World Champion, please visit our Hearthstone World Championship blog here.
Minions that are spawned from a Deathrattle are now targetable sooner. This will affect the Slime from Sludge Belcher, as well as the spawns from Harvest Golem, Piloted Shredder and Piloted Sky Golem.
I think it's a cake for the one year anniversary. Not sure why it wasn't sooner.that looks like a ... cupcake or something??
Glad they finally fixed Warsong, even though we're soon getting BRM cards added to the mix there's still some GvG stuff to mess with for her.
Vol'jin will no longer destroy itself if the only other minion in play is stealthed.
that looks like a ... cupcake or something??
Hey guys, I'm looking to improve my control warrior play. My CW has the highest winrate of all my decks (a hair above 60%) which beats my "main" right now of combo druid which is 10-10 during the same period. However, I'm struggling against Paladin (I've lost every game of CW vs Paladin this week) and I'm 50/50 against oil rogue which is a match up that is supposed to heavily favor CW. Rogues seem to take the board early, and if I don't draw into fiery war axe or death's bite on curve they can sap/eviscerate/si agent/backstab) all my mid game, keeep their minions on board and use the tinker's oil/buff minion/hit face/blade flurry to burst me down before I've had the chance to build up enough armor to survive. I get no value from my Acolytes/Armorsmiths vs rogue because of the removal, and they either save their sap (or, more frustratingly, topdeck it) to remove my on curve belcher which puts me way behind in tempo. What am I doing wrong?
Happily, I'm destroying every face hunter, most mech mages, and nearly every priest (although I hate those games because they generally last forever unless I draw perfectly and they don't).
Here's the list I'm running, cut whirlwind for Unstable Ghoul to help against aggro but I feel like it's put me behind against pally, and over the last few days I've replaced Ragnaros with Gorehowl, which has been amazing at controlling the board.