Ladies and Gentlemen, join me for a grand experiment.
So, as I may or may not have made clear back when I used to post in the Hearthstone topics, not a big fan of Hunter. Basically, its main play style isn't any fun to me.
But today I've decided to have a bit of fun.
Ladies and Gentlemen, I give you the Mk I Stifle Hunter:
Now, I know what you're thinking "that deck looks awful!" And you're not wrong. This is the first draft of an idea I want to test and refine.
That idea is a Hunter built to take board control not by keeping their side of the board well-stocked, but by not allowing the opponent to do
anything. The most important objective of this deck is rendering the opponent's previous turn meaningless while not over-investing in the board yourself (meaning cards like Hellfire, Consecration, and Flamestrike are render cost ineffective).
I'm not sure it's possible to make a
good Hunter deck like this, but I would like your help refining this down to
The Best version of this deck possible. If you get the chance, have some free time and want to try something a bit different, plug in the deck, play a few games, and report back to the topic. Together we'll model new versions of the deck and experiment more. See how far we can take this idea before it starts butting too hard up against more traditional Mid-Range or Control hunter decks
So if anyone's interested, I'd love to get your input on this project.
Stifle Hunter Progress
Played my first ladder game of the season, so it's not very meaningful, given how low my current rank is, but I won and my opponent started his turn with anything on his side of the board once.
The opponent was a hunter.
It's playing, so far, a bit like slow-face hunter in that the Steamwheedle Sniper always went face, but the few other minions I played all acted more as removal than minions. Used both of the Kill Commands for removal instead of face damage as well. Whittle him down 2-4 damage per turn at a time. Snipe was extremely useful. Was pretty damn fun.
Refinements: None yet. The match never got to a point where I could see a glaring weakness. I'm expecting card draw may be a problem eventually.