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Hearthstone |OT8| Elise's Extremely Irresponsible Field Trip To Un'Goro

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I love how weird this expansion is. They've stepped up their design game.

It is nice to see them experiment with a bunch of new ideas but I am a little worried that Un'Goro may end up being a mash up of a bunch of random ideas that don't really come together as a cohesive expansion.

Hopefully it all works out but with so much stuff coming from different directions it's really hard to even imagine how things will play out right now.
 
Entirely irrelevant. It's not about what deck you would slot this into, it's about what decks it enables.
When evaluating a card it's entirely valid to do so on a basis of the current meta. This isn't a build around card, there's nothing it enables, 3 mana or less spells are just too strong.

Pirate warrior is the only thing that'd make sense for now. A ramp druid could also work eliminating wild growth once you're past the ramp stage. It shuts off the possibility of jade idol though unless you have one in hand already.
 

Szadek

Member
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Very interesting card. This card is either really good or total garbage, depending on if it can find a deck or not.
It would probably better if it only milled 1 and 2 mana cards, since there are a ton of awesome 3 mana cards out there.
Might get played in some kind of combo or midrange deck, but it's hard to say.
Maybe it works pretty well in a ramp deck?
 
Regarding the NeoGAF card grading, if you expand the point scale, expand it to a 9 point scale and not a 10 point scale so that we can use 5 as a good mid-point. If you use a 10 point scale, if we're neutral on something, we have to split our choice between 5 or 6 and it doesn't work out as cleanly.

So my vote is either a 5 point scale or a 9 point scale.
 
Hemet seems like a midrange card for a deck that wants to really fish for their finishers hard, and said finishers are of course 4 mana and up.

It's interesting but I don't think it'll see a lot of play.

edit:
Would be a lot better if it was minions only.
 

V-Faction

Member
Destroy all cards 3-mana or less (but not in your hand).
Which means only 4-cost or higher cards remain.
Meaning you can only ever play 2-card combos, and only at turn 8.

The best use for discarding your deck is to reach potential combo pieces faster, isn't it? Get rid of the faff so you access the vital components quicker. But then... you really can't play more than 2 cards in a turn because of the mana cost. And Hemet himself is 6, which means 5 other turns of waiting to play him on the board (and that's IF you've drawn him). Mysterious Challenger still pulled the guff 1-cost secrets and played them; thinning your deck was entirely secondary.

My current thoughts: If a class has some good High Cost spells, Hemet seems more inviting in those classes.
 

ZealousD

Makes world leading predictions like "The sun will rise tomorrow"
One thing is for sure. You do not put Elise and Hemet into the same deck.
 

spoon!

Member
Hemet is a really cool card. Certainly invites some design creativity around getting to your win conditions quicker or reaching higher quality cards. Or setting up for a holy wrath lethal (LOLS)


The card reveals for un'goro has piqued my interest enough to buy the preorder. Hopefully that plus 5k gold is enough to get me through this expansion!
 
I wonder if you ever play Elise in a ramp druid.

Sure, why not. It's maybe the highest value card in the game. It gives you a card that generates 5 cards. When 1 card turns into 5... pretty high value. You got RNG of course, but you also got 5 cards.

And the card you get is 2 mana. So we're talking about a 2 mana card that generates 5 cards. Pretty good tbh.
 

gutshot

Member
I've been thinking about the Hunter Quest a lot and it really needs more draw power to be viable. There are still two Epics to be revealed for Hunter and I'm thinking/hoping one of those will be a card draw spell. Team 5 likes to create Epic card draw spells that are unique in some way (Lunar Visions, Far Sight, Cabalist Tome, etc. etc.).

The one caveat here is that they've obviously been reluctant to add too much reliable card draw to Hunter. So whatever they add would need to be good in a Quest deck but not very good outside of it. I was thinking something like a 2-mana spell that says "Draw cards until you draw one that isn't a 1-Cost Minion". It would be perfect for a Quest deck but pretty much unplayable outside of that.
 

wiibomb

Member
So, guys, literally today, 1 year ago I started playing Hearthstone in a serious way, before that I played it for less than a week on the beginning of 2015, so, in a sense that means that today is my 1 year anniversary on Hearthstone.

I still remember the day I started and how a lot of people those couple of days were resenting the fact that Patron Warrior was not a thing anymore back then.

Back then I started with my big plan of saving enough gold to open a "huge" amount of pack, I remember they were about 35 packs, which I considered back then a bunch, of course it was a very little amount, I didn't get enough cards to make a competitive deck from any class so I had to decide to make wonky decks to play for fun back then. I got really lucky though, because from those 35 packs I got my second legendary, Deathwing Dragonlord as a golden, never has happened again.

Back then all the old gods were very popular except Y'shaarj, and slowly Yog-Saron was dominating. It is interesting in perspective that the only card I really wanted to have was Yog and I still to this day never had that card.

With help of some helpful folk from here on gaf, I remember Dahbomb, ZealousD and Levi, I slowly got better at the game, I went from a F2P player to a player who is now preordering Un'goro (although at a lower price).

I learned how to pilot good decks and I have watched countless streams and videos about the game since then, I believe I am pretty capable of hitting legend some day, but the big amount of effort needed and the lack of time to make it there has been a barrier that may be someday I can break to finally go beyong rank 10.

Un'goro looks amazing and I still have no intention to slowing down on HS, may be that continues for another year.



So in a way, thanks to you all who have been around this last year, even with the huge amounts of salt that I have witnessed (which have considerably lowered the past months), this is still an amazing place to discuss and play HS, thanks for being around.
 

ZealousD

Makes world leading predictions like "The sun will rise tomorrow"
Woah, that's pretty huge. I didn't think poisonous would extend to minion effects instead of just their attack damage.

If you use Betrayal on a poison minion it will kill the minions adjacent to it.

I think one way to look at it is stealth. Stealth breaks whenever a minion "deals damage" which includes stuff like Ragnaros and Knife Juggler, which is why you can't stealth these minions and have them deal damage in safety forever.

Poisonous says "destroy any minion damaged by this minion". So effects from minions like Knife Juggler and Wild Pyromancer count as that minion dealing damage.
 

Nirolak

Mrgrgr
When evaluating a card it's entirely valid to do so on a basis of the current meta.

...The one where 200 cards are about to rotate out of it?

Like I totally get this perspective when it's a 45 card Adventure releasing mid-cycle, but this is like deciding where to place your house in an area about to be hit by a tsunami in 15 minutes.

You would presumably at least want to take into account the chance that the housing layout is different afterwards.
 

wiibomb

Member
I wonder if a poisonous wild pyronmancer would have a acidmaw affect.

that effect will need some fixing later if they don't want to limit themselves again on the design space
 

Yaboosh

Super Sleuth
I wonder if a poisonous wild pyronmancer would have a acidmaw affect.

that effect will need some fixing later if they don't want to limit themselves again on the design space


There's no current way to give wild pyro poisonous.

But yes it would have an acidmaw effect.
 

QFNS

Unconfirmed Member
Huh. That Hemet card is strange. I'm sure there is SOMETHING broken and silly that can be done with it in Wild, but I don't know what it is since destroying cheap spells is usually the opposite of what you want in a combo deck.

I like the design idea there though. And since it doesn't affect the board in any way, it basically lets you sacrifice all your low cost cards now for theoretically powerful draws every turn thereafter. Pretty neat effect at the cost of almost certainly sending youself into fatigue much quicker. I wonder if it is optimal to play this dude on curve in a midrange deck? Probably?

Great card at least from a design perspective. No idea if it will actually be useful or not.
 

Dahbomb

Member
Yeah Astral Druid was the first thing that came to my mind but Astral is rotating out.

The other option is Yshaarj/Goya deck with a bunch of cheap ramp spells and then this card to remove them in the mid and late game. But this is still just one card and you can't bank on it too heavily.
 

Pooya

Member
High tempo decks should challenge jades. If zoo hunter or murloc shaman are a thing that should do it easily but other things they showed are very weak to it so it might still be a meta deck. They're like 28/30 cards same and might get some new class card that help them. In any case a card like jade claws or Aya are so good that you might still play jades but not a full jades deck without some of the worse cards like jade spirit.

Pirate warrior is there card for card. There are a bunch of hate cards here that will beat pirate warrior but can you afford to run them all and not lose to everything else? I'm not convinced yet but it's possible. Doomsayer into, tar creeper into 3/5 taunt divine shield seems like a curve control decks with some win condition can afford to run. Seems strong enough even against non aggro and stall the game by quite a lot.

how you discard card in your deck?

We had Fel Reaver before that said 'remove'. I'm not expecting this card to put things into your graveyard but Destroy makes it sound like your cards actually died instead. If at one point they want to print a card that does that it becomes confusing.

Fel Reaver text originally was Discard, they changed it later. Now it's a similar case here that Hemet doesn't actually destroy cards like Execute does for example.
 
...The one where 200 cards are about to rotate out of it?

Like I totally get this perspective when it's a 45 card Adventure releasing mid-cycle, but this is like deciding where to place your house in an area about to be hit by a tsunami in 15 minutes.

You would presumably at least want to take into account the chance that the housing layout is different afterwards.
What does it matter if the cards rotate. Hemet is not a payoff card to build your deck around, he's a card to include in your deck if you want to guarantee drawing the payoff card, a payoff card we haven't seen yet.

You could look at Hemet in any meta to determine if he's a good or bad card generally, decks are mostly still build the same and essential spells have hardly changed for many classes.
Hemet destroys any kill spells for priest and warrior, too much burn from mage, shaman and hunter, it destroys murlocs or equality from paladin, I can see it working for ramp druid but it closes off jade idol as a wincon, most discard payoff is below 3 as well for warlock.

You see exäctly the same curves in wild that you do in standard.
 

FeD.nL

Member
The wording is interesting. I mean I get they chose 'Destroy' instead of discard because it would instantly trigger the Warlock quest card otherwise, though discard makes way more sense.

Cards don't have deathrattles mechanically until they become minions. So assuming the same logic holds up for Hemet cards don't go to the graveyard but minions do. So playing Hemet doesn't put the cards in the graveyard because they aren't minions yet.

But once again the wording is strange, they should really do an overhaul of all the rules in the near future.
 

Pooya

Member
blazecaller is a better firelands portal for elemental decks. fire ely into that, seems really disgusting. Yeah, that does beat jades.

set looks very very expensive... all the epics are good.
 

Pooya

Member
4/5 discover is good too, elementals are pretty strong. even the one drops are great for your deck and powerful card themselves.
 

ZealousD

Makes world leading predictions like "The sun will rise tomorrow"
The wording is interesting. I mean I get they chose 'Destroy' instead of discard because it would instantly trigger the Warlock quest card otherwise, though discard makes way more sense.

Cards don't have deathrattles mechanically until they become minions. So assuming the same logic holds up for Hemet cards don't go to the graveyard but minions do. So playing Hemet doesn't put the cards in the graveyard because they aren't minions yet.

But once again the wording is strange, they should really do an overhaul of all the rules in the near future.

I don't think they need to overhaul the rules. Outside of one minor change to secrets I don't even know anything they should change. Much of the confusion comes from the fact that people don't know what the rules ARE, not that the rules are inherently bad.
 

Yaboosh

Super Sleuth
I don't think they need to overhaul the rules. Outside of one minor change to secrets I don't even know anything they should change. Much of the confusion comes from the fact that people don't know what the rules ARE, not that the rules are inherently bad.

Nobody could predict what weasel does.
 

Drkirby

Corporate Apologist
Nobody could predict what weasel does.

They should change the text and effect to "Deathrattle: Put a Tunnel Weasel into your opponent's deck". The issue is that trying to shuffle the actual card causes a ton of fuckery due to how the game is coded, for no extra benefit.
 
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