Mage shouldn't really get solid defensive cards at this point.ohh yes... ohhhh yes, not only it is a dragon (which I absolutely love), it also is a huge value card.
I think the frozen champions needed taunt, though, that way Sindragosa could also work as a defensive card.
yeah, it's very much like Rhonin, I mentioned above too but Rhonin was played for synergy with malygos/flamewaker/antonidas and things like that. I'm not sure what this card enables that is worthwhile. We'll see. Right now I feel Pyros/Medivh/Elise/Cabalist's Tome/Yogg are all better options.
ohh yes... ohhhh yes, not only it is a dragon (which I absolutely love), it also is a huge value card.
I think the frozen champions needed taunt, though, that way Sindragosa could also work as a defensive card.
Unlike Rhonin, Sindragosa doesn't require any combos to get supreme value. You just play it and eventually gain two random Legendaries. It would go in a control/grinder Mage deck in addition to most of the cards you list above. Not sure if it will be a staple, but it is definitely a worthwhile option.
Sindragosa easily sees play in Reno Nzoth Mage in Wild, you get so much value with it that you can cut other threats from your deck like Dr. Boom and put in more early anti-aggro/stall cards instead. In Standard eh....
That said, I don't see it in standard constructed unless that mode slows down a ton with this release, which I severely doubt.
coldwraith might fit quest mage lol
Cold wraith is a wicked card. Every mage deck in the history of forever has run frost bolt. Turn 5 draw card with removal as well as just a nice thick three drop. This thing will be a beast in arena due to stats and may see constructed play in more tempo oriented decks like secret mage.
I don't think pure armor cards typically see play unless they're attached to another effect, like card draw.
Adding 10 armor for cheap with a drawback is great, but probably not viable in competitive play.
but bring it on doesn't have versatility nor does it scale anywhere near it. In control matchups the downside is also much bigger. As long as you have access to shield block, it's gonna be tough for this card.I disagree. See forbidden healing. Pure sustain but the amount of sustain and flexibility made it often a 2 of in control decks. It's basically so much value off 2 mana and a single card I think there is a solid chance this sees play. The mana reduction, while not nothing, can be mitigated by using the spell when their hand is already low.
If they're making Mage even more freeze based, I think you would be able to find time for Sindragosa more easily.
I don't think pure armor cards typically see play unless they're attached to another effect, like card draw.
Adding 10 armor for cheap with a drawback is great, but probably not viable in competitive play.
but bring it on doesn't have versatility nor does it scale anywhere near it. In control matchups the downside is also much bigger. As long as you have access to shield block, it's gonna be tough for this card.
2 cost
Gain 10 armor
No drawback
Might not even see play
Yeah it oozes versatility. 2 mana makes it versatile.
That was weird. I got an easy win with Nefarian in the brawl, then figured I'd go hard mode and try to win with Ragnaros.
I then got Nefarian 8 more times in a row. I surrendered, handing out free wins and packs like candy, just because I was DETERMINED it was possible to get Ragnaros.
Considering my 4% arena streak the last few days, maybe Hearthstone RNG is broken for me.
the drawback makes it situational, there's nothing versatile to it.
2 mana means you can fit it in anywhere on a turn you're not going to die. You can basically wait til they're low on resources and play it. And if they go wide on the board you have brawl to clean up. This isn't rocket science. 2 mana makes it versatile.