we have different ideas for versatile then, you're also ingoring that people can just get more hero powers in because of the downside instead of overextending into brawl.2 mana means you can fit it in anywhere on a turn you're not going to die. You can basically wait til they're low on resources and play it. And if they go wide on the board you have brawl to clean up. This isn't rocket science. 2 mana makes it versatile.
Exactly. This is "Hero Power for 10". If aggro is still around, there's a 100% chance this gets play. You can even bait people into a Brawl with it. Great card.
Getting Nefarian over and over? That's super weird, how many times?I had that same experience.
So that's 3 of us. There have to be people somewhere getting ragnaros nearly every time, otherwise matchmaking wouldn't work, right?I have played about 8 times now, only once got rag.
this is a weird brawl.
So that's 3 of us. There have to be people somewhere getting ragnaros nearly every time, otherwise matchmaking wouldn't work, right?
Exactly. This is "Hero Power for 10". If aggro is still around, there's a 100% chance this gets play. You can even bait people into a Brawl with it. Great card.
I got Rag twice and Nefarion once. Lol at the tinfoil hats. Why would blizzard bother to rig tavern brawl match making of all things.
I'm not joking here.. 11 brawl, only 1 rag. this is weird, not tinfoil hat weird, but still weird.
It doesn't make sense which is why I asked. It's very simple odds to calculate. If both characters are 50% odds, the chance of me getting the same character 9 times in a row is 0.2%.I got Rag twice and Nefarion once. Lol at the tinfoil hats. Why would blizzard bother to rig tavern brawl match making of all things.
0.2% is "unlikely" in my book. That means if you do your experiment 100 times (100 times 11 coin flips), you might not have it happen once.Flip a coin 11 times, it's not impossible or even that unlikely you'll get heads 10 of those times.
You are the yin to my yang.I played it 5 or 6 times and only got Nefarion once.
but there's 70 million hearthstone plaers if each fo them got a perfect 50% spread it would be far more odd.It doesn't make sense which is why I asked. It's very simple odds to calculate. If both characters are 50% odds, the chance of me getting the same character 9 times in a row is 0.2%.
That's unusual, wouldn't you say?
Wiibomb should have gotten 5/11 or 6/11. Instead it was 1/11.
0.2% is "unlikely" in my book. That means if you do your experiment 100 times (100 times 11 coin flips), you might not have it happen once.
In fact, I challenge you to do it and see how many tests it takes before you get 10 heads.
It doesn't make sense which is why I asked. It's very simple odds to calculate. If both characters are 50% odds, the chance of me getting the same character 9 times in a row is 0.2%.
That's unusual, wouldn't you say?
Wiibomb should have gotten 5/11 or 6/11. Instead it was 1/11.
0.2% is "unlikely" in my book. That means if you do your experiment 100 times (100 times 11 coin flips), you might not have it happen once.
In fact, I challenge you to do it and see how many tests it takes before you get 10 heads.
but there's 70 million hearthstone plaers if each fo them got a perfect 50% spread it would be far more odd.
I can't decide if I want to follow card releases one by one or ignore them so when I open packs I am actually interested in reading what I get. Does anyone do this?
Getting Nefarian over and over? That's super weird, how many times?
Of course, but what are the odds of 2 people in the same GAF thread in the same 1-hour period having 0.2% or less luck? Karsticles was higher with the 3% odds.but there's 70 million hearthstone plaers if each fo them got a perfect 50% spread it would be far more odd.
umm.. that how even probabilities work. 50% is exactly what this should be like among all the population of players. not 70 miliion exactly, but all of them.
probably something weird on my end... a very low probability came true for me, which can also happen
I can't decide if I want to follow card releases one by one or ignore them so when I open packs I am actually interested in reading what I get. Does anyone do this?
not what I said, over all the players it should be fairly close to a perfect 50% split but individually something would be off if everyone got the perfect split.
I had 3 quests in my queue today two 60g win games as war/druid & war/rogue and a 60g play 50 Shaman cards. Did the Frost festival play 3 arena games quest bump one out?
So the frozen champion's random legendary, can it be from any class too?
Or is it restricted to neutral & mage legend?
not infinitisemal.Of course, but what are the odds of 2 people in the same GAF thread in the same 1-hour period having 0.2% or less luck? Karsticles was higher with the 3% odds.
Which is why it would be cool to have someone else try 10 brawl + surrender queues in a row to see what they get.not infinitisemal.
Via Naimon
Wouldn't want to see this card if I was playing Pirate WarriorVia Naiman
we have different ideas for versatile then, you're also ingoring that people can just get more hero powers in because of the downside instead of overextending into brawl.
Via Naiman
So the frozen champion's random legendary, can it be from any class too?
Or is it restricted to neutral & mage legend?
Armoring up on its own is not super valuable against aggressive decks. It's even weaker when you see so many strong decks that flood the board and will punish you heavily for playing something like this that does nothing to help you clear the board. You leave stuff on the board it's going to hurt. Ten armor is not going to do enough to mitigate that. People are talking up the combo with Brawl but you are just up the creek between turn two (when you would want to play the card) and turn five. If you even have Brawl.How are people questioning the warrior spell? It is good. Like Dirty Rat, it's going to fuck you sometimes, but it's still a good card. Punishes spell heavy decks and decks that vomit their hands out.
Warrior has loads of ways to clear the board or eliminate specific threats beyond Brawl. When I lose to aggro as quest warrior, it is always because I just can't survive long enough to stabilize and start dropping big taunts. 10 armor would be enough in most cases.Armoring up on its own is not super valuable against aggressive decks. It's even weaker when you see so many strong decks that flood the board and will punish you heavily for playing something like this that does nothing to help you clear the board. You leave stuff on the board it's going to hurt. Ten armor is not going to do enough to mitigate that. People are talking up the combo with Brawl but you are just up the creek between turn two (when you would want to play the card) and turn five. If you even have Brawl.
Against control decks it's even worse. Does not really help with any of the matchups, only makes stuff worse. Maybe you'll luck out with it versus Mage but it can be just as deadly there. It's one thing to armor up + draw a card off something like shield block, because then you are extending the game and rotating through your deck. Warrior draw is not really strong enough to warrant something that kills tempo so badly. Even in control decks tempo is important and the tempo of "Bring it On" is horrible.
I'm not sure if Hexxer is good enough to see play on its own but it sure as shit is going to keep Stonehill planted firmly in Shaman.
Think I'm just going to go ahead and craft a couple golden Stonehills at this point.
Warrior has loads of ways to clear the board or eliminate specific threats beyond Brawl. When I lose to aggro as quest warrior, it is always because I just can't survive long enough to stabilize and start dropping big taunts. 10 armor would be enough in most cases.