Does anyone else think this expansion seems even more reliant on Legendaries than the last?
I get the problem with the Quests was that if you didn't have one, you couldn't access the new archetype at all - but if you did get one, it was quite easy to put together a deck that didn't require legendaries to be particularly competitive as completing them relied mostly on commons/rares/old cards. This set, I'm struggling to build anything exciting out of the 60 packs I opened - this could just be me being a terrible deckbuilder, but I've never struggled so much trying to get decks to not sck.
I have DK Gul'Dan, but no other epics or rares to enable a control strategy viable.
I have DK Malfurion but don't have Fandral, that new 10 mana epic, the taunt summoner etc.
No Lich King for either - I suppose I should just bite the bullet and craft this one though.