slightconfuse
Banned
Feel like part of the problem are card tiers. Ice block and innervate should be legendary cards. Only having one seems fair
Cool, just give me that glacial mysteries card in my mage deck that has zero secrets. that makes for a good brawl.
It doesn't matter if they have big drops or not. You can play two minions on turn 1 with Innervate and then buff them the next turn. Having two eggs on turn 1 is A LOT stronger than having 2 eggs 1 by one on turn 1 then on turn 2. Less chances for opponent to respond, more chances for you to buff and attack, more chances for you to degenerate the game out before they can play the bigger cards.Lots of egg druids don't run anything big enough to justify an innervate. And they are already dumping their hands by turn 3 or 4. Innervate is the worst top deck ever. Stickiness above all else is how lots of egg druids operate.
I saw you on my friendlist open it! congratulations!
It doesn't matter if they have big drops or not. You can play two minions on turn 1 with Innervate and then buff them the next turn. Having two eggs on turn 1 is A LOT stronger than having 2 eggs 1 by one on turn 1 then on turn 2. Less chances for opponent to respond, more chances for you to buff and attack, more chances for you to degenerate the game out before they can play the bigger cards.
Innervate works good in fast decks and slow decks. It just works in every single deck.
It doesn't matter if they have big drops or not. You can play two minions on turn 1 with Innervate and then buff them the next turn. Having two eggs on turn 1 is A LOT stronger than having 2 eggs 1 by one on turn 1 then on turn 2. Less chances for opponent to respond, more chances for you to buff and attack, more chances for you to degenerate the game out before they can play the bigger cards.
Innervate works good in fast decks and slow decks. It just works in every single deck.
Who is playing for each nation?Looks like Choose your Champion is back for the Global Games. Who ya got? I think I'm going for either Czech Republic or Ukraine. Free packs are at stake!
Innervate, in a vacuum, is a strong card but one with clear weaknesses. It is very good early in the game, but becomes much less powerful later on. And is an absolutely horrendous topdeck. At its most basic level, you are trading card advantage for tempo. And if your opponent can answer your strong tempo play, you will often find yourself on the back foot the rest of the game, behind or even on tempo and now well behind on card advantage.
The problem now is that Druid has gotten a lot of cards recently that help regain that lost card advantage. First Fandral (which combos great with Wrath and Nourish), then cheap but powerful spells to combo with Auctioneer (Raven Idol, Jade Idol, Earthern Scales) and now, the biggest offender of them all, Ultimate Infestation.
Blizzard needs to be more careful in giving Druids such strong card draw options. I would not be surprised to see Auctioneer HoFed and Ultimate Infestation nerfed to help correct this imbalance.
Looks like Choose your Champion is back for the Global Games. Who ya got? I think I'm going for either Czech Republic or Ukraine. Free packs are at stake!
I almost won a game where my opponent double Innervated out Hydra by double Innervating Malfurion for the 1/2s with Poisonous.Innervate cheese is too strong too.
Turn 1 innervate into flappy bird can win yoy games on the spot.
Just lost to turn 1 2xinnervate hydra. Wouldnt be sad at this point if they changed it or removed it.
I disagree with being a bad card later in the game, being able to have 12 mana in a turn can lead to a powerful turn. Or use it as an auctiooner activator. The only time when is bad is on those "Drop your hand" strategies were you don't have much use for the extra 2 mana
I'm not the only one then that sees Priest come up as opponent and groans every time?
I just pulled rotface from a arena pack at least no prince.
I'm not sure Tempo Warrior is going to be able to prove itself as a viable deck archetype, and I think players are probably diluting their decks just trying to chase the new whirlwind synergy cards if that is their goal.I'd take it. Whirlwind effects are so common in tempo warrior decks.
There hasn't been a Druid deck made that didn't run two Innervates.
I'm not sure Tempo Warrior is going to be able to prove itself as a viable deck archetype, and I think players are probably diluting their decks just trying to chase the new whirlwind synergy cards if that is their goal.
I don't think Aggro Druid ran innervate before Un'Goro, because you were basically without a hand by turn 3 anyways most of the time.
But all it took was Living Mana and Bittertide Hydra to make the curve heavy enough to have it make sense.
Kinda tempted to craft the Hunter DK, but I only have like 1800 Dust and I'm f2p and new t the game. Should just save my dust or maybe craft a good neutral minion like Arthas?
Nah Aggro Druid played Innervate to cheat out Vicious Fledgling to scum out a win.I don't think Aggro Druid ran innervate before Un'Goro, because you were basically without a hand by turn 3 anyways most of the time.
But all it took was Living Mana and Bittertide Hydra to make the curve heavy enough to have it make sense.
Warlock has the most broken hero power in the game, yet he still managed to be toilet tier last expansion. You don't need to change old cards to nerf characters, you change the newest cards that are inherently not part of a classes identity.
Permanent Mana Ramp as an identity for Druid is fantastic. (Wild Growth/Nourish/etc.)
Burst mana (Innervate) isn't. It's much more suited to Rogue's all-in tempo style of play.
delete priest keep druid as is
Your mistake was not playing Yogg. Can only answer highroll with highroll.delete priest keep druid as is
So the new strategy for packs: Save all classic packs for just after you open up a legendary, right? (assuming you don't need any there)
Also, open packs till you hit a legendary, then stop right before a new expansion?
So the new strategy for packs: Save all classic packs for just after you open up a legendary, right? (assuming you don't need any there)
Also, open packs till you hit a legendary, then stop right before a new expansion?
Ah, ok. Came back in w/ KOTFT after skipping Gadgetzan/UnGoro since I have a nice smartphone now. Didn't realize the pity timers weren't universal.It seems like you may believe that pity timers are universal, which is not true. Opening a classic legendary DOES NOT reset your chances of getting a legendary from a different set.
Any viable rogue decks out there? Been experimenting with Jade/Tempo Rogues to minimal success. Getting stomped on by Priests (rogue should usually dominate this matchup but I find it's pretty hard now; maybe cause I play Jade variants), mages, and Druids.
Also, is Shaku worth crafting? He seems like such a fun card. I regret not having crafted him earlier during MSOG. Since he's being rotated out next year, I am kind of apprehensive in wasting my dust (also the reason why I don't want to craft Wickerflame and Finja).