Should've played it as a 8/8 on the previous turn.
I wanted to be greedy and play it as a 10/10 on the next turn since I had Lakkari Felhound in my hand, but the argus topdeck changed my plans.
Should've played it as a 8/8 on the previous turn.
Druids aren't going to play around Dragonfire Potion anyway. If they play around it then they definitely lose.
And that plays into Shadow Death... which you have in your hand as your left most card and would've been telegraphed if he knew any better.That's bs. He could have easily popped the buff on the 4/4 to bring it out of dragonfire range.
And that plays into Shadow Death... which you have in your hand as your left most card and would've been telegraphed if he knew any better.
If Druid isn't far ahead by turn 6 then they have lost anyway against a Priest 9/10 anyway.
I agree with Dahbomb, it seems silly to ask someone to play around Priest, when Priest is a class designed around RNG, healing, and having cards for many situations which can't effectively be played around.
Well I didn't directly say that but it's more of Druid being a super aggressive deck that generally punishes the opponent for not having clears or it gets punished itself if they do have board clears. You win way more with this deck if you don't play around board clears unless it's easy to play around (like you buff up your board beyond Consecrate/Holy Nova range over playing a small dude).I agree with Dahbomb, it seems silly to ask someone to play around Priest, when Priest is a class designed around RNG, healing, and having cards for many situations which can't effectively be played around.
Oh I didn't know what minion that was, I thought he played the buff on the stealth minion rather the Raven (I though it was Ravasaur Runt and he picked Stealth Adapt then buffed it with Mark). He should've buffed the Fledgling then, absolutely.You see that gray smoke over the fledgling? That is called stealth. No, he is not playing around shadow word death. He could easily have gotten windfury or untargetable and even stealth again on a 6/6. Instead he chose to buff his 2/2, going wide on a board the turn before dragonfire potion, he even did me the pleasure of popping his egg napper with hero power included so I took less damage.
Well I didn't directly say that but it's more of Druid being a super aggressive deck that generally punishes the opponent for not having clears or it gets punished itself if they do have board clears. You win way more with this deck if you don't play around board clears unless it's easy to play around (like you buff up your board beyond Consecrate/Holy Nova range over playing a small dude).
Oh I didn't know what minion that was, I thought he played the buff on the stealth minion rather the Raven (I though it was Ravasaur Runt and he picked Stealth Adapt then buffed it with Mark). He should've buffed the Fledgling then, absolutely.
Yeah I legit thought that was a Ravasaur Runt (Stealth Adapted) and then he played Mark on it. If he didn't buff the Fledgling and instead buffed the Raven (which now that I looked at it a second time, seems like what happened) then that is a horrible play without even considering the Dragonfire Potion play around. He could've actually won the game if that was a 6/6 Stealthed Fledgling.Oh, you didn't know it was fledgling, fair enough.
Healing is the only one of those that really fits Priest. Priest has one critical weakness: 4 Power dudes.I agree with Dahbomb, it seems silly to ask someone to play around Priest, when Priest is a class designed around RNG, healing, and having cards for many situations which can't effectively be played around.
You see that gray smoke over the fledgling? That is called stealth. No, he is not playing around shadow word death. He could easily have gotten windfury or untargetable and even stealth again on a 6/6. Instead he chose to buff his 2/2, going wide on a board the turn before dragonfire potion, he even did me the pleasure of popping his egg napper with hero power included so I took less damage.
It's easily the wrong move. Dunno why you're trying to defend it. Seen this before tbh. I post something and u or someone else blindly defends the opponent's play like cuz it's so obvious he made the right move and lost anyway. No, he made the wrong move and lost harder than he would have otherwise.
Umm, it's turn 6 and I have no random cards in hand....
Keeping it at 4 attack makes it immune to shadow word.
With the possibility of primordial glyph chains resulting in 3+ blizzards or 3+ ice blocks in a game, combined with the quest that prevents the other player from having a turn, I'd say yes.Is it just me or did they actually move mage even more into the no interaction field?
You see that gray smoke over the fledgling? That is called stealth. No, he is not playing around shadow word death. He could easily have gotten windfury or untargetable and even stealth again on a 6/6. Instead he chose to buff his 2/2, going wide on a board the turn before dragonfire potion, he even did me the pleasure of popping his egg napper with hero power included so I took less damage.
It's easily the wrong move. Dunno why you're trying to defend it. Seen this before tbh. I post something and u or someone else blindly defends the opponent's play like cuz it's so obvious he made the right move and lost anyway. No, he made the wrong move and lost harder than he would have otherwise.
Umm, it's turn 6 and I have no random cards in hand....
Okay, so this quest rogue completes the quest on turn 4 and casts it on turn 4 with 2 minions on board. I am playing priest with 1 minion, a 1/5 on board.
https://hsreplay.net/replay/9jBMhWjsFHpMrNqam9Fvkf
I've basically read and even been told by many that it's autowin if they complete quest that fast.
But yeah, beat the god opener quest rogue.
edit:
played and beat same rogue again lol
I'm relatively new to Hearthstone, and I have a few questions about Karazhan if someone could help. Can you buy all of the purchasable floors with gold or do you have to use real money for some of them? Is it worth spending gold on these versus just buying packs in the store? That is, for getting cards, is seven 100G packs from the store better or worse than what you'd get from a floor of Karazhan?
Also, I read that there were other solo adventures and Karazhan is the fourth. How come the others aren't available to purchase and play for new players? I read that the cards from the previous three are only available for a "Wild" format, but I guess I'm confused why they don't want to let new players have the option to buy and play through them if they want.
Kibler's just ended 4 hour Wild Brawl run was super fun to watch - I'm in the long > short games camp
Well.. the Mage Quest is literally "your opponent doesnt play a turn", also Primordial Glyph increases the chances of getting an extra Ice Block.Is it just me or did they actually move mage even more into the no interaction field?
is wild going to be full of freeze mages now on?
I want Ice Block nerfed. It's no less annoying in Wild than Standard and Eater of Secret remains trash.
Never seen kezan mystic run.
If you're going to run secret hate in wild, you need it to be good against secret paladin too.
Until Gadgetzan, Secret Paladin was everywhere. A lot of decks (>30% anecdotally) used Eater of Secrets to counter it, and as a result playing Freeze Mage was a death wish. Players just waited until you were near lethal and ate your Ice Block for the kill. After Gadgetzan, Pirate Warrior became the #1 deck in Wild along with Renolock. Freeze Mage, IMO, isn't strongly favored against both of these decks. It can't stop the onslaught of Pirate Warrior weapon smacks to the face, and Warrior players having Armor Up! makes it harder to get the right hand to burn them down. Renolock means you have to do significantly more damage to win your match.It wasn't before? It should have been.
Make it so you only get 1 damage from each attack.How would you even nerf ice block?
Should make it cost 12 mana
How would you even nerf ice block?
Should make it cost 12 mana
I'm new too, and I'm currently going through the first section of Karazhan. Others have a much better grasp of things, but I think the cards you get there are worth the investment.I'm relatively new to Hearthstone, and I have a few questions about Karazhan if someone could help. Can you buy all of the purchasable floors with gold or do you have to use real money for some of them? Is it worth spending gold on these versus just buying packs in the store? That is, for getting cards, is seven 100G packs from the store better or worse than what you'd get from a floor of Karazhan?
Also, I read that there were other solo adventures and Karazhan is the fourth. How come the others aren't available to purchase and play for new players? I read that the cards from the previous three are only available for a "Wild" format, but I guess I'm confused why they don't want to let new players have the option to buy and play through them if they want.
Mobious what is your winrate with that dragon deck? So far I am 0-3. It just feels like its absolute horseshit against the decks people actually play. Its too slow against murloc and it also really doesnt have any endgame. Its like its missing a winning condition. I am probably playing it wrong, but would love to get some guidance as to how that deck is suppose to work. (other than pure rng)
Just retire it. Nerfing it will just aggravate Wild players. If they did actually want to nerf it they'd have to gut it to be something like a complete damage block of a single attack.How would you even nerf ice block?
Should make it cost 12 mana
Was natalie on the stream too?
I really enjoy when they stream together, you can see how competitive Kibler can get. lol
Well.. the Mage Quest is literally "your opponent doesnt play a turn", also Primordial Glyph increases the chances of getting an extra Ice Block.
I played against a Mage that had 3 Ice Blocks (i lost of course)
Im cool if Ice Block gets Hall of Fame'd