Helldivers 2 announced for Xbox Series X|S (Releases August 26, 2025)

You're right, exclusives do matter. Tell Playstation's first party teams to hurry up and make some games already! If I had a PS5, I'd be kind of pissed at the lack of new software from PS Studios.
AAA gaming overall is fucked and takes too long. With that in the context, I think they are doing pretty good.

Death Stranding 2, a PS5 exclusive, just released this week. And last year's GOTY is also a PS5 exclusive. PS5 gamers have way more games to play than any other console owner.
 
Maybe the deal Sony and Arrowhead from the beginning was an Xbox port was always planned. Isnt Arrowhead hardcore on being independent and not wanting to be pushed around and bought out?

So maybe Arrowhead said they'll do H2 for PS/PC, but only if they get the option to do an Xbox port if they feel like it. And Sony said ya. But like any timed deal, keep it hush hush until a month before you launch it on Xbox.

This doesn't correlate considering nixxes are doing the port.
 
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Lmao the stream is already over. That was it, no new content drop, nothing.



Considering the current situation Sony should be giving away absolutely nothing. Do you think Nintendo would? Hell, do you even think Xbox would if roles were reversed?

They've fucked up this gen so bad that they need to go to Xbox for some crumbs.

I don't see it that way at all.

MS just gutted its gaming business.

Sony simply doesn't consider Xbox as competition any more and I can totally see why. This is only a GaaS game. It makes sense why it should be MP. They also have Destiny 2 on Xbox, while Xbox had Minecraft on PS (before Xbox started putting all their previously exclusive SP stuff on PS too).

Xbox is dead. Sony is just monetizing the corpse.
 
Lmao the stream is already over. That was it, no new content drop, nothing.



Considering the current situation Sony should be giving away absolutely nothing. Do you think Nintendo would? Hell, do you even think Xbox would if roles were reversed?

They've fucked up this gen so bad that they need to go to Xbox for some crumbs.
What's the matter with you? Always whining about something 😂
 
*insert any PS is doomed comment*

Imagine telling people 10 years ago, that exclusives will also be released to the other platforms ..

Head Explode GIF by FirstAndMonday
 
Maybe the deal Sony and Arrowhead from the beginning was an Xbox port was always planned. Isnt Arrowhead hardcore on being independent and not wanting to be pushed around and bought out?

So maybe Arrowhead said they'll do H2 for PS/PC, but only if they get the option to do an Xbox port if they feel like it. And Sony said ya. But like any timed deal, keep it hush hush until a month before you launch it on Xbox.

Nah....Arrowhead was in no position to make demands here. This is all Sony. I think Sony executives needed a cash injection so they can say live service is doing better overall for them than it really is.
 
Haha, I might go and look.

"Its just one gaaaaame"

Gonna be wild seeing that Playstation publishing logo on xbox. Like it was for xbox on ps.

It's gonna look as weird as when I see that Xbox logo on my gears game case next month. We entered into the weird timeline sometime in the past decade lol
 
Nah....Arrowhead was in no position to make demands here. This is all Sony. I think Sony executives needed a cash injection so they can say live service is doing better overall for them than it really is.
Live service should launch on all platforms anyhow imo, larger the player pool the better
 
It's a service title akin of minecraft, I see no biggie whatsoever.
If it was because of that, why release it like 2 years too late?

PCMR is the go to for this game, I don't see how Xbox will increase much of its sales, its revenue, its momentum, unless it's through muh gamepass and "⬆️ 10 trillion bullets fired to the Terminids" or whatever stupid ass metric to replace actual sales 🤣
 
This move makes sense because helldivers 2 is a GAAS game. I think any GAAS that nintendo, xbox, or playstation makes/publishers should be on every platform imaginable so you can attract the biggest audience imaginable to sustain it.
 
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Welp there it is.

I knew something was off the moment questions about an Xbox version started floating around. Actually, that was after Phil Spencer went crying in an interview about the game not being on his dying console, because they can't take the consequences of real competition. And of course, modern SIE are for some mysterious reason so beholden to enable a self-defeatist Xbox, that they capitulate and bring one of their biggest games over anyway because....is it blackmail? Or because "line must go up" with shareholders and investors? Which one is it this time?

I'd say keep an eye on Astro Bot getting a Steam announcement soon; why else would interviewers have fielded the question to a member of the dev team shortly after the PS5 release? Probably because it's already been planned out. People want to go on about how it'd be impossible to port the game to anything other than PlayStation, but I don't think the suits at SIE care about that complicating things. They'll find a way, I'm just waiting to see if the port's announced at Gamescon or TGS, and if there's a Switch 2 version announced too. I mean they still insist PC and Switch aren't competition to them.

But that's weird, because so many people keep telling me Xbox is seen as a direct competitor to SIE. So, why would SIE port their biggest GAAS hit to their direct competitor? Oh it's because that whole talk about viewing Xbox as a competitor is bullcrap, just marketing jargon and a narrative some fans have come up with online to argue against this exact thing happening.

And again, here's my biggest peeve with SIE on this and something I'll at least give Microsoft credit for: they treat the whole idea of multiplatform as some "will they, won't they" teen romance show, when I say just be upfront and let me as a customer know where I can expect that game from Day 1. That way, I as a customer can make the best informed decision for my wallet. Don't trick me into thinking the game's going to be exclusive and then 6-12 months later say "Got'cha bitch!". Don't try seducing me with FOMO by pretending the game's going to be exclusive for the long haul, when you're bringing it to PC a year later.

Supporting games is one thing but I think being well-informed as a customer is just as important. Ironically, SIE are being the worst at this. Microsoft's clear cut: I know everything is very likely going to be Day 1 on an Xbox, PlayStation, or PC, so as a customer it's easy to decide where I'm going to get that game. They even announced the PS5 port of Indiana Jones before the Xbox one was even released, I'm sure that saved a lot of Xbox + PS owners from feeling a need to buy it on Xbox due to uncertainty over the PS5 version existing or when it'd release. SIE feel like they want to have their cake and eat it too; they want to pretend to be like Nintendo when it comes to exclusivity, but also want to chase other market as eagerly (or increasingly eagerly) as Microsoft.

What they're going to have to realize, is you can't have it both ways. Pick a lane. Pick one or the other. And just owe up to it. I already know DS2 is going to Steam in six months, because that's what the first game did. And I think others know this too, which might explain why DS2's sales (at least physical) are underperforming compared to the first: a lot of people are just waiting for the PC version. SIE are training customers to expect this more and more, so what we're seeing happen with DS2, could end up happening with Ghosts of Yotei, and with Intergalatic. That they're putting other games like Marvel Tokon Day 1 on PC also contributes to that.

Now, going forward people will have even more reason to think Marvel Tokon gets an Xbox port. Or that it deserves an Xbox version. I'm sure Phil Spencer will go crying on another podcast about how Marvel Tokon not being on Xbox is unfair and "doesn't help anyone"; then we'll go through the whole song & dance again and end up with SIE announcing the Xbox version through Bandai Namco publishing it there six months after the PS5 & PC versions launch. Why should I, as someone who can see clear patterns, expect anything else? Why should anyone expect anything else?

Yeah I'll admit this is a ramble, but I'm also just tired of the bait-and-switch. Don't spend all this time arguing against the idea of HD2 not going to Xbox, just to then sneak out an announcement the day after Microsoft basically starts chopping Xbox into pieces. Because now why should I not expect other GAAS to get ported? Why should I not expect Astro Bot to get ported to PC and Switch 2? Some people at SIE spent too much time saying words that turn out to not mean anything, and it's been getting increasingly frustrating.

I just hope none of that gets in the way of Mark Cerny working some magic with the PS6, but we'll see. After all, he can only do what his bosses allow him to do :/

Think I'm gonna dip out from talking about this any further for a bit. Just hope more people see the patterns here, and the larger ramifications. Take that all into account and see where I'm coming from on this 😔
 
Welp there it is.

I knew something was off the moment questions about an Xbox version started floating around. Actually, that was after Phil Spencer went crying in an interview about the game not being on his dying console, because they can't take the consequences of real competition. And of course, modern SIE are for some mysterious reason so beholden to enable a self-defeatist Xbox, that they capitulate and bring one of their biggest games over anyway because....is it blackmail? Or because "line must go up" with shareholders and investors? Which one is it this time?

I'd say keep an eye on Astro Bot getting a Steam announcement soon; why else would interviewers have fielded the question to a member of the dev team shortly after the PS5 release? Probably because it's already been planned out. People want to go on about how it'd be impossible to port the game to anything other than PlayStation, but I don't think the suits at SIE care about that complicating things. They'll find a way, I'm just waiting to see if the port's announced at Gamescon or TGS, and if there's a Switch 2 version announced too. I mean they still insist PC and Switch aren't competition to them.

But that's weird, because so many people keep telling me Xbox is seen as a direct competitor to SIE. So, why would SIE port their biggest GAAS hit to their direct competitor? Oh it's because that whole talk about viewing Xbox as a competitor is bullcrap, just marketing jargon and a narrative some fans have come up with online to argue against this exact thing happening.

And again, here's my biggest peeve with SIE on this and something I'll at least give Microsoft credit for: they treat the whole idea of multiplatform as some "will they, won't they" teen romance show, when I say just be upfront and let me as a customer know where I can expect that game from Day 1. That way, I as a customer can make the best informed decision for my wallet. Don't trick me into thinking the game's going to be exclusive and then 6-12 months later say "Got'cha bitch!". Don't try seducing me with FOMO by pretending the game's going to be exclusive for the long haul, when you're bringing it to PC a year later.

Supporting games is one thing but I think being well-informed as a customer is just as important. Ironically, SIE are being the worst at this. Microsoft's clear cut: I know everything is very likely going to be Day 1 on an Xbox, PlayStation, or PC, so as a customer it's easy to decide where I'm going to get that game. They even announced the PS5 port of Indiana Jones before the Xbox one was even released, I'm sure that saved a lot of Xbox + PS owners from feeling a need to buy it on Xbox due to uncertainty over the PS5 version existing or when it'd release. SIE feel like they want to have their cake and eat it too; they want to pretend to be like Nintendo when it comes to exclusivity, but also want to chase other market as eagerly (or increasingly eagerly) as Microsoft.

What they're going to have to realize, is you can't have it both ways. Pick a lane. Pick one or the other. And just owe up to it. I already know DS2 is going to Steam in six months, because that's what the first game did. And I think others know this too, which might explain why DS2's sales (at least physical) are underperforming compared to the first: a lot of people are just waiting for the PC version. SIE are training customers to expect this more and more, so what we're seeing happen with DS2, could end up happening with Ghosts of Yotei, and with Intergalatic. That they're putting other games like Marvel Tokon Day 1 on PC also contributes to that.

Now, going forward people will have even more reason to think Marvel Tokon gets an Xbox port. Or that it deserves an Xbox version. I'm sure Phil Spencer will go crying on another podcast about how Marvel Tokon not being on Xbox is unfair and "doesn't help anyone"; then we'll go through the whole song & dance again and end up with SIE announcing the Xbox version through Bandai Namco publishing it there six months after the PS5 & PC versions launch. Why should I, as someone who can see clear patterns, expect anything else? Why should anyone expect anything else?

Yeah I'll admit this is a ramble, but I'm also just tired of the bait-and-switch. Don't spend all this time arguing against the idea of HD2 not going to Xbox, just to then sneak out an announcement the day after Microsoft basically starts chopping Xbox into pieces. Because now why should I not expect other GAAS to get ported? Why should I not expect Astro Bot to get ported to PC and Switch 2? Some people at SIE spent too much time saying words that turn out to not mean anything, and it's been getting increasingly frustrating.

I just hope none of that gets in the way of Mark Cerny working some magic with the PS6, but we'll see. After all, he can only do what his bosses allow him to do :/

Think I'm gonna dip out from talking about this any further for a bit. Just hope more people see the patterns here, and the larger ramifications. Take that all into account and see where I'm coming from on this 😔
One of the angry Icon Era guys. 😂 Also. No one is reading all that. 😂
 
Btw people sony said they were going to release GAAS games on multiple platforms over a year ago and it was posted here on GAF that they were going to do so. Here you go.

 
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Live service should launch on all platforms anyhow imo, larger the player pool the better

I don't have a problem with more folks getting access to a game. Good for Xbox fans. But this doesn't make sense to me from the perspective of a platform holder. This is an bean counter move. Live service isn't doing as well as they had said it would so this is the remedy. And are we really going to say it will stop here? They've opened the third party Pandora's Box now. I fully believe Sony is on the third party path now.
 
Welp there it is.

I knew something was off the moment questions about an Xbox version started floating around. Actually, that was after Phil Spencer went crying in an interview about the game not being on his dying console, because they can't take the consequences of real competition. And of course, modern SIE are for some mysterious reason so beholden to enable a self-defeatist Xbox, that they capitulate and bring one of their biggest games over anyway because....is it blackmail? Or because "line must go up" with shareholders and investors? Which one is it this time?

I'd say keep an eye on Astro Bot getting a Steam announcement soon; why else would interviewers have fielded the question to a member of the dev team shortly after the PS5 release? Probably because it's already been planned out. People want to go on about how it'd be impossible to port the game to anything other than PlayStation, but I don't think the suits at SIE care about that complicating things. They'll find a way, I'm just waiting to see if the port's announced at Gamescon or TGS, and if there's a Switch 2 version announced too. I mean they still insist PC and Switch aren't competition to them.

But that's weird, because so many people keep telling me Xbox is seen as a direct competitor to SIE. So, why would SIE port their biggest GAAS hit to their direct competitor? Oh it's because that whole talk about viewing Xbox as a competitor is bullcrap, just marketing jargon and a narrative some fans have come up with online to argue against this exact thing happening.

And again, here's my biggest peeve with SIE on this and something I'll at least give Microsoft credit for: they treat the whole idea of multiplatform as some "will they, won't they" teen romance show, when I say just be upfront and let me as a customer know where I can expect that game from Day 1. That way, I as a customer can make the best informed decision for my wallet. Don't trick me into thinking the game's going to be exclusive and then 6-12 months later say "Got'cha bitch!". Don't try seducing me with FOMO by pretending the game's going to be exclusive for the long haul, when you're bringing it to PC a year later.

Supporting games is one thing but I think being well-informed as a customer is just as important. Ironically, SIE are being the worst at this. Microsoft's clear cut: I know everything is very likely going to be Day 1 on an Xbox, PlayStation, or PC, so as a customer it's easy to decide where I'm going to get that game. They even announced the PS5 port of Indiana Jones before the Xbox one was even released, I'm sure that saved a lot of Xbox + PS owners from feeling a need to buy it on Xbox due to uncertainty over the PS5 version existing or when it'd release. SIE feel like they want to have their cake and eat it too; they want to pretend to be like Nintendo when it comes to exclusivity, but also want to chase other market as eagerly (or increasingly eagerly) as Microsoft.

What they're going to have to realize, is you can't have it both ways. Pick a lane. Pick one or the other. And just owe up to it. I already know DS2 is going to Steam in six months, because that's what the first game did. And I think others know this too, which might explain why DS2's sales (at least physical) are underperforming compared to the first: a lot of people are just waiting for the PC version. SIE are training customers to expect this more and more, so what we're seeing happen with DS2, could end up happening with Ghosts of Yotei, and with Intergalatic. That they're putting other games like Marvel Tokon Day 1 on PC also contributes to that.

Now, going forward people will have even more reason to think Marvel Tokon gets an Xbox port. Or that it deserves an Xbox version. I'm sure Phil Spencer will go crying on another podcast about how Marvel Tokon not being on Xbox is unfair and "doesn't help anyone"; then we'll go through the whole song & dance again and end up with SIE announcing the Xbox version through Bandai Namco publishing it there six months after the PS5 & PC versions launch. Why should I, as someone who can see clear patterns, expect anything else? Why should anyone expect anything else?

Yeah I'll admit this is a ramble, but I'm also just tired of the bait-and-switch. Don't spend all this time arguing against the idea of HD2 not going to Xbox, just to then sneak out an announcement the day after Microsoft basically starts chopping Xbox into pieces. Because now why should I not expect other GAAS to get ported? Why should I not expect Astro Bot to get ported to PC and Switch 2? Some people at SIE spent too much time saying words that turn out to not mean anything, and it's been getting increasingly frustrating.

I just hope none of that gets in the way of Mark Cerny working some magic with the PS6, but we'll see. After all, he can only do what his bosses allow him to do :/

Think I'm gonna dip out from talking about this any further for a bit. Just hope more people see the patterns here, and the larger ramifications. Take that all into account and see where I'm coming from on this 😔

100% agree.

And I'll say this - Cerny is one of the few good eggs left, and it's no coincidence that he's one of the few remaining members of the old guard. Once he goes the hardware will go to shit as well. I'm wiling to bet he's probably the only voice saying a split SKU strategy (which looks increasingly likely to be on the cards for next gen) is a bad idea.

Playstation is slowly but surely eroding their identity.

Jim Ryan wasn't so bad after all.
 
I don't have a problem with more folks getting access to a game. Good for Xbox fans. But this doesn't make sense to me from the perspective of a platform holder. This is an bean counter move. Live service isn't doing as well as they had said it would so this is the remedy. And are we really going to say it will stop here? They've opened the third party Pandora's Box now. I fully believe Sony is on the third party path now.
Totally agree nothing is off the table

"Its only 4 games" vibe all over
 
I don't have a problem with more folks getting access to a game. Good for Xbox fans. But this doesn't make sense to me from the perspective of a platform holder. This is an bean counter move. Live service isn't doing as well as they had said it would so this is the remedy. And are we really going to say it will stop here? They've opened the third party Pandora's Box now. I fully believe Sony is on the third party path now.

Sony told people they were putting GAAS games on other platforms over a year ago. This dosen't mean that they're going to be third party publishers at all.
 
Welp there it is.

I knew something was off the moment questions about an Xbox version started floating around. Actually, that was after Phil Spencer went crying in an interview about the game not being on his dying console, because they can't take the consequences of real competition. And of course, modern SIE are for some mysterious reason so beholden to enable a self-defeatist Xbox, that they capitulate and bring one of their biggest games over anyway because....is it blackmail? Or because "line must go up" with shareholders and investors? Which one is it this time?

I'd say keep an eye on Astro Bot getting a Steam announcement soon; why else would interviewers have fielded the question to a member of the dev team shortly after the PS5 release? Probably because it's already been planned out. People want to go on about how it'd be impossible to port the game to anything other than PlayStation, but I don't think the suits at SIE care about that complicating things. They'll find a way, I'm just waiting to see if the port's announced at Gamescon or TGS, and if there's a Switch 2 version announced too. I mean they still insist PC and Switch aren't competition to them.

But that's weird, because so many people keep telling me Xbox is seen as a direct competitor to SIE. So, why would SIE port their biggest GAAS hit to their direct competitor? Oh it's because that whole talk about viewing Xbox as a competitor is bullcrap, just marketing jargon and a narrative some fans have come up with online to argue against this exact thing happening.

And again, here's my biggest peeve with SIE on this and something I'll at least give Microsoft credit for: they treat the whole idea of multiplatform as some "will they, won't they" teen romance show, when I say just be upfront and let me as a customer know where I can expect that game from Day 1. That way, I as a customer can make the best informed decision for my wallet. Don't trick me into thinking the game's going to be exclusive and then 6-12 months later say "Got'cha bitch!". Don't try seducing me with FOMO by pretending the game's going to be exclusive for the long haul, when you're bringing it to PC a year later.

Supporting games is one thing but I think being well-informed as a customer is just as important. Ironically, SIE are being the worst at this. Microsoft's clear cut: I know everything is very likely going to be Day 1 on an Xbox, PlayStation, or PC, so as a customer it's easy to decide where I'm going to get that game. They even announced the PS5 port of Indiana Jones before the Xbox one was even released, I'm sure that saved a lot of Xbox + PS owners from feeling a need to buy it on Xbox due to uncertainty over the PS5 version existing or when it'd release. SIE feel like they want to have their cake and eat it too; they want to pretend to be like Nintendo when it comes to exclusivity, but also want to chase other market as eagerly (or increasingly eagerly) as Microsoft.

What they're going to have to realize, is you can't have it both ways. Pick a lane. Pick one or the other. And just owe up to it. I already know DS2 is going to Steam in six months, because that's what the first game did. And I think others know this too, which might explain why DS2's sales (at least physical) are underperforming compared to the first: a lot of people are just waiting for the PC version. SIE are training customers to expect this more and more, so what we're seeing happen with DS2, could end up happening with Ghosts of Yotei, and with Intergalatic. That they're putting other games like Marvel Tokon Day 1 on PC also contributes to that.

Now, going forward people will have even more reason to think Marvel Tokon gets an Xbox port. Or that it deserves an Xbox version. I'm sure Phil Spencer will go crying on another podcast about how Marvel Tokon not being on Xbox is unfair and "doesn't help anyone"; then we'll go through the whole song & dance again and end up with SIE announcing the Xbox version through Bandai Namco publishing it there six months after the PS5 & PC versions launch. Why should I, as someone who can see clear patterns, expect anything else? Why should anyone expect anything else?

Yeah I'll admit this is a ramble, but I'm also just tired of the bait-and-switch. Don't spend all this time arguing against the idea of HD2 not going to Xbox, just to then sneak out an announcement the day after Microsoft basically starts chopping Xbox into pieces. Because now why should I not expect other GAAS to get ported? Why should I not expect Astro Bot to get ported to PC and Switch 2? Some people at SIE spent too much time saying words that turn out to not mean anything, and it's been getting increasingly frustrating.

I just hope none of that gets in the way of Mark Cerny working some magic with the PS6, but we'll see. After all, he can only do what his bosses allow him to do :/

Think I'm gonna dip out from talking about this any further for a bit. Just hope more people see the patterns here, and the larger ramifications. Take that all into account and see where I'm coming from on this 😔
At the end of the day, Sony wants to make some more money from H2, they already got a PC port, and the game probably isnt suited for Switch or a mobile version. So for extra $$$, Xbox is the next logical choice. More sales and keep the online gamer pool bigger.

As for exclusivity, who really cares.

Do you hate PS more because most of their SP games are now on PC (delayed port) and their GAAS games are day one PC? Why does it really matter. Youre still getting the game you want on your PS platform of choice day one. So whether a PC or Xbox port is also day one or a 2 year delayed port, why does it bother you?

When everyone was amped up on Gears of War during 360 days, a PC port came a year later, Cliffy B even plugged it like a used car salesman, the PC game got extra levels, fight a Brumak, extra MP maps and if you had a good enough rig could run it at 60 fps. The 360 game had less content and ran at 30 fps.

I didnt care PC gamers got the game. And it was even a better game too since it had more content. So if gamers like me didnt care, why does it bother gamers like you if PS ports some games to other platforms?
 
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