Procarbine
Forever Platinum
Got a message during a game this morning: Patch is being prepared for deployment. IT'S TODAY
Archie said:The first thing I'm grinding is a name change. I don't even like Iron Maiden that much. :|
Lone_Prodigy said:The UI changes will take some getting used to. At least I don't have to click on my teammates to see their builds anymore; just need a rollover.
Not really a fan of pinging the map and designating a target though. Often you're just pinging as an alert, not a call to attack. And "NEMESIS" is way overdone.
valenti said:Well only thing we want is tmm..notging else matters
JRPereira said:Yea, hopefully once it's ready for the test phases, things work out as well as they did in the internal and semi-private test stuff. If things go smoothly, it should be absolutely amazing.
Kapura said:I want to know how the coin thing is gonna work out. Nobody has said exactly what kind of income we can be expecting game-to-game. I'd assume it's pretty low so people won't have everything in, like, a day, but it'd be nice to get some numbers so I can know if the Sand King skin will take me 5 games or 50.
spermatic cord said:If I had to guess it's gonna take more games for fake money than less.
kagete said:Is PSR dead? I only had 5 minutes to check the patch and shop and I noticed my MMR(?) was 1699 without me playing a single game.
Lyphen said:I'd still like to know how coins are awarded, what streaks or 'game goals" award them and so on.
Lyphen said:S2 trollface is amazing. :lol
spermatic cord said:Any upcoming changes to Casual Mode? At first the idea seemed interesting in changing the way HON was going to be played but after playing a few matches it just feels like EM mode on steroids. The hero pool is basically limited to hard carries.
Hey guys,
Just an update - we're working hard on getting match making ready for retail deployment. We're gearing up here for a test of the system tonight (probably after midnight Eastern Standard Time), at which point we'll enable the match making button in your client and you can help us by queuing up and playing some games! We'll post more info as the time gets closer, as well as deliver a system-message in game when we're ready to test.
EDIT: Please understand, we're not picking a late time due to low activity, we're not actually "picking" that time, that's the earliest at which we think we'll be ready to test. We're almost there, there's just a tiny bit of work left in order to make the test as useful as possible to us (useful in terms of getting valuable data back from the servers so we can tweak the system to perfection)
valenti said: