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Heroes of the Storm |OT| Pretty sure that Abathur is AFK

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Alur

Member
I also suspect with stat normalization we'll see some shakeup in hero power. Honestly, they can make all my favorite heroes trash tier so long as the snowball wins and losses are less frequent like they were in the past. These past few months have been brutal for it.

He gotta be, can't really just have the Blizzcon ticket people spread him

Blizzcon virtual ticket, Blizzcon attendees, and some random b.net accounts are it til January. Time to hit up GAF to spread if you weren't included in one of those groups.

EDIT: beaten lol

Bowden said in an interview that you have to be in a party to pick him. Even for QM.

I think Milly was just talking about how you acquired him before the spread.

I hadn't seen that confirmation on party only picking but we had more or less deduced that. Makes sense. I don't want two randoms playing Cho'Gall. Odds are I probably won't want anyone playing him, but we'll see.
 
Last I checked, we have at least 2 NA and 2 EU players with Cho'Gall (I'm NA, Yoshi is EU, and then a couple others I forget). I'm happy to spread some Cho'Gall love. I think he releases in 1 week. That following weekend I'll have a lot of free time so if no one has him by the 21st I'll be around a lot to help out.
 

Alur

Member
Have NA World Championship strain Cho'Gall infection looking for sympathetic potential carriers. PST 5,000 gold per infect. 2nd place EU plebs need not inquire.
 
I'm really not gonna like the new kill model, although maybe an infusion of egomaniacal assholes is what the game needs to survive. My biggest issue is losing the exp contribution as that's a great way for me to be sure I'm doing my job properly on a specialist. I mean, you should be able to tell by your team's level or just understanding what you need to be doing at any one time, but still.

I think the impetus to get last hits is going to make for many much stupider assassins who are going to not give a shit if they waste ults and chase too far and cost the team the game as long as their stats say they were "better" than everyone else.

It might be amusing in some situations though, like last night I was cleaning up at the end of team fights and sniping well with Kerrigan. One fight, this Raynor who has been pretending he was Murky all game shows up and goes too deep and I sit back because I know he's being a dumbass. Diablo shows up and I move in with him and the Raynor doesn't back up and just dies. Well, Diablo goes down, but I clean up the remaining two enemies, and someone's like "Kerrigan MVP". The Raynor then bitches that "oh run away and let me die is MVP while I have 2x the hero damage, ok". I didn't even say anything but everyone else amusingly went off on him. He just kept bitching until someone finally told him "why are you complaining about us winning".

So on the one hand, this situation might go away with a last hit counter because it'll make it obvious I was doing my job as an assassin, but on the other, it might make me look like an even bigger asshole who is purposely letting other people die so I can pad my kills.
 

Indignate

Member
I'm really not gonna like the new kill model, although maybe an infusion of egomaniacal assholes is what the game needs to survive. My biggest issue is losing the exp contribution as that's a great way for me to be sure I'm doing my job properly on a specialist. I mean, you should be able to tell by your team's level or just understanding what you need to be doing at any one time, but still.

It's just going to let people have an avenue to point out KDA as a barometer for how bad someone is.

It doesn't feel like a step back or anything, toxic assholes are always going to be toxic assholes, I just don't understand why the step is necessary to take at all. I don't see how it helps anybody.
 

kirblar

Member
It's just going to let people have an avenue to point out KDA as a barometer for how bad someone is.

It doesn't feel like a step back or anything, toxic assholes are always going to be toxic assholes, I just don't understand why the step is necessary to take at all. I don't see how it helps anybody.
Per browders twitter, it's due to market research surveys.
 
Per browders twitter, it's due to market research surveys.

Yeah, I'm confident they will do whatever is necessary to keep the game successful - rather than healthy - based on feedback.

I still think they should try to resist making the game more like other MOBAs one inch at a time or one day even fans are just going to realize they're playing a worse version of something else.
 

Alavard

Member
So, thoughts from anyone on heroes that will do well against Cho'Gall? Nazeebo is the first that comes to mind, due to zombie wall. Also Brightwing.
 

Alavard

Member
Anub'Arak hard counters him and needs to be banned if you're going for him.

Oh man, yeah, he should have been at the top of my list.

Also, Kharazim will probably have trouble getting close and staying alive to an enemy Cho'Gall, but 7-sided strike will be super handy.
 

Maledict

Member
K1pro can make any hero look good. I think they need to just take another look at GP, or at least give the heroes who needed GP something to compromise.


What if GP started at 10 stacks?

Yep, agree with Ketch - having an unbelievably niche role in a specific team comp doesn't make him a good hero. He's neither Mage nor auto attacker hero, and if you want to do the positioning thing you give up massive amounts of damage. Mighty Gust is great fun, but really hIs kit feels clunky and low damage compared to every other ranged assassin.
 

Alavard

Member
Yep, agree with Ketch - having an unbelievably niche role in a specific team comp doesn't make him a good hero. He's neither Mage nor auto attacker hero, and if you want to do the positioning thing you give up massive amounts of damage. Mighty Gust is great fun, but really hIs kit feels clunky and low damage compared to every other ranged assassin.

And yet Falstad still sits above Valla in overall winrate, and is ahead of her in Bronze, Silver, Gold, and Diamond leagues. And even in Master league, he still sits at about the same winrate as Sylvanas.
 

Alur

Member
Alur and Milly confirmed to be the same person?

There-Are-Dozens-of-Us-Tobias-Funke-Arrested-Development.gif


Who's the alt tho?

Clearly you are my smurf account since I was here for nearly a full year before you showed up.

The question everyone should be asking is how do we change our accent from southern drawl to all-american everyman accent so easily
 

Alur

Member
Ringmaster Greymane want. Sentinel Lunara, really all of Lunara's skins are good.

Cho'Gall master sucks, but the ninja Cho'Gall or whatever it is will be my go-to.

Ringmaster's Pride do want.
 

kirblar

Member
Datamining has started on the patch changes. http://www.heroesnexus.com/news/1537-ptr-patch-datamined-felstalker-mount-talent

Zeratul's got a second nerf. Focused Attack has been removed, replaced with a "3rd consecutive attack does 100% damage" ability. Clearly aimed at his poke damage, seems reasonable.

Falstad is also being reworked. Gathering Power is gone, Power Throw is now at talent tier 2. Conjurer's has been replaced by Gathering Storm, which works like Muradin's +damage hammer skill (+ when hits heroes.) He now has Flow Rider at Tier 2, which gives him 100% bonus CDR when he's got it active. Great for laning. I very much doubt that 's the last of Falstad's alterations.
 
Cho'gall carrying his mount makes no fucking sense but is hilarious

Lunara I guess has a tailbone sticking out of her head to whip her hair around like that? Sentinel outfit makes it look like she has chest hair, I'm sure that'll go over well on Reddit
 

Maledict

Member
Datamining has started on the patch changes. http://www.heroesnexus.com/news/1537-ptr-patch-datamined-felstalker-mount-talent

Zeratul's got a second nerf. Focused Attack has been removed, replaced with a "3rd consecutive attack does 100% damage" ability. Clearly aimed at his poke damage, seems reasonable.

Falstad is also being reworked. Gathering Power is gone, Power Throw is now at talent tier 2. Conjurer's has been replaced by Gathering Storm, which works like Muradin's +damage hammer skill (+ when hits heroes.) He now has Flow Rider at Tier 2, which gives him 100% bonus CDR when he's got it active. Great for laning. I very much doubt that 's the last of Falstad's alterations.

See, Falstead changes! ;-)

I like the talents, but feel the damage bonus is a bit low - an extra 1 damage feels low. Probably due to the potential for double damage if it hits someone there and back. Shame you can't get the power throw with the new flow rider however, because that talent looks really, really nice.

(Falstead often has Tail Wind running if stood at the back of fights)
 

Maledict

Member
Yeah, its +2 in most cases, and you can hit it more often than Muradin's hammer throw.

I find Muradins hammer easier to land, especially when you get the piercing trait on it... ;-)

(Falstead's hammer throw feels REALLY tiny compared to the abilities now in the game).

Not going to complain though, they look interesting options.
 

Alur

Member
Who is this mysterious Falstead character you keep referring to?

I can't wait for Chu'Gall to come out myself.
:D
 

Alavard

Member
Datamining has started on the patch changes. http://www.heroesnexus.com/news/1537-ptr-patch-datamined-felstalker-mount-talent

Falstad is also being reworked. Gathering Power is gone, Power Throw is now at talent tier 2. Conjurer's has been replaced by Gathering Storm, which works like Muradin's +damage hammer skill (+ when hits heroes.) He now has Flow Rider at Tier 2, which gives him 100% bonus CDR when he's got it active. Great for laning. I very much doubt that 's the last of Falstad's alterations.

Interesting.

The new Flow Rider seems really good at first glance, esp since I already take Aerie Gusts at level 16 most of the time. That mana dependence though.

Gathering Storm though... only 1 extra damage every time it damages a hero... Not sure it will be enough bonus damage to be worth it. But then again, ideally you're hitting multiple heroes multiple times with each throw.

Since I never go AA build, the choice for me at level 1 will now be between Gathering Storm and Updraft. And at level 4, between Power Throw, Flow Rider, and Charged Up. I honestly used to take Charged Up quite a bit for bullying squishy targets out of lane early game, and keeping divers at bay, but now I don't think it can possibly keep up with the other two good choices, meaning I can either throw hammers out farther or throw hammers out more often. Harder call for me than some as I love using power throw to catch out retreating enemies.
 

brian!

Member
Id get it if i was doing the auto while hammer is out thing but i dont really like that talent either, also updraft always seemed like such a huge boost to me

Tyrael has prtty much been the same since sanc changes i think
 

Ketch

Member
Id get it if i was doing the auto while hammer is out thing but i dont really like that talent either, also updraft always seemed like such a huge boost to me

Tyrael has prtty much been the same since sanc changes i think

I get power throw for the extra slow and boomerange, it was good for tagging the backlines. but I havent played him since the gp nerf really which pretty much ruined the build.
 
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